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Author Topic: Breaking the Mold of Conventional Plotlines  (Read 1706 times)
GreenDragon
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« on: June 28, 2011, 01:21:56 PM »

(This is long, so if you plan to go further be ready for a huge chunk, feedback is great!)

Ok so in my lurking time here I often see people discussing plots for thier games. I know for some that plots are just a little side thing to tack on and for others it can really change the overall effect and life of the game.

At Reinhardt we're more of the latter beast, we have a smaller game around 100 to 150, and so everyone knows each other and as such the great mystery of "Whos what guy?!" or "I was tagged by What's-Her-Nuts" that you find at a bigger school is simply not possible here. Now I have run games where I made up the crappy story the night before the game and it was more of "Oh yeah now this happened btw guys...." type story. And naturally it fell into the Mad-Scientist-Made-A-Virus-Oh-No-There-Are-Zombies-Now plot. As such the game actually was played a little half heartedly and ended quickly on the third day.

Now some of our players LOVE the story that each game has, and it really effects how they play and how they act during it. Others not so much, but still enjoy hearing/seeing the story.

Well I've tried a lot of different approaches to get away from the "Virus" standard, I've used the Bio Dept. that was trying to create safe steroids for student Althletes, I've used a Chem. Professor that didn't exist who was angry that his pay was cut and therefore performed horribile experiments on his most hated students, and I've also said that because of the recent construction around Reinhardt that a rare mineral was exposed to the water supply and had harmful and deadly results.

You can imagine how many "SOMEBODYS POISONED THE WATER HOLE" posts and texts I got, maybe not one of the best choices lol.

However, what was a surefire hit and actually drew spectators to the game was The VideoVerse. In this plot we said that an "Ultimate Evil" had begun to raditate from a lost gaming console on campus. It finally corrupted the mind of a hapless student and forced him to build a device that could draw the Characters from Video Games into the Real World. Went it was complete, Left 4 Dead was placed into the device and Zombies soon quickly began to overrun Reinhardt. The Forces of Good in the VideoVerse could not let this go on so they sent two unlikely Heroes: Pheonix Wright(Played by myself) and Guile from Street Fighter(My First Mate Mod) to assist the Humans in their battle with the Ultimate Evil's horrible plan.

Right away this took off, soon we had people dressing up as their favorite characters all across the board, We had Cloud, Link, Samus, Lara Croft, and even a spot on Pokemon Trainer Red. It was amazing. When it came to designing missions for this all it took was thinking of a video game and then translating it's experience to the Real World, and with most stuff it was easy.


Mission One: The Hills Have Convenant

Halo is a easy thought to come to when thinking of popular video games. So we came up with a King Of The Hill mission, where Phoenix and Guile wanted the Humans to train for what they were going to face. In this Training Program it pitted the Humans against each other in trying to hold a 20 foot circle for 15 minutes, alone. This was truly a free for all mission, where the promised reward was great and only the King Of The Hill would recieve it. The firefight was furious for sure, midway through the mission the Zombies broke into the Training grounds and were another factor in trying to win. Once a Human was shot by another, they were out and could not be tagged however that also meant that they were going to get the punishment. Finally a brave soul became the King of the Hill and the Training was over. The King was allowed to continue to use his heavy weapons, however that meant for all the rest they were down to Mavericks or Barricades only.

To suppliment the weakened Humans, I told them that each day I would post a riddle about where to find a Pendant of Virtue(of Zelda fame) and if they could complete the challenge then they would be given Body Armor.

Pendant Challenge: Courage. I posted the riddle and it was quickly found, I told the player that to show that they were full of Courage they would have to run across Campus with no guns, no socks and no help from anyone within one Hour. He was allowed a phone to call me if was tagged on the way. I removed his weapons and drove to the other side of campus. Our campus has many hills and rolls, as well as buildings and tree lines. From the Gym(where he was) to the Performing Arts Center its roughly 1.5 miles. Once I was in place he started, and 45 minutes later he arrived bloody and exhuasted. Most Zombies were in class but still the run was nervewracking for him. But he did it.

Mission Two: This S**t is Bananas

Phoenix and Guile had heard from Donkey Kong that he was willing to help the Humans, but his distrust of Mario made him skeptical so he demanded the Humans pay him tribute. So the Humans were ordered to construct a Barrel to pledge their loyalty to the Mighty Kong. They scrambled and through the miracle of duck tape and Female construction a Barrel was made in the 45 minute time limit. The Barrell had to be tested to see if it was sturdy, so they had to load several Stampedes and a Vulcan into it. I lifted it high to the cheers of Humans, it held up...Barely lol. But now DK was hungry! The Humans had to fill the barrel with Bananas, our Student Center had be littered with them and after a basically a small WWII reanactment, and I mean Couch trenches and epic sacrifices and the sudden appearance of Super Zombie they finally managed to get all the bananas out. DK was pleased, but he wanted to see if these little Humans had what it took to be Kongs! He demanded that they eat ALL the Bananas in 10 minutes. They had about 180 bananas in the barrel. At this point I nearly died laughing, seeing so many people cuss and eat bananas at the same time, some were gagging and others firing AND eating. Doing all of this while fighting off Zombies, and surprisingly no humans fell at this point. In the end heartbreakingly.....They failed to eat the final 6 bananas. To be honest, they had it but some people only ate ONE banana while others ate about 6. DK was pleased that the Humans had acomplished so much but was angry that they had wasted the Sacred Fruit, so he gave the power to carry Heavy Weapons again(Yeah they did this whole mission with only Mavs and Barricades) but he would not use his power to weaken the Zombies, so the Zeds grew in power to have the power to Swat Darts.

Pendant Challenge: Wisdom, I hid this one a bit better...It was found three times. The finder was given a Nintendo Quiz along the subjects: Math, History, Music, Social Studies, Science and English. They were only allowed to miss one question, but were allowed to get a 50/50 and Phone A Friend. The first guy failed badly, the second got two right, but the third guy nailed it and earned Wisdom.

Mission Three: Mario is a Greedy Plumber

Mario arrived on the scene, promising a magic whistle once the Humans could gather 60 coins as they followed Mario on the way to Flag. Coins were scattered all the way along Mario's route, Mario was walking slow because he wasn't powered up! Humans did fairly well at first, but as they walked by "Hyrule Village" there were some fairly epic tree tags and I'm certain I heard that someone was the GD'd Batman....We had coin blogs tied to trees where the Humans literally had to bust them open to get the coins inside. One lucky Human found a Star and without waiting to understand what it meant he gave it to Mario, well you think you know Mario on Shrooms? Just imagine him on Stars! Mario took off at a hell bent pace, the Humans tried their best to keep up and after 30 seconds, Mario was very close to the Flag. It was getting close, and the Humans may have had enough...Mario slid down the flag, and even had a bit of fireworks to celebrate. The coins were counted....And once again, the Humans were oh so close.....57 coins. Mario was not pleased, so he tossed the whistle to the Zombies, which allowed them to warp to the future and see what the Humans would do next(Mission details).

Pendant Challenge: Power. I hid the Pendant on myself this day, saying that whoever could find me first and as me in a shrill voice: "Greg Chafin, do you like-a to do-a the cha cha?" Thankfully it worked and I was asked in the dinning hall while chatting with the Dean of Students, who spit up his coffee. Great Success. I led the poor soul outside and took my backpack off. I filled it with large rocks weighting out to 80 pounds and told him that he had to survive and wear this backpack all day unless he was in class, even while in a Safe Zone. If he could survive until 5pm, he would win. And he did it, the man was beast, he saved people all while carrying an extra 80 pounds.

I then made the winners of Courage, Wisdom and Power duke it out for the chance to use the Master Sword(melee) and I set them in Mortal Kombat....However they expected this so they let one they figured was best with the Sword win. However, the Sword carrier could ONLY use the Sword and nothing else.

Mission Four: Kingdom Hearts Bleeds

I had a contact with a church down the street, they asked us to come any time so I used that favor to have a new mission in a setting that wasn't familliar to the players. Since the Zombies got the Warp Whistle we brought them in first, and allowed them to get set up and ready. The Humans were told that they had to find Riku(played by myself) who was chained up in the woods. From there they had to take Riku to his Keyblades and through the power of Magic he would have to unseal them and from there Riku could break the sheild generator that was surrounding the device that was bringing Zombies to the Real World back at Reinhardt. 15 Humans were all that were left in the beginning, after walking RIGHT into the Zombie spawn area only 6 Humans remained, these brave few rushed out into the woods and dove into a mess of brambles. The Sword Carrier actually got so stuck that he looked like Frodo in Shelob's lair, strung up and stuck, he was tagged naturally. The Humans finally reached me, but there were only three left. They broke the "chain" and I led them to two rock formations with the Keyblades on top. It was going to take 20 minutes to unseal them, at this point it was 10pm we were in the middle of the woods by a creepy church and there was only three of them. Things did not look good, several Zombies were closing in from the darkness on the girl of the three, when all of a sudden her boyfriend shouted from nowhere "Get the f**k away from my girlfriend!" Swarmfire darts flew out from the darkness and he actually swung in from a old rope on a tree branch, no joke. One of the most badass things I've seen. The Keyblades were unsealed and we took off out of the woods at break neck speeds. We hit the edge of forest and a guy comes striding in out of the trees, another Human! He had made it through the brambles and hid under a bed of leaves until it was safe...With another in tow the 5 remaining Humans and I made it out, as we reached the sheild generator a roar was heard and all 115 Zombies came charging out of the woods. The 5 went down bravely, even the couple went down back-to-back as they ran out of ammo together.

I called it and told everyone to head inside the church to debrief and get ready for Awards(we do those) and clean up. But then out of the woods comes the 6th and final Human, he never stopped running when the Humans hit the brambles and eventually ended up in someone's backyard. He doubled back but got lost in the dark. I told him to run as the might of 120 Zombies came at him. He was massed and wiped out. We called a freeze to make sure no one was hurt and thankfully no one seriously hurt, other than shin splints but he was legitimately down and the game was over.


So much badassery in this game I totally praised the players but they kept saying that it was all the story and the missions, they felt like they were really a part of something and even though it was Zombie Victory it was the best game any of them had played.

We also have a non-player who loves the game but follows around as a "Reporter in the Field" and after every mission he posts another edition of News From The Front, he was a Senior for this game and as such this would be his last game reporting but he could not attend the final mission so he wrote of his "tale" being sucked into the machine and the VideoVerse and there he battled 8-bit and 16-bit foes...In the end through the use of the Konami Code he stopped the machine....But as such was stuck in the VideoVerse forever. It actually is a bit of a tearjerker, seeing as we wouldn't be seeing him again Sad


I know this has been very long but I offer this to any of you, either in idea or take the whole thing, I think HvZ needs more different plotlines to keep the fresh and alive as it was the first time you play it. This was such a popular theme for us that I am going to bring the VideoVerse back with different characters and missions of course but people have been asking for more so....I'll give the people want they want Smiley
« Last Edit: June 28, 2011, 09:55:58 PM by GreenDragon » Logged

Squad: Noble Team
Rank: Commander
Primary: Modded Recon Special Red Edition, "Dragon's Fire"
Secondary: Fully Modded Maverick  "The Golden Gun"
Melee: Shadow Fury painted Gold, "The Dragon's Tooth"
Ammo: 1 Drum Clip, 3 Banana Clips, 4 6-Clips, Digital Camo Dart bag.
Total: 213 Darts
Newbs
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« Reply #1 on: June 28, 2011, 01:51:00 PM »

Haha, that is amazing Cheesy You sir, are a genius.
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GreenDragon
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« Reply #2 on: June 28, 2011, 02:03:30 PM »

*Bows* Thank you  Cheesy I didn't think the post would be that long when I started it but I didn't want to leave anything out haha.
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Squad: Noble Team
Rank: Commander
Primary: Modded Recon Special Red Edition, "Dragon's Fire"
Secondary: Fully Modded Maverick  "The Golden Gun"
Melee: Shadow Fury painted Gold, "The Dragon's Tooth"
Ammo: 1 Drum Clip, 3 Banana Clips, 4 6-Clips, Digital Camo Dart bag.
Total: 213 Darts
ugadawg


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« Reply #3 on: June 28, 2011, 02:26:05 PM »

Greg that is amazing. I remember you telling us about this plan before the invitational. Glad to hear it went so well.
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vidboi


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« Reply #4 on: June 28, 2011, 03:03:08 PM »

This wins epically, beats anything i've ever heard of by far, kudos to you Cheesy
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GreenDragon
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One half of the BEAST that is BuddenChafin

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« Reply #5 on: June 28, 2011, 04:06:16 PM »

Ah Phillip! Good to hear from you! Yeah it went better than expected, and thanks to you as well vid!

Yeah I found the reporter's final entry, if you guys are interested I'll post it up here as well.
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Squad: Noble Team
Rank: Commander
Primary: Modded Recon Special Red Edition, "Dragon's Fire"
Secondary: Fully Modded Maverick  "The Golden Gun"
Melee: Shadow Fury painted Gold, "The Dragon's Tooth"
Ammo: 1 Drum Clip, 3 Banana Clips, 4 6-Clips, Digital Camo Dart bag.
Total: 213 Darts
Dyslexda
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« Reply #6 on: June 28, 2011, 04:19:58 PM »

I really enjoyed this. Major props for the creativity.

However, I'd be interested in more detail regarding the HvH combat in the first mission. We've been kicking around the idea of doing something similar, but don't know how exactly the mechanics would work. How exactly did yours play out?
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GreenDragon
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« Reply #7 on: June 28, 2011, 05:17:09 PM »

Ah, figured there would questions about that.

Well for our game, Humans used to do their own thing and eventually as the game evolved squads formed up and rivalry began, but as things continued in later games Squads remained but all Humans had an understanding and all began to work together....Which is great! I was happy to have everyone fighting together yet still having that playful rival mindset going on....But it also led to two Human victories in a row, which is also good thing but it caused some serious damage to Zombie morale and mentality. The game before it had a HvH mission as well and it went alright, but for this game we knew we had to change things up and force a wedge inbetween the Humans.

I dunno what all you want to know so I'll just lay out the whole thing in greater detail. So the way we handled things was it was Free-For-All, we sectioned off a 20 foot circle with orange cones, the objective was that one Human had to get into the circle and hold it for 15 minutes alone. I told the Humans that this was not a team mission, only one person was going to get the reward and everyone else would be punished. I tried to really force them to work against eachother and look out for number #1. If a player was shot then they were out and had to sit on the sidelines, they were not able to be tagged as they were "dead" for the mission.

However, some people still chose to team up. Basically what we did was that if you got shot in any way then you were down. We went on a honor system because it was a slightly bigger field. But everyone owned up to it. I stood near the circle and watched all battles near there and kept time for King.

Hilarity ensued sometimes because some people were too trusting, one guy told a girl to take the lead and he would follow her, she quickly agreed and got in front of him, he shot her in the back of the head much to my lulz.

We released the Zombies without telling the Humans beforehand and that shook things up, but it caused enough of a window for the future King to snag the Hill. It really just took having enough mods to check the HvH fighting, HvZ scuffles and the Hill itself.

One important point is that we allowed "Suicides" but due to the sensitive nature of that word with some players we called it "Escaping Battle", which simply meant if it came down to it a Human could pop themselves instead of being shot by their bro/tagged by a Zombie. But unusually NO ONE used this option, we lost about 10 Humans and they all were fully aware that they could have prevented that. I don't know if it was a pride thing or if they forget in the heat of the moment. But I would think that this mechanic would be fine without that loophole as it could screw the Zombies over.

We did another HvH in the game before, we split the Humans into two teams and each gave them a side of the main Student Center floor and the objective was for one team to overtake the center area while eliminating the other team. Same rules, if you got shot you were out and had to step outside and unable to be tagged. Zombies were out and about from the begining, but they only picked off 2 during the mission. This was possibly because we only gave them one door of entry.

HvH combat is a lot easier to maintain for some reason, so as long as you clearly explain it to everyone and let them ask all their questions its very easy to do. Its basically Nerf War.
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Squad: Noble Team
Rank: Commander
Primary: Modded Recon Special Red Edition, "Dragon's Fire"
Secondary: Fully Modded Maverick  "The Golden Gun"
Melee: Shadow Fury painted Gold, "The Dragon's Tooth"
Ammo: 1 Drum Clip, 3 Banana Clips, 4 6-Clips, Digital Camo Dart bag.
Total: 213 Darts
Chevalier Mal Fet
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« Reply #8 on: June 28, 2011, 07:03:29 PM »

I thought our campus had done its share of creative storylines (apart from the cliche nanobots, we've done space zombies, plant zombies, two seasons were a fake reality show, and some voodoo zombies, which were my personal favorite), but damn. That really takes the cake. It's a magnificent way to combine gameplay and story, because the story IS the gameplay - vidja games come to life! It's a potentially bottomless well for mission ideas, too. I heartily approve.

And me and Dyslexda are totally gonna steal those HvHvZ rules. <_<;
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Om nom, kiddos.

Screw those lists of blasters. Being a zombie is just better.
GreenDragon
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« Reply #9 on: June 28, 2011, 07:17:23 PM »

Go for it, I posted this because I wanted people to think about VideoVerse ideas as well as HvHvZ rules.

Has that really never not been done before? I haven't seen it mentioned really, I find it to be slightly natural in a Zombie Outbreak because people would get irritated with each other and have different ideals.

But yeah any and all of this is for grabs, Wink Just remember the source
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Squad: Noble Team
Rank: Commander
Primary: Modded Recon Special Red Edition, "Dragon's Fire"
Secondary: Fully Modded Maverick  "The Golden Gun"
Melee: Shadow Fury painted Gold, "The Dragon's Tooth"
Ammo: 1 Drum Clip, 3 Banana Clips, 4 6-Clips, Digital Camo Dart bag.
Total: 213 Darts
ugadawg


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« Reply #10 on: June 28, 2011, 10:45:45 PM »

Might try and find a way to incorporate the HvHvZ thing for next semester, but it may be tough to figure out something for a 1000+ player game. Anyway, I think that you should post up the entry Greg. I kinda want to read it.
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Cody
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« Reply #11 on: June 28, 2011, 11:32:37 PM »

haha, as a former mod that loves interesting/intricate plots, I give this an A++ rating (would read again). The general premise of shaking up the tried and true storylines, is one that I wholeheartedly support.

I did want to mention something semi-related. Specifically, matching plots with the school it is being played at. This goes both for how intricate a plot should be and the genre's from which it can pull. The geekier the general population of the school, the more appropriate the "video game characters crossing over into real life" or similar story becomes. Such a plot relies heavily on preexisting understanding of the gaming universe. If you go to a less geeky school or one where the player base extends beyond the geek subculture, such plots can actually isolate current players and inhibit the growth of the game beyond the niche group (I'll leave the debate over the optimal game size for another thread). I think this can also be used to explain why some schools naturally evolve into having complex plots, while others stick with no plot or incredibly simplistic ones.

----

HvH(vZ) has been done before, but it is pretty rare. I've seen two different varieties. That involving human combat, and that involving a battle of objectives (but no combat). I won't talk about the second as having defined human groups competing for objectives is pretty straightforward (either through individual rewards or breaking up human groups into competing teams). However, I will touch on the combat component. While Truman never had HvHvZ combat during an actual game, we did run several Abridged afternoon games where we  tried out HvHvZ CTF. Each human team had a safezone/base/respawn with their flag set some distance (20m or so) from it. When a player was hit by a sock or dart they would have to return to their base to respawn (pretty typical Nerf CTF). We then started with a single zombie that was allowed to go after any non-stunned humans. The zombie was given a multitude of respawn points along the perimeter of play. The first half of the rounds were mostly pure-CTF, but then the zombie numbers would start to grow, and things got a lot more interesting.

Disclaimer: We only ever tested this on short (30min to an hour or so) rounds. Awesome mechanics in Abridged-style games do not necessarily translate perfectly over to week long games for all the obvious reasons.
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GreenDragon
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« Reply #12 on: June 29, 2011, 05:19:55 PM »

I understand your points Cody, but I feel if you stick with the most popular/well known you can't really go wrong there. See yeah we had a few obscures like Phoenix Wright and Guile, but Mario, DK and etc. are fairly well known all across the board. And even if you can't connect with the characters, somehow it just made the missions electric. I can't explain it but they had a fire to them that was all their own.

Yeah, you have to be careful with HvH but it can work well, for your size game Phillip I already thought of a way to do it because I dream of having a 1000+ game. What I would do is force Humans to choose between two sides: The Resistance and the Military, each side would have their own missions that may or may not come into contact with each other, you would have to clearly mark each side somehow and then like tags make the honor system for being shot but the opposite side. You would have to come up with some system for "dead" Humans to either get revived or stay down for a certain amount of time. You could have them face off with opposing objectives and whatnot,but thats just me spitballing....God I wish I had a 1000 player game....

Anyways, I found the final entry for you all to see, Jamie does some great work as our Reporter in the Field and this is his finest work, I present Jaime Thomas' farewell


News From The Front

Credit Screen- The Press's Side Quest

 Good evening citizens, and this is your last News From the Front. Why your last? Well, it's kind of a long story...

 

Tonight's mission transported our heroes and zombies to a far off wilderness map from Call of Duty. The zombies had found their way into a warp pipe left behind from Mario's hijinks, and the ever battle ready humans dove in alongside their trusted supports Guile and Phoenix Wright. Despite my impeccable record of punctuality, I found myself late to the party. So, after spending a half hour getting directions from a cluster of Pikmin, I found the pipe and hopped in. Instead of finding myself in a frozen tundra, I emerged deep underground, knee deep in a zombie nest.

 Apparently, a Witch queen had bred with various Videoverse creatures, and created monsrosities that'd make the Umbrella Corporation jealous. Zombified Goombas, Pookas, Pac Ghosts, Topis, Octorocks and all other manner of minor villians toddled, hopped, and floated to my pipe. Trying to hop back in, I found that it was actually one of those annoying one way deals.

On a whim, I held by breath and dove into the soil. Apparently, Videoverse soil is the equivlalent of tissue paper. I must have lost my way as I dug, because the henchbeasts pursued me in an all too familiar maze pattern. Snagging a spare apple, I hucked it at a goomba, knocking it off kilter, creating a pixelated pileup. Left with time to escape, I dug a new tunnel and burrowed...

And burrowed...

And took a breather...

And burrowed into a cemetary that could have been part of an Ed Wood set. With a "PHEW", I climbed out and scanned the area. Headstone. Old tree. Simple graphics. Zombie shambling toward me. Oh....ZOMBIE?! Before hysteria set in, I noticed that this zombie wasn't one of the Left 4 Dead models, but a simple side scrolling shambler. Searching my pockets, I retrieved the apple, and hurled it at my assailant. Much like a Metapod against a Mewtwo, it was super ineffective.

Just when all hope seemed lost, a little man in a space suit leapt from my tunnel and, with the aid of what appeared to be some kind of bicycle tire pump, inflated the zombie and burst it, scoring one hundred points. Citizens, DigDug had my back.

After evading a few more ghosts n goblins, DigDug and I entered an ancient crypt. Inside, we met the rest of the NES Battle Front: Frogger, Kane Gardner, Peter Pepper, DK Jr. and Ms. Pacman. These obscure characters were the remaining hope for the classic portion of the Videoverse. DigDug, in a series of blips, explained their plight:

(The following is a rough translation from pixelese)

" When Project GodMode was completed,

 some Left 4 deads stayed behind to feed and

 fill the ranks. After they ravaged their own

 game, they began attacking others, until

 only the old games remained."

I understood the score. Take out the Witch, set the VideoVerse right, and help my home dimension. Seemed simple enough. I accepted the mission, and the team and I powered up and rolled out in Kane's Metal Attacker. Next stop, Wario's Castle.

As the Press, I see battle, but I've never fought. Today, I spilled poorly CGed blood. The Witch padded her courtyard with minions. The Attacker could handle Koopas, Goombas and Octorocks, but Pac Ghosts were another story. Downing a couple Power Pellets, Ms. Pacman kicked into high gear, gobbling down enemies. DK Jr. (armed with a Contra issue firearm) mowed down the line, while Peter and DigDug ran interference. Sitting tight in the Attacker, I kept radio contact with Frogger as he ran recon. One ribbit for all clear, two for SNAFU.

Ribbit.Ribbit. The mote was crawling with zombified ClapTraps. Powering up, I began my departure.

"Dammit man, it's just a frog!"

I added +5 to Kane's damage meter ,"He's our frog."

Bursting from the top of the Attacker, I gobbled down a Mushroom Kingdom flower and blazed a trail to the moat. Firing into the moat, I roasted every ClapTrap and called for Frogger to resurface. I found him down the bend, belly up. Holding him close, I swore to avenge him as he faded away.

The Witch's shriek called me back to virtual reality. Joining my crew, we scrolled our items and gritted our teeth. Ms. PacMan, DigDug, Peter, and JR. surrounded me with the Attacker aimed and ready. Health bars rolled out and the voice above signaled the start of the fight. Forgoing turn based battle, the ground crew ran in for the kill. Biting, peppering, inflating, and flinging pixelated feces at the enemy had little effect as her shrieks lessend our HP. The Metal Attacker's systems gave out after another blast. Peter Pepper (using his last dash of seasoning) derezzed along with JR. and Ms. Pacman.

With one more shriek, The Attacker finally tapped out. I gritted my teeth and looked for DigDug, who dashed in for the kill. With dexterity that could only have been a cheat, he hooked his pump to the witch's throat (right above her vocal chords) and pumped once...twice...and was derezzed by one last scream.

" DIGDUG!" of all the obscures, he was truly my favorite.

"Alright she @#$%^&, come get some."

The Witch rushed me, and I rushed back. One more pump and she was mine. I leapt toward the pump's handle, but watched in agonizing terror as the Witch ripped the hose from her throat, deflating to her original shape. How could I defeat this beast? I mulled this over as I got my @$$ handed to me. Then, it hit me. There was one, ridiculous code that could just possibly save us:

" UP, UP!" I raised and lowered my arms. "DOWN,DOWN!"

The Witch, hip to my scheme rushed me again, building up a shriek. Drawing one deep breath, I cried out to the VideoVerse, to my home world, and to anyone who'd listen: "LEFT,RIGHT,LEFT,RIGHT,B,A, SELECT STAAAAAAAAAART!"

The Witch's shriek was cut short as the VideoVerse set itself to pause. Before I could act on temptation and kick the Witch while she was down (well, in mid air) an option menu appeared with the following chocies:

CONTINUE

SFX ON

MUSIC ON

RESET

 A reset option? Sure, I could turn the sound off, and take away the Witch's greatest power. I could fight the good fight and finally, save a world, get a princess even...but no, I had a home dimension that needed me. Reaching forward, finger trembling, I made my choice....

I had a normal life once, I saw zombies, I reported. Nothing much. Sure, I could've gone back to that life. Said the magic words, let it go and come back home. Thing is, I said too many magic words. Their version of the Konami code didn't use the" Select" key. So, because of this little glitch, yours truly was able to help shut down Project GodMode at a cost.

Citizens, I'm gone now. It has been an honor skulking, lurking and sneaking alongside you through every calamity, disaster, and hell day we've seen. I'll never forget it, or any of you. Hey, don't cry for me, I'll be around. In fact, I've got a gig as an announcer on the Street Fighter circuit.

This has been (and always will be) your News From the Front. I'm your host Jamie Thomas reminding you to talk to all the NPCs. I might just be one of them.


Still gets to me everytime Sad
Logged

Squad: Noble Team
Rank: Commander
Primary: Modded Recon Special Red Edition, "Dragon's Fire"
Secondary: Fully Modded Maverick  "The Golden Gun"
Melee: Shadow Fury painted Gold, "The Dragon's Tooth"
Ammo: 1 Drum Clip, 3 Banana Clips, 4 6-Clips, Digital Camo Dart bag.
Total: 213 Darts
Pages: [1]
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HVZ SOURCE is a project created by Chris Weed (Dreamer of Dreams), Brad Sappington, Joe Sklover, Justin Quick,
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