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1  General / Specific Games / Re: Southeast Michigan HvZ: Woodhaven Civic Park June 22-26 2015 on: May 20, 2015, 02:58:27 PM
Just requested an invitation to the group. I'm Nicholas Gikas.

Also, the event goes from 22nd to the 26th, sorry that it isn't specified in the flyer. I didn't make it. Tongue

UPDATE: Facebook event privacy settings have been fixed. You should be able to see it now.
2  General / Specific Games / Southeast Michigan HvZ: Woodhaven Civic Park June 22-26 2015 on: May 14, 2015, 07:29:48 PM


Hello everyone! I'm promoting an upcoming HvZ event in Woodhaven, Michigan. If you live in the Metro Detroit area, I highly suggest you join us. We've been holding an HvZ event here for the past few years, but lately we had a decrease in numbers and general motivation. We have since made changes in the administration and are now putting forth more effort to create a fun experience once again. Play time is from 2:00 PM to 9:00 PM.

Most of the information you need to know is in the flyer I posted above and in the links below. The play area is the Woodhaven Civic Park, the surrounding subdivisions, and the Heritage parks located nearby.
If you have any other questions, feel free to ask here or in the Facebook pages.

Facebook event: https://www.facebook.com/events/519684171465045/
Facebook group for Downriver HvZ: https://www.facebook.com/groups/downriverhvz/
3  General / HvZ General / Re: HvZ with airsoft/paintball/lazer tag? on: November 28, 2013, 02:33:30 PM
I would love to here those rules! Because my crew that I usually play with doesn't have boatloads of cash, we ususally play with spring guns anyway. I think your hitting it right on the nose there, with the night time, and the glowsticks. Although we proabably won't be playing the games right away, because it is freaking cold here in Indiana.

For those of you that play airsoft, this is a great way to introduce your friends to the sport. I'm trying to get my HvZ friends to come to these games, but with only a few takers so far. Anyway, rules:

The starting number of zombies MUST outnumber the humans, even by just one. Humans are only allowed to use spring guns, but I lately started to allow gas handguns with only 10 BBs per magazine. Every human should try and bring a flashlight, spring gun, and eye/face protection. I usually buy 3 blue glowsticks for the objectives, since our rule is that only one glowstick can be carried at a time. Only when the glowstick has been taken back to the human base can the humans pick up another. If the player holding the glowstick becomes zombified, they must drop it. The number of zombie spawns (red glowsticks) should be higher than the number of objectives, depending on how big your playing field is. First time trying this, the zombies almost got lost in the forest trying to find a spawnpoint. Have plenty of them. The humans must also try and avoid these spawns for balance reasons. When a zombie tags a human, the infected human must walk to a zombie spawnpoint and respawn as a zombie. They may go back to the starting point to drop their guns and stuff off.

Point of the gamemode is simple, humans have to bring back the 3 objectives and the zombies must try and stop them from accomplishing this. My friend has an electric lantern with a fairly high radius of lighting, so we like to play the "Lantern" gamemode. Same exact concept as the above, but the humans cannot use their flashlights. The lantern is their only source of light. This makes the game way scarier and centered around teamwork. It's a favorite among my group!

I'll post a couple extra things later, gotta prepare for this Thanksgiving party I'm going to. :v
4  General / HvZ General / Re: HvZ with airsoft/paintball/lazer tag? on: November 27, 2013, 02:36:49 PM
I run a small airsoft group in Michigan, we hold zombie themed airsoft games every once in a while. Since airsoft guns have way more range than Nerf blasters, we play in my friend's forest at night. Not to mention airsoft guns are much more dangerous, so eye protection is mandatory. To make things easier on the zombies, we use spring powered guns. So far we have one simple gamemode, which revolves around humans capturing objectives and bringing them back to where the humans started. We use blue glowsticks as the objectives and red glowsticks as zombie spawnpoints for the zombies to run back to after they've been hit. I can elaborate more on the rules if anybody would like to try this out.
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HVZ SOURCE is a project created by Chris Weed (Dreamer of Dreams), Brad Sappington, Joe Sklover, Justin Quick,
Trevor Moorman, Max Temkin, and Ben Beecher.



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