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 1 
 on: Today at 07:43:39 am 
Started by Ozymandias - Last post by dansitube
*squints*

This is about as egregious a substitution as calling socks grenades, in my opinion. I try to keep from calling any blaster a gun, although most players do, but could we please keep from extending the comparison? Keeps players from going around in full kit and bantering about their "assault rifles", don'cha know. And that'd be bad.

I was just stating what type of weapons it is

 2 
 on: July 23, 2014, 09:36:50 pm 
Started by Kato - Last post by Herbert West
I am having difficulty replicating your results, while increasing the number of darts launched.

Do you mean that you can't achieve the same ranges with more than six darts per trap, or that you can't achieve the same ranges with several traps chained together?

What sort of traps are you using? Could you perhaps post some pictures of your setup?

On the subject of the stomp-powered device, it would not be versatile and it might not be very powerful with 12 darts, but I don't want to discourage you if you think that you can find a way to use it to enhance your game.

 3 
 on: July 23, 2014, 03:59:47 pm 
Started by Kato - Last post by Kato
Invitationals are typically a self-contained game - the missions are just more lethal (to make up for the tags that would happen during day play) and they're squeezed closer together over the day or two period of time. I'd plan the invitational to be a different weekend then your regular week-long game, as mods (as well as players) are typically exhausted after that and want a break.

The only reason i ask is both Fridays and Saturdays for our Week long game, could use some intensity because most people dont have class so they wont really play, and my thought was if we flood the campus with players it would be more fun and allow for a better ending

also regarding the missions squeezed together what kind of timers are normally looking at for mission completion? an hour? our week long games the night mission is about 3 hrs long normally

 4 
 on: July 22, 2014, 07:50:29 pm 
Started by CybranWarrior22 - Last post by Ghost Reporting
The collapsible Raider stock (and its multi-colored relatives) is the best IMO.  I use springer blasters like Alpha Trooper almost exclusively, and I've found that having a stock attachment makes a world of difference when I'm using slam fire.  It's just easier to stabilize the weapon and place a lot of rounds on target with a shoulder stock.

The Recon stock is much maligned, but it's really not that bad.  I've got one on my AT right now, and I do like having that small 6-dart magazine as a quick last-ditch ammo reserve...

 5 
 on: July 22, 2014, 06:33:36 pm 
Started by Kato - Last post by Catastrophe
Invitationals are typically a self-contained game - the missions are just more lethal (to make up for the tags that would happen during day play) and they're squeezed closer together over the day or two period of time. I'd plan the invitational to be a different weekend then your regular week-long game, as mods (as well as players) are typically exhausted after that and want a break.

 6 
 on: July 22, 2014, 11:44:46 am 
Started by Nessess - Last post by Nessess
Longtime forum lurker, first time poster. A few underclassmen at my school asked if I could type up some of the older HVZ stories from Savannah College of Art and Design's (SCAD) early years so that they could compile it into a promo vid. After typing it up, I figured that some of you guys in the forums would enjoy reading it as well.

https://docs.google.com/file/d/0B72SRcLyijI5NGFqLUFrcTJiTmM/edit

Disclaimer: I'm sure there are plenty of spelling mistakes, I typed this entire document up in one shot. Many of the locations and terms are also SCAD-specific so if you're confused, I'd be glad to clarify things Smiley

If you'd like to know more about SCAD's HVZ game, please check out the below links:
http://wiki.humansvszombies.org/index.php/Savannah_College_of_Art_and_Design
https://www.facebook.com/savzombies

 7 
 on: July 22, 2014, 10:15:55 am 
Started by Kato - Last post by Kato
I'm not sure exactly what I thought I read when I made my initial post. Nevermind on what I said previously - I didn't quite grasp it the first time I read about it.

Oh no its okay, i am using questions on here and any ideas to pitch towards the other mods, and if somebody sees a flaw, it allows any of us to come to a reasonable fix so that super can be used and isn't trashed.

 8 
 on: July 22, 2014, 08:05:07 am 
Started by Kato - Last post by Kato
Okay cool!

I was thinking is having the regular week long game that our players can play, but on Friday we have the other schools or non-familiar players show up as kind of a reinforcement group to help fight the zombies, and the we would play all day on Friday and have stuff going on Saturday with a final stand that evening?

Do you think that could work to maintain a high number of regular players and if none of the other schools show up its wouldn't hurt the game as badly?

 9 
 on: July 22, 2014, 01:41:19 am 
Started by Kato - Last post by Catastrophe
I'm not sure exactly what I thought I read when I made my initial post. Nevermind on what I said previously - I didn't quite grasp it the first time I read about it.

 10 
 on: July 22, 2014, 01:35:54 am 
Started by Kato - Last post by Catastrophe
Being able to offer housing - even floor space - is a huge benefit to get players to go, as some will instantly say no at the notion of gas+hotel (although gas is enough for some players to not make the trip).

I wouldn't worry about numbers - just get a rough idea of how many of your regular players will be participating. You wouldn't want to run an invitational and get 20-30 players from other schools to show up, only to have 20-30 of your own player base present.

It's not inappropriate to ask for mods from other schools, but ideally there's an established relationship one way or the other. Keep in mind that a mod from another school will have a harder time contributing, as they aren't as familiar with your campus and don't know the ins and outs of it like you do. You might approach your player base for some moderators from there. I know other schools will have an invitational mod team and a regular game mod team, usually with one or two people overlapping.

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