The Humans vs. Zombies Forums

Organizing => Organizing & Starting Games => Topic started by: ritHvZack on October 15, 2009, 07:51:04 PM



Title: Looking to start your own game of HvZ?
Post by: ritHvZack on October 15, 2009, 07:51:04 PM
Well hello there <member of our community>.  Word on the street is you are trying to start a game of HvZ at <local school>.  Are you sure? like for reals?  Well ok then you've come to the right place.  These forums are your one stop shop for all your HvZ help.

"I have no idea where to start" -you
Check these links out
DMG (http://dmg.humansvszombies.org/) - Dungeon Master's Guide is an amazing source for anyone lookin to start up, read it!
Andrew Ketrow's Essay (http://wiki.humansvszombies.org/index.php?title=How_to_start_a_game_of_HvZ) - This is a longish essay was written by forum moderator Andrew Ketrow for your reading pleasure.

"This seems like it will cost a lot of money.  What do I do about that?" -you
Well, it can cost as much or as little as you want it to.  Some people run free games, while others are loaded with prizes and giveaways.  Check out this link for more info about Monetary Game Types (http://wiki.humansvszombies.org/index.php?title=Monetary_Issues)
Note: If you would like to use our hosting service you may not charge for the game. (See Terms of Service (http://humansvszombies.org/tos))

"What is this hosting I keep reading about" -you
We can host a website that keeps track of all your players for your game using HvZSource.  That way you have one less thing to worry about! (and its free)

"How do I get this hosting?" -you
If you want HvZ game hosting please sign up here (http://HvZSource.com/register.php).

"Oh sheesh yall, my school is coming down on me, help?" -you
Head on over to the  Fight for Your Right Board (http://forums.humansvszombies.org/index.php/board,17.0.html) and check out the stickyed post there.  (I hear the guy who moderates that board is the shit)

"Why cant you read my mind? I have other questions too" -you
Well, if you post it we will help.


Title: Re: Looking to start your own game of HvZ?
Post by: Polareverse on November 05, 2009, 05:14:31 PM
HEY! So some of my friends at Ohio University have been talking about their amazing Zombies Vs Humans experience. Now, the fact that the Ohio State University doesn't have an organized HVsZ group is bugging me. Because now, I'm going to have to START MY OWN. Think I could get any help on here?


Title: Re: Looking to start your own game of HvZ?
Post by: ritHvZack on November 06, 2009, 04:07:48 AM
Yes


Title: Re: Looking to start your own game of HvZ?
Post by: Polareverse on November 09, 2009, 05:23:16 PM
Well, I think I am going to start a Facebook group. If I find another organized group I will merge with them....

I also think it would be a good idea to have a separate thread on here to organize colleges and universities who don't have an active group, but would like to start one.


Title: Re: Looking to start your own game of HvZ?
Post by: ritHvZack on November 09, 2009, 05:55:05 PM
That's what this board is for, "Organizing & Starting Games"


Title: Re: Looking to start your own game of HvZ?
Post by: Miniature Geek on November 21, 2009, 10:11:13 AM
I'm going to try to say this without sound like a whiny bitch, but I still afraid its still going to sound a little whiny.

Have you all ever thought of making a Printer Friendly Download of the DMG?  I just copied all the pagers and reformatted them so I could go over them while I was at work, but I was just curious as to if I just missed it, or if you had plans to make one.


Title: Re: Looking to start your own game of HvZ?
Post by: Dinosaurchestra on April 05, 2010, 10:06:16 PM
As a side note, it would probably be pertinent to edit that monetary game guide page on the wiki, what with the new rules about charging money and such.


Title: Re: Looking to start your own game of HvZ?
Post by: ritHvZack on April 06, 2010, 07:54:50 PM
Split to new post about duel school game, see this post  http://forums.humansvszombies.org/index.php/topic,1312.msg11114.html#msg11114

@Dinosaur  Anyone can edit the wiki if it needs to be fixed.  I am unaware of the final stance on charging for games.


Title: Re: Looking to start your own game of HvZ?
Post by: Ozymandias on April 06, 2010, 08:10:32 PM
To quote Fight Club, "Nothing is static." Really, nothing is 'final' in this game; it is constantly evolving.

By the way, what are these 'new rules' of which you speak?


Title: Re: Looking to start your own game of HvZ?
Post by: ritHvZack on April 06, 2010, 09:09:13 PM
http://forums.humansvszombies.org/index.php/topic,1135.0.html


Title: Re: Looking to start your own game of HvZ?
Post by: Sklover on April 09, 2010, 06:44:32 AM
Quote
Humans vs Zombies is free to play. No one may charge any player to participate in any game of Humans vs Zombies - unless it would otherwise be impossible to host the game.

Games that would be considered "impossible to host otherwise" include games held at festivals, where the festival requires money to hold the game. Or, games held at schools which require club dues from its participants, such as ANU. Even in these situations, organizers will need to exhaust all other alternatives before we will allow them to charge.

You may not charge any player to play, even if you provide the player with material and/or other goods in addition to allowing them play, such as giving them a bandana or allowing them to attend a pizza party. If the fee is required to play in the game, it is against this Terms of Service.

Optional donations, fund raising events, and petitioning for funding from your student government or school administration are still allowed and encouraged.

You may impose other limitations on who can play, i.e. players being enrolled in your school or living on campus. You may require that players use bandanas of specific colors, but you may not require that they wear specific bandanas unless you provide these bandanas free of charge.

If you have this circumstance or something similar, you need to contact us here: [email protected]
Check out the full Terms of Service (http://humansvszombies.org/tos).


Title: Re: Looking to start your own game of HvZ?
Post by: Ozymandias on April 09, 2010, 07:05:57 AM
Ah. That explains it.


Title: Re: Looking to start your own game of HvZ?
Post by: Dinosaurchestra on April 09, 2010, 12:31:44 PM
Yeah, I know everyone can edit the wiki, but I kind of feel like when it concerns something like rules and official HVZSource policy, I'm not really qualified to do that. Neh.

And yeah, that's exactly what I meant by "new rules", sorry for not clarifying. I couldn't find it on the forums/site at first.


Title: Re: Looking to start your own game of HvZ?
Post by: commandcomm on October 05, 2010, 08:41:20 PM
Ok so I'm new to this game and have seen how fun it can be. Thing is I don't go to college and I'm out of high school for a while I was wondering if there's some way to run a game that's a either faster or open places to hold games, like a indoor park of sorts. I'd love a office building but I doubt I can swing one. Any ideas? I'd love to get a good game going in San Francisco area going since the closest one seems to be Santa cruz


Title: Re: Looking to start your own game of HvZ?
Post by: Kentalon on November 13, 2010, 05:33:41 PM
Hey i am tring to start a game here in north texas i am out of high school and dont go to college. i have started a face book page for ppl in my area to join it is gainesville zombies i am going out to some placees the weekend to find a good place to play a 1 day game of hvz if any one is up for it drop me aline and if any one could help with some ideals it would help.  if any thing go to the facebook page and add as a friend ty


Title: Re: Looking to start your own game of HvZ?
Post by: Gibson on April 06, 2011, 10:50:41 AM
I go to Raymond Walters College, of University of Cincinnati, a commuter school.  Is there any hope of starting and maintaining a successful HvZ chapter in a school consisting entirely of commuters?
My hope is to organize a one day (night) game on campus, but the entire idea is sketchy at best and pretty much doomed to fail as far as I can tell.  On the plus side, it is a small, secluded campus.  This prevents much outside interaction, forces an action packed game by keeping the humans and zombies together, and reduces the number of mods required to oversee disputes. On the minus side, I have no experience starting or leading a game, no authority or prior contact with college officials, and am unsure of the students' knowledge or interest in HvZ.
Other note: there are a large number of veterans on campus, if this is of relevance.
After all that rambling, does a game here sound plausible or doomed?


Title: Re: Looking to start your own game of HvZ?
Post by: broken on April 06, 2011, 11:02:26 AM
I would say it is rather plausible. If I were you, I would try to model your game after some of the single day games. They usually start in the morning, break twice for lunch and dinner, and then go until either all the humans are turned or the humans get extracted. Planning wise, you just have to treat it like any campus would a week long game, you just have much less downtime between missions so you might want to take that into consideration when planning your missions.


Title: Re: Looking to start your own game of HvZ?
Post by: Bruticus on April 12, 2011, 07:01:18 PM
I have a question about the forums, is there any way to have our own individual School forum that's associated with this site, either a hidden forum, or just use the same server? Like http://forums.humansvszombies.org/[schools name]


Title: Re: Looking to start your own game of HvZ?
Post by: DaedricSeelen on July 20, 2011, 01:14:36 PM
Would a game of HvZ have to be played at a college. I'm trying to start one up but it will only be a 12hour thing with a bunch of friends or anyone in the area. The only downside to that is Location and how to gather up everyone without having a location?


Title: Re: Looking to start your own game of HvZ?
Post by: Chicago Ted on January 24, 2012, 04:10:39 PM
Hey guys,

I'm in the process of setting up a game at my school.
Right now, it's just me.

I'd like to get a few moderators to help with logistics and to help the game run smoothly--How many mods do other universities usually run with. I imagine it's some kind of ratio between players and mods, and it likely also changes based on player base and general mindset of your students.

Should I be looking for a mod/player ratio of 1/10? 1/50? 1/100?

I'm hoping for a game of around 300--but that may be a bit ambitious for our first game. we'll just see how many people turn up. I get the feeling (from the people I've talked to and from the number of nerf enthusiasts on campus) that we'll get a pretty good number.

Thanks for the help guys!


Title: Re: Looking to start your own game of HvZ?
Post by: TheGrandKababi on January 24, 2012, 06:48:07 PM
What I aim for when gathering up moderators I aim for a crew to player ratio of 1/15 but that's when I'm addressing the issue of event staffing as told to school administration. When it comes to actual game day and growth from previous games it works out to rougly 1/20.

We've currently got a group of ~25 moderators, 10 of which are currently dedicated to writing up, proofing and editing the story. We're two moths away from game start so soon the other 15 will jump in to support with advertising, promotion and general preparations. When it comes to missions, in general the number of 20 mods is what you'll need to guarantee everything runs extremely smoothly. There can be a group dedicated to set up, a group for roaming as referees, a group of photographers and a core group to oversee the whole thing and think on the fly to make sure human or zombie craftiness doesn't break the game or story.


Title: Re: Looking to start your own game of HvZ?
Post by: Chicago Ted on January 25, 2012, 09:08:12 AM
Do your moderators not play then?

Or do they play as well as fulfill their other functions?


Title: Re: Looking to start your own game of HvZ?
Post by: TheGrandKababi on January 25, 2012, 06:39:47 PM
What we've done is have a sort of three tier system to it.

The top tier is the game designers and because of this act as the all knowing being. They're the ones who are behind the computers running the game story, setting up objectives and on occassion running as NPCs. Most of these are veterans who have been running the game for two or more years. This group never actually takes part in the game as a player.

The second tier is the actual moderators and NPCs. They have the knowledge of every aspect of the game, but are not required to know all the answers, which actually helps with the scenario they are taking part in. Players are told that they are never to ask a Mod a plot based question for the reason of spoilers and hints, so this group acts as a go between setting up equipment, acting in the story and giving players advice on how to play. This group gets to play for approximatelty 30% of the game.

The final group are the player veterans which we call "Squad Leaders". They fall outside of the group of 25 Mods and are entirely players who volunteer because they love the game that much. Most are veterans of one or two games, some a few more but we give them a run through of important information that we think they'll need and give them access to the information that does not pertain to the plot. So they are the experts that players can talk with as well as the people who describe mission objectives in detail to players. This group is playing the whole game and are fully susceptible to the infection. Players know that if they lose their leader, bad things happen and it adds another point of urgency and immersion for everyone.

It's a sort of convoluted system, but it works fairly well. Players know that people marked as "Mod" are there to make sure the game runs and that they could run into spoilers if they follow the Mods. Squad Leaders gain a sort of Hero status which is rightly deserved, Mods get to enjoy both the game and watching the fails and the Directors get to pull the strings while everyone enjoys the chaos.


Title: Re: Looking to start your own game of HvZ?
Post by: BellatrixLestrange on April 01, 2012, 05:22:00 PM
Hey guys I'm starting grad school over in Indy this fall and I noticed that there are only two games in the city, one of which is far from my future classrooms and office and the other of which is banned.  I'm about to start at one of the grad programs in the it med school.  Thats not enough games for my liking.  Looks like I got two choices: get hvz unbanned at butler or start a game at iupui.  The advantage of getting the game back at butler is its awesome campus,which has large grassy areas where there's not too much traffic and is therefore ideal for hvz. The advantage to iupui is that I'm actually a student there.  Advice, people? Thanks.


Title: Re: Looking to start your own game of HvZ?
Post by: blendent24 on September 07, 2012, 06:08:16 AM
You should get the one with more space if you want a quicker game. But if you want one that would offer more excitement you should go and start it at the school which would allow for more strategies and the thrill of surprises!


Title: Re: Looking to start your own game of HvZ?
Post by: Armada1 on September 24, 2012, 10:07:42 PM

  ???How would one go about introducing the topic to a high school administration board?
???


Title: Re: Looking to start your own game of HvZ?
Post by: CayugaCC on March 04, 2013, 05:16:56 PM
Hey everyone!  I'm looking for some help, and so I turn to you.   I am the S.A.B. adviser to Cayuga Community College in NYS, and I had a student suggest doing a HvZ event.    I am wondering if there are any suggestions or if anyone has any ideas for doing this on a commuter school, which only has one building with no residence?   I have a meeting with campus admin. next week, and the more information I have the better. 


Title: Re: Looking to start your own game of HvZ?
Post by: angelus0991 on March 27, 2013, 08:10:03 PM
trying to start a group to HvZ with but dont know how to go about it, i've made a few flyers and put them up where i could but im not getting anywhere, anyway i could get some help?


Title: Re: Looking to start your own game of HvZ?
Post by: Zilthai on April 04, 2013, 03:34:32 PM
So, we've decided to shift from the normal Nerf free-for-all events that we've been doing at our company, to something a bit more HvZ in nature in the next few months. Since this is an office event instead of a school event, I'm thinking there will be variables to consider that wouldn't normally be issues:

1) We have a group of 30 employees playing and a couple of employees running/moderating/referee-ing/overseeing the event. I'm guessing that's a bit smaller than a normal event. Is there anything that I need to take into consideration for a group this size? Is there a ratio of Zombies to Humans that works best? Is there a good story/plot-line that would be good to start a brand new group with?

2) The time-frame will be greatly reduced from a week-long or day-long event down to only a couple of hours at most. I'm guessing that the scripts will have to be truncated quite a bit to work in such a reduced time window. Would it be better to set up one big objective or a bunch of small ones?

3) The space is limited to (only unrestricted spaces) inside the facility. So we're talking: conference room, training room, cube farm, cafeteria/kitchen/break area, loading dock, a warehouse area, and a couple of the offices. There are plenty of open spaces, but it's obviously not like being in an open, park-like setting. Is there anything that we should take into consideration because of the more confined space? 

4) The age range for the participants is from early 20's to early 40's. So, we're a little more concerned about safety than an all early 20's group would probably be. We thought that if we take some Funnoodles, cut them in half and use them for the zombies to use to tag with might cut down on the potential pushing, shoving, and diving at people that I've seen in some of the YouTube videos.

I'm already writing down some ideas and a tentative script but any constructive comments, tips, hints, suggestions, would be greatly appreciated.


Title: Re: Looking to start your own game of HvZ?
Post by: shadeshadow on May 04, 2013, 04:18:21 AM
I am looking to try to make a day/hour (somewhere in between) long game at my local forest. I am in New Zealand and nerf is not a big thing in my home town. for the game I was thinking that I could have a final stand and escort type game so humans have to find a scientist or someone and guard them through the zombie infested woods and have the humans have to guard an area


Title: Re: Looking to start your own game of HvZ?
Post by: FinalDart on November 06, 2013, 08:39:31 PM
Hey, what if I want to start a game not on my college campus?


Title: Re: Looking to start your own game of HvZ?
Post by: Dandelo on November 06, 2013, 09:20:35 PM
Hey, what if I want to start a game not on my college campus?

Scour the Wiki for alternate rulesets and suggestions. Also feel free to send an e-mail about specific venues.


Title: Re: Looking to start your own game of HvZ?
Post by: DevinBrosnahan on October 08, 2017, 08:49:56 PM
I'm wondering if anyone knows if HvZ Source notifies accounts if game creation requests get denied?

Post Merge: October 08, 2017, 08:50:26 PM
I'm wondering if anyone knows if HvZ Source notifies accounts if a game creation request is denied.