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1  Playing / Equipment & Toys / Re: Official HvZ Marshmallow Blaster on: February 23, 2014, 05:23:27 PM
Whatever happened to the official HvZ blasters? They kind of just disappeared.
2  Playing / Equipment & Toys / Re: Show Off Your Armory/Loadout (image heavy) on: January 23, 2014, 08:24:00 PM
All hand painted with acrylic paint.
3  Playing / Equipment & Toys / Re: Show Off Your Armory/Loadout (image heavy) on: January 22, 2014, 10:50:28 PM
My first hand painted blaster.





4  Playing / Equipment & Toys / Re: The New Nerf Blaster Thread: 2014 Edition on: January 15, 2014, 11:30:41 PM
I've been wanting a lever action for awhile. I'll definitely be getting at least 2. Now we can effectively cosplay Tallahassee, Zoe, and Jayne Cobb.
5  Playing / Equipment & Toys / Re: Show Off Your Armory/Loadout (image heavy) on: August 16, 2013, 08:10:29 PM
Elite Vulcan, or paint job?
6  Playing / Equipment & Toys / Re: The Official Want-To-Buy Thread on: August 11, 2013, 05:34:08 PM
I'm wanting a marshmallow mazooka, preferably just the compressor and battery harness to save on shipping.
7  Playing / Equipment & Toys / Re: Understanding and Modding the Rapidstrike on: August 07, 2013, 08:28:54 PM
On a side note, has anyone found an exact match for Elite blue paint?  Because this:

NEEDS to happen.

Or, you can buy an elite spectre at Walmart and not paint.
8  Playing / Equipment & Toys / Re: The Nerf New Gun Thread, 2013 edition on: July 18, 2013, 11:04:22 PM
New zombiestrike pics with some new stuff. Enjoy: http://imgur.com/a/r1Nnu

Of note, machete and z-bombs.
9  Playing / Equipment & Toys / Re: Understanding and Modding the Rapidstrike on: July 17, 2013, 10:05:04 PM
I have a question for y'all: in my Stryfe, I installed a toggle switch to take the place of the acceleration trigger in the circuit, as I wanted to leave the motors running during games and save a few precious seconds. I want to do this in a rapid strike as well, but I don't know if it will work with the pusher as I interpret these diagrams. I'm wanting to use the existing switch as a trigger for integrations like a swarmfire, so I can one-hand it while reloading and still be protected.


Tldr: will the rapidstrike still work correctly if I install a toggle switch to keep the motors running?
10  General / HvZ General / Re: HVZ: Weekend Outbreak on: July 17, 2013, 06:43:02 PM
I'd have done this event in a heartbeat if it wasn't all the way on the East Coast.

Events spread out nationally would be more lucrative.

HvZ-West? HvZ-Midwest? HvZ-South-Southwest-Off-Center?

HvZ Texas. It should happen.
11  Playing / Equipment & Toys / Re: Utility mods on: July 11, 2013, 10:43:00 PM
Most useful utility mod I've ever seen: a guy took 2 raiders and duct taped them together. When one ran out, rather than reload he simply rotated the set up and used the other blaster.
12  Playing / Equipment & Toys / Re: Happy Hunting! (credit to my last dart who x-post from RandomShadow09) on: June 30, 2013, 04:16:07 PM
Good to hear it'll be out soon. Can't wait to build my SwarmStrike.
13  Playing / Equipment & Toys / Re: What sidearm to use that can be holstered? on: June 27, 2013, 02:04:56 PM
I don't think anything you could put on a RS that shoots streamlines will be any assistance with effective range. The RS is already capable of serious velocity, and that is WHY it is inaccurate. A Retaliator set to reach out that far would just be inaccurate without full auto to compensate.

What you really need to boost effective range is something that shoots stable ammunition at high velocity, such as a blowgun.

A 1/2" copper pipe sheathed in PVC makes a fair streamline blowgun. Could work well with elites as well.
14  Playing / Equipment & Toys / Re: The Nerf New Gun Thread, 2013 edition on: June 25, 2013, 10:17:58 PM
I've been real busy these past three days, but I'll attempt to get to your requests later today.

Can you also try to get an ID measurement on the plunger?
15  General / HvZ General / Re: Player Archetypes for HvZ the book on: June 23, 2013, 12:34:28 PM
Not to toot my own horn, but one developed around me being cured so many times in my career at TAMU:

The McKnight: the one who always manages to get cured during the game, sometimes multiple times within a single game.
Pages: [1] 2 3 ... 91


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"Humans vs. Zombies" and "HvZ" ® 2005-2012 Gnarwhal Studios INC.
HVZ SOURCE is a project created by Chris Weed (Dreamer of Dreams), Brad Sappington, Joe Sklover, Justin Quick,
Trevor Moorman, Max Temkin, and Ben Beecher.



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