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1  Organizing / Fight for Your Right (to Party) / Re: Taking Precautions on: October 30, 2013, 11:33:03 AM
In addition to the above:
When I helped have the meeting with the local campus administration, I decided to take the route of preempting the administrator's concerns by bringing it all up, but ALWAYS following each one up with solutions on how we were going to effectively handle them. This showed the administration that we were mature, had decent planning skills, and were willing to enforce things.

For the purposes of realistic looking blasters, requiring certain components (barrel tip, clips, clip release buttons, etc.) to be their stock bright orange has helped immensely, but I usually get strange looks once a year since I tend to prefer semi realistic looking paintjobs. (Usually a night camo) I know in some states, having the barrel tip bright orange is a requisite anyways.
2  Playing / Equipment & Toys / Re: Battery developments. Lithium Ion. on: August 17, 2013, 03:09:24 PM
You might find it more useful to research Electronics, Electrical Wiring, and/or Electricity a la College Physics 2 rather than batteries specifically.

I'm not sure where your base knowledge is right now, so it's hard to point you in the right direction. Are you familiar with the difference between Voltage (volts), Current (amps), and what they actually mean in DC motor for a Nerf blaster?
3  Organizing / Organizing & Starting Games / Re: Humans vs. Zombies and the Art of Game Design by Alex Clippinger on: August 08, 2013, 01:50:35 PM
I was starting to wonder if there was some sort of crawler hitting the forums.

My Invitational thread has over 900 Views now, but I've only 7 people registered on the website for the game.  Cheesy
4  Organizing / Invitationals and Regional Games / Re: 2013 Northwoods WI Labor Day Invitational (Campout) on: August 03, 2013, 11:32:51 PM
Given that I would like to reserve portapotties and other facilities by the end of this week (It being a holiday weekend and all), I would like to get an accurate idea of who's coming, or at least how many.

So feel free to pimp- I mean, "Share" the FB Event or sign up on the main site; heck, do both!

We would like to especially invite those around us, at UM-Duluth, Northern Michigan, Michigan Tech (my alma mater), and UW-Stevens Point.
5  Organizing / Organizing & Starting Games / Re: Humans vs. Zombies and the Art of Game Design by Alex Clippinger on: August 03, 2013, 11:29:51 PM
It had to have, considering I was reading it either right before or after I moderated my first game.  Grin

Couldn't tell you where I found it; I think it popped up on a Google search in some data server somewhere. I think I was looking for hvz/mil-sim tactic manuals at the time.

Now that I think about it, I think it might have been incomplete, or at least had an outline at the end of it.
6  General / HvZ General / Re: HvZ: The Book - Epic Deaths & Kills on: August 03, 2013, 11:26:28 PM
This past fall's game, I did something different and outright told the OZ he was it before the game started. I gave the players an opening mission, and they tromped off around campus.

Some time later, the players all go out a building exit together, marching along in a two-wide column with a good space between them. The more experienced players were hanging towards the back, and the OZ was WAY in the back of a column. I didn't notice, and as we were approaching some bushes, I made a comment of "Wouldn't be ironic if the OZ jumped out right now?"

At that point, our OZ took off barreling down the center of the two man column, and tagged most of the experienced players (about 5-10) in the back right off the bat. The first time players all booked it in a panic.
7  Playing / Equipment & Toys / Re: Show Off Your Armory/Loadout (image heavy) on: August 01, 2013, 12:19:31 PM
Totally agree. I have an inborn flinch/discomfort reflex when people start waving their blasters around and point their barrels in my direction.

But then, my father taught me how to carry a firearm properly before I ever had my grubby little hands on Nerf plastic.
8  Organizing / Organizing & Starting Games / Re: Humans vs. Zombies and the Art of Game Design by Alex Clippinger on: August 01, 2013, 12:17:02 PM
I ran across this about a year ago when I took over our game. I really liked it, and shared it with my mod team.
9  General / Multimedia / Re: Share your photos! on: July 31, 2013, 08:00:34 AM
This is the video the folks produced who ran the 2013 HvZ game at The College of St. Scholastica.
http://www.youtube.com/watch?v=cnu4PAlk7gw

Which campus is that? Duluth isn't that far from us.
10  Organizing / Organizing & Starting Games / Re: Official Game Forms? on: July 31, 2013, 07:53:18 AM
I've advertised for extra Mod staff in the past via flyer, but the easiest way for me was to simply ask experienced players I knew who understood the value of the DBag Rule, to give me a hand. Then I just asked everyone I trusted. And then I asked people who I thought I could trust, even if they had never played before. When I thought I had enough people for what I needed to do, I stopped recruiting.

In almost all cases, having mods you can trust to make decisions, adapt according to your Grand Vision, and follow you through Hell and back laughing all the way, is much more important than just having an extra pair of hands that has a different idea of the game than you do.
11  Organizing / Organizing & Starting Games / Re: Official Game Forms? on: July 27, 2013, 06:15:08 PM
When I walked in to justify our game to the Dean of Students, I treated it like a sales pitch for work and printed out multiple copies of the following:
- Our release form. Hell, the fact that we had one at all satisfied her, I think.
- Our rules.
- Who the Moderators were, and contact info for each of them.
- The steps that we take to minimize incidents, and how we've adjusted (well, added to) the rules to reflect past incidents we've had in our history

On the whole, our Dean was really chill. I think the fact that we came in nicely dressed (We're talking business casual), showed that we were prepared for the most likely questions she had and already had plans to implement it, and that we happily agreed with things she pointed out that we had forgotten, impressed her so much that she trusted us to handle it.
12  Organizing / Invitationals and Regional Games / 2013 Northwoods WI Labor Day Invitational (Campout) on: July 27, 2013, 06:09:56 PM
The moderation team leaders of Northland College (both current and former), would like to cordially invite any and all 18+ years of age to join us in Northern Wisconsin for a 48 hour game of HvZ over Labor Day weekend, camping style. Yes, that's right. We're camping out in tents while the game continues on around us. To make it even cooler, we're planning to have the Humans and Zombies camping in separate, out-of-sight camps as much as possible, to keep the suspense even stronger. Join the Horde early and get prime camping real estate, or fight back as a survivor and watch as the tents of your neighbors slowly disappear!

The Zombie Apocalypse has struggled to a close, and the remnants of humanity are beginning to recolonize the old demilitarized zones for settlement. Each player will be one of those settlers. We are strongly in favor of (but never requiring) Post-Apocalypse RP and Dress, and the extra level of fun and excitement that comes from event immersion. Players may opt-in to not only be part of the starting OZ pool as normal, but may also choose to participate by having a 'Profession,' completely with its own Personal Side Mission for bragging rights! We took inspiration from the Wiki's entry at http://wiki.humansvszombies.org/index.php/Individual_Roles_Rules and ran with it.

Once the game is over on Sunday, we're planning to have a communal bonfire, Wisconsin style, where all of the players may get together and share their "No Sh-t" stories before we pack up and go our respective ways on Monday.

Unusual for most HvZ games (and certainly a first for us), we are requesting a $10 donation from each player to help cover costs such as the use of the site, portapotty rentals, etc. Profits leftover will be happily donated to our local not-for-profit animal shelter, Chequamegon Humane Association. If you'd like to check them out or just look at their animals, they can be found at http://www.chaadopt.org/. They're also open on weekends.  Wink

Useful Links:
Facebook Event - https://www.facebook.com/events/145752645630013/
Official Registration Page, especially if you wish to join either of the Extra Fun Pools - http://hvz.ncis.net/

Hope to see you there! We have such sights to show you...
13  Playing / HvZ Tactics / Re: Zombie Tactics: A Guide on: November 13, 2012, 11:04:36 AM
We call it legit here. I don't think enough people here play First Person Shooters to understand what "spawn camping" is.

In fact, it's always highly entertaining here when someone goes into the library, because the library is the only building on campus with only one usable exit. And everyone knows it.  Grin
14  General / HvZ General / Re: How to get people from leaving day long game? on: November 13, 2012, 11:01:33 AM
Could you elaborate more on this please? I want to let the other moderator know more about what a bad idea this is with more info/evidence.

Sure. For an analogy, check this out: http://www.youtube.com/watch?v=Ouf_0yljX2k. In it, you will see people, with swords that have a blunt tip on the end about the size of a penny, trying to tag each other from about a foot or so (the distance from your point to your opponent) away. A buckler/shield the size of 8.5x11 can be used ridiculously easily by anyone with any sort of martial training in this; and it can be used pretty well by quite a few others too (hockey and soccer goalies are an easy example; they're used to catching things).

If you give all the zombies shields, what you're going to find out is that stunning a zombie just became orders of magnitude harder. This is going to ramp up the difficulty of the game for the humans incredibly. Zombies don't need shields to tag humans; that's why they have zombie friends and infinite lives.

I would suggest to your mod, that if they're really insistent on doing this, to run it as an extra day (or shorter) test game to see how it works out. You saw what happened with that Nerf war guy; now imagine the entire zombie horde (10 or 20+ people at once) being able to do that to you.
15  Organizing / Organizing & Starting Games / Re: Advice Specific to Invitational Games on: November 13, 2012, 10:38:41 AM
Sounds about what I was expecting.

How often do most Invitationals tend to hand out missions? Every 2 hours? 3? Immediately upon completion?
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HVZ SOURCE is a project created by Chris Weed (Dreamer of Dreams), Brad Sappington, Joe Sklover, Justin Quick,
Trevor Moorman, Max Temkin, and Ben Beecher.



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