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1  Playing / Equipment & Toys / Re: Class Loadouts for Basic Classes on: August 25, 2014, 03:53:38 PM
Let's see...  These days I tend to use the following:

Stryfe (rewired, Barricade motor swap, 3x Trustfires) with Elite Pinpoint Sight, stock made from a Raider and SS stock, Retaliator barrel, and underslung...

Rough Cut with 2x OMW upgrade springs, handle removed.  Both of this are attached to a single-point sling.

2x Hammershots with OMW Swarmfire upgrade springs and ARs removed.  Held in airsoft drop-leg holsters on my belt.

Dump pouch with 24-36 baby socks.

5x 18-round mags.  One in the Stryfe, four in the tac belt.

This has served me well through a number of missions, although I am still tempted to use my Immortal LS (if I can find good-quality streamlines and not Elites), my Nitron/Swarmfire hordebuster, a good old-fashioned EAT, or who knows?  So many options these days.
2  Playing / Equipment & Toys / Re: singled vs shotgun? on: February 27, 2014, 08:06:26 AM
I can't remember the name, and I don't have time now to get the link, but on nerfhaven a guy replaced the plunger system of a vulcan with sections from a caulk gun. My main issue now is the belt...

Keep in mind, he also more or less destroyed the Vulcan during this "mod" attempt.
3  General / HvZ General / Re: Making humans leave their dorms...... on: February 26, 2014, 08:17:59 AM

And that's how boffer groups build their swords. Glue all the foam down and give it a cloth cover, each blade is ~$5. Admittedly, pool noodles are considered "noob" material. Most groups use foam bedrolls from the camping section of Walmart as their primary ingredient. Still, a goodly-sized group could be armed easily with a minimum of effort...

In fairness, Ross, tube boffers are considered "noob" weapons in general for most groups.  It isn't so much the pool noodle as it is the inherent size of the boffer that gets it looked down upon.

For HvZ, though, a round boffer is nearly perfect.  Thing about how common things like a baseball bat are compared to "live" blades.  Heck, I'm halway determined to turn a spiral shield into a frying pan to whack some zombies with.  If nothing else, it'd be good for a laugh.
4  Playing / Equipment & Toys / Re: singled vs shotgun? on: February 24, 2014, 10:13:11 AM
As for the Absolver benchmark - how many rounds can it put out to forty feet?

Three easily.  It doesn't have the volume for a seven-round absolver, and I haven't made any four-rounders to test with.
5  Playing / Equipment & Toys / Re: singled vs shotgun? on: February 23, 2014, 09:01:36 PM
It doesn't have nearly the power of a Titan, but it can fling stock darts well over 150 feet angled (very dependent on barrel material/size, dart condition, wind, etc) which is great for such a small package.  If I haven't found any good deals or new blasters at my local retail and thrift stores, I'll swing by Toys R Us and pick up one or two Panthers to mess around with.  For $7, it's way better than a Triad and has much more potential.

It's also called the Buzz Bee Air Warriors EXTREME Air Max 1.  Note that the newer models have substantially smaller tanks (around the size of a Hornet) and are less useful in general.  The original model, after about five minutes of work and two dollars of hardware, can easily compete with NIC primaries in terms of range, but are outclassed in rate of fire.  In terms of HvZ, a singled Panther with CPVC barrels can and will regularly split Elites.  Basically, inexpensive, powerful blaster than can make a nifty, but small, backup shotgun.
6  Playing / Equipment & Toys / Re: singled vs shotgun? on: February 22, 2014, 01:26:50 PM
These two points alone are worth it.  Spend $6-7 on a Panther, set it up with a three-dart absolver or a long PETG barrel, minimize it, and you can throw it on just about anything.  I prefer using the PETG barrel, because you can cram four darts in a foot-long tube to get a shotgun blast, or you can load one dart and take pot-shots from long range.

For even more fun, a deshelled Panther can be easily mounted on a tactical rail clip, making it easily-attached to just about anything.

Maybe it's the romantic historian in me, but I'd like to see more things like that as opposed to the raw effectiveness of current mods.  More Nite Finders crammed into sights and integrated goofy Frankensteined blasters.  I think we could all stand to take ourselves, and the game, slightly less seriously.
7  Playing / Equipment & Toys / Re: singled vs shotgun? on: February 21, 2014, 08:24:45 AM
Oh, and could anyone tell me what the point of shotgunned heavy weapons is? I've never quite worked it out - the same seems to be able to be done much easier with a Swarmy.

In a very real sense, it depends.

An absolved air gun is rather small for the sheer amount of darts it throws down the range--but so is a Swarmfire, when all is said and done.  The benefits, as far as I can tell, are as follows:

1:  Weight.  Most airguns, when removed from their shells, weigh less than a Swarmfire.

2:  SHTF potential.  While a Swarmfire can hit a rather good RoF, it's still slower than 7-19 darts all at once.  If you absolutely HAVE to get some darts down range, that can be a big difference.

3:  "Cool" factor.  Let's face it, we're not all going to want to use the absolute best, and personal tastes are going to vary.

4:  Cost/batteries.  I own somewhere around five Swarmfires, but I only have enough batteries to run three blasters using them at once.  If I'm playing JP Claus and loaning blasters out, I'm just plain going to run out.  Throwing an absolved air cannon on something makes that burden somewhat less.
8  Playing / Equipment & Toys / Re: The New Nerf Blaster Thread: 2014 Edition on: February 19, 2014, 08:33:11 AM
Yeah I doubt we'll ever see one in HvZ because it will be way too powerful. It's cool to see them try it though.

The problem is that anything Xplorer does, while undoubtedly neat and stupidly powerful, is also ridiculously expensive.  I would expect to spend at least $500 USD to purchase that blaster, which appears to be about as powerful as a PumpSnap.  Note that Xplorer uses darts which are far lighter than "standard" slugs, hence their improved ranges.

Additionally, I would immediately ban said blaster from any HvZ or NIC War that I was hosting due to it being A:  Black and B:  not obviously a toy.  The last thing we want is for police to get involved due to someone being stupid enough to use a "realistic" blaster.
9  Playing / Equipment & Toys / Re: The Official Vest Thread on: February 18, 2014, 10:27:19 AM
All that I need is a cheap dump pouch that can hold a couple of 12s and an 18 plus maybe some loose ammo. Must be able to be sent to AU.

I do a lot of running so i need something lightweight.


This is the belt that I use.  $14.95 and includes pouches that can hold 4 mags securely (remove the velcro straps to hold 18s) and a dump pouch, which I use for socks.
10  Playing / Equipment & Toys / Re: The New Nerf Blaster Thread: 2014 Edition on: February 18, 2014, 10:24:20 AM
I like the Hammershot as a backup or a lend it to a newbie blaster although it will never replace the Strongarm really as its only in one retailer and costs more. haven't personally handled a sledgefire yet as the UK doesnt have them until next month depends how stupidly expensive it is here - I suspect it will be a rarity for the reasons you outlaid  . As soon as the one shot pistols all dropped I kind of thought maybe this is a cash in on the hype of The Walking Dead and everything like that . The Crossbow kind of confirmed it - yes it looks kind of cool but its obvious where the inspiration came from. The Slingfire I wanted to like and I'm sure some people will pick them up but it looks really stubby and only including a 6 clip is a tad odd in a £30 blaster . There was also the tactical gear some of which came out under the ZS line at first , stuff like the blaster sleeve etc again not sure if thats a deliberate target or a coincidence - I suspect the latter . However I'd never buy it because there are people that do it better than Hasbro and its not available here.

I hope theres more to come in terms of blasters for it because it has potential to be a cool line it's just imbalanced at the moment with a lot of small blasters. Maybe thats their intention I don't know.

The Hammershot is actually out in multiple stores as of now--it was only a Target exclusive for a relatively brief amount of time.  As to replacing the Strongarm, well, nobody uses Strongarms in HvZ around here anyway, while just about everyone has a Hammershot (or Sweet Revenge) or two around here.

I typically do not recommend a mag-fed blaster as a "true" newbie choice, as there is a hidden cost in extra mags, storage, etc.  If someone is looking for an effective, inexpensive entry-level blaster, I will recommend either the Hammershot, Guardian, or Pyragon (if they're on sale).  A $20 Stryfe or EAT rapidly becomes a $100 investment, and reloading mags on the fly is difficult compared to a front-loading rotator.

The Pyragon gets a free pass because of the 40-round drum and how darned easy it is to use against a horde.

We have a few players who have had incredible success with the Sledgefire, particularly when using LaserGnome's SlugFire shell.  Sure, a blowgun would be more effective, but sometimes people want a blaster in their hands.

Efficiency is a Rapidstrike.  Let's be honest, the battle of the blasters has been won.  But not everyone wants the most efficient blaster out there, at least in my experience.  I'm VERY happy running my Longshot (especially now that I've fixed the Immortal kit's problem with Elite darts), Retaliator, or Stryfe/Rough Cut, with the Nitron/Swarmfire relegated to specific defense missions.  And so on.

The ZombieStrike line isn't ideal, perhaps, for HvZ, but it's definitely marketed with this in mind.  And that's a good thing, frankly--the blasters are efficient, easy to scavenge ammo for, and don't represent any hidden costs with the exception of the oh-so-popular SlingFire.
11  General / HvZ General / Re: Making humans leave their dorms...... on: February 13, 2014, 09:57:25 AM
Give them a little award plaque.  Have it say "I won HvZ by doing nothing at all!"

Seriously, though.  Who cares?  A player who doesn't show up isn't a player.  They don't win.  They are just a name on a tallysheet somewhere.  If a dorm-camper gets uppity about their "acheivement," remind them that they "won" a game by sitting in their room while the rest of the people were running around campus actually having fun.

Then ask them how sweet that victory really is.
12  Playing / HvZ Tactics / Re: On the merits of heavy loadouts on: January 21, 2014, 10:00:23 AM
My only comment or concern with your loadout would be this:

Why in the heck do you need all those blasters?

What does an EAT give you that a Stryfe doesn't?  Under what circumstances would you grab for one instead of the other?

Likewise, what good does a Triad do if you already have a jam-proof sidearm handy?

Basically, I can't help but think that you're carrying around redundant blasters and that you'd benefit from losing the EAT or Stryfe along with the Triad.  My personal advice would be to ditch the EAT, at the very least.
13  Playing / Equipment & Toys / Re: The New Nerf Blaster Thread: 2014 Edition on: January 21, 2014, 08:37:10 AM
To be honest, I take everything MLD posts with a massive helping of salt.  His optimism can be a little misleading at times.

That said, I still really want this and plan on using it as my HvZ primary.
14  Playing / Equipment & Toys / Re: Unusual Weapon Viability Thread on: January 15, 2014, 03:40:30 PM
We've had a few players do very well (oddly) with Sledgefires and a Slugfire shell, basically acting a potshotters.  Now, those same players would likely have been better off using a "better" blaster, but they had fun and were effective.

I genuinely expect to see some players using the Cross Strike before too long.  If Darryl dies, we riot, after all

Regarding Centurions, I really want to make one work for HvZ.  They aren't truly terrible, but there's just so many better options.  Still, people like the idea of having a sniper rifle and the newer Centurions don't seem to shred darts like crazy.
15  Playing / HvZ Tactics / Re: Mousetrap landmines on: December 27, 2013, 12:50:58 PM
Main use of this would be indoors, I think; holding up doorways and choke points, sealing back doors during mission objectives. Or outdoors in narrow choke points.

Indoors might make setting up tripwires difficult.  And while I don't much care for the use of tripwires and the potential for injury, these are largely useful for "WTF" purposes and point defense.  Setting up several of these at a choke point could help turn the tide for those desperate last stands, so why the heck not?
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