Lindenwood will be trying its very first game with a currency system this coming spring. We're basing it off of Berea's game:
http://forums.humansvszombies.org/index.php/topic,5724.msg58425.html#msg58425Here's our version:
Shop Times: 12-1 and 4-5
Shop is available in The Connection (a central point on Lindenwood's Campus)
Shop will be overseen by Moderators
Tokens are poker chips we have laser engraved to be distinct.
Players may pool tokens together for group buying of items.
Humans get tokens at the end of a mission debrief for attending.
Zombies get a token for every tag they make.
Humans may not bribe Zombies for their lives.
The price of an item is subject to change daily. (For this, we'll roll a D6. 1 or 2, item goes down by 1 token. 3 or 4, item remains the same. 5 or 6, item goes up by 1 token. The price listed is the starting price for the week. Dart-throwing bracelets don't change.).
Players may sell an item back to the shop for its current price. This means players can actually speculate on the market to earn tokens.
Items are not transferable.
Human:
Armor:
(yellow athletic penny - like those used in gym class)
Zombies must make a two-hand tag on this Human or perform two simultaneous tags from multiple Zombies.
Cost: 5 tokens
Max: 8-12 available (depending on # of players
Dart-Throwing Bracelet:
(white rope tied around the wrist)
Humans can throw darts as though they were socks.
Cost: 1 token
Max: as many as you want, really.
Sentry Gun:
Stationary NPC wielding nerf blasters (still need to determine these, but probably something in the high-capacity range). Can't move or reload unless a Human has one hand on them. If tagged, is broken and must be repaired. Repair is done when a Human puts a hand on a broken Sentry Gun for 10 seconds. Can swap gear with players.
Cost: 10 tokens
Max: 1 per mission
Additional Safe Zone:
Pavilion (central point in a busy academic section of campus)
For 1 Day: 30 tokens
Permanent: 50 tokens
Antidote:
Prevents Zombie Infection Once (keeps the human alive from one tag. They’re out of play for 15 minutes while the antidote is in use).
Cost: 100 Tokens
Max: unlimited
- The antidote really should never be bought, its more of a 'Well, you CAN buy an Antidote if you really want to...'
Zombie:
Plaguespreader Class:
(green penny worn in addition to Zombie bandanna)
This Zombie can make one-handed tags on Armored Humans. When this Zombie tags any dead Human, that Human enters the game as a Zombie in 15 minutes instead of an hour. If that dead Human has less than 15 minutes on their conversion timer, this effect does not override it. Also halves out of play time during missions.
Cost: 5 tokens
Max: 5
Reaper Class:
(two red pool noodle sections cut to two and half feet in length)
This Zombie's noodles count as hands for making tags and are stunned when shot/socked in them. This Zombie can make one-handed tags on Armored Humans.
Cost: 5 tokens
Max: 7
Overlord Class:
(a single length of neon blue pool noodle)
This Zombie can reduce the stun time of any stunned Zombie it touches to 5 minutes. This ability is not active while stunned. This Zombie can make tags with its noodle as though were its hand and can be stunned if shot/socked in it. This Zombie can make one-handed tags on Armored Humans.
Cost: 8 tokens
Max: 2
Slender-Zombie:
(wears a red tie; white facemask is optional)
Can’t get stunned. Can't make normal tags. A two-handed tag removes one human from the mission for 15 minutes. Removed human can’t be tagged and can’t stun zombies. After 15 minutes, the human and Slender-Zombie can return to play. Only one per mission.
Cost: 12 Tokens
Max: 1 per mission
We're also going to be looking at offering side missions for humans. As humans get turned, any tokens they own then join the zombie's pool, so we feel that the token count on the zombie's side won't be an issue in terms of earning tokens. Regardless, each earning will only be one token.
If you'd like to give feedback on any of these, go for it. We're in uncharted territory as well.
EDIT: Here's a map of Lindenwood's campus. The Shop is located at in the bottom floor of #18. The Pavilion is located in the center of the field around 6, 7, 9 and 10.