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Playing => Equipment & Toys => Topic started by: HunterRequiem on September 19, 2009, 06:34:46 PM



Title: The Nerf Blaster Buying Guide
Post by: HunterRequiem on September 19, 2009, 06:34:46 PM
Hello all, here, this is the nerf blaster buying guide, originally posted on the UCSC zombies facebook group.
I have tried to list every commercially available nerf blaster, along with its stats, my thoughts, and
information about modifications.  And since its best to buy more than one blaster, I have also
included my recommendations for different weapon loadouts.
I have integrated Dastardly's nerf blaster classification system into this list.  The template can be found here:
http://forums.humansvszombies.org/index.php/topic,884.0.html

*Maverick
Type: Pistol
Class: A (35)
Price: $10
Mechanism: Single action revolver with slide-cock
Capacity: 6 darts (micro, streamline)
Pros: Fast firing, accurate, small-ish
Cons: Only 6 rounds, jams (see below), deteriorates quickly
Mods: Air restrictor removal (better power), Turret release mod (faster reload),
straw mod (better power)
Comments: One of the most common guns in Zombies. With its low cost,
this gun is great if you're new and don't want to spend much money.
Jaming problem occurs when turret rotates before dart clears, jamming
the dart in the housing. Avoid by using nice, steady trigger pulls.
Modded, this gun does not obtain any spectacular improvements to its performance.

*Nightfinder
Type: Pistol
Class: A (25)
Price: <$10
Mechanism: Breach loading, hook cocking mechanism
Capacity 1 + 2 extra mounted to gun (all darts)
Pros: Reliable, good power, accurate, easily fires any dart
Cons: Very poor rate of fire (manual reload), aiming flashlight is wimpy
Mods: Air restrictor removal (better power)
Comments: Another easy entry level weapon, some prefer it over the
maverik for its reliability and power.
Very easy to mod, this gun can be have significantly better power then it comes stock.

Secret Strike
Type: Pistol
Class: A (15)
Price:~$5
Mechanism: Air pumped, breach loading
Capacity: 1 (all darts)
Pros: Tiny
Cons: Everything else
Mods: None known
Comments: Its small.

Firefly
Type: Carbine
Class: A (35)
Price: ~$25
Mechanism: Revolver, slider cocking mechanism
Capacity 8 + 8 more in stock (micro, streamline)
Pros: Reliable, High capacity, easy reload, very short
Cons: Terrible power, slider is awkward to cock, glow in dark thing
stupid
Mods: Air restrictor removal (better power)
Comments: A gun with a lot of pros and a lot of cons, the Firefly is a
good, high capacity self defense weapon. Good for long close quarters
battles, otherwise, look for another gun
From the testimony of several firefly owners, air restrictor removal can
significantly improve this weapon.

*Recon
Type: Rifle/Pistol
Class: A (30)
Price: $20
Mechanism: Bolt action, slider cocking mechanism
Capacity: 5-6 + 1 more clip in stock (streamline)
Pros: Clip loading system makes reloading/carry ammo easy, good rate of
fire, can be broken down into smaller weapon
Cons: Jamming
Mods: Air restrictor removal (power), clip lock removal (easier reload)
Comments: A solid weapon for those willing to spend a little extra
money, the Recon is superior to the previous weapons in every way except
for its tendency to jam. Don't overload the gun, treat it gently, keep
all springs in neutral position when storing, etc, and it is definitely
usable. Side comment: the barell extention reduces range
Modded, this gun obtains a range and accuracy boost

*Long Shot
Type: Rifle
Class: A (35)
Price: $30
Mechanism: Bolt action
Capacity: 5-6 + 1 more clip in stock (streamline)
Pros: Military-esque weapon, excellent power, solid reloading, jamming
rare
Cons: Large, barrel extention not worth your time
Mods: Air restrictor removal (power), barrel extension (accuracy), stock reenforcement (cocking)
Comments: My personal primary weapon, the Long Shot is an all-around good rifle.  Unlike its successor,
the recon, the longshot does not suffer from jam problems.  
Modded, this rifle dominates at mid range where most nerf guns must arc their shots to reach.

Raider
Type: Assault Rifle (Carbine)
Class: B (40)
Price: $30
Mechanism: Bolt action, pistol grip cocking mechanism
Capacity: 35 (huge drum magazine, compatable with longshot and recon) (streamline)
Pros: Jams less then recon, very high capacity, rate of fire, easy to
cock
Cons: Jams during reloading, bad power and accuracy
Mods: Air restrictor removal (power), clip release removal (loading ease)
Comments: A new gun, the Raider has a gigantic capacity and excellent
rate of fire, but its other specs are pretty mediocre. An effective close-in weapon,
it probably replaces the firefly in just about every respect.
This gun does not obtain any substantial benefits from mods

Hornet (part of unity power system)
Type: Carbine/Shotgun
Class: B (40)
Price: $20-35
Capacity: 6 (all darts)
Mechanism: Air pumped, semiautomatic with "fire all" setting
Pros: Great rate of fire, shotgun ability
Cons: Awkward to hold properly, long/awkward load time
Mods: None known
Comments: If it was easier to reload, this gun would have been a great
primary weapon. Otherwise, I can't really suggest it.

Mag Strike
Type: Submachine gun
Class: C (55)
Price: $25
Capacity: 10 (all darts)
Mechanism: Air pumped, magazine fed automatic
Pros: Excellent rate of fire
Cons: Very long reload time, burst fire very unreliable, air tank tends
to leak, awkard to aim
Mods: Air restrictor removal (power, makes clips unreliable), air bladder seal (reliability),
air system tweaks (power)
Comments: While this gun is excellent for close quarters pointman, its
inherently long reload time makes it like other submachine guns for
zombies: good seccondary weapons if you can find a way to carry them.
Modded, this gun has excellent power, but its unreliability still plagues it.

Rapid Fire (only found at target)
Type: Submachine gun
Class: C (55)
Price: $20
Mechanism: Air pumped, rotating cylander fed automatic
Capacity: 20 (micro confirmed, others unknown)
Pros: Excellent rate of fire, good single fire
Cons: Excruciating reload time
Mods: Air restrictor removal (power), removable cylinder (reloading)
Comments: Probably superior to the magstrike, the rapid fire is, again,
a secondary weapon, but more reliable, more capacity, and better rate of
fire.
With the fast-reload mod, this gun may start to be used more as an assault rifle
primary weapon.

Vulcan
Type: Machine gun
Class: C (60)
Price: ~$50 + $20 (batteries)
Mechanism: Belt fed, electric automatic
Capacity: 25 (micro, sonic, streamline, others unconfirmed)
Pros: Very good rate of fire, relatively fast reload if extra belt
present, high capacity
Cons: Heavy, bulky, no stock, poor accuracy/range, reload is terrible if
no extra belts present, prone to jams
Mods: Belt extension (capacity, requires special feeding) (air restrictor modding has mostly proven unsuccessful)
Comments: A heavy squad support weapon. Using this thing solo is
generally a bad idea. Though its expensive, the vulcan dominates if the
gunner is properly protected and the gun handled nicely.
With its capacity mod, the vulcan becomes a fixed machine gun emplacement that requires two people to operate
(one to fire it, and one to feed the belt ammunition)

Big Bad Bow
Type: Rifle
Class: Varies
Price: Unknown, requires moding
Mechanism: Breach loaded spring
Capacity: 1 (All darts)
Pros: Very good range and accuracy
Cons: Requires moding, low rate of fire
Mods: Required to be useful
Comments: I've seen only one of these fielded, but its range and
accuracy are indeed excellent. Because of its rate of fire, though, is
not as useful.

Titan
Type: RPG
Class: N/A
Price: ~$40
Mechanism: Air launched RPG
Capacity: 1 (can attatch to other guns)
Pros: Its a rocket
Cons: Long reloads
Mods: None known
Comments: With rules governing splash damage from rockets in effect, the
titan is pretty intimidating if you have a back up plan, ie_ run away or
team helps you, but it is not useful in a melee situation.
It has come to my attention that one could mod the titan to be used
as a shotgun, by packing the breach with streamline darts and firing it.

Tomy Gun
Type: Assault Rifle
Class: C (55)
Price: ~$40
Mechanism: battery powered automatic
Capacity: 20 (micro, others unconfirmed)
Pros: Automatic fire, reliable, much lighter than vulcan
Cons: Slow rate of fire, has to spin up before firing, darts fall out of barrel.
Mods: None known
Comments: Good for fast reaction, as it packs some considerable
firepower into a small weapon.

Double Shot
Type: Carbine
Class: A (30)
Price: $15
Mechanism: manual shell load, crack cock mechanism
Capacity: 2 (micro)
Pros: Can fire two shots on just one cock
Cons: Shells, slow reload, mediocre range and accuracy
Mods: No Shell (reloading), Sawed off (power)
Comments: According to some, this gun, fully modded is good for temporary defense (like when you go to the bathroom),
but this is really not effective for protracted fights of any kind.  I suspect the firefly and raider would be significantly better for
the role this gun tries to fill.

Rapid Fire Tek
Type: Rifle
Class: A (35)
Price: $25
Mechanism: Lever action shell
Capacity: 7 (micro)
Pros: Good range and accuracy, decent speed
Cons: Shells, no way to get more magazines
Mods: None known
Comments: Small, powerful, and decently rapid.  This weapon could
be a primary if it didn't use shells.  Otherwise, it's a solid backup.

*Belt Blaster
Type: Assault Rifle
Class: C (55)
Price: $20
Mechanism: Belt fed, pistol grip cocking mechanism
Capacity: 30 (micro, others unconfirmed)
Pros: High capacity, good rate of fire, good range, accurate, does not
jam, looks like spartan laser
Cons: No way to buy more belt separately, therefore reloading
is a pain, chain can fall off.
Mods: Air restrictor removal
Comments: An excellent primary weapon, the belt blaster is a cheap,
reliable way to add some serious firepower to your loadout. Be sure
to hold the chain when you run, or it may fall apart.

Nerf Tag Blaster
Type: Pistol
Class: B (45)
Price: $20
Mechanism: Rotating barrel, side clocking mechanism
Capacity: 10 (all darts)
Pros: High capacity, compact
Cons: unknown
Mods: None known
Comments: See post below by Zed8

by skullface1818:

Berserker
Type: assault rifle + grenade launcher
Class: B (50)
Price: $20
Mechanism: air pump powered grenade launcher and double action shotgun slide
capacity: 20 round wheel + 1 grenade shot (Micro, Sonic, Tag)
Pros: high capacity, speed, and reliability. low cost.
Cons: hard modding potential. Large bulky size, horrible grip. low accuracy (somewhat marginal unless used in squad wars)
mods: grenade launcher AR removal/barrel (internal)... replacement. shoulder strap/replaced pistol grip (external)
comments: a great, but large gun that is great for hunts and suppression fire (as well as intimidation), but makes you a large target. a solid, cheap starter gun that acts as your main Nerf assault weapon. a great buy overall.


Tek 10/6
Type: pistol
Class: A,B
price: 6-10$
Mechanism: double action forward slide (new Tek 10's are regular pistol slide)
capacity: 6-10 (all darts)
Pros: great price...high capacity, an great base power and stock range.
Cons: bulky size, barrels occasionally jam, awkward slide
mods: ar removal/barrel replacement
comments: This is a pretty solid side pistol, that has a high capacity and doesn't jam like mavericks...or require the same kind of care/maintenance needed for the recon. neither has a tactical design, but are dirt cheap and work pretty well. fantastic for people who don't want to spend any money on guns....yet still want a lot of firepower.

Blowgun (custom designs)
Type: Rifle
Capacity: 1 (streamline, sonic) + many more strapped to the side
price: $4-10 depending on what piping you buy/mods
Mechanism: Lung powered
Pros: Dirt cheap, Outrageous range, great in groups, simple, Intimidating, and ability to shoot multiple darts at the same time.
Cons: large size, very visible, bad on your own, low rate of fire, and leaves the user out of breath.
mods: Firing grip, mouthpieces
comments: A very solid gun, with un-paralleled range. Its accuracy at those ranges is questionable however...and takes some training and lung power to really get kills at a distance. It is a very poor weapon on its own, and does require a wing man to be used effectively in the field (armed with a suppression weapon). It is a godsend for trapped humans though because of its range.

Deploy
Type: Assault Rifle
Class: B
Price: $20
Capacity: 6 (streamline)
Mechanism: Clip fed pump action
Pros: Small size, awesome deploy feature, high fire speed, ambidextrous reloading with receiver in up position
Cons: Poor range, shaky stock, can't use raider drum clip
Mods: Same as recon
Notes: Possibly a good replacement for any light scouts, the Deploy supplies great close quarters firepower in a small package.  I strongly
suggest locking the receiver in it's up position: it won't bounce around when you're running, and makes for easier reloads.  With a natural, pump
action fore grip, your aim should be better than with a raider, though you won't be using the drum clip with this blaster.  As always, peripherial
stuff like sights and flashlight are pretty much worthless.

Long Strike
Type: Rifle
Class: B
Price: $32
Action: clip fed bolt action
Capacity: 6 (streamline) + 2 clips in stock
Pros: Intimidating weapon, accurate, extra clips in stock
Cons: Poor range
Mods: Standard reverse plunger mods
Notes: Essentially a large recon

Alpha Trooper
Type: Carbine
Class: B
Price: $20
Action: Pump action, clip fed
Capacity: 18 (drum mag)
Pros: Improved pump action, improved range
Cons: Unkown
Notes: Yet another recon. May have fewer feed issues than the raider.

Barrel Break
Type: Pistol
Class: A
Price: Unknown
Action: Break action, breach loaded
Capacity: 2
Pros: Unknown
Cons: 2 Shots
Notes: Not yet released - with such a new type of weapon, I'll have to see it in action to pass judgement

Spectre
Type: Carbine
Class: A
Price: Unknown
Action: Slide action turret
Capacity: 5
Pros: Folding stock
Cons: Less capacity than the maverick
Price: Unknown
Notes: Not yet released. Still, I'm trying to figure out why you'd want to buy a
nerf blaster that's bulkier and had less capacity than the maverick.

Stampede
Type: Battle Rifle
Class: C (upgraded version will probably push into D)
Capacity: 18
Action: Clip fed, fully automatic
Price: Unknown
Pros: Fully automatic, clip fed, rifle sized, Longshot plunger assembly
Cons: Unknown. Possible feed issues?
Notes: This blaster is the closest thing we've seen to a true assault rifle. With the same upgrade
potential as the longshot, we may see some incredible nerf weapons come out of this.  It has received
a new weapon classification to represent a new type of nerf gun.

Barricade
Type: Machine pistol
Class: C
Capacity: 10
Action: Fully automatic turret
Price: Unknown
Pros: Fully automatic, pistol size.
Cons: Unknown. Possible jam issues?
Notes: Yet another crazy full-auto nerf gun.
-------------------------
Loadout Recommendations
-------------------------

Budget Battler - Bang for your buck
Primary: Belt Blaster
Sidearm: Maverick
Price: $30
Dart Total: 36
Pro - Good firepower, range, high dart count
Con - Awkward reloads
Notes: A perfectly functional rifleman loadout.  A bit on the heavy side,
but the belt blaster will serve you well.

Pointman - Close Quarters Combat
Primary: Raider
Secondary: Rapid Fire 20
Price: $50
Dart Total: 55
Pro - High rate of fire, high dart count
Con - Long reloads, must carry two large weapons
Notes: This loadout is optimized for protracted indoors engagements.  When on
point, the RF20 can shred an entire corridor of zombies, and the raider's capacity
is high enough so you don't have to worry about reloading in a firefight.  You will,
however, need a way to carry both weapons.

Cleric - Dual Wielding Madness
Primary: x2 Maverick
Price: $20
Dart Total: 12
Pro - Light, Two darts can be fired in two different directions, no breach loading required
Con - Bad accuracy, awkward cocking/reloading, low dart count
Notes: This class is here because of its popularity, not because it is tactically the best idea.
Carrying two weapons, one in each hand, throws off the accuracy of both weapons.  Instead,
use the next loadout.

Scout - Maneuverability without sacrificing firepower
Primary: Recon
Sidearm: Maverick
Price: $30
Dart Total: 18
Pro - Light, Easy reloads via clip
Con - Without extra clips, dart count is still pretty low
Notes: More effective then the cleric, the scout still has two pistol type weapons,
but wields them progressively, not in tandem.  I suggest using the recon's stock,
for balance, accuracy, and its ability to store an extra magazine.

Sniper - long range combat
Primary: Long shot
Sidearm: Maverick
Price: $40
Dart Total: 18
Pro - Excellent range, reloading simple with clips
Con - Close quarters lacking, dart count still a bit low
Notes: For best effectiveness, mod the longshot.  While many classes can replace their
mavericks with nightfinders, this class should not.  If zombies close on you, you need
the extra firing speed.

Vulcaneer - Heavy support
Primary: Vulcan
Sidearm: Maverick
Price: $80
Dart Total: 31 (56 with extra belt)
Pro - High firepower, reloads not too bad with extra belts
Con - Heavy, awkward to run and aim
Notes: When you're a pointman rushing into a building, there's nothing more reassuring
than knowing there's a vulcan right behind you.  While it's a bit expensive, the vulcaneer
needs support or it is too vulnerable.  This requires some serious physical strength to pull off.

Juggernaut - Because one vulcan wasn't scary enough
Primary: Vulcan x2
Sidearm: Maverick x2
Price: $160
Dart Total: 62
Pro - Extreme firepower, uber-BAMF-ness
Con - Extremely heavy, awkward reloads
Notes: As the immortal NSSB says in his vulcan guide, everything about the vulcaneer is
multiplied by two if you're dual wielding.  I cannot comment on the effectiveness of this class,
as no one at UCSC is addled enough to try.  

Ranger - My personal loadout
Primary - Longshot (modded)
Secondary - Raider
Sidearm - Maverick
Price - $90
Dart Total - 63
Pro - Good ranged and close in firepower, clips interchangeable, high dart count
Con - Awkward to carry, heavy, requires ambidexterity to use effectively
Notes: As with other loadouts, this requires some physical strength to carry,
and some dexterity to properly wield.  I keep each weapon strapped to a different shoulder,
to make switching easier.

Edit Note: In light of other discussions, I have reclassified the raider, the belt blaster, and the berserker as assault rifles.
Also, added dart type to capacity.
Edit: Fixed for spelling errors, consistency
Edit: Added pro/con section to loadouts
Edit: Added classification system. Because nothing went higher than
       class C, I'm a bit worried that it isn't providing very consistent results.
Edit: Added the flood of new nerf guns available sept 2010.


Title: Re: The Nerf Gun Buying Guide
Post by: Zed8 on September 20, 2009, 12:27:17 AM
Very useful guide.

A few things I'd add, though:
- Mod possibilities: I'd add this to every gun. The main reason I see this as important is becuase of your negative rating on the Firefly. With a simple mod (air restrictor removal) my Firefly gained a ton of range and power. It shoots ~10 feet further than my modded Raider and about as far as my modded Recon.

- The "Winchester" is the "Rapid Fire Rifle" by Buzzbee. My RA from last year used one to great effect. With a CPVC mod on the shells, it gets excellent range with sonic micros.

- The Firefly has a capacity of 8 (not 10) in the chamber and 8 on the stock.

- You forgot the Nerf Dart Tag Blaster (DTB). Is is a 10 shot revolving cylinder blaster that has a slide-cock. IMHO, is is a very good, compact, high capacity blaster.

Overall, you get two thumbs way up.


Title: Re: The Nerf Gun Buying Guide
Post by: Chris Redfield on September 20, 2009, 11:40:23 AM
Great Guide. I now have agood idea of what guns to get. :)


Title: Re: The Nerf Gun Buying Guide
Post by: skullface1818 on September 21, 2009, 10:51:09 AM
Id also have to add a few more guns

Buzz Bee Berserker
Type: assault riffle
price: 20$
Mechanism: air pump powered grenade launcher and double action shotgun slide
capacity: 20 round wheal + 1 grenade shot
Pros: high capacity, speed, and reliability. low cost.
Cons: hard modding potential. Large bulky size, horrible grip. low accuracy (somewhat marginal unless used in squad wars)
mods: grenade launcher AR removal/barrel (internal)... replacement. shoulder strap/replaced pistol grip (external)
comments: a great, but large gun that is great for hunts and suppression fire (as well as intimidation), but makes you a large target. a solid, cheap starter gun that acts as your main Nerf assault weapon, or a effective side arm. a great buy overall.


Tek 10/6
Type: pistols
price: 6-10$
Mechanism: double action forward slide (new Tek 10's are regular pistol slide)
capacity: 6-10 shots
Pros: great price...high capacity, an great base power and stock range.
Cons: bulky size, barrels occasionally jam, awkward slide
mods: ar removal/barrel replacement
comments: This is a pretty solid side pistol, that has a high capacity and doesn't jam like mavericks...or require the same kind of care/maintenance needed for the recon. neither has a tactical design, but are dirt cheap and work pretty well. fantastic for people who don't want to spend any money on guns....yet still want a lot of firepower.


Title: Re: The Nerf Gun Buying Guide
Post by: Quigs on September 21, 2009, 04:39:07 PM
Good list, although I feel compelled to throw my two cents into the ring.

1. The shotgun does have a useful mod. Cutting off the end of the barrel and essentially turning it into a "sawed-off-shotgun" has been known to increase the range while also improving the weapon's usefulness in close quarters combat situations.

2. I have heard that it is easy for the darts to fall out of the Tommy Gun whilst on the move, which is obviously a major con. If anyone who owns one would like to testify for or against that, that would be great.


Title: Re: The Nerf Gun Buying Guide
Post by: skullface1818 on September 23, 2009, 09:34:12 PM
As a minor edit, the Berserker CANNOT shoot streamlines. all others work like a charm though (with Whistlers and taggers being my favorite).
Plus you can modd the grenade launcher to probably shoot just abotu anything, though this is just a guess.


Title: Re: The Nerf Gun Buying Guide
Post by: Cweed on September 24, 2009, 03:33:46 AM
Hunter, I'm going to sticky this thread.  Awesome job.


Title: Re: The Nerf Gun Buying Guide
Post by: HunterRequiem on September 24, 2009, 06:19:59 AM
Thank you all for your feedback and corrections.
I have added a section for loadout, where I've listed the most common combinations of guns I've seen or
heard about.  While some guns are interchangeable within their classes, if you know of/use a loadout I
haven't listed, tell us about it, and I'll list it.
Cheers.


Title: Re: The Nerf Gun Buying Guide
Post by: skullface1818 on September 24, 2009, 02:33:14 PM
Blowgun (custom designs)
Type: sniper rifle
Bulets: streamline and Whistler ONLY (no suction headed or taggers work)
price: 4-10 dollars depending on what piping you buy/mods
Mechanism: Lung powered
capacity: Single shot, but s can be strapped to the side (Ive gotten up to 22 strapped bullets + one in barrel)
Pros: Dirt cheap, Outrageous range, great in groups, simplicity, Intimidating, and ability to shot multiple darts at the same time.
Cons: large size, very visible, bad on your own, low rate of fire, and leaves the user out of breath.
mods: Firing grip, mouthpieces, foam bayonets (if rules allows melee weapons). Nm else.
comments: A very solid gun, with un-paralleled range. Its accuracy at those ranges is questionable however...and takes some training and lung power to really get kills at a distance. It is a very poor weapon on its own, and does require a wing man to be used effectively in the field (armed with a suppression weapon). It is a godsend for trapped humans though because of its range.bullet


Title: Re: The Nerf Gun Buying Guide
Post by: C.o.S.1 on October 07, 2009, 04:00:17 PM
My standard loadout was the Scout last semester, a recon and a maverick as a side is always a reliable combo, sometimes i'd forgo the maverick and just rely on my speed when i ran out of darts.  This semester I'm going to be trying a different loadout, here it goes

Primary: Raider, with 12 rd. "super clip" and the recon stock holding a regular 6 rd. clip, a rail mounted LED flashlight (I have night classes), I've got it on a 1pt. sling setup
Secondary: Maverick (attached to my military pack)
auxilary: 2 Socks on my belt (we use sock "flails" at Umaine, along with sock 'nades)
My military pack will be holding my books for the week, along with the raider drum in case i get in really deep.

Keep in mind this is for just getting to and from classes

for the missions, I'll have the drum loaded on the raider with the 6 round clip in the stock and the superclip in a pocket.

I call it my spec ops loadout, because it has the potential for a very significant amount of firepower, in a relatively small package.

If so inclined I could also carry a third and fourth weapon in my rucksack if i chose to bring it on the missions, this is where my firefly comes in, so in total I've got a possible firing capacity of 75 darts raider drum(35) + superclip(12)+clip(6) plus maverick(6)+ firefly(8+8)67 darts before you have to reload clips or anything. (and sock flails are melee so techincally that's infinite ammo there  :P)  

EDIT:  MY guns all have the air restrictors removed as well


Title: Re: The Nerf Gun Buying Guide
Post by: Buzzzzzkill on October 07, 2009, 04:59:13 PM
Great job on this thread first off, but there are alot of useful mods that you neglected to mention on alot of the popular primaries such as the Longshot, Maverick, Magstrike and alot more on your list including the secret strike. The modification directory I posted in this forum will help anyone looking to upgrade the weapons they already have.  8)


Title: Re: The Nerf Gun Buying Guide
Post by: HunterRequiem on October 10, 2009, 05:36:32 AM
Great job on this thread first off, but there are alot of useful mods that you neglected to mention on alot of the popular primaries such as the Longshot, Maverick, Magstrike and alot more on your list including the secret strike. The modification directory I posted in this forum will help anyone looking to upgrade the weapons they already have.  8)

Thanks, I'm no expert at modding, I just listed things you can do with simple supplies, ie_ a screwdriver, a drill, and some epoxy.

Also, as a side note, when putting together a loadout, an important concern is ammunition compatibility.  In mine, my weapons both use mags, which simplifies reloading on the run.  While its fine for your sidearm to use something different (most do), if you're going to have two large weapons, you're going to want them to use similar types of ammo.  Also, dart counts in the loadouts assume no extra supplies bought.  A tactical vest and $40 of mags later, any clip-based loadout suddenly has a dart count in at least the 50s.


Title: Re: The Nerf Gun Buying Guide
Post by: URX on October 14, 2009, 02:10:56 AM
A note on the Buzz Bee Belt Blaster:  The gun is as fragile as heck.  After one week of use, mine barely cocks, skips shells, leaks from the join point, has lost four links and generally sucks.  

Out-of-box specs:  

Average dart range=15-20 ft.
Fastest rate-of-fire=64 darts per minute (Redonkulus, I know, but basically I can shoot ~1 dart per second.)
Reliability=Discharged full range 9/10 times.
Dart capacity=30 darts, full chain.  

1 week later:

Average dart range=5-10 ft.
Fastest rate-of-fire=30 darts per minute
Reliability=Discharged at full range 1/7 times.  
Dart capacity=26 darts, full chain.  


Title: Re: The Nerf Gun Buying Guide
Post by: skullface1818 on October 21, 2009, 02:33:16 AM
as a note:
if you get a huge blowgun and roll with a squad.....your going to get something close to a tank....simply because the blowgun can take people down from super far away (in face......most zombie squads will just stay the hell away fro ma group with one + blowguns)

so its always a good idea to have one designated blow gunner.


Title: Re: The Nerf Gun Buying Guide
Post by: HunterRequiem on October 21, 2009, 03:19:38 PM
Well skullface, my squad has me as the designated marksman with a heavily modded longshot that has a max accurate range out to 40 or 50 feet.
While I'm sure blowguns can get some nifty performance boosts, my squad prefers clip-based weapons because it means we can carry a lot of ammo and still load quickly.
BTW, the longshot has the following mods: larger spring, reinforced internals, 20cm barrel extension, brass barrel.


Title: Re: The Nerf Gun Buying Guide
Post by: URX on October 23, 2009, 01:24:52 AM
I don't mean to boast, but I know a guy who has hooked up a Vulcan belt to his blow gun, getting twice the firing speed of a non-modded Vulcan.  He's a tenor though, so he has lung strength up the wazoo.  It gets ranges in the 60-70 foot range. 


Title: Re: The Nerf Gun Buying Guide
Post by: HunterRequiem on October 23, 2009, 01:48:00 AM
Interesting.  You guys should start a blow gun thread.
Actually, a tip for the Vulcan, if you buy the vulcan dart refills with the orange tips and black foam bodies, you get a solid 15-20 feet of extra range.
My team's vulcaneer can actually provide overwatch now because he's got such long reach with his piece.


Title: Re: The Nerf Gun Buying Guide
Post by: McLeodicus on November 08, 2009, 04:55:03 PM
If anyone knows, is it more cost effective to buy Nerf's darts or make homemade stefans?


Title: Re: The Nerf Gun Buying Guide
Post by: broken on November 09, 2009, 03:29:41 AM
stefans by a large margin


Title: Re: The Nerf Gun Buying Guide
Post by: J2thaP063 on November 13, 2009, 01:12:19 AM
I would like to intoduce my own personal "Class". I call it the "Warmongerer"
Primary:
Longshot w/o AR
Secondary:
Firefly (Heavily Modded so that glow-in-the dark capacities are removed and "Streamline" darts fit in the chamber an on the stock)
Auxillary:
5 total clips. 4 with seven darts in each, and the one in the Longshot with six. (Yes, I can get that 7th dart in those clips just fine without jamming them, thank you! :p ).
8 Streamline darts in the stock of the Firefly.
Sock Grenades galore.


Title: Re: The Nerf Gun Buying Guide
Post by: Wisp on November 17, 2009, 11:49:39 PM
And by heavily modded you mean you can turn the switch off, and maybe put some petg barrels to replace the stock one? That's basic modification.
I don't know why you'd do that anyway, streamlines aren't great.


Title: Re: The Nerf Gun Buying Guide
Post by: Gaeth on December 08, 2009, 01:17:41 AM
I don't know why you'd do that anyway, streamlines aren't great.

Better than suctions. And some games don't allow stefans.


Title: Re: The Nerf Gun Buying Guide
Post by: Wisp on December 09, 2009, 01:08:06 AM
Better than suctions. And some games don't allow stefans.

Streamlines tend to go crazy when fired, and curve down or up or to the side. If you're using stock darts, use whistlers or taggers.


Title: Re: The Nerf Gun Buying Guide
Post by: reko0418 on December 09, 2009, 08:13:10 PM
Streamlines tend to go crazy when fired, and curve down or up or to the side. If you're using stock darts, use whistlers or taggers.
totally true.
i hate how my longshot can only take streamlines but am to much of a wuss to try and work aorund it.


Title: Re: The Nerf Gun Buying Guide
Post by: Dastardly on December 10, 2009, 01:25:50 PM
Even just adding a single BB to the tip (you can get it in there) will stabilize them quite a bit without making them dangerous.

It's just about making the tip weigh a bit more, so the balance point of the dart is right behind the tip, rather than 1/3 of the way down the dart.


Title: Re: The Nerf Gun Buying Guide
Post by: Rosewater on December 10, 2009, 05:58:51 PM
Even just adding a single BB to the tip (you can get it in there) will stabilize them quite a bit without making them dangerous.

It's just about making the tip weigh a bit more, so the balance point of the dart is right behind the tip, rather than 1/3 of the way down the dart.

Some schools, like mine, have strict policies against weighting darts with metal objects. Doing that stuff really won't amount to any extra probability of survival anyway and it's a conversation none of us want to have with our school's administration.

"So you shoot metal BBs at each other?"
"Well...not exactly?"


Title: Re: The Nerf Gun Buying Guide
Post by: Dastardly on December 11, 2009, 10:10:24 AM
In the same way as with a modified Maverick, if folks can't visibly tell it's modified, and there is no difference in how it feels, it's a non-issue.  You don't advertise, "Oh, I've removed the air restrictors from this blaster to increase the velocity of my darts." 

But really, if it's an issue, you can fill the tips with expanding foam, or hot glue, or anything else you find yourself able to work in there to add weight to the hollow tip of the streamline.  Nothing will make contact with the target, it's still within the flattened head. 

The #1 thing to keep in mind when altering ammo (if you do) is safety.  And the #1 thing to consider about safety is how the round will deliver energy.  People seem to think a rounded tip is somehow safer, but they are very incorrect.

A rounded tip (like a hot-glue dome, popular with homemade darts) is essentially the same as a pointed dart with an infinitely-small tip.  All of the energy of the dart is delivered via that one point, so it is far more likely to cause damage.  A flat tip on the dart increases the surface area across which that energy is delivered.  Same mass, same speed, safer spread.  As long as the tip of the dart remains flat (as in a NERF streamline), adding a little bit of weight will not make the dart unsafe, or even more "painful."  It will just stabilize the flight of the dart, making it more accurate (but possibly reducing raw range slightly, depending on the power of the gun). 

All of this is just to reassure the USER.  As far as other need be concerned, it's just like any other dart... it'll feel like one, it'll look like one.  It'll just fly a bit straighter.


Title: Re: The Nerf Gun Buying Guide
Post by: J2thaP063 on December 11, 2009, 01:01:10 PM
@Whisp-The reason why I made my Firefly be able to use the streamlines is because I didn't want to have to deal with the hassle of buying and handleing two types of darts. Besides, because of the recent rise in NERF's clip-fed guns, the streamlines are much more available. Personally, I think a dart is a dart. I don't want to spend so much time modifying my darts when they are such a small part of the game. Darts get lost/misplaced/stolen all the time, I don't want to invest in something so temporary. Besides, even in real life, no gun is 100% accurate. I prefer the slightly realistic feel that 1 shot won't neceseraly mean 1 kill...or two shots for that matter...or maybe even three....


Title: Re: The Nerf Gun Buying Guide
Post by: kidwithdog on January 01, 2010, 12:17:16 AM
i would highly reccomend tek 10's over mavericks for secondary weapons
they have about the same range though less accurate it does hold more rounds and jam less i prefer it much more as my back up


Title: Re: The Nerf Gun Buying Guide
Post by: Ozymandias on January 20, 2010, 10:58:12 PM
Hmm...

Personally, I am packing 2 Sawed-Off Vulcans, 2 NiteFinders, a blowgun, and 122 darts all together... what does that make me? ( besides awesome  8) )

Here at A&M, we have the Corp of Cadets, and some of those guys go fricking nuts on this stuff; I'm talkin 300+ darts and Loadouts the likes of which outnumber those of some smaller campuses.


Title: Re: The Nerf Gun Buying Guide
Post by: mcknightchris on January 25, 2010, 02:08:25 AM
Some schools, like mine, have strict policies against weighting darts with metal objects. Doing that stuff really won't amount to any extra probability of survival anyway and it's a conversation none of us want to have with our school's administration.

"So you shoot metal BBs at each other?"
"Well...not exactly?"

My method is to put a small piece of scotch tape over the whole on the end. Don't ask me how, but it reduces their tendency to curve and slightly increases the average range.

I would just like to add a loadout I think would be awesome for schools that allow melee weapons. It's a Big Bad Bow primary with a Warlock Axe as your melee. We haven't tried melee in our games yet, but if somebody is willing to try this at their school, let me know how it works out.


Title: Re: The Nerf Gun Buying Guide
Post by: Rosewater on January 25, 2010, 06:50:46 PM
My method is to put a small piece of scotch tape over the whole on the end. Don't ask me how, but it reduces their tendency to curve and slightly increases the average range.

I would just like to add a loadout I think would be awesome for schools that allow melee weapons. It's a Big Bad Bow primary with a Warlock Axe as your melee. We haven't tried melee in our games yet, but if somebody is willing to try this at their school, let me know how it works out.

Some of our other games allow melee weapons, but not HvZ. I feel like it's way too easy for humans to run around fearlessly whacking zombies.

Personally: I understand that anyone that uses toy guns probably shouldn't feel shame, but I wouldn't be caught dead walking around campus with a foam sword.


**Also, I'm gonna try that scotch tape method. Thanks for the recommendation.


Title: Re: The Nerf Gun Buying Guide
Post by: Newbs on February 08, 2010, 12:24:03 PM
I was wondering if anyone has one of those iron man nerf guns, and if they're any good?
I didn't see it listed in here.


Title: Re: The Nerf Gun Buying Guide
Post by: mcknightchris on February 08, 2010, 01:22:01 PM
I was wondering if anyone has one of those iron man nerf guns, and if they're any good?
I didn't see it listed in here.

The Iron Man Magstrike? That's the only one I know of, and it's a decent "OMG, I'm getting charged by zombies!!" gun.


Title: Re: The Nerf Gun Buying Guide
Post by: hellonowdie on March 01, 2010, 06:57:25 PM
here's one gun you guys missed, although i forget it's name.

name:not sure, the one with the target...
type:pistol
capacity:1+2 under muzzle (all darts)
pros:epic range, comfotable grip, target allows training exersizes for your squad, NEVER jams.
cons:ok accuracy, (darts go too high somtimes) cocking akward.
mods:none known
notes:extremly reliable sidearm. darts sometimes fall out but not en masse.truly a sniper's pistol.


Title: Re: The Nerf Gun Buying Guide
Post by: Ozymandias on March 01, 2010, 07:39:49 PM
here's one gun you guys missed, although i forget it's name.

(http://nerfguns.org/images/nerf_crossfire.jpg)

The Crossfire?

I dunno. It seems to be 2 for $20...

Those ranges are hardly epic, there are mods, and remember, there are NO snipers in nerf.


Title: Re: The Nerf Gun Buying Guide
Post by: mcknightchris on March 01, 2010, 08:20:35 PM
(http://nerfguns.org/images/nerf_crossfire.jpg)

The Crossfire?

I dunno. It seems to be 2 for $20...

Those ranges are hardly epic, there are mods, and remember, there are NO snipers in nerf.

OZ, that's the picture of the Strikefire. It's a really good pistol, decent range and great accuracy. It's part of the Dart Tag line.


Title: Re: The Nerf Gun Buying Guide
Post by: Ozymandias on March 01, 2010, 10:42:39 PM
OZ, that's the picture of the Strikefire. It's a really good pistol, decent range and great accuracy. It's part of the Dart Tag line.

They are the exact same blaster (same internals), just a different name.

The Strikefire comes in a pack with 2 blasters, 2 vests, and 2 glasses for $20.

The Crossfire is discontinued, but was 1 blaster, 1 target, and 1 pair of glasses for (I think) around $12-14.


Title: Re: The Nerf Gun Buying Guide
Post by: Tiverty on March 21, 2010, 03:30:20 PM
Id like to know what people think of the deploy, its pros and cons.


Title: Re: The Nerf Gun Buying Guide
Post by: Rosewater on March 21, 2010, 03:38:52 PM
Id like to know what people think of the deploy, its pros and cons.

From what I've learned with mine:

1) It's a true pain to mod. So many moving parts. I took it apart and put it together a countless number of times and there was always something wrong with it. I actually found a piece in there that seemed to be stopping it from fully priming. I had to take it out. Still not exactly sure why it's in there. There are apparently "invisible screws" or something that once you try to unscrew it they fall apart. I'm not entirely sure, but my deploy didn't have them. That brings me to another point. Almost all the deploys I've seen have been different. Whether they've been put together differently, have different color springs, etc. It just seems like the production quality is really low. There's also an enormous gap in the front of the tube that leaks air. I had a friend mod 3 of them and fail at improving all of them. Okay that's enough of that noise.

2) It's almost more comfy recon. The pump action is nice, but the handle is mad wobbly because of the deployment needs. The folding is really useless if you plan on having it as a primary. And if you plan on having it as a primary, good luck.

3) Get a longshot.


Title: Re: The Nerf Gun Buying Guide
Post by: Rosewater on March 21, 2010, 03:43:06 PM
http://nerfguns.org/images/nerf_crossfire.jpg

OZ, that's the picture of the Strikefire. It's a really good pistol, decent range and great accuracy. It's part of the Dart Tag line.

I actually have one. And mine was/is called a crossfire. It's red and I like that it matches the color of my bow. They are not nearly as good as a nitefinder but I like that I can prime it using my forearm, hip, or shoes (like in one-handed marines pistol training). They also have more ammo holders on them and are slightly more compact. I have a maverick spring in mine with a penny mod and AR removal.


Title: Re: The Nerf Gun Buying Guide
Post by: skullface1818 on March 22, 2010, 10:57:33 AM
Personally i don't hate the deploy.
Its a nifty close combat gun, that really is a more comphey recon.
Only issues are this:
- Difficulty to mod
- slightly wobbly


I use it as my primary with my tri blowgun...hopefully it will end up ok.


Title: Re: The Nerf Gun Buying Guide
Post by: One Winged Angel on March 22, 2010, 11:17:17 AM
The Crossfire holds 4 darts under it's barrel, whereas hellownowdie said his mystery blaster was a 1+2 blaster. Also there was an Iron Man 2 blaster that is the exact same as http://www.facebook.com/photo.php?pid=30712529&op=1&o=global&view=global&subj=158498753170&id=1161594475 (http://www.facebook.com/photo.php?pid=30712529&op=1&o=global&view=global&subj=158498753170&id=1161594475) this blaster, but with a different paint scheme.


Title: Re: The Nerf Gun Buying Guide
Post by: Area 52 on March 23, 2010, 01:13:35 AM
Another idea for a loadout

Death Dealer:
Primary = Dual wielded RF 20s and swappable drums
Secondary = Raider strapped to back with drum mag
sidearm = Maverick

When you feel like going out and finding an entire horde just so you can kill them all single handedly.


Title: Re: The Nerf Gun Buying Guide
Post by: Havocs fist on March 24, 2010, 04:27:52 PM
Another idea for a loadout

Death Dealer:
Primary = Dual wielded RF 20s and swappable drums
Secondary = Raider strapped to back with drum mag
sidearm = Maverick

When you feel like going out and finding an entire horde just so you can kill them all single handedly.

I actually tried that for a hour or two one game. I ran into issues when i had jog or run. The raider bounced off my hook system a few times and the way I was carrying my rapid fires I lost some darts. If you didn't need to do anything faster than a brisk walk it was BA. if you have an idea on how to keep that raider fixed on your back while running let me know, cause I definitely want to make this my main load out.  ;D


Title: Re: The Nerf Gun Buying Guide
Post by: Ozymandias on March 24, 2010, 04:51:57 PM
I actually tried that for a hour or two one game. I ran into issues when i had jog or run. The raider bounced off my hook system a few times and the way I was carrying my rapid fires I lost some darts. If you didn't need to do anything faster than a brisk walk it was BA. if you have an idea on how to keep that raider fixed on your back while running let me know, cause I definitely want to make this my main load out.  ;D

Attach it to a flat static surface like a plank of wood. Then attach the flat surface to your hook system.


Title: Re: The Nerf Gun Buying Guide
Post by: Havocs fist on March 24, 2010, 05:01:32 PM
Attach it to a flat static surface like a plank of wood. Then attach the flat surface to your hook system.

the issue is your body is not a static surface, as you run it eventually reaches a resonance and it will fail. you need some way to fix it by your shoulders and also around your waist in such a way that it doesn't impede your flexibility. this requirement makes drawing the raider difficult because multiple attached points need to be undone before you can use it.


Title: Re: The Nerf Gun Buying Guide
Post by: Ozymandias on March 24, 2010, 06:41:32 PM
Maybe try and integrate the 2? It will be bulky, but it might work...


Title: Re: The Nerf Gun Buying Guide
Post by: HunterRequiem on March 25, 2010, 03:56:24 PM
All right, I've added the deploy and the long strike to the listing, BUT, I didn't buy the long strike (I really have absolutely no use for it), so I need some input from you guys as to it's usefulness.


Title: Re: The Nerf Gun Buying Guide
Post by: Havocs fist on March 25, 2010, 06:35:58 PM
All right, I've added the deploy and the long strike to the listing, BUT, I didn't buy the long strike (I really have absolutely no use for it), so I need some input from you guys as to it's usefulness.

My deploy can use the drum clip fine. although the gun fells really poorly balanced when the drum clip is in (possibly because the pump grip doesn't really give you a good point to balance on). handle is a bit wiggly. Also from what I've read, modding is really difficult because of all the moving parts. stock is a little short (in my opinion). the gun can be a little uncomfortable to hold at first because of the stock.

long strike: comfy to hold, a hybrid of the recon and long shot. a reasonable weight. id need to look at my friends gun again before i could tell you more


Title: Re: The Nerf Gun Buying Guide
Post by: Ozymandias on March 25, 2010, 06:43:16 PM
The deploy can vertically load w/o modification, meaning jams are borderline non-existant.
Also, pump-action style firing if that is your sort of thing.


Title: Solid Weps for a New Player?
Post by: J Tro on March 25, 2010, 10:01:36 PM
Dear All,

We're getting set up to play a game here at Miami University (in Ohio), and as I feel the lust to bust zombie dome growing within me, I feel it necessary to gain as much knowledge as I can about nerf weaponry and squad-based tactics. Which guns would you recommend as solid for someone who's just getting into the frenzy? Thanks.


Title: Re: Solid Weps for a New Player?
Post by: Ozymandias on March 25, 2010, 10:44:03 PM
Dear All,

We're getting set up to play a game here at Miami University (in Ohio), and as I feel the lust to bust zombie dome growing within me, I feel it necessary to gain as much knowledge as I can about nerf weaponry and squad-based tactics. Which guns would you recommend as solid for someone who's just getting into the frenzy? Thanks.

Recon and Nitefinder.


Title: Re: The Nerf Gun Buying Guide
Post by: Newbs on March 26, 2010, 04:29:34 PM
Raider.


Title: Re: The Nerf Gun Buying Guide
Post by: Ozymandias on March 26, 2010, 04:33:31 PM
Raider.

& Nitefinder.


Title: Re: The Nerf Gun Buying Guide
Post by: One Winged Angel on March 26, 2010, 08:22:56 PM
& Nitefinder.

& PistolSplat


Title: Re: The Nerf Gun Buying Guide
Post by: Ozymandias on March 26, 2010, 09:03:54 PM
& PistolSplat

Fuck Yeah!!!
Due to the couplering possibilities, it is my new daytime primary.


Title: Re: Solid Weps for a New Player?
Post by: gnomeofdoom on March 30, 2010, 03:34:35 PM
Dear All,

We're getting set up to play a game here at Miami University (in Ohio), and as I feel the lust to bust zombie dome growing within me, I feel it necessary to gain as much knowledge as I can about nerf weaponry and squad-based tactics. Which guns would you recommend as solid for someone who's just getting into the frenzy? Thanks.

Much of what has been said before this post is spot on. However, think about your play style. One guy at my previous school rolled a night finder and lots of ammo, and relied on outrunning the zombies. Others like big guns with high-capacity: Rapid Fire 20, Raider.

I prefer my blowguns, they're the best I can do given my style, cheap to make, and a simply side arm like a maverick does me well if I need to pop someone close by without time to reload. However! My style is likely not very good if I've got a group breathing down my neck, a few zombies at a distance and I'm alright. I also prefer squads of people so my load-out would be severely lacking without a friend nearby with some quick and heavy firepower.

Do what works for you!


Title: Re: The Nerf Gun Buying Guide
Post by: megamanEPX on March 31, 2010, 03:24:27 AM
you should add pictures of each gun so people know which is which.


Title: Re: The Nerf Gun Buying Guide
Post by: broken on March 31, 2010, 04:12:05 AM
Whatever you do, make sure you have some sort of backup weapon, be it socks, a blowgun, or another nerf gun, just incase your main gun jams or breaks on you mid mission. Jams aren't all that common and breaking weapons even less, but you don't want to get caught with zombies surrounding you and no working weapons to shoot them with. I know my Maverick has saved me more times than I can count when my longshot decided to go all ikea on me and break or when my raider jams after i got a little to rambunctious with the slam fire.

I agree with the posts above though, your loadout is going to depend on your play style. Would you rather take on a group of zombies head on or run away? Would you like to be close or long range? Would you like dart count or easy of use? Bunch of different decisions to make on your loadout. I know this sounds kinda expensive, but I personally have multiple guns that I can configure into different loadouts depending if I want to go light so I can run or go heavy on the firepower and forsake my running speed and stamina.


Title: Re: The Nerf Gun Buying Guide
Post by: Nightblade85 on March 31, 2010, 01:07:44 PM
From the games ive played in, it seems like weapon choice is more of a situational thing.  When going to classes/getting food, i tended to arm myself with a Nitefinder or a Maverick simply because its easier to stow away in a pocket or bag when not in use (in class, dining halls, save zones etc).  On missions though i prefered something with multi-shot potential; my preference is the rapid fire 20.  mostly because you are much more likely to run into large groups of zombies on missions than you are durring the day.  when it comes to escourting people to and from class its going to be a judgement call, if there are only a few zombies out there during that point in the game then its not going to be nessicary to bring your biggest gun.  Those are my thoughts.


Title: Re: The Nerf Gun Buying Guide
Post by: hellonowdie on April 06, 2010, 11:39:03 PM
here's one gun you guys missed, although i forget it's name.

 
ok, after 3 months of searching, the name is the tech target blaster.

P.S. i also have the strikefire, easy getting the 2 mixed up.


Title: Re: The Nerf Gun Buying Guide
Post by: One Winged Angel on April 07, 2010, 11:11:21 AM
Does it look like this?

(http://imgur.com/9EUS1.jpg)


Title: Re: The Nerf Gun Buying Guide
Post by: hellonowdie on April 07, 2010, 12:36:36 PM
mine is in different colors, but yes thats the one. :)


Title: Re: The Nerf Gun Buying Guide
Post by: HunterRequiem on April 08, 2010, 11:15:44 PM
First:
Weapons are a situational and personal choice.  For example, if you're small, the vulcan is probably not for you.  For someone new, weapons with simple
mechanisms are probably best.  While a clip based weapon isn't hard to use, taking care of them can be problematic.  Muzzle loading and turreted blasters
are probably your best option for now, but don't be afraid to try others, lik e the Raider.  Remember that if you want more than one blaster, you'll need a way
to carry the other (the deploy's carry strap, compact mode, and ability to use clips actually makes it an incredible secondary).

Next:
The RF-20, along with other submachine guns, are actually pretty mediocre.  While they are nice to have on the off chance that you turn a corner and find 5 zombies,
they're inferior to assault rifles like the raider in just about every other way.  Rapid fires take forever to reload, and having to use one on a single zombie is
problematic.  They also have terrible, terrible breakage rates, and are unwieldy because of their odd centers of mass.  While I'm sure some people can and have
used them effectively, the raider, belt blaster, and ilk are better choices, IMO.

Also, I still need stats on the LongStrike, if anyone's got one.


Title: Re: The Nerf Gun Buying Guide
Post by: Ozymandias on April 08, 2010, 11:26:25 PM
Longstrike
Type: Rifle
Class: B (35)
Price: $32
Mechanism: Bolt action
Capacity: 6 + 2 more clips in stock (streamline)
Pros: Military-esque weapon, excellent power, solid reloading, jamming
rare
Cons: Large, barrel extention not worth your time
Mods: Air restrictor removal (power), Dead Space Removal, Brass Breech
Comments: Save your money and get a Recon.

Copied and Pasted the Longshot one, changed details as necessary.


Title: Re: The Nerf Gun Buying Guide
Post by: Gazeebo on April 12, 2010, 03:21:25 PM
Do you even know what things like "carbine" and "breech loading" are? also how is the BBB a rifle? pretty sure it's a bow.


Title: Re: The Nerf Gun Buying Guide
Post by: Gaeth on April 12, 2010, 03:45:06 PM
Do you even know what things like "carbine" and "breech loading" are? also how is the BBB a rifle? pretty sure it's a bow.

...Ummm, no. The cord and bow parts are just for show. In fact, anybody who mods theirs removes the "bow" parts entirely. It operates like any other plunger-based nerf blaster.

(http://i536.photobucket.com/albums/ff324/atomatron_2008/nerf3_MNNO-stuff007.jpg)


Title: Re: The Nerf Gun Buying Guide
Post by: Ozymandias on April 12, 2010, 04:50:18 PM
I lol'd. Hard.


Title: Re: The Nerf Gun Buying Guide
Post by: Emperor Bob on April 16, 2010, 07:16:04 PM
I note that the Fury Fire (noted as the dart tag blaster on the main list) doesn't have much of an entry.  I used this gun my last game, and thought I'd add this
Fury Fire
Type: Pistol-Carbine
Class: B (45)
Price: $20 (2 for $30-40 with
Mechanism: Rotating barrel, side clocking mechanism
Capacity: 10 (all darts)
Pros: High capacity, compact
Cons: weak unmoded,
Mods: Air restricter removal, better spring
Comments: Even though it uses essentially a maverick mechanism, it doesn't have the maverick's jamming problem, but when it does jam, it is much harder to clear.  A decent stock gun.


Title: Re: The Nerf Gun Buying Guide
Post by: Ozymandias on April 16, 2010, 08:00:32 PM
words

To add to that, I just bought a Hyperfire, aka DTB. It has the same stats as the FF, though internals are different.


Title: Re: The Nerf Gun Buying Guide
Post by: TheMaskSmiles on April 17, 2010, 05:01:27 PM
OK! My college, Millersville University for any of you interested, is trying to start a game for next spring, and I have been doing some research. Knowing myself and my play style, I am considering this as my load out:

Primary: Longstrike
Secondary: Deploy
Sidearm: Nitefinder
Socks

I may drop either the Longstrike or the Deploy and just carry two guns, but I'm not sure which I would keep, I like the magazine style, and size of the Deploy, but I have heard some concerning thins about it's range. Opinions/Suggestions?


Title: Re: The Nerf Gun Buying Guide
Post by: Ozymandias on April 17, 2010, 10:21:24 PM
words n' shit

I'd go with the Deploy and NF. Use the money you saved by not getting the Longstrike and buy the bandolier-2 clips refill pack.

Spring replace & coupler mod the NF and you have yourself some range.


Title: Re: The Nerf Gun Buying Guide
Post by: Gaeth on April 18, 2010, 12:13:29 PM
I may drop either the Longstrike or the Deploy and just carry two guns, but I'm not sure which I would keep, I like the magazine style, and size of the Deploy, but I have heard some concerning thins about it's range.

This is HvZ. The most stuff you'll be doing is close quarters. Range is not that important. You want something reliable for close quarters, and I've found the Deploy does that very well.

Besides - if you really need range, you'll find your nitefinder doing a better job of that than a longstrike.


Title: Re: The Nerf Gun Buying Guide
Post by: cadens on April 18, 2010, 02:58:55 PM
Can anyone attest to this loadout?

Modded Pump Action Longshot with Raider Drum
Carbined Vulcan with extra chains/longer chains

I'm seriously thinking of going out like that.


Title: Re: The Nerf Gun Buying Guide
Post by: mcknightchris on April 18, 2010, 03:25:07 PM
Can anyone attest to this loadout?

Modded Pump Action Longshot with Raider Drum
Carbined Vulcan with extra chains/longer chains

I'm seriously thinking of going out like that.

If you're in a squad, go for it. Alone you're just a zombie snack waiting to be eaten.


Title: Re: The Nerf Gun Buying Guide
Post by: Cmdrmack on April 18, 2010, 03:28:10 PM
If you're in a squad, go for it. Alone you're just a zombie snack waiting to be eaten.

Agreed. That's a heavy loadout and will reduce your mobility. I'd rather be fast and light, but that's just my playstyle.


Title: Re: The Nerf Gun Buying Guide
Post by: Ozymandias on April 18, 2010, 08:20:45 PM
I dunno...

If he uses the Longshot till they get to a point they have to defend, then whip out the Vulcan, he should be good to go.


Title: Re: The Nerf Gun Buying Guide
Post by: D-Mo on April 19, 2010, 06:20:17 PM
The Vulcan would be decent to mulch the zombies up close so long as you don't have to turn much.  It would be cumbersome and awkward for moving between classes, but I think that you could do well with that combo on a mission.


Title: Re: The Nerf Gun Buying Guide
Post by: Hollywood on May 02, 2010, 01:04:06 AM
That definitely sounds like a combo to use when you're in a group during a mission... Especially when the Vulcan is your backup for when the zombies get close.   


Title: Re: The Nerf Gun Buying Guide
Post by: Hiatus74 on May 06, 2010, 04:12:37 PM
this helped me so much :) thanks you very much


Title: Re: The Nerf Gun Buying Guide
Post by: Dandelo on May 11, 2010, 04:28:19 PM
As far as the Longstrike goes...

Pros: This gun has good range and accuracy, arguably better than blasters like the Recon. In my experience jamming has never been an issue. The stock is solid and reliable, and the clip storage is very snug. The reloading is smooth: the clip simply drops out of the gun in a manner less 'sticky' than the Recon.

Cons: Stock not removable, which may be an issue for some, especially modders. The long barrel increases accuracy but at the cost of some range; also, a very long or large weapon may be a liability for games that employ a 'gun grab' as a tag rule.


Title: Re: The Nerf Gun Buying Guide
Post by: F4LL3N on May 25, 2010, 01:11:57 PM
I just bought my Longstrike. Some parts aren't removable, so you would have to mod it straight out of the box, unless you put it completely together and are okay with taking all of it apart.

Pros: Semi-Long firing distance, Jamming is not an issue. Easy reload system, good holding extra mags. Barrel extension is good for accuracy, but kills your distance. Medium mag capacity of 6.

Cons: Barrel extension kills distance, hard to get extra mags out of the "Tacitcal Rail" unless you pull at the exact spot. Darts bounce all over the place when they hit the ground. Strap on the gun makes no sense whatsoever. One place to put it is on top of the gun, the other strap on place is under it, making it awkward to carry.

Honestly, the longstrke is worth the $32.65 I paid for it (may vary with whatever other sales taxes are) But I got mine at Wal-Mart $29.88.  If you're a sniping type, this is it.


Title: Re: The Nerf Gun Buying Guide
Post by: Ozymandias on May 25, 2010, 01:36:33 PM
If you're a sniping type, this is it.

(http://www.captainslug.com/emote/facepalm.jpg)


Title: Re: The Nerf Gun Buying Guide
Post by: F4LL3N on May 25, 2010, 10:45:04 PM
(http://www.captainslug.com/emote/facepalm.jpg)
aaaaaaaaaaaaaaaand im an idiot. and a newbie. (The box said, sorry.)

After having SaucyWiggles come over to my house, I find the streamline darts have a mind of their own, the Longstrike has the same firing mechanism as the Recon, probably the same thing drilling out the ARs for a mod. My maverick bested the Longstrike in most areas. (I still feel special when loading/unloading the gun, though) Once I mod the Longstrike, I'll get back to you guys on how well it performs. Assembling and re-assembly is going to be a pain, I assume.


Title: Re: The Nerf Gun Buying Guide
Post by: F4LL3N on May 28, 2010, 09:04:51 AM
The mod worked perfectly (but it was a pain in the ass to re-assemble, ask Wiggles)
The darts travel a little farther with the extended barrel, with precision accuracy (if the darts feel like it). I'd say the overall range has been increased by ~20ft, and if you're trying to camp with this modded, not a good idea. It's as loud as an airsoft gun.

It was a pain for me because I've only modded my maverick. But if you know your way inside a nerf gun, it's easy. I reccommend you mod the gun DIRECTLY OUT OF THE BOX. It took me 5 minutes to saw off the stupid orange reloading peg...with a drill. Now I'm going to just buy another peg, or something to super-gule to the end of it.

Pros: Shoots a lot farther, and harder. Reduces jamming a little bit.
Cons: Really loud.


Title: Re: The Nerf Gun Buying Guide
Post by: Newbs on May 28, 2010, 09:34:17 AM
You saw things with drills?


Title: Re: The Nerf Gun Buying Guide
Post by: catbarf on May 30, 2010, 10:09:26 PM
I'm a complete newbie so I may be off-base here, but I read that when a gun's very loud after modding, it's usually the sound of plastic hitting plastic at high speeds. That kind of impact will break your gun. With a bit of padding, it'll be much quieter and will reduce the stress on the components.


Title: Re: The Nerf Gun Buying Guide
Post by: Cmdrmack on May 30, 2010, 10:30:40 PM
Catbarf is right. Most of the noise your nerf blaster makes is a result of collisions. It doesn't take much padding to make a big difference in the life of your blaster. Air-based blasters are much quieter for this reason. Springers, in my experience, are more reliable due to their simpler systems.


Title: Re: The Nerf Gun Buying Guide
Post by: SaucyWiggles on May 31, 2010, 01:08:10 AM
You saw things with drills?

We didn't have a hacksaw, so we basically used a very fat drill bit to melt all the plastic away.


Title: Re: The Nerf Gun Buying Guide
Post by: Lince on June 03, 2010, 04:14:39 PM
The entire first post could consist of one sentence: "Buy a Berserker, all other guns are inferior"


Title: Re: The Nerf Gun Buying Guide
Post by: Ozymandias on June 04, 2010, 12:11:42 AM
The entire first post could consist of one sentence: "Buy a Berserker, all other guns are inferior"

You best be trollin'.

Berserkers, modded well, are very good; they are not, however, the best.

In fact, there is no 'best' blaster.


Title: Re: The Nerf Gun Buying Guide
Post by: SaucyWiggles on June 04, 2010, 12:13:03 AM
I agree with Oz-
 The berserker may wreck shop and bring an advantage to the playing field... but every blaster has its cons.


Title: Re: The Nerf Gun Buying Guide
Post by: Lince on June 04, 2010, 01:20:33 AM
It's cons are small handle, and it is kind of bulky I suppose.

But it shoots accurately, never ever ever jams, it is easy to reload on the fly (put a few darts in the empty slots as the barrel rotates around).  Also hitting zombies with the missile is extremely fun :-)

I'll admit that I am extremely biased towards my Berserker, to me it is the ultimate weapon for HvZ, but their are some who would disagree



Title: Re: The Nerf Gun Buying Guide
Post by: Newbs on June 04, 2010, 06:20:40 AM
I guess everyone's biased towards the blaster that they use the most/ has saved their asses. I mean, atm, I hate tek 6's, because one nearly got me killed at our last game (reloading my raider drum, I didn't realise a zombie had respawned, picked up a cocked tek 6, and it misfired), but I love my mav at the moment, because it saved my ass (had lent it to a friend, he got the zombie just before it tagged me).

Ozy is right, there is no best blaster; everyone has one that suits them individually, I mean, a vulcan might be a good choice for one person, but it's bulky and heavier than other blasters, so isn't going to be good for someone who isn't going to be able to carry it around for long, or needs to move fast.


Title: Re: The Nerf Gun Buying Guide
Post by: SaucyWiggles on June 06, 2010, 10:43:01 PM
Agreed. My favourite is the Firefly, but it has too many cons to actually save your ass practically in many situations. :P
I just like it for the weight and ammo storage in the stock.


Title: Re: The Nerf Gun Buying Guide
Post by: Doberdee on June 07, 2010, 03:51:12 AM
To be honest, for anyone that relies on speed while playing, I think that the FuryFire is the perfect weapon. That's just my opinion though. It definitely comes down to preference.


Title: Re: The Nerf Gun Buying Guide
Post by: Moonstrife on June 07, 2010, 06:19:59 AM
On the note of the Berserker, they are also significantly more difficult to mod than other blasters. I took mine apart, stretched the spring, and opened the ARs a bit, but the dang thing kept falling apart due to spring tension right when I tried to get it back together. After working at it for 3 days I finished to have a whopping 1.5 feet added to the level firing range. :-/ Still, I agree it's very precise, and I've gotten more than a few Zeds out because they've had a foot sticking an inch too far out of their cover.


Title: Re: The Nerf Gun Buying Guide
Post by: Newbs on June 07, 2010, 11:28:30 AM
To be honest, for anyone that relies on speed while playing, I think that the FuryFire is the perfect weapon. That's just my opinion though. It definitely comes down to preference.
Few questions about the furyfire.
What ranges does it get stock?
How many darts does it hold?
What sort of ROF can you get?
What sort of moddability does it have?


Title: Re: The Nerf Gun Buying Guide
Post by: The_Kommandant on June 07, 2010, 02:09:19 PM
In my opinion the Furyfire is a great gun.  It is a pump action 10 shot revolver, with great ROF. You can do some mods to it, all I did right now was a spring replacement and AR removal, and they get probably 30 or so flat.


Title: Re: The Nerf Gun Buying Guide
Post by: Lince on June 07, 2010, 02:24:13 PM
On the note of the Berserker, they are also significantly more difficult to mod than other blasters. I took mine apart, stretched the spring, and opened the ARs a bit, but the dang thing kept falling apart due to spring tension right when I tried to get it back together. After working at it for 3 days I finished to have a whopping 1.5 feet added to the level firing range. :-/ Still, I agree it's very precise, and I've gotten more than a few Zeds out because they've had a foot sticking an inch too far out of their cover.

http://www.youtube.com/watch?v=93HBu7uD1oE

He has made a system where he has attachments for Missie launcher, including a shotgun attachment, a micro-dart shooter, and it still shoots the stock missiles!


Title: Re: The Nerf Gun Buying Guide
Post by: Ozymandias on June 07, 2010, 05:21:03 PM
On the springer section of the Berserker, I'd reccomend you use a wider plungertube with a new plungerhead, a stronger spring, and you rebarrel the turret with CPVC.

On the Furyfire:
(http://4.bp.blogspot.com/_Rwilj6uxGkQ/SmFIIV_nIqI/AAAAAAAABiA/1fQPHSOGu6E/s400/DSC03880.JPG)
Range: 35-40ft. if not a dud.
Cap.: 10
ROF: 1-2 per sec.
Mods: http://nerfhaven.com/forums/index.php?showtopic=17389

Personally, I have (and prefer) the Hyperfire, aka Dart Tag Blaster.
(http://i380.photobucket.com/albums/oo244/cheesypiza001/THE%20INTERNALS%20DIRECTORY/DartTagBlasterinternals.jpg)
It has the same performance stock as the Ff, except you prime it a la Maverick and you can load any of the barrels at any given time. It is alot less fragile then the Ff and is alot more moddable.


Title: Re: The Nerf Gun Buying Guide
Post by: Doberdee on June 07, 2010, 06:14:14 PM
Meh, I will never try to shoot a 30-40 foot shot with my furyfire. I generally wont even shoot until they're under 10 feet from me. I much prefer the shotgun pump of the fury fire to the top primer. Darts seem a lot safer in the furyfire when you have a very fast playstyle (front loaded blasters risk darts falling out.) I can pretty much throw my FF in any direction I need to shoot it ( ex. under the arm to shoot someone behind me). The fury fire just allows for you to use a lot more mobility with your blaster imo. I can't really imagine a need to mod either blaster very much, as range really isn't really a big deal in an hvz blaster. I basically just took out the ARs on my FF so I can shoot streamlines (and therefore I can pick up any dart off the ground and shoot it).

It only really miss fires for me when it's rainy/really cold.


Title: Re: The Nerf Gun Buying Guide
Post by: Ozymandias on June 07, 2010, 06:27:41 PM
Meh, I will never try to shoot a 30-40 foot shot with my furyfire. I generally wont even shoot until they're under 10 feet from me. I much prefer the shotgun pump of the fury fire to the top primer. Darts seem a lot safer in the furyfire when you have a very fast playstyle (front loaded blasters risk darts falling out.) I can pretty much throw my FF in any direction I need to shoot it ( ex. under the arm to shoot someone behind me). The fury fire just allows for you to use a lot more mobility with your blaster imo. I can't really imagine a need to mod either blaster very much, as range really isn't really a big deal in an hvz blaster. I basically just took out the ARs on my FF so I can shoot streamlines (and therefore I can pick up any dart off the ground and shoot it).

It only really miss fires for me when it's rainy/really cold.

Hmm...
I have never had darts fall out of my DTB, and its still stock.  I have, however, seen Ff's jam because a dart slipped out and stopped the rotation mech.


Title: Re: The Nerf Gun Buying Guide
Post by: The_Kommandant on June 08, 2010, 12:18:10 AM
The one issue I have with furyfires is that the trigger spring isn't quite powerful enough to power the rotation mech all the time.  It's okay most of the time, but sometimes you pull the trigger and it doesn't rotate after it fires.  I fixed this by replacing the spring with one twice as strong, at least.  It's a stiffer trigger, but I like that too.


Title: Re: The Nerf Gun Buying Guide
Post by: ChrisMoore on June 09, 2010, 11:49:08 AM
To any one daring enough to try this one of these days:

     How successful would it be if you strapped(or strung) as many Nitefinders/Mavericks to your self as you could
and still run, then when zombies come, you empty your ammo, drop the gun and pullout another one.

    Not sure if that was worded correctly, so I'll go in detail. Buy either a whole bunch of Mavericks or Nitefinders.
Then you make straps for them. Connect ropes to the end of the guns and to the straps, so they can hang freely if not
strapped in. You would position them in places where you could still run. When you had to use them, you would
either take advantage of the Nitefinder's range, or the Mavericks rate of fire. When the Nitefinders one dart is used,
you drop the gun, then change to either another Nitefinder, or a Maverick. When using the Maverick, quickly use
all darts, then switch guns.


  The mavericks rate of fire is why i'm going to make a bunch of mavericks with removable barrels


Title: Re: The Nerf Gun Buying Guide
Post by: Ozymandias on June 09, 2010, 12:20:18 PM
What you are describing is called the Manhatten Reload, if memory serves me correctly.

Basically, this.

V

(http://www.ugo.com/images/galleries/boondocksaints_dvd/boondock_1.jpg)


Title: Re: The Nerf Gun Buying Guide
Post by: ChrisMoore on June 09, 2010, 12:48:53 PM
Yes, basically, and seeing that picture has made me determined to do that.


Title: Re: The Nerf Gun Buying Guide
Post by: Blackbelt13 on June 10, 2010, 11:34:49 AM
I love the Boondock Saints.


Title: Re: The Nerf Gun Buying Guide
Post by: Ozymandias on June 10, 2010, 12:16:22 PM
(http://3.bp.blogspot.com/_Rwilj6uxGkQ/TA8y6G5pHsI/AAAAAAAADZY/Wt_UmMHOFZ0/s1600/28231_129773730375629_100000290076744_282780_7377564_n.jpg)
(http://1.bp.blogspot.com/_Rwilj6uxGkQ/TA8y1xvwIUI/AAAAAAAADZQ/Sp8lFZveCYY/s1600/28231_129773660375636_100000290076744_282779_5266367_n.jpg)

I saw these posted here: http://1.bp.blogspot.com/_Rwilj6uxGkQ/TA8y1xvwIUI/AAAAAAAADZQ/Sp8lFZveCYY/s1600/28231_129773660375636_100000290076744_282779_5266367_n.jpg .

They are the same as the normal Mav, basically.
One thing to note is that clear plastic is usually weaker then the regular variety, so modders might want to leave this blaster alone.


Title: Re: The Nerf Gun Buying Guide
Post by: ChrisMoore on June 10, 2010, 01:39:02 PM
Got one of those clear Mavericks.
Quote
One thing to note is that clear plastic is usually weaker then the regular variety, so modders might want to leave this blaster alone
Awesome, and it modded fine. No problems at all.


Title: Re: The Nerf Gun Buying Guide
Post by: ModgePodge on June 10, 2010, 03:40:10 PM
Got one of those clear Mavericks. Awesome, and it modded fine. No problems at all.

I think what he's saying is that it can still work, but it'll break faster than a regular modded Maverick.


Title: Re: The Nerf Gun Buying Guide
Post by: better_dead_than_zed on June 10, 2010, 08:56:03 PM
Anyone else notice, BRIGHT RED DARTS!?


Title: Re: The Nerf Gun Buying Guide
Post by: Blackbelt13 on June 11, 2010, 12:33:25 PM
Anyone else notice, BRIGHT RED DARTS!?

Oh yeah! On the package it says, "Comes with exlusive Red Darts" I didn't even notice. I guess they will be easier to see so you can check your ammo? That's an upside of Clears. I wonder if the clip clears will have clear clips.


Title: Re: The Nerf Gun Buying Guide
Post by: Newbs on June 11, 2010, 12:52:06 PM
Good question. Are they doing a clear raider? If so, the clear drum will be good for being able to see exactly how many darts you have left if you haven't been counting down.


Title: Re: The Nerf Gun Buying Guide
Post by: Ozymandias on June 11, 2010, 06:53:09 PM
Check the 'Forever the Spooky Kids' video of the Toy Fair. It is on youtube and shows the clear blasters.


Title: Re: The Nerf Gun Buying Guide
Post by: Dandelo on June 12, 2010, 01:13:39 PM
Are you kidding, a clear drum barrel would be the ZOMBIE dream.


Title: Re: The Nerf Gun Buying Guide
Post by: Newbs on June 12, 2010, 01:18:30 PM
I would paint the whole of it, except for the back (including the back of the straight bit, so that only you and those behind you could see how many darts you have left.


Title: Re: The Nerf Gun Buying Guide
Post by: Ozymandias on June 13, 2010, 01:39:35 AM
Anyone else notice, BRIGHT RED DARTS!?

Apparently, there used to be red micros, although I don't know how long ago that was...


Title: Re: The Nerf Gun Buying Guide
Post by: GirWaffles64 on June 13, 2010, 01:14:08 PM
Have you guys seen this page?

http://nerfguns.net/articles/lot/

I find it usefull.


Title: Re: The Nerf Gun Buying Guide
Post by: Ozymandias on June 13, 2010, 03:03:51 PM
Believe it or not, I have not.

Good find.


Title: Re: The Nerf Gun Buying Guide
Post by: jbeast on June 14, 2010, 09:05:20 PM
Hey I'm kinda new to this hvz website but do you guys think I should buy a firefly because I've heard that its good for close quarters but isn't very powerful?
 ???


Title: Re: The Nerf Gun Buying Guide
Post by: Cmdrmack on June 14, 2010, 09:20:40 PM
It can get the ranges of a lightly modded nitefinder, the ROF is good stuff, the ammo capacity is decent.

I'd recommend the Hyperfire, formerly known as the Dart Tag Blaster. It's easier to reload, comes in a more compact frame, holds ten darts instead of eight.

Split the cost with a friend and get a pair.


Title: Re: The Nerf Gun Buying Guide
Post by: Ozymandias on June 14, 2010, 10:45:45 PM
It can get the ranges of a lightly modded nitefinder, the ROF is good stuff, the ammo capacity is decent.

I'd recommend the Hyperfire, formerly known as the Dart Tag Blaster. It's easier to reload, comes in a more compact frame, holds ten darts instead of eight.

Split the cost with a friend and get a pair.

THIS ^

I will probably integrate mine.


Title: Re: The Nerf Gun Buying Guide
Post by: jbeast on June 16, 2010, 03:36:25 PM
Should I get a Rapid Fire Tek for a secondary?


Title: Re: The Nerf Gun Buying Guide
Post by: Ozymandias on June 16, 2010, 04:23:02 PM
Should I get a Rapid Fire Tek for a secondary?

NO. PERIOD.


Title: Re: The Nerf Gun Buying Guide
Post by: Blackbelt13 on June 16, 2010, 08:54:46 PM
NO. PERIOD.

Well, It's not as bad as many might think, though I feel it's my responsability to tell you why it gets a bad rap. After I'll give you support for why it's an alright blaster.

1. The shells are annoying. They seem cool at first but reloading takes time, and they are expended so you have to pick them up everywhere.
2. The range isn't good. It reached a little farther than my slightly modded maverick using the same buzzbee ammo. If I put streamlines, then it would be no contest for the Maverick. So about 30 feet.
3. Clips are pretty bulky, and only hold six shots. They're almost as big as raider drums, yet only get 6 shots out.
4. Frequent jams. The shells and darts get caught sometimes.

While I would definately say if you have the cash, go Raider, I will give you a few good things about this gun.

1. It can be loaded through the breech. I don't know if you can do this with the raider, but It can be useful if you have one zombie after you, a dry clip, and a few shells in you pocket.
2. There is a way to get extra clips! Use an online order form. I got 2 extra clips and a ton of extra shells, darts, and balls.
3. It is light, but big. You can run with it fairly easily. Moreso If you get a strap for it.
4. It's pretty cheap. I got mine for about $15.

I'm not trying to sway your decision, but The RFT has got me through many battles and close calls. You can check the Epic moments topic in the General section to hear one epic story about how it saved me. Well, that's all I have to say for now.


Title: Re: The Nerf Gun Buying Guide
Post by: ModgePodge on June 16, 2010, 11:41:43 PM
The Raider is a great close quarters weapon.  It is about $10 more than the Firefly, but it comes with a 35 dart drum magazine, which can be used in any clip accepting blaster.  The Raider isn't really a secondary though.  It's a bit too big.  Most of the more serious players have at least 1 Nitefinder on them as their secondary.  The NFs are, from my experience, pretty good straight out of the box, but it gets amazing ranges modded.  Also, secondaries are rather useless if you can't find a place on your body where you can easily access it.


Title: Re: The Nerf Gun Buying Guide
Post by: jbeast on June 17, 2010, 12:29:12 AM
Thanks I don't think I'll get a RFT I'm good for now anyways there's a FREAKISHLY good deal on amazon where you can get 2 tommy 20's (though they aren't the best gun) and full ammo for $15.

Really good deal.


Title: Re: The Nerf Gun Buying Guide
Post by: Blackbelt13 on June 17, 2010, 12:53:17 AM
Thanks I don't think I'll get a RFT I'm good for now anyways there's a FREAKISHLY good deal on amazon where you can get 2 tommy 20's (though they aren't the best gun) and full ammo for $15.

Really good deal.

Go for it! I have one of those and it's pretty good. It also has it's flaws. It was the 3rd blaster I ever owned. Maybe I should make a 'Tenet' about it and the RFT. I'll be sure to put the storm tommy mod in the list, but I'm sure the recipe is a closely gaurded secret. I'll just put it in the list for modders brave enough to go there and figure it out on their own. I'll get started tomorrow... cause I'm tired. Does everyone accept these terms? I've had both guns for quite a while now and used them on many occasions. If anyone has anything against this please speak or forever hold your peace.


Title: Re: The Nerf Gun Buying Guide
Post by: Dandelo on June 19, 2010, 03:03:43 PM
Go for it. The RF-20 and the Tommy 20 are both similar enough that they don't need their own topics (even though they really are very different guns).


Title: Re: The Nerf Gun Buying Guide
Post by: Blackbelt13 on June 19, 2010, 03:37:19 PM
Go for it. The RF-20 and the Tommy 20 are both similar enough that they don't need their own topics (even though they really are very different guns).

I actually suggested that the guy who made the storm 20's should do a tommy 20 tenets page, but yeah I'll do the RFT. I've had that one for quite awhile.


Title: Re: The Nerf Gun Buying Guide
Post by: antaries93 on June 25, 2010, 07:56:57 PM
Ill add my own set of guns just for the heck of it

Wingman - close support
Primary: Deploy w/ raider drum ( yes the raider drum does work in it)
Sidearm: raider w/o stock and using reg clips
Price: about $55, $ about $70 with 2 extra clips and 30 more darts ($15 w/ tax)
Dart Total: 71. (35 in drum, 6 that come with deploy and 30 that come w/ extra clips)
Pro - high number of darts and fast firing. good in close quarters also
Con - awkward to run with and reload on the drum is slow
Notes: This is good for smalls groups for being quite, fast, and stealthy. If you get in a corner you have a lot of fire power. If you find your self in tight spaces the gun both being short work great


Title: Re: The Nerf Gun Buying Guide
Post by: antaries93 on June 26, 2010, 01:36:58 AM
to reply to the question earlier of if they are making a clear raider, i found one with a reversed drum so that it points down and is not in your face on nerfguns.net

http://nerfguns.net/special-edition/clear-raider/

heres the link.


Title: Re: The Nerf Gun Buying Guide
Post by: catbarf on June 26, 2010, 05:33:43 PM
I wonder why they didn't do that in the first place.


Title: Re: The Nerf Gun Buying Guide
Post by: Ozymandias on June 26, 2010, 11:10:32 PM
to reply to the question earlier of if they are making a clear raider, i found one with a reversed drum so that it points down and is not in your face on nerfguns.net

http://nerfguns.net/special-edition/clear-raider/

heres the link.

It doesn't. The guys running the booth at the toy fair didn't put it in correctly.


Title: Re: The Nerf Gun Buying Guide
Post by: antaries93 on June 27, 2010, 12:25:55 AM
if they put it in wrong it would be sticking out like a reg one, the pic shows it all the way in and locked


Title: Re: The Nerf Gun Buying Guide
Post by: Ozymandias on July 06, 2010, 02:10:07 PM
So, as it turns out the MS is not going out of production...

http://www.taobao.com/view_image.php?pic=Wx0GGlFDXA1VUwMGWx0SCwkNGRFcVxxQW1UcCxMFRBkDCFdVV1cRRhpQRDhHE0xNdGtRXFQxKgtSXkMlFmsCA0RfRlVFBgYV&title=uqLWrrGmIE5FUkbPtcHQIE4tc3RyaWtlIGFpci1wb3dlcmVkIDEwLURBUlQgYnVyc3Q%3D&version=2&c=ZWJhMGE5YTE1YTMzNTMxZGI0MTQyN2JlM2QxYTE4ZTc%3D&itemId=ccda45d1abc32b4b8ac79a1c7ae3953f&shopId=37076550&sellerRate=222&dbId=db2&fv=9


Title: Re: The Nerf Gun Buying Guide
Post by: One Winged Angel on July 06, 2010, 02:11:39 PM
Since when? I talked to Hasbro Customer Service a month ago and they confirmed that the MS and LS have kicked the bucket.


Title: Re: The Nerf Gun Buying Guide
Post by: Ozymandias on July 06, 2010, 02:15:03 PM
Since when? I talked to Hasbro Customer Service a month ago and they confirmed that the MS and LS have kicked the bucket.

Hmm... I dunno. That pick has a Longstrike in it...


Title: Re: The Nerf Gun Buying Guide
Post by: One Winged Angel on July 06, 2010, 09:50:20 PM
Hmm... I dunno. That pick has a Longstrike in it...

LS = Longshot Ozy...


Title: Re: The Nerf Gun Buying Guide
Post by: The_Kommandant on July 06, 2010, 09:58:17 PM
No the back of the magstrike box has a longstrike on it


Title: Re: The Nerf Gun Buying Guide
Post by: (Z.E.R.O) on July 12, 2010, 01:54:41 AM
nice list man ;)


Title: Re: The Nerf Gun Buying Guide
Post by: Markus on July 18, 2010, 05:56:32 PM
I figure this is really important to tell people, cause I almost died of amazement when I found out that groups of 5+ nerf guns in pristine condition sell for like $40 on ebay.

This is a link to a quick search on ebay (http://shop.ebay.com/items/?_nkw=nerf+gun+lot&_sacat=&_ex_kw=&_mPrRngCbx=1&_udlo=&_udhi=&_sop=12)


Title: Re: The Nerf Gun Buying Guide
Post by: Ozymandias on July 18, 2010, 06:38:15 PM
Craigslist occasionally gives up a gem or 2...

(http://images.craigslist.org/3k73p73o05V35X25S1a6mf95a0c7ef83c1a06.jpg)
(http://images.craigslist.org/3n53k83od5V25Z65P5a6mdab0b9de2dae1461.jpg)

Cost me $25.


Title: Re: The Nerf Gun Buying Guide
Post by: Markus on July 18, 2010, 06:48:10 PM
For that price you could get a vulcan, a titan, a big bad bow, a magstrike, two tommy twenties, two recons, and a ball blaster.[/img] (http://cgi.ebay.com/HUGE-LOT-14-NERF-GUNS-VULCAN-TOMMY-TWENTY-AND-MORE-/170515193351?cmd=ViewItem&pt=LH_DefaultDomain_0&hash=item27b37f5e07#ht_500wt_1154)


Title: Re: The Nerf Gun Buying Guide
Post by: URX on July 18, 2010, 07:16:12 PM
One of those tommies is a tommy 12


Title: Re: The Nerf Gun Buying Guide
Post by: Ozymandias on July 18, 2010, 07:36:15 PM
There are also 2 days left till bidding ends.

Also, shipping will be a bitch.


Title: Re: The Nerf Gun Buying Guide
Post by: Markus on July 18, 2010, 08:40:06 PM
Admittedly thats true, but I still think that it's worth it. Even with $15 of shipping thats only a total of $50 if the bids only raise it up another $10. That lot had a good nine guns in it, and the total cost of even the titan and the raider was over $100, not to mention that wasn't even the cheapest lot.


Title: Re: The Nerf Gun Buying Guide
Post by: mcknightchris on July 18, 2010, 11:40:37 PM
Craigslist occasionally gives up a gem or 2...

(http://images.craigslist.org/3k73p73o05V35X25S1a6mf95a0c7ef83c1a06.jpg)
(http://images.craigslist.org/3n53k83od5V25Z65P5a6mdab0b9de2dae1461.jpg)

Cost me $25.

You got an old school bow and arrow? I had one as a kid and loved it.


Title: Re: The Nerf Gun Buying Guide
Post by: The_Kommandant on July 19, 2010, 07:52:21 AM
Oh man I am so bidding on this.


Title: Re: The Nerf Gun Buying Guide
Post by: boothhenry1 on July 21, 2010, 12:31:05 AM
WON THE 14 GUNS!!!!!!!!!!!


Title: Re: The Nerf Gun Buying Guide
Post by: Markus on July 21, 2010, 12:46:18 AM
Which ones and how much?


Title: Re: The Nerf Gun Buying Guide
Post by: The_Kommandant on July 21, 2010, 12:46:37 AM
Wow... you paid over a hundred dollars for that?


Title: Re: The Nerf Gun Buying Guide
Post by: boothhenry1 on July 21, 2010, 12:59:31 AM
Well it was 6 people pooling money for the guns that they wanted. I got the titan, hornet, a pistol, and T20


Title: Re: The Nerf Gun Buying Guide
Post by: jbeast on July 27, 2010, 06:04:30 PM
That is an amazing deal.


Title: Re: The Nerf Gun Buying Guide
Post by: ThatDamnIndian on July 27, 2010, 11:05:59 PM
I love these loadouts, they give me alot of good ideas. I won't ever play with much orthodox, so that is my disadvantage (although I make up for it in speed, tactics, strategy, and retarded acrobatics)

Primary: Blowgun (if I can't remember what I did with it then a thunderbolt most likely) and my Feet
Secondary: Modded tech target and Modded nite finder
Sidearm: Modded disk shot/Tek 6
Hidden: what I refer to as my Derringer (Modded Switch shot that is intense, and can fire Minus the gun part of it)
Pros: All guns shoot no less than 45 ft (accurate at 30 easy), Manhattan reload is possible (which is just for the fun of it), Lots of guns = intimidation, Silent in one case
cons: NOT good combination of guns, too many guns means bulky, Feet WILL get tired, Single shots mean death against packs,
Comments: Prolly should ONLY use in a group....or when you know 100% you can escape freely

Unorthodox...yes....For me, I will thrive with this loadout


Title: Re: The Nerf Gun Buying Guide
Post by: jbeast on July 28, 2010, 06:28:18 PM
Cool I don't know what that has to do with the ebay deal but heres my loadout in your description.

Primary: rf20 with casing taken off.
Secondary: Raider with drum.
Sidearm (will be): furyfire.
Pros:it's got lots of ammo to use so that its good for hordes and plus its pretty accurate.
Cons: I can't run to fast with so while i can run away it makes me tired.
Comments: Very good for hordes.

Pretty unorthodox (if I used that right) I would say.


Title: Re: The Nerf Gun Buying Guide
Post by: mcknightchris on July 28, 2010, 06:31:39 PM
Cool I don't know what that has to do with the ebay deal but heres my loadout in your description.


It has nothing to do with the Ebay deal. He was talking about another aspect of this thread and suggested a possible loadout.


Title: Re: The Nerf Gun Buying Guide
Post by: jbeast on July 28, 2010, 06:36:12 PM
oooohhhhh

Sorry didn't know that.


Title: Re: The Nerf Gun Buying Guide
Post by: catbarf on August 03, 2010, 06:58:56 PM
Just a heads-up for anyone interested, I'm selling my modified Vulcan (with ammo box and lengthened belt) on eBay.

Linky (http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=200504523249)

It was fun but doesn't really fit my playstyle so I'm selling it cheaply. Figured I should let you guys know so it can go to someone who'll use it and appreciate the upgrades.


Title: Re: The Nerf Gun Buying Guide
Post by: Diraz on August 09, 2010, 10:16:17 AM
NO. PERIOD.

It may be out of the box, but for a moment, throw out the concept of secondary, primary, etc. What your left with is guns that you often use in chronological order. As a secondary, the RFT isn't that nice it's bulky and you don't want to have that clanking around with whatever you have a a primary. I like it as a primary because it feels solid in my hands, and has a 6 round lever action firing mechanism. No internal mods are necessary, just shell AR removal mods, and perhaps a shortened barrel. If you practice with it, you can pump out 6 well aimed and pretty damn accurate shots in a short amount of time. I use it to outrange the Zed with arched fire, kind of like a bow. It's a good gun to have when your defending with a squad.


Title: Re: The Nerf Gun Buying Guide
Post by: catbarf on August 09, 2010, 06:56:02 PM
24 hours left on the Vulcan.


Title: Re: The Nerf Gun Buying Guide
Post by: jbeast on August 09, 2010, 09:59:27 PM
What mods are done to the vulcan?


Title: Re: The Nerf Gun Buying Guide
Post by: boothhenry1 on August 09, 2010, 10:01:33 PM
So yesterday I was thinkin about how I hadn't modded a gun in a while...Shortly after that I found one of my DTB... It is already missing AR's and that's it.. So I'm thinking CPVC barrels... Some new springs (I have LSFG and MAv springs on hand)... And not sure otherwise. Can anyone recommend any good mods to make this a beast primary?


Title: Re: The Nerf Gun Buying Guide
Post by: catbarf on August 09, 2010, 10:12:34 PM
What mods are done to the vulcan?

The blaster itself has no mods, check the auction for details on all the stuff it comes with.


Title: Re: The Nerf Gun Buying Guide
Post by: Hollywood on August 10, 2010, 09:09:37 AM
How did you lengthen your ammo belt for your Vulcan?


Title: Re: The Nerf Gun Buying Guide
Post by: catbarf on August 10, 2010, 10:00:16 AM
I had some of the old-style belts with dummy rounds on both ends. By removing half of the dummy round from one belt, and the other half from the other belt, they can be joined together. It's just one continuous grey belt, with two dummy rounds in the belt and a bright green dummy that shows the start of the belt. It's very secure and feeds through the Vulcan just fine.


Title: Re: The Nerf Gun Buying Guide
Post by: LimeyMan on August 10, 2010, 12:31:34 PM
Just a quick check, but does it come with 6 D cell batteries? I'm already buying it (DONT OUTBID ME), but that would be a nifty bonus.


Title: Re: The Nerf Gun Buying Guide
Post by: SnowDragon on August 10, 2010, 12:38:19 PM
Just a quick check, but does it come with 6 D cell batteries? I'm already buying it (DONT OUTBID ME), but that would be a nifty bonus.

Most guns don't ship with batteries. But check the page to see if it says it's shippin' with Batteries.


Title: Re: The Nerf Gun Buying Guide
Post by: catbarf on August 10, 2010, 06:31:33 PM
Sorry, but no, I would include batteries but mine are pretty much dry and I need them for Stampede testing when that comes out. Not to mention D batteries are freaking heavy and it would cost more to ship.


Title: Re: The Nerf Gun Buying Guide
Post by: LimeyMan on August 10, 2010, 07:08:41 PM
VICTORY! I have won the bidding war! Stuff it you foo's!


Title: Re: The Nerf Gun Buying Guide
Post by: sawmillseal on August 15, 2010, 11:11:57 AM
Anyone know anything about the secret strike or the REFLEX IX-1?
I probably missed it if anything was posted. I'm looking for a small, single-shot in case I get backed into a corner and have no other defense.


Title: Re: The Nerf Gun Buying Guide
Post by: Dyslexda on August 15, 2010, 08:46:18 PM
I know some people like them, though I prefer a minimized and CPVC coupler'd Nite Finder. More power, more moddability. They're definitely usable, though very limited in their scope, whereas a minimized/Coupler'd NF can actually be used as a decent secondary.


Title: Re: The Nerf Gun Buying Guide
Post by: catbarf on August 15, 2010, 10:26:31 PM
I've heard the Double Shot is good, but I'm a bit skeptical about the shell system. Is it possible to make the shells permanent with PVC, so it functions like the Barrel Break? Failing that, is it possible to build your own shells out of PVC?


Title: Re: The Nerf Gun Buying Guide
Post by: Ozymandias on August 15, 2010, 11:33:06 PM
Anyone know anything about the secret strike or the REFLEX IX-1?
I probably missed it if anything was posted. I'm looking for a small, single-shot in case I get backed into a corner and have no other defense.

I have both. They are the tits.

I've heard the Double Shot is good, but I'm a bit skeptical about the shell system. Is it possible to make the shells permanent with PVC, so it functions like the Barrel Break? Failing that, is it possible to build your own shells out of PVC?

http://nerfhaven.com/forums/index.php?showtopic=9292


Title: Re: The Nerf Gun Buying Guide
Post by: catbarf on August 15, 2010, 11:42:30 PM
Interesting. I wonder if my non-thinwall 1/2" PVC would work- it has about the same outer diameter as the barrels on the Recon and Longshot.


Title: Re: The Nerf Gun Buying Guide
Post by: sawmillseal on August 16, 2010, 12:05:23 AM
I have both. They are the tits.

Which would you prefer for fitting into a pocket for a quick strike and escape?


Title: Re: The Nerf Gun Buying Guide
Post by: Dandelo on August 16, 2010, 12:15:19 AM
Check Nerfhaven's Mod Directory for the Secret Strike, a pretty straightforward CPVC rebarrelling can apparently give the gun 50-70 foot ranges. The mod seems extremely simple and straightforward, and it's not like the guns aren't absurdly inexpensive.


Title: Re: The Nerf Gun Buying Guide
Post by: Blackbelt13 on August 16, 2010, 02:34:39 PM
Which would you prefer for fitting into a pocket for a quick strike and escape?

I would prefer the Party Popper grenades in a last ditch effort. You can stuff 8 streamlines in that are almost assuring a compitent human at least one stun. The darts spread and cause a wall the zombies may not pass. After it's used prep another party popper, or run like hell and find safety to reload. Singleshot blasters are good because of ranges. I'd probably make a blow gun if you want long distance supremacy. But if you're in a last ditch effort, the power of a moddified nitefinder is more or less useless. for surviving more than one zombie. It can come in handy with one or even 2 at close range, just aim away from face. My friend saw his demise by gaining confidence with a nitefinder. I made him waste his dart and got him while he reloaded.

edit: And don't forget party poppers are cheap and simple. No jams evur!


Title: Re: The Nerf Gun Buying Guide
Post by: catbarf on August 16, 2010, 02:47:53 PM
Can someone with a Buzz Bee shell-system blaster tell me the diameter of the shells at the front and back, preferably in mm?


Title: Re: The Nerf Gun Buying Guide
Post by: worldjem on August 19, 2010, 08:33:35 AM
I think it would be a good idea to list the effective range of each weapon, make uniform the terms for mechanisms (from the Classification's Rate of Fire terms), and list how many more points the modifications would add to a gun to account for possible class changes with mods.

Also, I think there are multiple instances where the Tommy Gun is listed.

When I look up the Raider, Rapid Fire, and Tommy Gun (you have it spelled Tomy), I get similar results.

Images with each individual gun's descriptions would be very helpful.


Title: Re: The Nerf Gun Buying Guide
Post by: Dyslexda on August 19, 2010, 04:54:51 PM
For future reference, I don't think the OP will be updating his list anytime soon. He hasn't been on the board since April. As such, if you need help with more specifics about blasters, peruse the Nerf Haven forums some. Don't expect to get validated (apparently almost nobody is anymore), but you can freely lurk as long as you wish. They have a wonderful Modifications directory that can explain most questions you have.

Worldjem, what do you mean you get "similar results" when looking up the Raider, RF20, and Tommy 20? They are all very distinct blasters.

Final note: I would encourage you to stop referring to blasters as "weapons." Many schools have problems with blasters being legal on campus; "guns" is bad enough a term (though most still use it), but calling these weapons can give people completely the wrong idea. It's not a huge deal, but sometimes the wrong word in the wrong place can really upset some people.


Title: Re: The Nerf Gun Buying Guide
Post by: worldjem on August 19, 2010, 08:00:06 PM
My apologies, it was certainly not my intention. I'll call them "blasters" from now on.

What I mean by "similar results" is that if I type in the name that is listed on the first post I will get images of the same gun. If the full name was provided on the first post I'd probably be able to find each distinct gun.

Thanks for your help.


Title: Re: The Nerf Gun Buying Guide
Post by: Dyslexda on August 21, 2010, 10:26:19 AM
The Nerf Raider CS-35 (http://nerf.wikia.com/wiki/Raider_CS-35)

The RapidFire 20 (http://nerf.wikia.com/wiki/Rapid_Fire_20)

The BuzzBee Tommy 20 (http://www.buzzbeetoys.com/USglobal/AirBlasters/47500.html)

Hope this helps.


Title: Re: The Nerf Gun Buying Guide
Post by: HunterRequiem on August 30, 2010, 01:15:32 AM
For future reference, I don't think the OP will be updating his list anytime soon. He hasn't been on the board since April. As such, if you need help with more specifics about blasters, peruse the Nerf Haven forums some. Don't expect to get validated (apparently almost nobody is anymore), but you can freely lurk as long as you wish. They have a wonderful Modifications directory that can explain most questions you have.

Worldjem, what do you mean you get "similar results" when looking up the Raider, RF20, and Tommy 20? They are all very distinct blasters.

Final note: I would encourage you to stop referring to blasters as "weapons." Many schools have problems with blasters being legal on campus; "guns" is bad enough a term (though most still use it), but calling these weapons can give people completely the wrong idea. It's not a huge deal, but sometimes the wrong word in the wrong place can really upset some people.

Heh. Life got in the way of things.  I've showed up to update the guide. As others have said, though, I'm not a mod specialist - there are wonderful places to get information about modding your guns.


Title: Re: The Nerf Gun Buying Guide
Post by: mcknightchris on August 30, 2010, 01:42:12 AM
Alpha Trooper
Type: Carbine
Class: A
Price: Unknown
Action: Pump action, clip fed
Capacity: 6
Pros: Improved pump action
Cons: Poor range
Notes: Yet another recon

My thoughts:
Price: $20
Capacity:18
Pros: Improved pump action, best stock range of all reverse plungers
Cons: Unknown
Notes: New air restrictor assembly allows for better air-flow and therefore better stock range. The spring is longer than that of a Recon spring, yet can compress to the same size; possibly allowing more power. New 18 dart drum is much smaller than anticipated and isn't nearly as bulky as a 35 dart drum. Great for righties, even better for lefties.

I have yet to battle test it, but my first game is Sept 13, so I will have more info on it after that. It is definitely Primary material, though.


Title: Re: The Nerf Blaster Buying Guide
Post by: HunterRequiem on August 30, 2010, 04:48:16 PM
Ah, thanks for pointing out my errors.  As for the range, is this really the case?  I'm curious to know what changes were made to make it so.


Title: Re: The Nerf Blaster Buying Guide
Post by: mcknightchris on August 30, 2010, 06:08:24 PM
Ah, thanks for pointing out my errors.  As for the range, is this really the case?  I'm curious to know what changes were made to make it so.

By all accounts, the Trooper can reach past 35ft stock. I am unsure of the changes, but I know that the AR is supposed to allow more air flow.


Title: Re: The Nerf Blaster Buying Guide
Post by: Blackbelt13 on August 30, 2010, 07:07:31 PM
By all accounts, the Trooper can reach past 35ft stock. I am unsure of the changes, but I know that the AR is supposed to allow more air flow.

Wow, has anyone modded this. That's close to what longshots get.


Title: Re: The Nerf Blaster Buying Guide
Post by: Ozymandias on August 30, 2010, 08:24:13 PM
Wow, has anyone modded this. That's close to what longshots get.

Yup. People have done the basics, and a guy on SgNerf gave his a bitchin' paintjob.


Title: Re: The Nerf Blaster Buying Guide
Post by: mcknightchris on August 30, 2010, 08:38:02 PM
Yup. People have done the basics, and a guy on SgNerf gave his a bitchin' paintjob.

Can you link to the photo? I need ideas.


Title: Re: The Nerf Blaster Buying Guide
Post by: Vigilante on August 30, 2010, 08:48:33 PM
I don't play HvZ, but heres my review from the Nerf games I've played with my friends.

http://basicnerf.wordpress.com/2010/08/09/basic-nerf-alpha-trooper-cs-18-review-write-up/


Title: Re: The Nerf Blaster Buying Guide
Post by: Ozymandias on August 30, 2010, 08:52:39 PM
rucodc's AlphaTrooper: http://i35.tinypic.com/33l2eyr.jpg


Title: Re: The Nerf Blaster Buying Guide
Post by: Paragon on September 01, 2010, 10:48:40 AM
1: Seems like it would be better to call the Raider, Berserker, etc, "battle rifle" and call the Stampede "assault rifle", considering.

2: The Specter advances the chambers when you cock it, instead of when you pull the trigger.  That means every time you fire, the chamber should be properly aligned with the plunger, and not moving, most likely making it much more reliable than the Maverick.


Title: Re: The Nerf Blaster Buying Guide
Post by: Dyslexda on September 01, 2010, 03:51:18 PM
Battle Rifle (http://en.wikipedia.org/wiki/Battle_rifle)
Assault Rifle (http://en.wikipedia.org/wiki/Assault_rifle)

Raiders and Beserkers are anything but Battle Rifles. Hell, if not for its size, I'd argue Raiders were almost more submachine guns, given that they spit out a helluva lot of darts quickly, but without any form of power or range. Depending on how well a Stampede can shoot modified, it could possibly be a Battle Rifle. The only thing I can think of that's a guaranteed BR, as opposed to an AR or SMG, would be a modded Longshot.


Title: Re: The Nerf Blaster Buying Guide
Post by: mcknightchris on September 01, 2010, 07:35:21 PM
It seems that Berserkers have been renamed. I saw one at TRU called the Barbarian.


Title: Re: The Nerf Blaster Buying Guide
Post by: One Winged Angel on September 01, 2010, 07:39:19 PM
It seems that Berserkers have been renamed. I saw one at TRU called the Barbarian.

Yeah, I meant to post that awhile ago. It seems that Target gets the Ultimate Berserker, and TRU gets the Barbarian. The Barbarian is a TRU exclusive as well.


Title: Re: The Nerf Blaster Buying Guide
Post by: Spellca on September 06, 2010, 12:36:05 PM
Yeah, I meant to post that awhile ago. It seems that Target gets the Ultimate Berserker, and TRU gets the Barbarian. The Barbarian is a TRU exclusive as well.

I saw this as well, I dismissed it as just Buzz Bee wanting to make more money from both stores with two of the same products. I mean how many kids or college-level Nerfers will buy the whole Buzz Bee Ultimate set to construct an awkward Franken-blaster?


Title: Re: The Nerf Blaster Buying Guide
Post by: WarpedPerspectiv on September 07, 2010, 11:02:04 AM
As far as the Barrel Break goes, it's $20 and actually has the best range so far. You can shoot the darts one at a time, or both at the same time.


Title: Re: The Nerf Blaster Buying Guide
Post by: SnowDragon on September 11, 2010, 10:40:59 AM
As far as the Barrel Break goes, it's $20 and actually has the best range so far. You can shoot the darts one at a time, or both at the same time.

To my knowledge the BB double shot can do this as well.

On the note of Buzz bee, does the Rapid fire tek need those shells to operate? I reckon it'd be pretty sweet if it didn't because you could mod it so it would be true bolt action, and in a proper rifle size.


Title: Re: The Nerf Blaster Buying Guide
Post by: Dyslexda on September 11, 2010, 02:04:14 PM
Yup, it does use the shells, unfortunately. Gives the total BAMF look when using it, but utterly impractical when you realize, in one magazine, you just shot $5 of shells you'll probably never see again.


Title: Re: The Nerf Blaster Buying Guide
Post by: SnowDragon on September 11, 2010, 02:06:12 PM
Dang.

Oh well. I'm sure there's some way to mod it.


Title: Re: The Nerf Blaster Buying Guide
Post by: Spellca on September 11, 2010, 02:08:09 PM
Dang.

Oh well. I'm sure there's some way to mod it.

The whole blaster is designed around the useage of the shells, you might be better off ripping out all the innards and custom building a blaster within the shell then trying to rework the mechanics to not need shells.


Title: Re: The Nerf Blaster Buying Guide
Post by: Ozymandias on September 11, 2010, 04:35:07 PM
Dang.

Oh well. I'm sure there's some way to mod it.

<Mighty Mouse Theme>

http://nerfhaven.com/forums/index.php?showtopic=11762


Title: Re: The Nerf Blaster Buying Guide
Post by: WarpedPerspectiv on September 13, 2010, 08:46:22 PM
To my knowledge the BB double shot can do this as well.

On the note of Buzz bee, does the Rapid fire tek need those shells to operate? I reckon it'd be pretty sweet if it didn't because you could mod it so it would be true bolt action, and in a proper rifle size.

But why go by the Buzz Bee one when the Barrel Break doesn't need shells? And the extra ammo rail thing is also pretty useful.


Title: Re: The Nerf Blaster Buying Guide
Post by: Spellca on September 13, 2010, 08:58:00 PM
But why go by the Buzz Bee one when the Barrel Break doesn't need shells? And the extra ammo rail thing is also pretty useful.

Double Shot is cheaper.


Title: Re: The Nerf Blaster Buying Guide
Post by: Zed8 on September 14, 2010, 02:19:10 AM
Double Shot is cheaper.

Also, with the CPVC shell mod (which is easy) you get very good ranges and can make shells that shoot multiple stefans, making it a real shotgun.

Also, if you break the (somewhat flimsy) DS itself, buy another and you already have the upgraded shells ready.


Title: Re: The Nerf Blaster Buying Guide
Post by: Zach Ellingham on September 24, 2010, 10:21:45 AM
I personally don't use the Double Shot or the like, though my brother has one back home. He's gotten pretty good with it, cutting off the barrel to increase range and making it a one hand. Plus, with the shell problem, he has a pocket of the extra shells loaded with the darts (he bought them at target) and to save the shells, he's gotten good at shooting, opening, catching the shells as they popped out of the back, reloading and flipping it closed to be ready in a matter of seconds.


Off topic, has the Recon been discussed here? Because I know I've modded mine up and it's pretty good on the cocking system and the like.


Title: Re: The Nerf Blaster Buying Guide
Post by: SnowDragon on September 24, 2010, 11:04:32 AM
Has anyone considered rebarreling the double shot, or is it infesible? If you could, it'd be a double barreled shotgun that'd fire streamlines with the awesome break action.

I personally don't use the Double Shot or the like, though my brother has one back home. He's gotten pretty good with it, cutting off the barrel to increase range and making it a one hand. Plus, with the shell problem, he has a pocket of the extra shells loaded with the darts (he bought them at target) and to save the shells, he's gotten good at shooting, opening, catching the shells as they popped out of the back, reloading and flipping it closed to be ready in a matter of seconds.


Off topic, has the Recon been discussed here? Because I know I've modded mine up and it's pretty good on the cocking system and the like.

Your friend must have the reflexes of a cat.


Title: Re: The Nerf Blaster Buying Guide
Post by: Ozymandias on September 24, 2010, 04:01:40 PM
Has anyone considered rebarreling the double shot, or is it infesible? If you could, it'd be a double barreled shotgun that'd fire streamlines with the awesome break action.

http://nerfhaven.com/forums/index.php?showtopic=9292


Title: Re: The Nerf Blaster Buying Guide
Post by: mcknightchris on September 24, 2010, 04:05:10 PM
Has anyone considered rebarreling the double shot, or is it infesible? If you could, it'd be a double barreled shotgun that'd fire streamlines with the awesome break action.

Your friend must have the reflexes of a cat.

The cpvc shell mod is essentially a re-barrel, because the shells are the real barrel in there.


Title: Re: The Nerf Blaster Buying Guide
Post by: Odin on October 06, 2010, 11:26:09 PM
Sup?

I'm new and was browsing the forums drooling over this game and lamenting over the fact that few schools anywhere near me play. Being very interested in finding a way to play this, not to mention the nerd that I am and the freaking awesome-sauce that is Nerf guns, it was inevitable that I find myself in Blaster Buying Guide.

I enjoyed it very much. Your reviews were solid and helpful, and the personal comments added some perspective to it that I also enjoyed.

But...

I noticed some errors in the original post that need to be updated:

1) Class A was defined as 0-25... Not 0-35.
Some of the classifications for weapons on the upper half of the post are incorrectly classified as A when they should be B. These include the Maverick, Firefly, Recon, and Long Shot.

2) In one of the edits at the bottom of the Original Post, it states: "Because nothing went higher than class C, I'm a bit worried that it isn't providing very consistent results."
One must remember that these Classifications are of the stock models, not modded or otherwise customized systems. As demonstrated in Dastardly's post introducing the classification system, heavily modded guns can easily rank higher than Class C. Seeing as most participants will modify their weapons to survive longer, his classification system remains valid and consistent.

Both of these were talked about in Dastardly's thread, but I didn't see it here (though I admit I didn't look through all 15 pages) The main post should still be modified to represent these changes.


That is all. ^_^ (now to continue my escapade toward eventually participating in this very active celebration of a now classic theme)

PS: That turned out more wordy than I meant it...
I hate it when that happens.


Title: Re: The Nerf Blaster Buying Guide
Post by: KatanasPWN on October 07, 2010, 10:22:04 AM
Has anybody made the rapid fire tek shell-less? :-\ I heard somebody say theirs had a roseart barrel but how? Oh and you can get extra magazines for it from the buzzbee site or just buy the cheap ass clip tech they have shells to.


Title: Re: The Nerf Blaster Buying Guide
Post by: catbarf on October 07, 2010, 11:11:59 AM
Our school magazine just published a short buying guide along with its larger HvZ article. This buying guide recommended the Recon (!) as the king of HvZ, describing it in a manner that convinces me that the author had maybe only briefly seen a Recon in person. It had things like 'It's simple to operate- pull the slide back and pull the trigger' or 'When extra range and stability are needed, it comes with a barrel extension'.

Given the existence of the Alpha Trooper, which has the same price, recommending the Recon as the king of HvZ seems a bit... uninformed.


Title: Re: The Nerf Blaster Buying Guide
Post by: mcknightchris on October 07, 2010, 11:35:19 AM
Our school magazine just published a short buying guide along with its larger HvZ article. This buying guide recommended the Recon (!) as the king of HvZ, describing it in a manner that convinces me that the author had maybe only briefly seen a Recon in person. It had things like 'It's simple to operate- pull the slide back and pull the trigger' or 'When extra range and stability are needed, it comes with a barrel extension'.

Given the existence of the Alpha Trooper, which has the same price, recommending the Recon as the king of HvZ seems a bit... uninformed.

After giving both a try, I still prefer the Recon for it's portability. Also, every time I've used a big drum in the Trooper, it's dropped out at the slightest touch of the button. Of course, the 18rd drum is worth every penny, and it really helps the Recon fill its role out. Now it has good firepower while maintaining it's conceal-ability.


Title: Re: The Nerf Blaster Buying Guide
Post by: sawmillseal on October 07, 2010, 11:37:22 AM
So... Anyone cracked open a stampede yet? lulz!


Title: Re: The Nerf Blaster Buying Guide
Post by: Valenx on October 07, 2010, 12:30:39 PM
Saw. Chill dude. It isn't gonna happen immediately.


Title: Re: The Nerf Blaster Buying Guide
Post by: NerfNerd10 on October 07, 2010, 03:23:41 PM
So... Anyone cracked open a stampede yet? lulz!
http://modworks.blogspot.com/2010/07/nerf-stampede-internals-guide.html

Also, check out the Stampede thread. There's some modding talk on their, like upping the voltage with different batteries. To great effect, I might add.


Title: Re: The Nerf Blaster Buying Guide
Post by: LimeyMan on October 07, 2010, 03:41:29 PM
Our Gold Standard players this year stick with Magstrikes and Stampedes and Raiders. AT and Recon are also showing a good standing. SuperStrike (2x Magstrike taped together) is also making a name for itself and the Powerstrike spreads fear among the zombies, especially because Power Strike has solos a few packs and sounds scary.


Title: Re: The Nerf Blaster Buying Guide
Post by: Scombie on October 07, 2010, 05:09:02 PM
My first post!

So I am looking at maybe picking up a Longshot or a Longstrike. I see praise for the Longshot anywhere I go to read about it; but hardly anyone ever talks about the Longstrike. Is the Longstrike inferior to the Longshot and not worth considering, or am I just not looking hard enough?


Title: Re: The Nerf Blaster Buying Guide
Post by: NerfNerd10 on October 07, 2010, 05:20:34 PM
My first post!

So I am looking at maybe picking up a Longshot or a Longstrike. I see praise for the Longshot anywhere I go to read about it; but hardly anyone ever talks about the Longstrike. Is the Longstrike inferior to the Longshot and not worth considering, or am I just not looking hard enough?
The Longshot uses a direct plunger system, which is more powerful than the reverse plunger system in the Longstrike. Plus, the Longshot has more space to use for all kinds of mods (+100 ft. ranges if properly modded). If you decide to get a Longshot though, you may be out of luck, because Nerf has recently discontinued it in favor of the Longstrike. The Longstrike is decent, especially with a bit of modding, but the Longshot is better.


Title: Re: The Nerf Blaster Buying Guide
Post by: Scombie on October 07, 2010, 05:32:56 PM
That's what I figured. I had heard about Longshots being discontinued, hopefully I will be able to scavenge enough cash to get one before they are completely disappeared.


Title: Re: The Nerf Blaster Buying Guide
Post by: sawmillseal on October 07, 2010, 05:59:33 PM
http://modworks.blogspot.com/2010/07/nerf-stampede-internals-guide.html

Also, check out the Stampede thread. There's some modding talk on their, like upping the voltage with different batteries. To great effect, I might add.

THANK YOU!


Title: Re: The Nerf Blaster Buying Guide
Post by: catbarf on October 07, 2010, 06:24:40 PM
The Longstrike is basically a Longshot that is harder to mod, but much smaller and from what I've seen more accurate. If you don't plan on doing extensive mods, I'd recommend the Longstrike.

My Stampede has been modified somewhat extensively, I'll be putting pictures up tomorrow when my reflex sight arrives and I get the thing mounted.


Title: Re: The Nerf Blaster Buying Guide
Post by: Scombie on October 07, 2010, 06:32:47 PM
Now, does harder to mod mean like...it's just more difficult to make it really good or when that it doesn't get very much better with mods?


Title: Re: The Nerf Blaster Buying Guide
Post by: catbarf on October 07, 2010, 08:08:01 PM
It's a bit of both. The Longshot is so damned big because it is absolutely full of empty space, which comes in handy when modding, but is otherwise unnecessary bulk. And due to the reverse plunger system, the Longstrike is somewhat limited, whereas with a Longshot you can snip out the air restrictor and throw another spring in and get 50ft no problem.


Title: Re: The Nerf Blaster Buying Guide
Post by: KatanasPWN on October 11, 2010, 12:37:23 PM
Buzz bee hunter
 Type: small rifle
price: $8
mechanism: single shot bolt action
capacity:1 dart in barrel 2 on side of gun and 5 in the stock
Pros: has a cool feel
Cons: single shot, sucky range bolt gets in the way of your hand, hard to mod
mods: air restrictor mod(hard as hell to do on this gun) crayola barreling it(also hard as hell but gives ten more feet) giving it a clip, re-do the tubes inside it, and removing useless part of the bolt so it doesnt get in the way of your hand
Comments: I bought this gun for $8 stock its worth $4 but i gave it to my friend who mods the living fuck out of any gun he gets and he did all the mods i listed and now it gets, oh around 30-40 feet if you`re interested in buying the hunter PM me and i can make a tutorial on all the mods.


Title: Re: The Nerf Blaster Buying Guide
Post by: SnowDragon on October 11, 2010, 01:04:12 PM
The Hunter looks fun to play with, but it's all but retarded. It's simply too small. Although it'd make an interesting day to day gun I guess, being as compact as it is...


Title: Re: The Nerf Blaster Buying Guide
Post by: Dyslexda on October 11, 2010, 04:58:19 PM
Interesting, sure. Practical, not in the slightest. It's a single shot, bolt action rifle. I'll take my NF before the Hunter, TYVM.


Title: Re: The Nerf Blaster Buying Guide
Post by: commandcomm on October 28, 2010, 01:27:07 AM
can someone please update this for the spectre and stampede? I've been having too many arguments over the class on it since there wasn't posted here


Title: Re: The Nerf Blaster Buying Guide
Post by: catbarf on October 28, 2010, 12:57:53 PM
The classes and types are completely arbitrary labels that attempt to apply firearm classifications to foam dart toys. It's not something to lose sleep about. Argue about its physical characteristics and what they entail, not whether or not some guy on the Internet calls it 'C' or 'D'.


Title: Re: The Nerf Blaster Buying Guide
Post by: registered zombie killer on November 02, 2010, 04:16:18 PM
I have a spectre and it doesn't jam and I havn't played a game yet.It has decent range and i like it better than the maverick. i am going to mod to make a barrel extension aproximately 3 inches but ill let you kno how my spectre mods come out


Title: Re: The Nerf Blaster Buying Guide
Post by: Newbs on November 02, 2010, 05:56:54 PM
Why are you going to extend the barrel? Seems pointless...


Title: Re: The Nerf Blaster Buying Guide
Post by: registered zombie killer on November 05, 2010, 11:27:59 PM
it was pointless i did it it didnt help so i just ripped it back out but two barricades would be sick as hell its be like a cleric on crack i cant wait til it comes out but i also modded a few things on my spectre its not the most powerful gun but itsd be a nice hallway indoor type secondary and its hella silent


Title: Re: The Nerf Blaster Buying Guide
Post by: SnowDragon on November 06, 2010, 11:18:47 AM
it was pointless i did it it didnt help so i just ripped it back out but two barricades would be sick as hell its be like a cleric on crack i cant wait til it comes out but i also modded a few things on my spectre its not the most powerful gun but itsd be a nice hallway indoor type secondary and its hella silent

Could you repeat that in Queen's English please?


Title: Re: The Nerf Blaster Buying Guide
Post by: Newbs on November 06, 2010, 11:24:44 AM
It was pointless. I added a fake barrel, but it didnt help, so I took it off again.
On a different note, two barricades would be rather good; it would be like a dinosaur with wheels. I cannot wait until it comes out.
Back to the original topic of this post, I also modded a few things on my spectre. It is not the most powerful blaster in the world, but it makes a good secondary and is rather quiet.
Better? :)


Title: Re: The Nerf Blaster Buying Guide
Post by: registered zombie killer on November 06, 2010, 10:05:20 PM
Haha thank you for correcting me i changed a few more things on my spectre again and it shoots a little bit farther and the barrel doesnt jam.
P.S. The clip drop mod thingy on the spectre makes the clip wobble so it will jam if you do it.


Title: Re: The Nerf Blaster Buying Guide
Post by: boothhenry1 on November 07, 2010, 01:53:28 AM
Haha thank you for correcting me i changed a few more things on my spectre again and it shoots a little bit farther and the barrel doesnt jam.
P.S. The clip drop mod thingy on the spectre makes the clip wobble so it will jam if you do it.

Please improve your S&G. I really dislike spending 2 minutes deciphering a 2 sentence post


Title: Re: The Nerf Blaster Buying Guide
Post by: registered zombie killer on November 07, 2010, 05:24:11 PM
S&G? Oh, spelling and grammar I'm rather sorry about that.


Title: Re: The Nerf Blaster Buying Guide
Post by: zomgi3_sh00ta on November 14, 2010, 10:04:41 PM
really good guide, thnx alot

This is a well written guide. Word to your mothers.


Title: Re: The Nerf Blaster Buying Guide
Post by: Davison112 on November 24, 2010, 01:35:57 AM
Great guide  ;D

Could the raider drum fit in a stampede? I's like to know before I buy them both and find out I can't before I buy. Sorry if there was already a ost about it here, i read 9/17 pages, and didn't find anything :/

I also found a belt mod for the vulcan that doubles, triples, etc, the belt cap, but I see how much of a pain it would be to have to reload 100 dart belts, unless you made 2-3 of them and just switched belts?

And for the spectre rev-5, could I get away with adding on to the outer shell to make it look more like a nerf style pump shotgun (6mm abs sheets) I have a good design for the pump action mech to work, it worked with the little brother's recon.


Title: Re: The Nerf Blaster Buying Guide
Post by: Dyslexda on November 24, 2010, 01:58:46 AM
For the Stampede: Yes, plenty of players put drums in. I've never actually seen anybody use the 18 dart magazines; always drums.

For the belt mod, yeah, quite a few people link belts together. The problem you find is that, with multiple belts, the motor can't handle weight, so you need a drop bag.

For the Spectre, well, not entirely certain what you're aiming to do with it, though I suppose, if done well, there's no reason a shotgun mod couldn't work.


Title: Re: The Nerf Blaster Buying Guide
Post by: Davison112 on November 24, 2010, 02:15:17 AM
For the Stampede: Yes, plenty of players put drums in. I've never actually seen anybody use the 18 dart magazines; always drums.

Thanks

For the belt mod, yeah, quite a few people link belts together. The problem you find is that, with multiple belts, the motor can't handle weight, so you need a drop bag.

I was thinking a (big) double sided ammo box? one that holds the "loaded" side of the belt, and the other holding the "unloded" side of the belt?

For the Spectre, well, not entirely certain what you're aiming to do with it, though I suppose, if done well, there's no reason a shotgun mod couldn't work.

I have this idea, to give it a larger more intimidating size, and moving the pump to the bottom cuz I like pump shotgun style weapons, not a "fire all five at once" if that's what you were thinking :P.  I also just heard that nerf made a "good" red dot sight, I couldn't tell if it was sarcastic or not, so... clarification please (link http://forums.humansvszombies.org/index.php/topic,2112.msg23806.html#msg23806 (http://forums.humansvszombies.org/index.php/topic,2112.msg23806.html#msg23806))


Title: Re: The Nerf Blaster Buying Guide
Post by: catbarf on November 24, 2010, 07:24:53 PM
Do note that while the Stampede works fine with a drum stock, the three drums I've tried have all jammed occasionally while the Stampede was operating at 14.4V. It's not bad, and I don't think you'd have any problem if you stick to stock voltage, but it was too big of a risk for me so I use exclusively the 18-shot magazines. I fired around 200 shots in our last minigame with only two jams, one of which was caused by user error, so I can vouch for their reliability.

Edit: Oh, yeah, but people seem to love the 18-round mags, so if you end up using just the drum, I say sell the magazines- $10-15 for each one adds up to more than half the price of the blaster.


Title: Re: The Nerf Blaster Buying Guide
Post by: Davison112 on November 24, 2010, 08:04:37 PM
Do note that while the Stampede works fine with a drum stock, the three drums I've tried have all jammed occasionally while the Stampede was operating at 14.4V. It's not bad, and I don't think you'd have any problem if you stick to stock voltage, but it was too big of a risk for me so I use exclusively the 18-shot magazines. I fired around 200 shots in our last minigame with only two jams, one of which was caused by user error, so I can vouch for their reliability.

Edit: Oh, yeah, but people seem to love the 18-round mags, so if you end up using just the drum, I say sell the magazines- $10-15 for each one adds up to more than half the price of the blaster.

Why would they pay so mush for one mag? anyways, i'd probably use the extra money to buy a spectre and some abs plastic sheets.


Title: Re: The Nerf Blaster Buying Guide
Post by: Dyslexda on November 24, 2010, 10:05:03 PM
People pay high prices for small things they can't get individually. I sold my Raider drum for $15.


Title: Re: The Nerf Blaster Buying Guide
Post by: Davison112 on November 24, 2010, 11:16:56 PM
okay, on ebay, there is a raider aND vulcan for 5$ each with 14$ shipping. My mom will only let me choose one, which on should i get?

Nerf Shooting preference- I don't really have one, as i haven't really been in an all out war before, but in paintball and airsoft, i like putting a bunch of rounds down field, and as far as i can tell, they both do that, see that the raider has a pretty high ROF and seems easier to reload than the vulcan, but the vulcan has the higher ROF and can be mounted..... Which should I get?


Title: Re: The Nerf Blaster Buying Guide
Post by: KatanasPWN on November 25, 2010, 02:57:46 AM
okay, on ebay, there is a raider aND vulcan for 5$ each with 14$ shipping. My mom will only let me choose one, which on should i get?

Nerf Shooting preference- I don't really have one, as i haven't really been in an all out war before, but in paintball and airsoft, i like putting a bunch of rounds down field, and as far as i can tell, they both do that, see that the raider has a pretty high ROF and seems easier to reload than the vulcan, but the vulcan has the higher ROF and can be mounted..... Which should I get?
Mounted? On what your mom? No just kidding but raider is better I highly suggest it. All in favor?


Title: Re: The Nerf Blaster Buying Guide
Post by: Dyslexda on November 25, 2010, 07:08:14 AM
Definitely the Raider, as long as it comes with the drum.


Title: Re: The Nerf Blaster Buying Guide
Post by: Davison112 on November 25, 2010, 02:10:45 PM
the raider is at 21$ now, and the next lowest is 15 >.<

Any other gun ideas? seems to me to you guys teh vulcan sucks

edit: there is another one, 4.99, but has a dollar more shipping, yes my mom would care.... wold it be worth it?


Title: Re: The Nerf Blaster Buying Guide
Post by: Cruz on November 25, 2010, 04:33:14 PM
You can get a brand new Raider for $25 at Wal-Mart right now. Drum n' everything. I personally love my Raider :).


Title: Re: The Nerf Blaster Buying Guide
Post by: catbarf on November 25, 2010, 07:54:56 PM
Since the box of 100 streamlines is $30, for your $25 you get roughly $10 worth of darts, a $10 drum, and $5 for a decent blaster. That's a damn good deal.


Title: Re: The Nerf Blaster Buying Guide
Post by: Davison112 on November 25, 2010, 10:12:19 PM
it dont come with ammo :P

and my mom finally paid me back my 20$ so now i have 25$ to spend at walmart, should I get a raider? or now that my price range is higher, should I invest in something else?


Title: Re: The Nerf Blaster Buying Guide
Post by: Just A Gamer on November 25, 2010, 11:27:55 PM
Black Friday to the rescue once again.

Target'll have them tomorrow for $20 if there's one in your area.

(http://3.bp.blogspot.com/_Rwilj6uxGkQ/TNugu5GKZ1I/AAAAAAAAE_U/Emo2s1A9BBU/s400/BFAds-Target-2010-23_med.jpg)

Don't know if you have one? Use the store locator (http://sites.target.com/site/en/spot/page.jsp?ref=nav_footer_storelocator&title=store_locator_new)


EDIT: Anyone else notice the blaster that has a dart firing out of it isn't actually primed? XD


That said, K-mart has Stampedes for $35
(http://2.bp.blogspot.com/_Rwilj6uxGkQ/TOYIrVJUKGI/AAAAAAAAFDk/-zYlA6uKwF4/s400/nerf.jpg)

I'd have jumped at the second one in a heartbeat if i didn't already have one. :/


Title: Re: The Nerf Blaster Buying Guide
Post by: Davison112 on November 25, 2010, 11:36:53 PM
God, I can't remember which is closer, target or K-Mart

But I'd probably go to target, wait, How much are the Stampedes at target? or is it more worth just getting the raider


Title: Re: The Nerf Blaster Buying Guide
Post by: Just A Gamer on November 26, 2010, 01:00:36 AM
I haven't seen information regarding a cheaper Stampede at K-Mart, so I'd presume that it's the normal.

As to Raider vs. Stampede: If you plan on modding it, I'd take the Stampede. If not (and I imagine not, based on your budget, I doubt you'll be springing for higher voltage Li-Ions), the raider would likely suit you better. If you left both stock, A raider can be fired faster (if you have sufficient arm strength), has a better (albeit disappointing) range, and comes with a handy-dandy drum-clip.


Title: Re: The Nerf Blaster Buying Guide
Post by: Davison112 on November 26, 2010, 04:10:35 PM
Thanks man,

dang this black friday, my mom wont leave the house...........

She says stores will be too crowded


Title: Re: The Nerf Blaster Buying Guide
Post by: Ozymandias on November 26, 2010, 08:12:36 PM
She says stores will be too crowded

IRL zombies abound.


Title: Re: The Nerf Blaster Buying Guide
Post by: Davison112 on November 27, 2010, 02:41:38 PM
IRL zombies abound.

XD she call them "psycho moms"
Rage Zombie likeness ( said likeness for lack of a better word) from 28 days Later?


Title: Re: The Nerf Blaster Buying Guide
Post by: Black Sheep on December 01, 2010, 03:52:02 AM
Has anyone picked up the Barricade yet?  I've had mine since Sunday & am having alot of fun with it. Curious what others think. 



Title: Re: The Nerf Blaster Buying Guide
Post by: Ozymandias on December 01, 2010, 04:04:18 AM
Bought one, still in the box.


Title: Re: The Nerf Blaster Buying Guide
Post by: mcknightchris on December 01, 2010, 04:24:02 AM
I got one, and I finally tested it out tonight. I'm getting at least 30ft flat out of it, maybe more. It's definitely gonna serve it's purpose with me. All too often I'm in a crowd of humans and don't have the room to use my primary. Now I can lower the primary, draw this, and be just as effective as normal. It's going to be fielded in our game next week, so we'll see how it goes.

BTW, between the 2 Walmarts in my area, there has to be at least 40 of these on the shelves.


Title: Re: The Nerf Blaster Buying Guide
Post by: Just A Gamer on December 01, 2010, 04:28:55 AM
I picked one up Sunday night, as I stopped by Wal-Mart to pick up dorm supplies and made my obligatory stroll through the nerf-section.

I will admit, pre-purchase, I had my doubts about the barricade. Particularly the accuracy and range, not to mention the main turn-off: The switch and noise combo.

After purchase however, I have to admit I was pleasantly surprised. The Horizontal accuracy is very good, as the flywheels are based vertically. Boosted voltage results in surprising range, particularly for such an easy mod (i've hit +60 feet with 7.4V). While I still don't appreciate the noise, the switch is fairly easy to hit, and a panic-shot is entirely possible if necessary.

I'm thinking i'll put a second of these on my Christmas list, and use the pair as my class-to-class blasters. My main concern between classes used to be the lack of shots for a concealable sidearm (6 shots won't do you much good when 7 zombies are outside the Engineering building), but the Barricade (especially two of them) fixes that. Now I just need to find an effective holster for these puppies....


Title: Re: The Nerf Blaster Buying Guide
Post by: mcknightchris on December 01, 2010, 04:56:41 AM
Now I just need to find an effective holster for these puppies....

I'm working on a duct tape/newspaper drop leg holster. Shouldn't be too hard.


Title: Re: The Nerf Blaster Buying Guide
Post by: Just A Gamer on December 01, 2010, 04:57:30 AM
Leg holsters are a bit conspicuous though when you're trying to be unnoticed while moving from class to class though. :P


Title: Re: The Nerf Blaster Buying Guide
Post by: Ozymandias on December 01, 2010, 03:31:28 PM
Leg holsters are a bit conspicuous though when you're trying to be unnoticed while moving from class to class though. :P

Paper shopping bag.


Title: Re: The Nerf Blaster Buying Guide
Post by: Just A Gamer on December 01, 2010, 03:45:26 PM
I can not think of anything less exciting. ;)

I'm thinking I need a way to secure some elastic material (like that used on the Bandoleer or vest) to the inside of my sweatshirt. Anyone know what that stuff is actually called? Perhaps some stitching is in order.

EDIT: I also cut one of the stitches out of my bandoleer. The result? A reasonable place to hold a Barricade for my mission loadout until I work out a new solution.
(http://img840.imageshack.us/img840/7963/img1169.gif)


Title: Re: The Nerf Blaster Buying Guide
Post by: SnowDragon on December 01, 2010, 04:02:12 PM
I can not think of anything less exciting. ;)

I'm thinking I need a way to secure some elastic material (like that of the Bandolier or vest) to the inside of my sweatshirt. Anyone know what that stuff is actually called? Perhaps some stitching is in order.

EDIT: I also cut one of the stitches out of my bandolier. The result? A reasonable place to hold a Barricade for my mission loadout until I work out a new solution.
(http://img840.imageshack.us/img840/7963/img1169.gif)

How easy is it to pull the barricade out of that thing? Does it fall out under full tilt sprint?


Title: Re: The Nerf Blaster Buying Guide
Post by: Just A Gamer on December 01, 2010, 04:09:11 PM
As long as a zombie isn't directly on top of me, I can pull it out and thumb the trigger easily before getting tagged. It's a relatively clean draw (especially if you tilt it barrel down, grip up), which surprised me as I somewhat expected it to get caught on the ironsights, but not so much.

Cant say as to the running question, as it's not mission tested. That said, I tend to hold onto my blasters when sprinting anyway, as to not have them flapping around (and besides, I innovated this literally minutes ago. XD)

I believe I read Kommandant remarking that he planned to make a pressure-sensitive plate into the handle. I am totally interested in this, and might try it myself if he's successful.


Title: Re: The Nerf Blaster Buying Guide
Post by: The_Kommandant on December 01, 2010, 04:29:19 PM
Yeah, it will be my first priority when the stores around me finally get the danged things.


Title: Re: The Nerf Blaster Buying Guide
Post by: Black Sheep on December 02, 2010, 03:29:37 PM
I'm thinking I need a way to secure some elastic material (like that used on the Bandoleer or vest) to the inside of my sweatshirt. Anyone know what that stuff is actually called? Perhaps some stitching is in order.

From the seamstress in my squad:  It is simply called 3/4 in. elastic. Your best bet at getting more is to just take a bandoleer to a fabric shop & tell them you want something like that.  Just double check the elasticity of it before purchase, about half of the stuff for sale will lose its stretchiness in a very short time. (A week or so of moderate use)



I had a chance to try out my Barricade in "field conditions" last night when an impromptu game of "Blast the hell out of everyone with nerf guns" broke out across the hall & quickly spread.  It did its job very well under those conditions,  the only problem i had with it was in my rush out of my room, i forgot to grab any reloads & ended up shooting darts i scored off the ground.  Sonics & suction tipped worked well, easily getting 30-35'   with 90% of them flying true & hitting their intended marks.  Slipstream darts barely got 10,  (figured out later that they are too narrow to connect with both flywheels....Derf   :-\ )   But with the increased cylinder & semi-auto fire...this sucker (and soon, his twin brother) just replaced my Mavericks in my primary loadout.


Title: Re: The Nerf Blaster Buying Guide
Post by: Just A Gamer on December 02, 2010, 04:25:49 PM
Thanks for the tip.

SGN fixed the streamline problem with applying some electrical tape to the flywheels, but I'm not certain if it fired whistlers/suctions as efficiently after that.

Sounds like I have me a project for Christmas break.


Title: Re: The Nerf Blaster Buying Guide
Post by: zomberdeer on December 02, 2010, 07:46:25 PM
This guide has been super helpful. 3 thumbs up!           Don't ask


Title: Re: The Nerf Blaster Buying Guide
Post by: SnowDragon on December 09, 2010, 06:09:53 AM
From the seamstress in my squad:  It is simply called 3/4 in. elastic. Your best bet at getting more is to just take a bandoleer to a fabric shop & tell them you want something like that.  Just double check the elasticity of it before purchase, about half of the stuff for sale will lose its stretchiness in a very short time. (A week or so of moderate use)



I had a chance to try out my Barricade in "field conditions" last night when an impromptu game of "Blast the hell out of everyone with nerf guns" broke out across the hall & quickly spread.  It did its job very well under those conditions,  the only problem i had with it was in my rush out of my room, i forgot to grab any reloads & ended up shooting darts i scored off the ground.  Sonics & suction tipped worked well, easily getting 30-35'   with 90% of them flying true & hitting their intended marks.  Slipstream darts barely got 10,  (figured out later that they are too narrow to connect with both flywheels....Derf   :-\ )   But with the increased cylinder & semi-auto fire...this sucker (and soon, his twin brother) just replaced my Mavericks in my primary loadout.

I'm not so sure about all these reports about Barricades not firing streamlines well. Mine fires them just as far, if not farther, than whistlers and stickies. Maybe I've got an excellent one?


Title: Re: The Nerf Blaster Buying Guide
Post by: Black Sheep on December 09, 2010, 03:55:28 PM
I'm not so sure about all these reports about Barricades not firing streamlines well. Mine fires them just as far, if not farther, than whistlers and stickies. Maybe I've got an excellent one?

From my experience, Nerf Blasters are nothing if not inconsistent. I own four Recons, and not one behaves like any of the others.  So, yeah i would say its entirely probable that there are some fantastic Barricades out there.  I'm really quite envious, streamlines basically dribbled out of mine. As a test, I just loaded & fired 10 of them.....not one reached the door from my desk, less than 20 feet away.   


Title: Re: The Nerf Blaster Buying Guide
Post by: Davison112 on December 17, 2010, 11:21:38 PM
completely random, but i found this :http://www.instructables.com/id/BOLT-ACTION-BLOW-GUN/

easily made to fit nerf darts, possible clip addition(?) and if you make it right, it functions just as a normal one but bolt action :P


any thoughts?

p.s.  List this as a possible mod fr the blow dart section?


Title: Re: The Nerf Blaster Buying Guide
Post by: double_nom on December 30, 2010, 12:17:28 PM
Just as food for thought, don't totally dismiss the BuzzBee double shot or a Nite Finder. Although they aren't the best guns, I buy two or three for the price of one expensive nerf gun and roll through zombies by dual wielding with several socks. I do have a longshot and a raider, but the raider broke and I find the mag pointless....if you really need 35 shots, then go find a friend.


Title: Re: The Nerf Blaster Buying Guide
Post by: Newbs on December 30, 2010, 01:01:36 PM
Whilst they're great as secondaries, unless you're packing as a scout or something, you need something as a primary. Like your LS.


Title: Re: The Nerf Blaster Buying Guide
Post by: SnowDragon on December 30, 2010, 01:29:04 PM
The Double Shot I think has a lot of potiental if it's used right. It is two shots, and however short ranged it is, it does shoot them. As a door buster or emergency fire and forget weapon it's great for what you pay for, which is two shots in a light and compact system.

Dual weild them for day to day use. That's four shots, potientally four dead zombies and your life saved. All the guns have their place in any loadout, you just gotta remember to use them in the right situation.

Also, thanks for reminding me, I still need to buy socks for ANU


Title: Re: The Nerf Blaster Buying Guide
Post by: Black Sheep on December 30, 2010, 08:50:55 PM
I would think that the Barrel Break would have pretty much killed the Double Shot, given how they are pretty much the same thing. Except one of them has to be modded within an inch of its life to be turned into an OK way to sling two darts....Just be careful not to lose the shells.  The other is a solid performer right out of the box, has no need of any modification, tho a simple AR removal does great things. 

When heading out on a mission, or just down to the C-store, I have never felt the reason to bring my Double Shot, yet it maintains a strong following.  Help me out here, am i missing something with that blaster?


Title: Re: The Nerf Blaster Buying Guide
Post by: skullface1818 on December 30, 2010, 09:26:54 PM
I would think that the Barrel Break would have pretty much killed the Double Shot, given how they are pretty much the same thing. Except one of them has to be modded within an inch of its life to be turned into an OK way to sling two darts....Just be careful not to lose the shells.  The other is a solid performer right out of the box, has no need of any modification, tho a simple AR removal does great things. 

When heading out on a mission, or just down to the C-store, I have never felt the reason to bring my Double Shot, yet it maintains a strong following.  Help me out here, am i missing something with that blaster?

I like my shelless mod to the DS even tho no-one else seems to like it much....yes its kills the look of the weapon but it makes it so much more effective! hands down beating out most BB mods out their :P


Title: Re: The Nerf Blaster Buying Guide
Post by: Black Sheep on December 30, 2010, 09:57:15 PM
I like my shelless mod to the DS even tho no-one else seems to like it much....yes its kills the look of the weapon but it makes it so much more effective! hands down beating out most BB mods out their :P

I would be very curious to fire your DS.  I'm not looking to knock your preferences or anything, but I have modded mine a ton & i can get maybe 30' out of it.  My BB tops 40' consistently with only an AR removal. I'm going to get around to doing more to it someday & cant wait to see the results.    Would love to hear any ideas you have on my getting your results.  I am not above picking up another DS & taking another swing at it. 


Title: Re: The Nerf Blaster Buying Guide
Post by: skullface1818 on December 31, 2010, 12:22:05 AM
I would be very curious to fire your DS.  I'm not looking to knock your preferences or anything, but I have modded mine a ton & i can get maybe 30' out of it.  My BB tops 40' consistently with only an AR removal. I'm going to get around to doing more to it someday & cant wait to see the results.    Would love to hear any ideas you have on my getting your results.  I am not above picking up another DS & taking another swing at it. 

When I was modding my DS I hit a wall where the gun stopped firing properly. With shells that is.
IDK
maybe it was because i made it rear cocking and what not, but I just couldn't, for the love of god, make the damn thing fire shells properly.
I also had a HELL of a bitch making them shells CPVC accepting and still getting a form of a good seal.
so I said FUCK IT and FUCK SHELLS.

I completely removed the shell system (aka the ENTIRE barrel "breaking" assembly), drilled out some of the plastic on the air holes (better flow) and hot glued on 2 CPVC couplers. that worked like nothing else.

It can use both CPVC barrels and Vulcan barrels (CPVC shoots way further but Vulcan barrels are faster to reload) and made the weapon so much smaller, that it might beat out not only the BB but the NF as well (on some points).


range wise it easily gets 60 feet and could get MORE if the plungers where a bit larger for beefier springs. It gets  these ranges bacuse of the 100% perfect seal on the weapon....and because it has a fairly high air output to begin with. I also cut away the ammo holder (for better or worse, avoiding the roller catch so the gun can still function), wrapped the whole thing up in E-tape, cut away the trigger guard, tied the rope to a key holder, and called it a day on the DS.
people who fire it love it, but many still prefer other mods because they still maintain the "look" of the weapon
However.........................
I favor the practicality of my mod as well as the serious reduction in size. that is what really matters right?


Title: Re: The Nerf Blaster Buying Guide
Post by: Ozymandias on December 31, 2010, 12:27:16 AM
We had a guy here run with a DS as a primary. He was good with it, but he had to carry a shitload of shells.


Title: Re: The Nerf Blaster Buying Guide
Post by: Black Sheep on December 31, 2010, 01:35:47 AM
Yeah, Im gonna have to give this a shot.  Sadly, that means going to K-mart, only place here that sells them.  I really hate that store.  But for a blaster that tops 60', ill bite the bullet.  Have you done a write up on this?  I think i follow what your saying, but wouldn't mind a few pictures to help guide me through. (Just in case)

I favor the practicality of my mod as well as the serious reduction in size. that is what really matters right?

I agree totally,  I have hauled around some supremely ugly blasters that worked like champions, & i often survive to the last day of the game....coincidence? I think not.


Title: Re: The Nerf Blaster Buying Guide
Post by: skullface1818 on December 31, 2010, 01:43:16 AM
I'm getting a second double shot for cospaly purposes (Evil dead ash!! ^____________^) and I cna use its parts to do a writeup.

I also have a digital camera now (inherited from my sister) that is worth a spit
I jsut need to learn how to turn its resolution down >...<

the damn thing sets images to be so huge that they cant be put on forrums. Ill need to learn how to resize emmn before a real writeup cna be preformed..but yea.
NP

I can work on one as I'm in tallahasse with all my tools and what not.
Ill probably also make one for the cobra and what not ^_^


Title: Re: The Nerf Blaster Buying Guide
Post by: Black Sheep on December 31, 2010, 01:57:15 AM
I would appreciate it a ton, thank you.  No rush tho, i have a few other projects I'm in the middle of & wont get to this one for a month or so at least.  So whenever you get to it.     


Title: Re: The Nerf Blaster Buying Guide
Post by: double_nom on December 31, 2010, 04:14:08 PM
Whilst they're great as secondaries, unless you're packing as a scout or something, you need something as a primary. Like your LS.

I would have agreed with you once upon a time, but I soon learned through four years of HvZ that speed and two small guns trumps one big gun. I like the longshot for missions and day to day, but I also try to carry at least two socks and one back up gun if at all possible. My theory is simple... if it can jam, it will and if it does jam, drop it like it's hot and go for Number 2 gun, then socks. Dual Double Barrels work great, but I like the quick reload time and small size on a Nite Finder, plus it has the best range of a pistol.


Title: Re: The Nerf Blaster Buying Guide
Post by: Scoobini on April 08, 2011, 08:12:56 PM
Class- Runner
Load out- Modified bandolier,mavorick/spectre/recon.
Equipment- Ammo box.
Purpose- The runners main purpose is to "run" supplies out to those groups that need it. Runners must be fast and reliable to transit munitions to the groups in the area.


Title: Re: The Nerf Blaster Buying Guide
Post by: Boom on April 12, 2011, 01:34:42 AM
With that Juggernaut Class, somebody tried that a couple years ago here at Missouri S and T. The person was able to put out a lot of darts, he was using spray and pray and he didn't hit a thing, as soon as he tried to reload he was nabbed. All this Class does is make you a prime target for the zombies.  Now If you were to dual wield stampedes like some people are talking about doing, I see less problems involved(easier/faster reload). I would call that one the Striker class.

Alpha trooper UN-modded is still one of the best things out there, repetitively accurate, few jams(better than anything else I own) and good range.

P.S. I recently purchased a Vulcan at Target for $30. It was on (super) sale and I had a $25 gift card  ;D


Title: Re: The Nerf Blaster Buying Guide
Post by: razgriz 25th inf. on April 12, 2011, 11:06:48 AM
Nice dude! Only $30, thats, what, less than a stampede i think?


Title: Re: The Nerf Blaster Buying Guide
Post by: broken on April 12, 2011, 12:25:59 PM
With that Juggernaut Class, somebody tried that a couple years ago here at Missouri S and T. The person was able to put out a lot of darts, he was using spray and pray and he didn't hit a thing, as soon as he tried to reload he was nabbed. All this Class does is make you a prime target for the zombies.  Now If you were to dual wield stampedes like some people are talking about doing, I see less problems involved(easier/faster reload). I would call that one the Striker class.

Alpha trooper UN-modded is still one of the best things out there, repetitively accurate, few jams(better than anything else I own) and good range.

P.S. I recently purchased a Vulcan at Target for $30. It was on (super) sale and I had a $25 gift card  ;D


Oh ya we had a guy who dual wielded stampedes here at Purdue this semester. Held off entire charges of zombies himself, given both of them were modded with a sgnerf modkit and I believe overvolted. He got extracted with the rest of us and is an outstanding bounty along with myself and 3 other people.


Title: Re: The Nerf Blaster Buying Guide
Post by: Bobololo on April 12, 2011, 11:26:09 PM
Oh ya we had a guy who dual wielded stampedes here at Purdue this semester. Held off entire charges of zombies himself, given both of them were modded with a sgnerf modkit and I believe overvolted. He got extracted with the rest of us and is an outstanding bounty along with myself and 3 other people.
We too had a guy with dual Stampedes... however, he didn't last very long at Final Stand cause he didn't have straps for them meaning he'd have to drop one to reload. Poor guy.


Title: Re: The Nerf Blaster Buying Guide
Post by: Liselle on April 25, 2011, 05:00:55 PM
We too had a guy with dual Stampedes... however, he didn't last very long at Final Stand cause he didn't have straps for them meaning he'd have to drop one to reload. Poor guy.

My best friend and teammate Louis dual wielded Stampedes at our HvZ game, and did to excellently and with great success (almost our entire team was extracted). http://a6.sphotos.ak.fbcdn.net/hphotos-ak-snc6/222061_10150277703337627_538522626_9521607_1870759_n.jpg

We call the dual Stampedes class "Wildebeest".


Title: Re: The Nerf Blaster Buying Guide
Post by: SnowDragon on April 27, 2011, 05:08:22 AM
I'm tempted to buy an air zone punisher these days. Flywheel belt fed minigun designed. I wonder just how much voltage you could stick into it (And therefore how much range and ROF you could pull). If nothing else, trimmed down a bit it'd make a breach and clear weapon that would rival the magstrike in pure 'holy shit' factor.


Title: Re: The Nerf Blaster Buying Guide
Post by: Mrelegos on May 23, 2011, 04:57:05 PM
I've found the barricade to be very reliable, and complements my playing style of carefully picked out shots very well. I also have a Stampede that needs some serious testing in non-controlled conditions.


Title: Re: The Nerf Blaster Buying Guide
Post by: PyroForce7 on May 29, 2011, 02:31:41 PM
I'm tempted to buy an air zone punisher these days. Flywheel belt fed minigun designed. I wonder just how much voltage you could stick into it (And therefore how much range and ROF you could pull). If nothing else, trimmed down a bit it'd make a breach and clear weapon that would rival the magstrike in pure 'holy shit' factor.

Air zones been putting out some quality stuff recently. I got a Powerstrike 48 for our last game and its quickly become my favorite. Thing gets some ridiculous unmodded ranges, and at least in my experience is highly accurate for being slam fire. Was stomping my stampede and I shouldn't even have to say anything about my unmodded raider. And for 20 bucks? You can barely buy 48 darts from Nerf for that price. The one thing about it I'm concerned with though is the motors if you overvolt it. I just threw some lithium aa's in and the thing sounds like it wants to blow a gasket. But if you're looking for cheap, effective anti-horde weaponry, air zone is definitely becoming a better option than nerf.


Title: Re: The Nerf Blaster Buying Guide
Post by: Bobololo on May 29, 2011, 02:36:06 PM
But if you're looking for cheap, effective anti-horde weaponry, air zone is definitely becoming a better option than nerf.
I have to agree with this.
The Powerstrike48 is amazing. I didn't use it at all last HvZ game, cause I went with my modded Stampede, but the Wolfpack (unhordable humans, they were part of the storyline) used a few.
Mods are easy, though few, and 9.6volts goes a long way in them. Plus, the range is quite good.


Title: Re: The Nerf Blaster Buying Guide
Post by: Cazzums on May 30, 2011, 04:55:10 AM
i really think someone should consider redoing this as the guy who started this hasn't updated it in about a year almost. let alone been signed on.
i really like the suggested loadout idea as it gives a means of 'what ifs' and the pros and cons. just copy and paste whats here and repost with updated info. such as the AT or barricades release ::)



Title: Re: The Nerf Blaster Buying Guide
Post by: vidboi on May 30, 2011, 11:25:33 AM
Personally I think the whole think would need overhauling (there's a lot of frankly pretty rubbish stuff in there) but it could be done pretty easily, as it can be reduced quite a lot (i doubt a lot of the categories are important when it comes to first time buyers) and could be much better organised. I'll see what I can do


Title: Re: The Nerf Blaster Buying Guide
Post by: TheGrandKababi on May 30, 2011, 06:26:50 PM
Agreed with vidboi. The original method seems to be a way to link HvZ to the Warhammer universe with assigning points to field balanced armies. The system works great if you have a limited list of load-outs, but since everyone fields what they're most comfortable with, creating a classification system is near impossible.

A buying guide is in general meant for new players to the game so blasters really only need to be sorted into a few subcategories to show their general usage, for example; small arms, high range, high dart volume or similar.

Under each category there can be a further branch for statistics, such as stock range and clip size, but the main focus should be towards informing new players and helping them choose what will work best for them.


Title: Re: The Nerf Blaster Buying Guide
Post by: vidboi on May 31, 2011, 03:46:15 AM
i came to pretty much the same conclusion, but i decided to sort the blasters into the player types in the human tactics guide, just to help new players see what blasters suit what style of play they think suits them. the categories i've decided on are starting blasters (e.g. mavs, teks), general blasters (for the standard squad survivor, e.g. recons etc.), scout blasters (light, reliable, good for attacking), heavy blasters (defensive) and specialist blasters (e.g. blowguns, missile launchers etc.). i won't say much about the ranges of blasters unless they're very much different to the usual, as stock blasters tend to have similar ranges


Title: Re: The Nerf Blaster Buying Guide
Post by: TheGrandKababi on May 31, 2011, 06:15:37 PM
I've been putting together the "HvZ Book of What Do?" for people who are new to the game. Since there's about 2000 on campus first years and HvZ attracts around 10% of those, there is always fresh meat... survivors looking for what works best.

Since jumping in on this thread I've started revamping and attempting to make it more readable for people who just want to know what works well for shooting zombies and at a certain price range.


Title: Re: The Nerf Blaster Buying Guide
Post by: vidboi on May 31, 2011, 06:46:15 PM
Sounds like a good idea, i'll offer you any help i can if you want it. The zombie survival guide is excellent because it caters from players from beginners to the most experienced, but I've yet to see a human tactics guide quite as comprehensive.


Title: Re: The Nerf Blaster Buying Guide
Post by: TheGrandKababi on June 01, 2011, 01:39:20 AM
The human guide that I'm compiling is a bit of an interesting piece just for the fact that I'm lead planner at our school and whatever I'm coming up with is always designed to mess with the human forces.

That being said right now it consists of a basic class system to find play style to match to abilities, a buyers guide that is currently in progress and general strategy. Getting it all to a form that I'm happy with will probably take the summer and I'll be sure to toss what I can up onto the wiki/forums.


Title: Re: The Nerf Blaster Buying Guide
Post by: fishy swim on June 04, 2011, 12:22:02 AM
About the stampede: my friend modded his by replacing the battery pack, replacing the spring, putting it on a hair trigger, and then minimizing it. basically, it is now a one-handed full auto weapon with excellent range and firing rate. It's a little scary. He also has a night vision scope on the top and a party popper hooked onto the side.


Title: Re: The Nerf Blaster Buying Guide
Post by: Bobololo on June 04, 2011, 09:51:28 AM
About the stampede: my friend modded his by replacing the battery pack, replacing the spring, putting it on a hair trigger, and then minimizing it. basically, it is now a one-handed full auto weapon with excellent range and firing rate. It's a little scary. He also has a night vision scope on the top and a party popper hooked onto the side.

That sounds exactly like what I did with mine... is your friend tall with long hair and a beard?




Title: Re: The Nerf Blaster Buying Guide
Post by: Tye Power on June 10, 2011, 03:04:09 PM
So, is someone starting this up again?


Title: Re: The Nerf Blaster Buying Guide
Post by: Heolfrig on June 10, 2011, 04:19:58 PM
So, is someone starting this up again?

If not, I'd be interested in helping if nobody beats me to it.


Title: Re: The Nerf Blaster Buying Guide
Post by: Tye Power on June 10, 2011, 05:33:34 PM
Yeah, I think someone else was talking about it...I just want some one too.

So, by the power invested in me by no one in paticular I say "Write thou forum remake"  ;D


Title: Re: The Nerf Blaster Buying Guide
Post by: Heolfrig on June 10, 2011, 06:50:02 PM
Okay, I'll get started after work (in about 6 hours or so) unless someone beats me to it.


Title: Re: The Nerf Blaster Buying Guide
Post by: Ghost Reporting on June 10, 2011, 08:05:10 PM
I used this guide when I started shopping for weapons: http://olympiafoamsociety.org/stuff/nerfguns.html (http://olympiafoamsociety.org/stuff/nerfguns.html).  It includes many of the newer Nerf guns like the Dart Tag series, and also some weapons manufactured by Nerf's competitors.


Title: Re: The Nerf Blaster Buying Guide
Post by: catbarf on June 11, 2011, 01:36:17 AM
I just finished writing up this guide based on my experiences with the intended purpose of distributing it for new players at my school before they go buy a blaster. I've deliberately left out blasters that I very rarely/never see used at my school, like the Firefly, Barrel Break, Double Shot, Belt Blaster, etc. Let me know what you all think.

Quote
HvZ New Player Guide

1. Basic concepts

Blasters- Nerf toys are usually referred to as ‘blasters’. While a bit silly, the campus administration is extremely sensitive about the idea of people running around with ‘guns’, even toy ones. So, while it may sound ridiculous, try to get in the habit of calling them blasters- all it takes is one person overhearing a conversation and thinking you’re carrying a real handgun to get the game shut down.

Clips- Many Nerf blasters from the N-strike line use interchangeable magazines to store ammo, allowing them to be easily swapped out to make reloading faster. Because Hasbro calls them clips, they will be referred to as clips in this document. Clips only use streamline darts. There are currently four types of clip- two are straight clips, one holding 6 darts and the other holding 18, and two drums, one holding 18, the other holding 35. Unless otherwise noted, assume a clip-system blaster comes with a single 6-round clip.

Darts- Hasbro manufactures four types of darts. Streamlines are the most common, and work in most blasters, except where specifically noted. Streamlines have slightly longer range, but are less accurate than other types of dart, and are mostly used because they are the only type compatible with clips. The other three are suction-tipped darts, whistler darts, and tagger darts (which are whistlers with Velcro), which are all interchangeable. Most players will use streamline darts, so scavenging ammo may not be possible if your blaster does not accept streamlines.

Rating System:
1- Avoid if possible, overwhelming flaws
2- Usable, but not optimal, try to find or borrow better equipment
3- A decent choice, but with weaknesses to be aware of
4- A highly effective blaster with few weaknesses
5- Perfect, an excellent choice

Remember, though: The player is always more important than the gear. A smart player with a Maverick will outlive a poor player with a tricked-out Stampede.

Note that this guide only covers commonly-used and effective blasters, mostly manufactured by Hasbro under the brand Nerf. If you see something in a store not on this list, it’s probably not especially useful.

2. PISTOLS
Pistol-type blasters are used primarily by those not willing to spend enough for a larger blaster, and those who have a larger blaster and want a sidearm. As cheaper, effective rifle-type blasters become available, this first group is starting to diminish.

-Maverick
The standard beginning blaster, and the cheapest with multiple shots in the form of a six-round cylinder. However, it has significant problems. The cylinder tends to misalign when fired, causing a jam and preventing it from firing until the jam is cleared. As well, it requires two hands to operate, rendering it suitable only as a sidearm or backup. Modification can slightly increase range and reduce jamming, but this blaster should only be used if nothing else is available.
Price: $7
Stock: 1/5
Modded: 1/5

-Nitefinder
Even cheaper than the Maverick, the Nitefinder is a single-shot pistol. It’s very compact, making it easy to carry as a backup. Because it is single-shot, rate of fire is very low, making it a poor choice of primary- a better option would be socks, which are easier to throw. The main redeeming quality to the Nitefinder is that it has extreme potential for improvement. With the addition of a PVC barrel and stronger spring, it can reach ranges of fifty to seventy feet, and is small enough to keep in a pocket as a sidearm.
Price: $5
Stock: 1/5
Modded: 3/5

-Spectre
The Spectre is very similar to the Maverick, but with longer range, a five-round cylinder, a slimmer profile, and most importantly, a near-immunity to jamming. This makes it a very effective sidearm, however, like the Maverick, there’s relatively little that can be done mod-wise. The biggest issue is its high price at $20, thanks to the inclusion of a useless barrel extension and folding stock. While effective, there are simply better options for the price.
Price: $20
Stock: 3/5
Modded: 3/5

-Recon
While the box art depicts a rifle-type blaster, the Recon is best used without its plethora of useless attachments, turning it into a large pistol. What sets it apart from other pistols is its use of clips, which lends versatility. It can be used with a 6-shot magazine as discreet pistol for class-to-class, or with a Raider drum as a compact assault blaster. The main problem is that its price is $20, and it only comes with one clip, which necessitates buying other blasters to acquire their clips, which is pointless for a blaster that amounts to a glorified Maverick, although it does have more mod potential.
Price: $20
Stock: 1/5 (2 with larger clip)
Modded: 2/5 (3 with larger clip)

-Barricade
Simply put, the best pistol-type blaster available. With a ten-round cylinder and semi-automatic firing method, it can fire as quickly as the trigger can be pulled. Because only one hand is needed to operate it, it can be effectively dual-wielded, and the price of $15 makes it economical. Its three main drawbacks are its large size, flywheel mechanism (which requires it to be turned on and emits noise) and inability to use streamline darts. To increase its range, all that is needed is a 9V battery and some alligator clips.
Price: $15
Stock: 4/5
Modded: 5/5

3. ASSAULT
Assault blasters are characterized by two traits- very high rate of fire, and poor reloading traits. They’re great for day-to-day use, where large groups of zombies aren’t a problem, and in groups on missions, where the high rate of fire can break a charge and fellow humans can protect while reloading. They are best employed as part of a team, with someone else to cover you while you reload.

-Magstrike
The Magstrike is an air-powered blaster with a removable 10-round magazine. Unfortunately, spare magazines (which are unique to the Magstrike) cannot be purchased separately, drastically reducing its utility. But with an extra magazine or two from eBay, the Magstrike can be a useful blaster because of its compact size and extremely high rate of fire. Dual-wielded Magstrikes can spew twenty darts in two to three seconds, making it great for thinning hordes, and it has mod potential, but the low ammo capacity is its biggest weakness.
Price: $20
Stock: 3/5 (4 with additional magazines)
Modded: 4/5 (5 with additional magazines)

-Rapid Fire 20
An older blaster, the Rapid Fire 20 can be thought of as two Magstrikes in one big package. It takes a long time to pump up, and often runs out of air before firing off all of its ammo, but does provide 20 shots and doesn’t rely on batteries. The other problems are that darts tend to fall out of the cylinder if not held upright, and little can be done to increase its poor range. Still, two Rapid Fire 20s can be devastating, although the price and inability to reload are both problems with this loadout.
Price: $25
Stock: 2/5
Modded: 2/5

-Quick 16
The Quick 16 is essentially a Raider, but instead of having a removable drum, has a built-in internal magazine that stores 16 whistler or tagger darts. It fires as quickly as the handle can be pumped (faster than most stock battery-powered blasters), and can be reloaded while moving or threatened, unlike clip-system blasters where the clip must be removed to reload. The use of darts other than streamlines improves accuracy relative to the Raider, but also leads to ammo incompatibility issues, and like the Raider it has few mods available. This blaster is neither better nor worse than the Raider, simply different.
Price: $20
Stock: 4/5
Modded: 4/5

-Swarmfire
The holy grail of Assault-type blasters. 20 rounds like the Rapid Fire 20, but battery powered so no pumping needed, and good ranges. With a stronger spring and higher voltage, it can achieve a rate of fire of 4-5 darts per second, and fire them to around 50ft. While its rate of fire isn’t as high as the dart spam of the Magstrike, it’s quicker to reload and has a better capacity, making it overall the best Assault blaster available.
Price: $30
Stock: 4/5
Modded: 5/5

4. RIFLE
Rifle-type blasters are those that lack the rate of fire of an Assault blaster but are quicker to reload, usually by using clips. Some, like the Raider or Power Strike 48, blur the line, but are included here because their ammo capacity is more important than their rate of fire or reload speed respectively. Rifle blasters are the bread and butter of any human group.

-Deploy
The Deploy is a small blaster with a pump handle and a useless gimmick- the ability to fold up and then ‘deploy’ at the press of a button. Its range is very poor, rate of fire mediocre despite the pump handle, nigh-impossible to modify, and because the clips load sideways, difficult to use with anything but a 6-round clip. Avoid if possible, there are much better options available.
Price: $20
Stock: 1/5
Modded: 1/5

-Longshot
Two different types of Longshot exist- the more recent yellow version, and an older blue one, with a stronger spring. Both are long since out of production and difficult to find, but included here for completeness. The Longshot uses a bolt-action, which while not as fast as a pump handle, is reasonably useful. While the yellow Longshot is of limited use, the blue one’s stronger spring gives it better stock range. The biggest advantages of the Longshot are threefold- first, it is clip-system and easily uses any clip, second, it has fantastic mod potential, and can easily shoot 70ft with air restrictors removed and a Nitefinder spring added, and third, it has a large shell that is perfect for integrating other blasters such as an underbarrel Barricade or a pump-action.
Price: N/A
Stock: 2/5 (3 for blue Longshots or with larger clips)
Modded: 4/5 (5 with larger clips, pump-action, or an integrated sidearm)

-Raider
Most of the most commonly used blasters, the Rifle is an excellent choice for newbie and veteran alike. It comes with a 35-round drum clip, eliminating the need for constant reloading, and rate of fire is only limited by how fast the handle can be pumped. It is compact, and has a shoulder stock to make aiming during rapid fire easier. Its main weaknesses are that it has very poor range, which allows zombies to get close without fear of being hit, and a lack of mod capability which prevents this limitation from being addressed.
Price: $30
Stock: 4/5
Modded: 4/5

-Power Strike 48
This blaster is manufactured by Air Zone, a competitor brand, and can only be found online or at Toys’R’Us. It has a 12-barrel cylinder, each holding 4 darts, for a total capacity of 48 darts. When the pump handle is used, it advances to the next barrel and pushes a single dart into the flywheels (which are battery-powered and must be switched on). It has the best stock range of any blaster, with 48 darts does not need to be reloaded often, and fires as quickly as it can be pumped, but is slow to reload and makes a lot of noise when turned on. Like other flywheel blasters, increasing range is just a matter of increasing voltage, but it does not benefit significantly from such alteration.
Price: $30
Stock: 4/5
Modded: 4/5

-Longstrike
The weaker, newer cousin of the Longshot. While it has a distinctive shape and, with the stock and useless barrel removed, is very compact, the Longstrike has poor range and accuracy and unlike the Longshot cannot be easily modded. While not a terrible blaster, there are much better options for the price.
Price: $33
Stock: 2/5
Modded: 3/5

-Alpha Trooper
Another Raider derivative, the Alpha Trooper comes with an 18-round drum. It is extremely similar to the Raider, so most of what applies to the Raider applies here. The Alpha Trooper does have substantially longer range unmodded, but doesn’t have a stock (limiting the accuracy of rapid fire) and is more awkward to use with a large drum. An excellent newbie choice, as its combination of range and rate of fire are a versatile combination.
Price: $20
Stock: 4/5
Modded: 4/5

5. HEAVIES
Heavy blasters represent the very largest. These blasters are bulky and highly visible, which makes them an obvious target class-to-class, and are difficult to run with, but provide high firepower on missions which can make the difference between success and defeat.

-Stampede
Stock, the Stampede is essentially a bigger, heavier, slower-firing Raider, with the same poor range and accuracy. Instead of a drum, though, it comes with three 18-round clips. While not very good unmodded, once modded it becomes quite possibly the best blaster in the game. With RC batteries or 9Vs providing higher voltage and a stronger spring, it combines long range, very high rate of fire, high ammo capacity, and ease of reloading. If you don’t plan on modding it, though, the Raider is a much better choice, especially for the price.
Price: $50
Stock: 3/5
Modded: 5/5

-Vulcan
Belt-fed, the Vulcan is an imposing sight, but somewhat lackluster in performance. 25 darts at about 3 per second aren’t as useful as a Raider, but is much bigger, heavier, and harder to carry. While not much can be done about its poor range, higher voltage drastically increases rate of fire, turning it into a reasonably effective squad support blaster, but it always has a tendency to jam, is clumsy to reload, and absolutely requires additional belts to be purchased at $12 apiece to be useful at all, which add up to make it nowhere near worth the cost.
Price: $45
Stock: 2/5
Modded: 3/5

-Punisher
Essentially a copy of the Vulcan made by Air Zone, the Punisher features intimidating but useless rotating minigun-style barrels. Its rate of fire is slightly lower than that of the Vulcan, but it has a 30-round belt and better range than any stock blaster except the Power Strike 48. This alone makes it good for supporting a squad despite its bulk, but higher voltage both increases the range (as it uses flywheels) and rate of fire, making it truly fearsome. Additional belts are not sold in stores, but can be purchased directly from the manufacturer.
Price: $40
Stock: 3/5
Modded: 4/5


Title: Re: The Nerf Blaster Buying Guide
Post by: vidboi on June 11, 2011, 06:02:30 AM
Seems pretty decent. i'd have separated them more by player role than the blaster style, but it still works. One thing I would add is that the barricade does have a quite fatal flaw that needs addressing. It takes quite some time to spin up, so if it's turned off and you get ambushed you're screwed. In my opinion, it's great when you know where the zombies are, not so great when you don't.


Title: Re: The Nerf Blaster Buying Guide
Post by: catbarf on June 11, 2011, 09:39:29 AM
Seems pretty decent. i'd have separated them more by player role than the blaster style, but it still works. One thing I would add is that the barricade does have a quite fatal flaw that needs addressing. It takes quite some time to spin up, so if it's turned off and you get ambushed you're screwed. In my opinion, it's great when you know where the zombies are, not so great when you don't.

Yeah, I mentioned that, hence the 4/5 unmodded, but I intend to add two more sections- one on smart sock use (meaning, always have a sock in hand so you can deal with an ambush), and another on general blaster mechanism types, highlighting the strengths and weaknesses of manual spring, electric spring, air, and flywheels.

I divided them by blaster style because I'm not trying to dictate tactics, and really no blaster is locked into a particular role. A scout might use a pistol because it's portable, or a rifle because it's versatile (the main scout in my group uses my LS+Cade combo), or an assault-type because of the high fire-and-forget firepower. Not to mention one blaster might be used in multiple roles- a Barricade is useful to a scout who needs firepower in a compact package, but a heavy would use a Barricade too as an excellent sidearm.

In any case, at RIT at least, I don't see people take on specific roles, the group just usually stays together with a couple of scouts up ahead. People are grouped more based on what their blaster can do (e.g., automatics up front) than what special role they have in mind.


Title: Re: The Nerf Blaster Buying Guide
Post by: Tye Power on June 11, 2011, 11:41:33 AM
Yeah, I loved this thread back when I was just always a guest...thanks for the kickstart!

By the way, I think that it should be metioned the Quick 16 gets better ranges than the raider. I've seen multiple sources say it does...


Title: Re: The Nerf Blaster Buying Guide
Post by: catbarf on June 11, 2011, 02:40:04 PM
By the way, I think that it should be metioned the Quick 16 gets better ranges than the raider. I've seen multiple sources say it does...

Was not aware of this, thanks.


Title: Re: The Nerf Blaster Buying Guide
Post by: Tye Power on June 11, 2011, 02:52:56 PM
Yeah, it ranges more like the alpha trooper but has all the other traits of a raider. Plus it has the tagger accuracy ;D Np


Title: Re: The Nerf Blaster Buying Guide
Post by: Ghost Reporting on June 12, 2011, 05:57:04 PM
I think one thing that should be noted about the Spectre is that it can fire any type of dart.  I prefer Whistlers because I believe they are more uniformly manufactured than Streamlines, but I get some peace of mind that I can still use the Spectre in situations where I might not have a choice of ammunition. 


Title: Re: The Nerf Blaster Buying Guide
Post by: Heolfrig on June 13, 2011, 07:40:18 PM
I have the re-vamped guide partially finished. I just finished all of the pistols and the last resorts.... so I'm about 1/4 of the way done.  :-\ I have to leave for work soon, but I promise I'll have the 2.0 version up in a few days.


Title: Re: The Nerf Blaster Buying Guide
Post by: Nerf Doctor on July 26, 2011, 12:25:17 AM
Just a quick note for everyone that likes the RFR or Airzone Hawk, you you can buy more clips and shells for them. Just go to Buzzbee.com, and look for the order sheet. You can order any kind of projectiles that they sell, including Big Blast/Ultimate Missile Blast rockets.


Title: Re: The Nerf Blaster Buying Guide
Post by: Blackbelt13 on July 31, 2011, 11:25:53 AM
I need 3 18 dart clips and a speedload six to finish my agent loadout.

raider stocked modded recon with a shoulder strap and an 18 dart clip
modded Maverick on the left hip for a cross-draw
modded Nitefinder under my left arm in a shoulder harness
soon to be modded speedload six in a drop leg holster on my right
2 extra 18 dart clips
3 spare 6 dart clips
6 socks
It's pretty cheap for being so useful probably around 60-70 bucks, The price on nerf drops at my local kohls after christmas so I'll probably buy a stampede and a speedload for around 30 bucks
I feel this loadout is for an information gathering agent as it is light, everything is capable of being strapped down for easy sprinting, and I can carry enough fire power to hold off a small horde.


Title: Re: The Nerf Blaster Buying Guide
Post by: mortablunt on September 13, 2011, 02:59:18 PM
Hello, I'm absolutely new here. I have a question. How do I remove the air restriction on my Raider. Can my Raider use the smaller clip mags?


Title: Re: The Nerf Blaster Buying Guide
Post by: Mrelegos on September 13, 2011, 04:32:57 PM
The raider can take any Clip system magazine, from a 6 clip to it's own 35 drum. You'll have to ask someone else about the Air restrictors though.


Title: Re: The Nerf Blaster Buying Guide
Post by: MoldySalsa on September 13, 2011, 04:43:47 PM
How do I remove the air restriction on my Raider.

With the magic of Google, anything is possible.


Title: Re: The Nerf Blaster Buying Guide
Post by: torukmakto4 on September 13, 2011, 05:01:27 PM
Hello, I'm absolutely new here. I have a question. How do I remove the air restriction on my Raider. Can my Raider use the smaller clip mags?

You Google.

...And then you use a 1/2" drill to punch out the bulkhead from the PLUNGER END of the bolt, shake out the poppet and spring, and carefully drill through the peg plate with a 3/8" drill (safe) or 1/2" drill (risky if you feed it into the barrel accidentally, so stop as soon as the plate and peg are gone).

If you keep Googling, you will also find that the bulkhead and peg plate can be broken out with a hammer and punch of some type, or you can cut the bolt head with a rotary tubing cutter in a specific location to separate it from the bolt body, remove the AR components and then reassemble with adhesive.

Finally, Google will tell you that you can use any Nerf CS mag you want on any N-strike mag fed gun, because it's a standard. It's like STANAG mags on the AR15.


Title: Re: The Nerf Blaster Buying Guide
Post by: skullface1818 on September 13, 2011, 07:37:52 PM
Torukmakto5 speaks the truth, google can tell you all.

Personally, I recommend using the punch (long Flathead screwdriver) and hammer method for those strapped for cash and lacking a power drill.


Title: Re: The Nerf Blaster Buying Guide
Post by: mortablunt on September 14, 2011, 10:33:06 AM
Dang, I can't get the tools to mod anything.


Title: Re: The Nerf Blaster Buying Guide
Post by: skullface1818 on September 14, 2011, 04:13:58 PM
Dang, I can't get the tools to mod anything.

can you get to harbor freight? get a screwdriver set, a hammer, and a dreamed. the dreamed will cost you 20+10 for the 2 year warranty, screwdrivers will cost you maybe 3-4$, and the hammer should be 2ish.

then get a hot glue gun/epoxy and your set in terms of tools.
(less than 50 if you get your stuff from Freight)


Title: Re: The Nerf Blaster Buying Guide
Post by: Bobololo on September 16, 2011, 04:57:11 AM
To go off of Skullface
Get at least one normal sized philips head screwdriver with a magnetic tip, it will help keep those screws from falling out when you unscrew them.
I believe he meant "Dremel" and not "dreamed" lol. When it comes to dremels, spend a little bit more money on them. When it comes to electronics and working tools, the majority of the time, you get what you pay for. Dremel brand Dremels are really well built and have a great range of uses, though you will have to pay a little bit more for them.
Hammers are hammers, get one that suits you.

As for epoxies my recommendations are
JB Weld- This stuff is amazing. Amazing holds and great for integrations and for different mixtures of materials. Ex. Metal + plastic
Devcon Plastic Welder- One of the only epoxies I use that isn't JB Weld. Holds well, dries quick (but not too fast, so you can make adjustments).
PC Marine Epoxy Putty- Holds amazingly well. Great quality stuff.


Title: Re: The Nerf Blaster Buying Guide
Post by: Newbs on September 16, 2011, 04:09:01 PM
I've gotta agree with Bobo, JB Weld is great. The 2 things I use a lot of in modding (and would advise people get) are:

JB Weld - For permanent fixing
Hot Glue - For filling gaps and less permanent fixing
Superglue - To quickly hold small things together that aren't taking a lot of force (ie, the slip clutch in a maverick)


Title: Re: The Nerf Blaster Buying Guide
Post by: darknyght00 on September 17, 2011, 07:17:02 PM

Epoxy putty is fantastic. I'm out of the stuff right now and still have a couple more places where it's needed in my Firefly to mount the new assorted components.

I don't know how many times a magnetic screwdriver would have saved me 5 minutes or more.



Title: Re: The Nerf Blaster Buying Guide
Post by: Boom on September 18, 2011, 08:41:20 PM
I personally use gorilla glue, Its pretty useful if you know its properties. [Its as strong as the plastic Itself (if not more), and It doesn't come off of anything]

   Now for my loadout,

   "Manhattan Marketeer"
 
   Primary: Socks
   Alternating Primary: Dual wielding Buzz Bee Double shots (sawn offs of course) (these are quieter than the barricade, so....Primary!)
   Secondary/Reserve: 9-volt modded barricade. (or Dual wielding barricades if an option)

   The Idea behind this is that your a two handed Economist, your always wielding two weapons, so you can maximize killing efficiency.
Ambidexterity is suggested, but not necessary

Now for the Missions, Its just a little different, in this case I have all of the previous Items, and a Vulcan strapped to my back.
And if necessary, I will dual wield that with the barricade. So Zeds Beware!


Title: Re: The Nerf Blaster Buying Guide
Post by: bootknife142 on September 19, 2011, 02:18:05 AM
I'm so broke that I can't afford a full auto blaster :). I have a modded longshot + raider drum as my primary with a furyfire as my secondary and 2 reflexes. I only sometimes use socks


Title: Re: The Nerf Blaster Buying Guide
Post by: Axiom on October 30, 2011, 09:08:13 PM
I cannot stress this enough. Check sites like Craigslist. Frequently.

I recently purchased, literally an arsenal off craigslist for $40. It included a stamped, Vulcan and longstrike +13 other guns.

For the price, even used guns can be worth it. Although 2 of them are semi-working, and another is just broken, but overall worth checking craigslist.


Title: Re: The Nerf Blaster Buying Guide
Post by: BioHazarus on November 06, 2011, 11:51:44 PM
I don't know if someone has already brought this up (sorry for being a nuisance if they already have) but are the new dart tag blasters (swarmfire, quick 16, speedload 6, and sharp shot) and the vortex series going to be added to this list?


Title: Re: The Nerf Blaster Buying Guide
Post by: Ozymandias on November 06, 2011, 11:55:43 PM
If somebody has used them for at least a full game and can write up an entry, I can edit them in.


Title: Re: The Nerf Blaster Buying Guide
Post by: BioHazarus on November 07, 2011, 12:10:20 AM
If somebody has used them for at least a full game and can write up an entry, I can edit them in.
   

Im getting the Swarmfire (or hoping to) in December and my friend has a Sharp Shot and might get a Quick 16. I don't know anyone with the Speedload 6 though... Would it have to be experience in HvZ or can it just be a regular elimination nerf war?


Title: Re: The Nerf Blaster Buying Guide
Post by: Ozymandias on November 09, 2011, 02:25:55 AM
Im getting the Swarmfire (or hoping to) in December and my friend has a Sharp Shot and might get a Quick 16. I don't know anyone with the Speedload 6 though... Would it have to be experience in HvZ or can it just be a regular elimination nerf war?

I'd say full-on HvZ. Nerf wars have a whole different set of mechanics.


Title: Re: The Nerf Blaster Buying Guide
Post by: BioHazarus on November 09, 2011, 04:08:13 AM
I'd say full-on HvZ. Nerf wars have a whole different set of mechanics.

Errrrr... That might take a while then :P You should probably find someone else.


Title: Re: The Nerf Blaster Buying Guide
Post by: Catastrophe on November 09, 2011, 07:51:40 PM
Quick 16
Type: Carbine
Class: B
Price: $20-$25
Action: Pump action, integrated clip
Capacity: 16, integrated clip
Pros: Fast re-loads so you can always be topped off with darts, able to use ammo you find on the ground
Cons: Clip is bulky and a bit awkward depending on how you hold it
Mods: Unknown
Comments: It's a nice balance of ammo capacity, rate of fire, size, and ranges are decent enough. It's useful in both a solo and squad setting, although it is just a bit bulky to try and fit into a backpack.

Feel free to make edits as you like on it. Figured I'd contribute since I used this during my game.


Title: Re: The Nerf Blaster Buying Guide
Post by: Boom on November 09, 2011, 09:26:53 PM
During HvZ I was rolling in a squad where one person was carrying that. They never really used it much, but I did take notice when it did jam(Fortunately the horde wasn't nearby at the time) they had to empty out like 6 shots to get it working properly again. Though the range was reallllly crappy. In all honesty I'm glad we only had one.


Title: Re: The Nerf Blaster Buying Guide
Post by: torukmakto4 on November 09, 2011, 09:42:43 PM
Here, add these:

Quick 16
Cons: Picky about ammo, extremely unreliable with any micro type other than tagger, baseline reliability with good quality taggers is still low; bulky receiver and awkward nondetachable magazine inhibit storage; cannot accept buttstocks; mechanically complex and difficult to work on; fixed magazine allows easy reload on fly but limits effectiveness when continuous reloading with loose rounds is not possible - an empty mag is a very dangerous situation; yet another derivative of the CS reverse plunger action dressed up as something new.

Speedload 6
Cons: See above; very large and heavy for a spring pistol.

I've seen kills happen because of these things malfing all the time.


Title: Re: The Nerf Blaster Buying Guide
Post by: Catastrophe on November 10, 2011, 01:28:56 AM
I never had a jam issue with it (only occasionally would it not load a dart, but once I had it ready to go, never had an issue after). Wonder if they were priming it all the way or not (easiest way to cause jams, but that's a user issue if anything).


Title: Re: The Nerf Blaster Buying Guide
Post by: McJenkins on November 18, 2011, 05:22:24 PM
Vigilon
Type: Pistol
Class: C
Capacity: 6 (7 real)
Action: Clip fed slide
Price: $15
Pros: Long range stock, pistol size.
Cons: Big for a pistol, new ammo type
Notes: Ran this gun from class to class last game. Good ranges and a built in clip that you can reload on the run make this a great sidearm. Box says 60ft ranges but in the real world I was looking at about 40-50ft. Accuracy was pretty poor with any wind making the disks curve and dive. I would say this gun is a good addition to any arsenal. If you are using another vortex gun as a primary this would be a good choice for ease of one dart type. Also you can put an extra disk in the mag and with one in the pipe that gives you 7 shots.   


Title: Re: The Nerf Blaster Buying Guide
Post by: Briguy52 on February 12, 2012, 06:57:40 PM
My load out recommendation:

"The Fast and the Furious" - High mobility without sacrificing firepower

Primary: Raider
Secondary: Nite Finder
Price: $40 + modding materials
Dart Total: 21 (18 round clip + 3 on the NF)
Pro: High ROF without heavy batteries or bulk (as in RF20s or Berserkers, etc.)
Con: Somewhat vulnerable while reloading (if you switch out the NF for a Maverick, this can be somewhat alleviated at the cost of some mobility)
Notes: I highly recommend power-stocking (I'll make a quick tutorial) and AR removing the Raider in tandem with Streamlines with their tips filled
hot glue. Otherwise, stock streamlines will swerve around and "do a barrel roll" away from your target. Also, I prefer a highly mobile play style where
you are free to run about rather than trooping around with bulky blasters.
Strategy: The Raider will be your main method of fending off zombies that get too close, however; if you mod your NF correctly, you can take it from a backup weapon to a single shot sniper of sorts at medium ranges.


Title: Re: The Nerf Blaster Buying Guide
Post by: Cazzums on February 12, 2012, 09:49:58 PM
Have never seen anyone mention one of these here soo...
Blaster: Secret Shot II(no not the mini keychained one of similiar name)
http://www.freewebs.com/superorange/Secret%20Shot%202.jpg
Pro's: *High range
           *Air powered
           *Awesome aesthetics

Con's:*Low ROF
           *Only shoots megas stock
           *Hard to find
Summary: Noted in the past as being a successor of its older brother, the Secret Shot I, its leap of improvement shows which is the better of the 2 blasters. Being vintage, these are kinda hard to come by considering they're no longer being made and are out of production. These only shoot megas stock which means if you want to shoot micros, you'll have to de-virginate it and break this baby in.
I bought 2 of these for a whopping total of about 11$ WITH shipping and a bunch of megas. After almost a month of considering whether to modifiy one and loose its value, I'm glad I did in the end. At 6pumps, I'm reaching about 70' flat with a loose rebarreling and a short barrel. Its max stock pumps is 7 before the OP kicks in, which gets me about 85' in all. If I wanted to push this to the max I'd redo the barrel fit, put some hotglue into the ares where the air seeps through, and plug the pump. Doing so has gotten some to blast through the century mark and beyond.
As a usual of the NIC crowd, I holster mine with 3 pumps for a safe 40' for quick draws and pump it more for those longshots and taunting zombies. Its my signature on the field and as the only Red blaster out there, zombies are sure to watch out.


Title: Re: The Nerf Blaster Buying Guide
Post by: Pakmiran on February 13, 2012, 06:28:35 PM
Hey all,

I'm totally new to HvZ but I've wanted to play for ages. I'm looking to get a solid starting loadout emphasizing mobility and close range, high dartcount firepower without spending more than $40 or so. Any ideas?

Also, the different varieties of ammo are confusing as all shit. Is ammo mostly universal?


Title: Re: The Nerf Blaster Buying Guide
Post by: Masturcief42 on February 13, 2012, 06:35:56 PM
Hey all,

I'm totally new to HvZ but I've wanted to play for ages. I'm looking to get a solid starting loadout emphasizing mobility and close range, high dartcount firepower without spending more than $40 or so. Any ideas?

Also, the different varieties of ammo are confusing as all shit. Is ammo mostly universal?

I am going to say alpha trooper and a magstrike if you can find one. you will have to take the pegs out of the magstrkie for it to work with streamlines. the at as a primairy for quick shots and a nice range and the ms for full blast and retreat.


Title: Re: The Nerf Blaster Buying Guide
Post by: teek42 on February 13, 2012, 11:53:59 PM
I agree with the Alpha, but magstrikes can be finnicky, and I wouldn't reccomend getting one to someone new to the world of nerf/modding/hvz. VERY rarely do you need to be able to fire any faster than slamfiring, and I find gear managment when all of my blasters use the same type of dart and magazine. Instead of the magstrike id invest in another drum and/or a bandolier. Comes with ammo and extra mags. Then go buy a bag of socks  ;D


Title: Re: The Nerf Blaster Buying Guide
Post by: torukmakto4 on February 14, 2012, 02:24:43 AM
Hey all,

I'm totally new to HvZ but I've wanted to play for ages. I'm looking to get a solid starting loadout emphasizing mobility and close range, high dartcount firepower without spending more than $40 or so. Any ideas?

Also, the different varieties of ammo are confusing as all shit. Is ammo mostly universal?


My best advice is that no matter how you may later want to play things, what you need now is a solid, reliable primary with decent volume of fire and high endurance. What I recommend is that you go with either of 2 pump-action, slamfire-capable variants of the Nerf CS platform: the Raider and the Alpha. These are great first HVZ rifles and will get you through quite a lot.

The choice between the two comes down to this: Alpha has the magwell facing down, has a traditional pump grip, doesn't come with a buttstock (which may be another thing to buy if you end up wanting one), is packaged with one 18 round drum mag and retails for $20. Raider has the magwell facing left, has a forward pistol grip, comes with a very nice adjustable stock (that sets the standard for CS gun stocks), is bundled with a big-ass 35 round drum and retails for $30. Other than the aforementioned, these guns are very similar spec-wise and are mechanically very similar. It's more a matter of balancing the clunkiness factor of the Raider's magwell location with the fact that it gets you a huge mag and a stock right off the bat for only $10 more. Also note that Alpha stock ranges are slightly better.

The reasoning behind choosing these guns over other options is that they do the best job of balancing cost, performance, reliability, versatility, user friendliness and standards compliance. (Example: Rayven and Stampede are also high up on my primary candidate list, but Rayven has chronic reliability problems that require modding to correct, and it has a learning curve associated with being a flywheel gun; Stampede suffers from high cost and dangerously long lock time when stock, as well as terrible stock ranges.)

Whether or not you want or need anything else is up to you. Pistols are often seen on HVZers, but personally I have come to dislike them excepting pocket-sized backup weapons like the Jolt. Socks should definitely be included. If you are OK with another piece of gear, consider a SMG like the Magstrike or RF20 (both difficult to find new nowadays) for close quarters personal defense. However, if I get anything across in this post, it should be THIS: DO NOT RUN A MAVERICK. While I may get flamed for that by those who have good running Mavs, the fact of the matter is that the guns are hit or miss on reliability and aren't really worth carrying IMO. If you need a repeating pistol, get a Tek, Airzone 8 shot of whatever flavor, or a Spectre - or just step up to a Recon or Barricade. Mavericks are zombie targets and are a common sign of newbiehood in many games.

Ammo... it's really very simple, especially for stockers.

There are necked micros and there are Streamlines. Necked darts have tips larger in diameter than the foam, and include the suction, tagger and sonic micros. All are dimensionally identical and effectively interchangeable. Streamlines are used in mag feed applications, which are NOT compatible with necked darts.


Title: Re: The Nerf Blaster Buying Guide
Post by: Sgt Biscuit on February 14, 2012, 03:09:44 AM
DO NOT RUN A MAVERICK. While I may get flamed for that by those who have good running Mavs, the fact of the matter is that the guns are hit or miss on reliability and aren't really worth carrying IMO. If you need a repeating pistol, get a Tek, Airzone 8 shot of whatever flavor

This. A thousand times this. I know multiple people at my school's game who have made it to the final mission using only tek 6's (plus a few socks) they are that reliable.

As for general loadouts, I'd say start out with an AT, mostly for its price point and mobility. As a new player, chances are you won't need more than 18 rounds (technically 20 in the AT drum) for a single encounter. I'd suggest picking up one of the 18 round drums that target sells for $10 too, get a tek 6 if you can find one for ~ $5, then spend anything extra you'd care to spend on spare darts mixed between streamlines for the AT and ideally taggers for the tek. If you decide that you want to get more into HvZ after this game, you can always invest in the more expensive (stampede, rayven, swarmfire, etc) in later games, but with this current set-up you'll have a pretty good bang-for-your-buck loadout to introduce yourself to the game with.


Title: Re: The Nerf Blaster Buying Guide
Post by: Pakmiran on February 14, 2012, 02:00:30 PM
Many thanks to all! I was actually considering using a Mav based on some of the things I was reading, and fancifully trying to design a speedloading system for it. :D The Raider sounds pretty good--the front pistol grip actually sold me more than anything else. A pump grip is nice for actual guns, but I prefer the comfort of a pistol grip if things are going to be as up-close and intimate as it sounds like they are. 35-round mag is a nice touch, too.

Also, many socks.

The Raider would use Streamlines, yeah? As a clip/drumfed gun?


Title: Re: The Nerf Blaster Buying Guide
Post by: torukmakto4 on February 14, 2012, 04:49:25 PM
The Raider would use Streamlines, yeah? As a clip/drumfed gun?

Yes. Anything that uses n-strike standard mags uses streamlines.


Title: Re: The Nerf Blaster Buying Guide
Post by: Briguy52 on February 14, 2012, 10:09:42 PM
Well, if you plan on getting "up close and personal" and staying highly mobile, the Alpha Trooper would get my vote. The Raider is great (I have one and love it) but I find that ranges are generally disappointing after the darts get used a bit and the big-a*s drum mag gets in your way. The Alpha Trooper is basically a more efficient improvement. But definitely buy more clips. I would recommend a modded Nite Finder as a secondary because you can get great ranges if you do it right.


Title: Re: The Nerf Blaster Buying Guide
Post by: blewis on February 21, 2012, 09:01:31 PM
Personally I'm using an Alpha Trooper and a Tek 6 as my secondary.  Tek 6 is much more reliable than the maverick and slightly cheaper to boot - use the extra $ to buy some buzz bee darts (51 for $10).  Same with the alpha trooper - comes with a lower ammo capacity, but that damned raider drum is so awkward i'd rather have the smaller one.  Again, use the money you save to pick up another 18-drum for 10 bucks.


Title: Re: The Nerf Blaster Buying Guide
Post by: irishknots on February 22, 2012, 03:15:24 PM
@blewis, If you want to use the Raider drum comfortably, just reverse it. It works out well for my alpha


Title: Re: The Nerf Blaster Buying Guide
Post by: blewis on February 22, 2012, 08:21:41 PM
how do you reverse it? is there anything special you have to do or do you just cram it in backwards?


Title: Re: The Nerf Blaster Buying Guide
Post by: catbarf on February 22, 2012, 09:11:05 PM
Just cut a notch out to engage the catch in the magazine well.


Title: Re: The Nerf Blaster Buying Guide
Post by: irishknots on February 22, 2012, 09:16:08 PM
Thanks catbarf. Yea reversing the drum is easy as replicating the notch on the other side of the drum and trimming/sanding down the two small notches right on the front of the drum (top/dart feeding port). they lie just in front of the arrows.


Title: Re: The Nerf Blaster Buying Guide
Post by: Vigilante on February 24, 2012, 02:31:17 AM
Hey guys, I should be starting HvZ at my university soon and I was wondering what blasters are worth the money and decent, in stock form, for HvZ. This is what I have so far.

Jolt
Nitefinder
Spectre REV-5
Barricade RV-10
Alpha Trooper CS-18
Longshot CS-6
Raider (Rapid Fire) CS-35
Stampede ECS
Bandolier
Rayven
Fury Fire
Tek 6/Tek 10

So my next question is, are these blasters worth it in stock form?

Longstrike
Recon
Swarmfire
Speedload 6
Beserker

I'm assuming most of the players won't mod, so I'm telling them decent stuff so they don't waste their money and have a crappy time.
Are there any other blasters that are good in stock form?


Title: Re: The Nerf Blaster Buying Guide
Post by: torukmakto4 on February 24, 2012, 10:51:13 AM
Hey guys, I should be starting HvZ at my university soon and I was wondering what blasters are worth the money and decent, in stock form, for HvZ. This is what I have so far.

Jolt Definitely a good choice; 40' stock in the palm of your hand
Nitefinder OK; use Jolt instead
Spectre REV-5 One of the better stock repeating pistols; on par with teks
Barricade RV-10 OK; semi-auto is nice, but alkaline power and NO trigger switch or grip switch make it awkward and zombie-attractant without performance to compensate for that
Alpha Trooper CS-18 New style AR; shoots 40-50 stock. Keeper.
Longshot CS-6 Avoid. Massive, straight pull bolt-action rifle that doesn't do anything special. Use Raider or Alpha.
Raider (Rapid Fire) CS-35 OK. Use alpha instead and keep as backup; this gun gets worse stock ranges; awkward mag well location.
Stampede ECS Avoid OR OK. Dangerous lock time and low cyclic rate. Some guns get HORRRRRIBLE stock ranges, so if so, avoid.
Bandolier Not a weapon, but handy to carry rounds for sidearm or topping off mags
Rayven OK, if you have mags that don't cause unmodded ones to malf constantly
Fury Fire Avoid. It's... a Maverick carbine. Poor ranges, can't slamfire, not mag fed.
Tek 6/Tek 10 Definitely a keeper. The best stock repeating pistols on the board by far. Easy loading, reliable, nominal ranges.

So my next question is, are these blasters worth it in stock form?

Longstrike Avoid. See Longshot, except that this doesn't even have the potential to be anything more than a particularly badass-looking, gigantic recon.
Recon OK; decent mag-fed pistol. If wanting rifle, use Alpha.
Swarmfire OK; I dislike stock swarmies immensely because they are unnecessarily bulky and unwieldy relative to what they do. They aren't compact and don't have high CR for self defense (think RF20) but still limit you to 20rds and don't use mags, so kinda pointless. On the other hand, they have higher CR/faster lock time than stampede (stock) and shoot necked micros at nice ranges, and they are nearly perfect on reliability.
Speedload 6 Avoid. Jam-o-matic. 'Nuff said, ignore anyone saying otherwise. Strict ammo requirements (TAGGERS ONLY, DO NOT SCAVENGE!!) and bulky. Stock? Use a recon instead.
Beserker Avoid unless rockets are valuable in your game and you are willing to tolerate terrible ergo and 20 shot cylinder (no mag changes for you!)

If you are looking for what to tell noobs to buy, then the answer is always Alpha. It's the standard HVZ rifle, without a doubt. Not only is it a very nice gun in stock form, but it's cheap, versatile, reliable and effective. If they are looking for sidearms, point them to the $5 Tek 6.


Title: Re: The Nerf Blaster Buying Guide
Post by: ArcAngelXVI on February 24, 2012, 06:22:15 PM
Hey guys, I should be starting HvZ at my university soon and I was wondering what blasters are worth the money and decent, in stock form, for HvZ. This is what I have so far.

Jolt
Nitefinder
Spectre REV-5
Barricade RV-10
Alpha Trooper CS-18
Longshot CS-6
Raider (Rapid Fire) CS-35
Stampede ECS
Bandolier
Rayven
Fury Fire
Tek 6/Tek 10

So my next question is, are these blasters worth it in stock form?

Longstrike
Recon
Swarmfire
Speedload 6
Beserker

I'm assuming most of the players won't mod, so I'm telling them decent stuff so they don't waste their money and have a crappy time.
Are there any other blasters that are good in stock form?

Like Toruk said, the Alpha Trooper is basically the go-to Nerf blaster for anyone just getting into HvZ (and Nerf) in general - that's what's always recommended here at my school. Great ranges stock, with a relatively ergonomic and intuitive priming system makes it easy to use ever for people who have no concept of how they work. Couple that with the stock magazine size and relatively low price it makes the perfect entry level blaster in stock form.

That aside, what exactly are the restrictions in your game blaster wise? Are mods banned in your school or is this more a case of trying to cater to the lowest common denominator with recommendations for those who would like to participate?


Title: Re: The Nerf Blaster Buying Guide
Post by: Vigilante on February 25, 2012, 11:10:54 PM
Like Toruk said, the Alpha Trooper is basically the go-to Nerf blaster for anyone just getting into HvZ (and Nerf) in general - that's what's always recommended here at my school. Great ranges stock, with a relatively ergonomic and intuitive priming system makes it easy to use ever for people who have no concept of how they work. Couple that with the stock magazine size and relatively low price it makes the perfect entry level blaster in stock form.

That aside, what exactly are the restrictions in your game blaster wise? Are mods banned in your school or is this more a case of trying to cater to the lowest common denominator with recommendations for those who would like to participate?
I'm trying to start the first HvZ game ever at our university. I won't ban mods, I don't think anyone is going to do anything crazy anyways. But I'm picking the second option, I am trying to to cater to everyone, especially the new people who don't know much about Nerf.


Title: Re: The Nerf Blaster Buying Guide
Post by: Norm on February 26, 2012, 03:32:02 PM
This is my first real experience with the Equipment thread, so forgive me if this isn't the proper way to ask. Anyway, I've been using a Maverick for about three games now, along with socks, and I think it's time I upgraded. If possible, I'd prefer not to spend too much money (around $20 if possible, and I will not go over $30). Right now, I'm looking into a Barricade, which I would still use in conjunction with socks/marshmallows. Would this be a decent purchase? Also, how long do the batteries usually last? Right now, I have three Duracell AAs on hand. For my play style, I"m used to using a pistol/sock combo, and I generally prefer to avoid fighting large groups if I can help it.


Title: Re: The Nerf Blaster Buying Guide
Post by: Spaztikko on February 27, 2012, 02:32:54 AM
its good. consider overvolting later to get 60ft ranges.

i suggest you also mount a blowgun on top and do a pressure switch mod - its really, really easy.

stocks are useless on it, it makes no difference with aiming, coz its a pistol.

overall though a sweet as purchase man!


Title: Re: The Nerf Blaster Buying Guide
Post by: irishknots on February 27, 2012, 04:45:27 PM
Norm, so I believe a purchase of the Barricade is in fact quite the upgrade from a maverick. If you simply slap a 9V battery into the battery compartment with some wires and solder, you all of a sudden have a screaming dart flinger. It is a relatively fool proof gun if you treat it right. ALWAYS pull the trigger the full distance when firing. This will avoid any jams. Dont push the darts in too far in the cylinder... common sense. I personally would add dart holders made from cpvc rings on the sides to store more ammo when you need to reload, or velcro to sick taggers to. Blow guns are good, but a decent sized one on top of your barricade would be unwieldy... and pointy... I feel that perhaps if you carried a blowgun on your side (with a strap) thatd be great. I think socks would be a great addition as long as you have a place to store them. Socks are the final line of defense. Overall, Good idea with the upgrade


Title: Re: The Nerf Blaster Buying Guide
Post by: skullface1818 on February 27, 2012, 05:32:40 PM
Norm, so I believe a purchase of the Barricade is in fact quite the upgrade from a maverick. If you simply slap a 9V battery into the battery compartment with some wires and solder, you all of a sudden have a screaming dart flinger. It is a relatively fool proof gun if you treat it right. ALWAYS pull the trigger the full distance when firing. This will avoid any jams. Dont push the darts in too far in the cylinder... common sense. I personally would add dart holders made from cpvc rings on the sides to store more ammo when you need to reload, or velcro to sick taggers to. Blow guns are good, but a decent sized one on top of your barricade would be unwieldy... and pointy... I feel that perhaps if you carried a blowgun on your side (with a strap) thatd be great. I think socks would be a great addition as long as you have a place to store them. Socks are the final line of defense. Overall, Good idea with the upgrade
^this
and ftr.....
a fast pair of shoes and a sock is a better option than a maverick.


Title: Re: The Nerf Blaster Buying Guide
Post by: Briguy52 on March 01, 2012, 10:35:40 PM
As mentioned by torukmakto, the Quick 16 and Speedload 6 sound great in theory but crap out in reality. My friend got a Quick 16 and promptly jammed it within a day. Though reloading is really handy, if the darts get the least bit deformed, the breech/loading mechanism is going to eat them and you're basically screwed there. Again, the Alpha Trooper is $20, has good capacity, RoF, and ranges.


Title: Re: The Nerf Blaster Buying Guide
Post by: Ghost Reporting on March 01, 2012, 11:39:03 PM
It's looking increasingly likely that the Alpha Trooper is being discontinued >:(  See thread: http://forums.humansvszombies.org/index.php/topic,4300.0.html (http://forums.humansvszombies.org/index.php/topic,4300.0.html).  Since this is/was the overwhelming preferred manually-primed blaster rifle of choice, what's the best alternative if people can no longer purchase them? 

With some misgivings, I think the Praxis may be the best choice.  The close to medium range performance is pretty good, and the range can reach up to 60 feet, although it's pretty easy to dodge discs from that far out (in fairness, stock streamlines can't really hit anything at that range, and can be wildly inaccurate beyond 30 feet depending on type/letter code).  It can be quickly re-loaded from magazines.  The 10-disc mag isn't exactly high capacity, but that's 4 more shots than the pathetic 6-dart mag widely available for N-Strike.  Not sure the 18-dart drum kits will be around very long if the Alpha Trooper is going away.  My principle complaint with the Praxis is that it is front-heavy.  The Alpha feels very balanced when I'm carrying it, while the Praxis feels like its putting all the weight on the hand that is gripping the priming handle.  For some reason this problem is mitigated if I ditch the shoulder stock and carry the Praxis like a shotgun from Half Life 2.  Another potential problem is that disc ammo is expensive compared to darts.

Maybe this won't be a problem in Fall 2012 with N-Strike Elite.  I think I could get by in games using a Retaliator (minus the barrel attachment and fore grip) plus some extra 12/13-dart magazines. 


Title: Re: The Nerf Blaster Buying Guide
Post by: Boom on March 02, 2012, 12:02:00 AM
I know we never really compare the two, but I'd say the Bezerker/Maniac from Buzzbee, for an AT replacement, Yes it's not Clip accepting, and yes it is kind of bulky. But for what you get it still is a really good deal. It's cheaper than the Raven,a Raider, a Stampede, a longstrike, and has more possibilities than a stock Recon. Also I think they have like 5-6 dart absolver accessories now? Sure they might suck initally, but if alot of these turn up in a game, there effectiveness is magnified something RIDICULOUS! if they all happen to have the (Real 7dart)absolver mod, that blaster becomes pure RIDICULOUSNESS!


Title: Re: The Nerf Blaster Buying Guide
Post by: Vigilante on March 03, 2012, 02:45:50 AM
How much more range do Spring Tension mods on Vortex blasters give it?


Title: Re: The Nerf Blaster Buying Guide
Post by: Spaztikko on March 03, 2012, 06:22:27 AM
i got like ten meters pushing it to the max, but then it broke.

Goolge and sgnerf are your friends.

sorry man, id be more help, but im smashed right now.


Title: Re: The Nerf Blaster Buying Guide
Post by: customs21 on March 03, 2012, 10:40:53 AM
I got probably 15 feet for less than 5 minutes work.


Title: Re: The Nerf Blaster Buying Guide
Post by: skullface1818 on March 03, 2012, 11:22:20 PM
I got probably 15 feet for less than 5 minutes work.

Why the vortex blasters can be pretty nice. if the ammo was cheaper I might use one....but sadly, the Rayven beats them out on almost all levels.


Title: Re: The Nerf Blaster Buying Guide
Post by: customs21 on March 05, 2012, 11:40:51 PM
I hate Tue trigger draw on the Rayven. My pede is still my favorite. And ammo has gone done, so have clips. I bought Tue 10 count ammo packs when they first came out, so it cost me more, but now the 20 and 40 counts are reasonable and a new clip is like, $8. I personally use one clip and carry 10-12 extra rounds on me.


Title: Re: The Nerf Blaster Buying Guide
Post by: Dr Remag on March 22, 2012, 02:48:40 PM
LOL, my Berserker is Class F at 140 points (counting 130 foot range BBBB as an add on and turret as main.


Title: Re: The Nerf Blaster Buying Guide
Post by: Norm on March 25, 2012, 10:50:28 AM
Just went to a Nerf War yesterday and tried out my Barricade for the first time (well, first time actually using it against someone). It worked wonderfully. I actually shot some people with it, and in our mini HvZ games, I lasted quite a while, except for the game where I got OZed. I'm disappointed in myself over that one.


Title: Re: The Nerf Blaster Buying Guide
Post by: Cazzums on March 31, 2012, 08:35:13 PM
Didn't want to create a new topic for this but a quick Q: Whats a safe voltage for a modded PS48? My guess is around 12volts but didn't want to fry the motor finding out.


Title: Re: The Nerf Blaster Buying Guide
Post by: jake333 on April 11, 2012, 08:06:13 AM
last years load out
recon with 4 mags
2 ss as-1
a returnable sock (baseball sock stuffed with 3 or 4 socks tied to 15 feet of 550 cord throw it and pull it right back and throw again)

this year
2 recons with 7 mags
newly made blow gun with up to 30 foot effective range


Title: Re: The Nerf Blaster Buying Guide
Post by: Spaztikko on April 11, 2012, 09:53:02 PM
jake - you should get at least twice that range with your blowgun.


Title: Re: The Nerf Blaster Buying Guide
Post by: Briguy52 on April 11, 2012, 10:48:43 PM
BTW, what length are you using for the blow gun?


Title: Re: The Nerf Blaster Buying Guide
Post by: jake333 on April 12, 2012, 07:34:23 AM
spaztikko im a smoker so i got less lung capacity and briguy it bout a foot and half long for easier loading maneuvering and uses shorter bursts of breath


Title: Re: The Nerf Blaster Buying Guide
Post by: Cazzums on April 12, 2012, 07:49:01 AM
spaztikko im a smoker so i got less lung capacity and briguy it bout a foot and half long for easier loading maneuvering and uses shorter bursts of breath
Past or still?
I use to smoke(6months) and my 2.5' blowgun can get ranges of 130' accurate up to 60'(still learnin'). Not to get off topic, but I can understand your ranges.


Title: Re: The Nerf Blaster Buying Guide
Post by: jake333 on April 12, 2012, 08:05:20 AM
i still smoke i actually can add around 10 to 20 feet extra if i shot it while exhaling a hit of my cig and the 30 feet was dealin with accuracy more then anything it stays straight for 30 feet in a crosswind and hits stomach high


Title: Re: The Nerf Blaster Buying Guide
Post by: bootknife142 on April 12, 2012, 01:12:31 PM
I didn't know if this is the right thread, so if not then Mods, feel free to delete this post
I am planning on getting a BuzzBee Maniac, but as my backup primary, I want to get either the Alpha Trooper or the Rayven. Which one?


Title: Re: The Nerf Blaster Buying Guide
Post by: JPRoth1980 on April 12, 2012, 01:28:47 PM
I didn't know if this is the right thread, so if not then Mods, feel free to delete this post
I am planning on getting a BuzzBee Maniac, but as my backup primary, I want to get either the Alpha Trooper or the Rayven. Which one?

Definitely a Rayven.  With the Berserker/Maniac, you need two hands to shoot and having a second two-handed weapon would be rather awkward.

Not that you really need a backup with that beast as a primary, mind you.  A few Jolts or an NF should be more than enough.  Or just socks.


Title: Re: The Nerf Blaster Buying Guide
Post by: Atlatal king on April 16, 2012, 06:55:21 AM
Would a ERTL rapid fire shotgun be effective for hvz if so what mods are required.


Title: Re: The Nerf Blaster Buying Guide
Post by: Cazzums on April 16, 2012, 08:09:36 AM
ERTL RFS...more of an NIC war blaster. Its usual overhauled/modded range is around 85'(so I hear) and is quite complicated to mod. 99% of the time people follow FA24's "Doomsayer" mod guide which allows for greater ranges, longer lifespan, and over better blaster.
I would NOT recommend this however, seeing as it only holds 10shots, gets bannable ranges for some, and requires a lot of time and precision. You'd be better off shoving some trustfires into a rayven or buying a raider.


Title: Re: The Nerf Blaster Buying Guide
Post by: torukmakto4 on April 16, 2012, 08:23:52 AM
RFSG can be built HVZ safe, but it's somewhat pointless to do so, because you just made yourself a big Buzzbee Torrent. The RFSG's best use is as a war gun as spooky said.


Title: Re: The Nerf Blaster Buying Guide
Post by: geassmon on August 21, 2012, 05:40:45 AM
I think I have enough nerf/dart guns for this year, but if there are some guns that get their price drop to an unbelievable price level of low-ness. Should I consider to purchase it?


Title: Re: The Nerf Blaster Buying Guide
Post by: Cazzums on August 21, 2012, 05:53:28 AM
What blaster(s)? If anything, no matter how low they go, I wouldn't buy recons, mavericks, or deploys. Just not worth it...


Title: Re: The Nerf Blaster Buying Guide
Post by: TheGrandKababi on August 21, 2012, 10:32:21 AM
Speedswarms and Barricades seem to be in the clearance bin quite often now. I've picked up a few for loaner blasters for our club and they're both good for parts/integrations.

I've also seen half price Nitrons as soon as the Pyragon started showing up on shelves.


Title: Re: The Nerf Blaster Buying Guide
Post by: barbaraH3462 on August 28, 2012, 10:16:19 AM
Budget Battler is not really budget-friendly I must say. $30? But I really want this one merchant account and have been craving for the belt blaster. Gotta have that.


Title: Re: The Nerf Blaster Buying Guide
Post by: MrPenguin on October 11, 2012, 08:22:20 PM
Any thoughts on the "New" Retaliator or the Rampage? I purchased a Retaliator and a Maverick on the recommendations from a friend, but after reading all this I'm torn. Still haven't opened either, so I guess now is the time to decide if i'm sticking with it or not.


Title: Re: The Nerf Blaster Buying Guide
Post by: Cazzums on October 11, 2012, 08:55:38 PM
Any thoughts on the "New" Retaliator or the Rampage? I purchased a Retaliator and a Maverick on the recommendations from a friend, but after reading all this I'm torn. Still haven't opened either, so I guess now is the time to decide if i'm sticking with it or not.
Was your friend planning on becoming a zombie? I don't know ANYONE who would recommend a maverick!
I own both a rampage and a retaliator and I am personally going to be using a rampage for the upcoming game this month just one one advantage the rtaliator doesn't fulfill for me. Both have their own strongpoints that should be considered when unmodified:

RAMPAGE
+Pump action
+More rifle-esque
+25round drum
+Slamfire
-Sans stock

RETALIATOR
+Tons of attachments such as stock, grip, and front barrel
+Super slim 12round magazine
+Holsterable
+Better ranges
-Not as blowgun attachable friendly(my own reason)


Title: Re: The Nerf Blaster Buying Guide
Post by: Red on October 30, 2012, 11:45:40 PM
What do you guys think of vintage guns?

long story short, there's a new in box 1994 Ballzooka for sale here. I think it'd match my hypersight quite well.(you have no idea how long the range is on that thing)


Title: Re: The Nerf Blaster Buying Guide
Post by: Exo on October 31, 2012, 12:29:02 AM
Budget Battler is not really budget-friendly I must say. $30? But I really want this one merchant account and have been craving for the belt blaster. Gotta have that.
What is a "budget battler"?
I was thinking about some blasters that could be easily used straight from the box, without needing mods to be useful.
1. Pyragon
2. Any other Vortex blaster
3. Rampage + Retaliator

And then a few blasters that would be good as is if you are smart and fit:
1. Rayven
2. Alpha Trooper
3. Stampede

What do you guys think of vintage guns?

long story short, there's a new in box 1994 Ballzooka for sale here. I think it'd match my hypersight quite well.(you have no idea how long the range is on that thing)
If you want it, get it, but don't expect to use it in battle, the ammo will be more of a pain than discs would be.

Also, I would have to say that if you need a blaster to just give out if a teammate runs out of ammo, or your blaster jams irreparably, or you need something smallish to pull out to run like hell with, then a Mav would be okayish in those situations.


Title: Re: The Nerf Blaster Buying Guide
Post by: Bobololo on October 31, 2012, 02:25:59 AM
What do you guys think of vintage guns?

long story short, there's a new in box 1994 Ballzooka for sale here. I think it'd match my hypersight quite well.(you have no idea how long the range is on that thing)
Range is about 25ft. Ball blasters would be terrible for HvZ seeing the scarcity of ammo at an HvZ match and slow ammo speed.


Title: Re: The Nerf Blaster Buying Guide
Post by: Boom on October 31, 2012, 04:38:02 AM
Range is about 25ft. Ball blasters would be terrible for HvZ seeing the scarcity of ammo at an HvZ match and slow ammo speed.

Remember if you use it, it's for da lols. Also what zombie doesn't want to be hit by something that should be so easily dodged. I'd say use it, cause they wont be prepared for the slow speed.


Title: Re: The Nerf Blaster Buying Guide
Post by: azrael on August 06, 2013, 01:36:21 PM
Man, any idea where to get a cheapish Swarmfire? Missed out on when they were on sale.


Title: Re: The Nerf Blaster Buying Guide
Post by: Ross_Varn on August 06, 2013, 03:02:21 PM
Remember if you use it, it's for da lols. Also what zombie doesn't want to be hit by something that should be so easily dodged. I'd say use it, cause they wont be prepared for the slow speed.

Really outdated response, but I'm envisioning a "grenadier" style outfit with bandoliers of balls and souped-up grenade-launcher type monstrosities with Stryfe backup... that'd probably be a lot of fun to play.


Title: Re: The Nerf Blaster Buying Guide
Post by: Masturcief42 on August 07, 2013, 11:01:26 AM
Man, any idea where to get a cheapish Swarmfire? Missed out on when they were on sale.
Amazon, it's where I get mine. You could go to the want-to-buy thread and post there to see if anyones selling one.


Title: Re: The Nerf Blaster Buying Guide
Post by: azrael on August 08, 2013, 05:36:35 AM
Amazon, it's where I get mine. You could go to the want-to-buy thread and post there to see if anyones selling one.
Thanks for the heads up, just picked one up for 18 shipped, I think that's as good as it's gonna get!


Title: Re: The Nerf Blaster Buying Guide
Post by: CiaranPoulton on August 08, 2013, 07:12:32 AM
Thankfully I'm a Nerf nut anyway and love my collection. My current Load out Consists:

Rapid Strike for my Primary
Stryfe in a leg holster for the great semi-auto and stick a drum or large clip in and you are good to go
Retaliator in left leg holster so that I have something that doesn't need to spin up the fly wheels
And I stick a Rouchcut on my back for the Lolz :D


I know its a lot but I'm a big guy, pretty fit and can deal with it, plus its for the fun. I have never played in a large scale game however only ever 50 max

I'm sure I might end up cutting down the list for more manoeuvrability but I can run with it so It's cool :) 


Title: Re: The Nerf Blaster Buying Guide
Post by: Highlander on September 29, 2013, 02:30:01 PM



Which is better?Rampage or EAT?

It's a shame because I have to import the RapidStrike,and acessories. =/


Title: Re: The Nerf Blaster Buying Guide
Post by: Vigilante on November 03, 2013, 11:47:09 PM


Which is better?Rampage or EAT?

It's a shame because I have to import the RapidStrike,and acessories. =/

I would say The EAT, because it's bottom loaded and more comfortable to use personally.



Also Amazon is having a sale on a some of their Nerf items. I have a top 5 list on my blog if you want to check it out. Highly recommend doing so in order to stock up on more Elite Darts.

http://basicnerf.wordpress.com/2013/11/02/the-5-best-nerf-deals-from-amazon-november-2-2013/

If you want to check out more deals, you can view the Sales & Deals section on my blog.

http://basicnerf.wordpress.com/sales-deals/


Title: Re: The Nerf Blaster Buying Guide
Post by: Highlander on January 19, 2014, 05:38:00 PM
I would say The EAT, because it's bottom loaded and more comfortable to use personally.



Also Amazon is having a sale on a some of their Nerf items. I have a top 5 list on my blog if you want to check it out. Highly recommend doing so in order to stock up on more Elite Darts.

http://basicnerf.wordpress.com/2013/11/02/the-5-best-nerf-deals-from-amazon-november-2-2013/

If you want to check out more deals, you can view the Sales & Deals section on my blog.

http://basicnerf.wordpress.com/sales-deals/

Wow!Thanks!

You're the BasicNerf from YT?I see your videos and reviews,congrats man!


Title: Re: The Nerf Blaster Buying Guide
Post by: mr_ted on August 18, 2015, 04:45:19 AM
Thanks for the article, you can learn more about nerf in here http://nerfshootinggames.blogspot.com/ (http://nerfshootinggames.blogspot.com/)


Title: Re: The Nerf Blaster Buying Guide
Post by: ianong2810 on July 09, 2016, 11:28:57 AM
I have the Recon MK 1 and Stampede ECS 18, the pro of Recon is that it is using clip system, so you can use 18 dart clip, 6 dart clip or any drum, but my Recon seems broken, if I put all 6 darts in the clip, it will jam, if not it will only fire 1 dart, thus I have to use only 1 dart with the Recon. Whereas for the Stampede, if I fire it slanted with the bipod, the darts sometimes can't fire out and instead, gets stuck halfway through the barrel, but if it is fired while I'm holding it, it will be fine. Nonetheless, I still have the Stampede as my primary. For your info, I got my stampede having a funny story lol. My aunt from Malaysia called Toysrus M'sia and asked if they had the Longshot. (At that time, it was near Christmas and I wanted the Longshot very bad lol). So they said yes because a dad ordered it but didn't pick it up, so she went over the next few days and she bought it. Funny story was I got to see all my nerd guns early, so I knew what they were. The funny thing was she didn't check that it was the stampede until I saw it. So everybody was like ummm why is it Stampede. So she immediately call them (Toyrus) again and they said that they saw it wrongly lol. Nonetheless I love the Stampede very much as well.


Title: Re: The Nerf Blaster Buying Guide
Post by: Baconeer on April 18, 2017, 04:18:57 PM
Two blasters not mentioned:

Firestrike
Type: Pistol
Method: Priming single shot
Additions: Laser for accuracy, two additional places for darts
Pros: Quiet, small, hooked primer so you can set up a sling
Cons: Single firing
Notes: A good stealth blaster. Compact, so even if you don't do stealth, it won't affect you too much.

Disruptor
Type: Pistol
Method: Six-shot primer
Additions: Sling mounts, slam fire, can put in 5 darts at once
Pros: Lightweight, has slam fire, good range, many sling mounts (I use the one nearest the barrel to store two extra darts!)
Cons: Only has six shots, loud (heck, a flywheel may even be quieter than slam-firing this when the ARs have been taken out ), jams more frequently than the Maverick (and the problem is out of your control, at least with the Maverick you can solve the jamming problem by firing a certain way)
Notes: A good last resort or quick drawing blaster. If you have ninja reflexes, use this to combat ambushes. You can easily ready it, as it is light, and quickly build a small foam barrier.