First off I wasn't exactly sure where to put this. "specific games" or "equipment and toys." I went with here as I want the Rapid Madness review to be the takeaway.
Last Friday I played a game of HVZ with this loadout.
Recently I playing in an HVZ event with only a BOOMco Rapid Madness. A boatload of clips and no secondary. I did die but to a lack of awareness rather than the blaster.
The game was a blast. Our mods really did a great job on this one. It was Skyrim themed and very well organized. We did have a bit of a slow start as the humans did very well the first half of the game. I don't remember firing my blaster the first half.
The second half was much more chaotic. I seperated from my squad after intermission to turn in a special side quest for ALL humans (turn off zombie spawn points). While I was away my squad died due to a special zombie ambush. After I turned off several zombie spawn points I ran around looking for a squad I could join. During this time I fended off several loan wolf zombies and intimidated several more away. While searching I encountered a corner zombie and I dodged him but my blaster jammed, Well not jammed but it refused to fire. As it turns out if the clip is not inserted enough then the black box can't grab onto the clip and start the carnage. All I had to do was slap the clip a little to align it and fire away. This was the only blaster issue I had during the night and completely preventable now that I know about it (and so do all of you know). I survived the encounter. But just barely.
Eventually I found a squad to join. Both were great runners, but that's about all they could do. One was armed with a Maverick and the other with a Rayven...that was missing a single battery (no battery door???). To be fair the Maverick dude was very good, blaster not so much, but he could dodge zombie grabs very well. The Rayven dude could run, that's about it. No firepower. (This is where I wished I brought a secondary or a handful of socks so he could contribute in some way). They were almost done with their first mission list so I joined and we completed it. At one time three zombies got between us and they decided to run away from me (the dude with the working blaster). After a long jog across campus and several sprints to tag the chase zombies I eventually caught up with them.
To complete the last mission we had to tag a zombie in a specific spot. The zombies knew that and were avoiding that spot. We had a duo of zombies that were watching us but not charging. I even put my blaster on the ground turned away from it and started dancing to taunt them into attacking. During this time many many more zombies appeared and I picked up my blaster. The squad started to run (away from the mission turn in spot). I told them to knock that off. There were six zombies vs one Rapid Madness and one Maverick that was way out of effective range. The zombies were split by a guardrail. All were in front of me. Using verbal taunting I managed to get them to commit to a charge and wiped them all out. We made it to the mission turn in and carried on with mission list number two.
On our way to the first mission there were some small skirmishes (no human casualties).
The first mission we attempt is the one where I die. We start to walk into a courtyard and a zombie jumps out from the zen waterfall and tags me. The zen waterfall is a little alcove with a waterfall. It is extremely dark and night and I really did not expect anyone to hide in there. Here is where i got to watch the Maverick dude dodge his way to survival and tag a zombie with a jammed Maverick.
Now that I was tagged it was time for the real fun to begin. Time to become the hunter not the hunted. With the second intermission being so close I walked back to my car to deposit my gear and meet the zombie moderator/coordinator while we walked to the intermission point.
After hearing the missions a couple of us came up with a plan. We had to keep the humans away from a statue for 30 minutes (to win they had to be in the circle for 5 minutes). We choose six fast runners to meet the human survivors on their way the statue. Our job was to invoke fear and slow them down the rest of the zombies could get to the statue and prepare. There were 11 humans left. After our surge we successfully slowed them down and managed to get three humans. 8 left. After I got stunned I took off for the statue, respawned, and got the rest of the zombies coordinated. Many many zombies hiding behind trees which would have been very effective if the humans were moving differently. The avoided the trees and hugged the building. I rallied the zombies and gave instructions. Charge and produce chaos in the ranks. I counted down the charge and the carnage began. We got 6 humans in the charge. Only 2 humans left, one was a human mod with a melee weapon.
He got in the circle and almost won it for the humans. For some reason when there are so few humans left the zombies start lollygagging around. We only had about 4 serious zombies attempting to tag him. It took us about 4 tries to get him.
The last human took off sprinting away from the objective. A couple of the faster zombies took off after him while the bulk of the horde guarded the statue. With about 10 minutes left in the finale we see the last human walking back with a zombie. He got tagged.
The Rapid Madness in conclusion:
I absolutely loved this blaster, as did the humans I ran with and the zombies hated it. Anything I shot at I hit. 3 dart bursts with every squeeze of the trigger. It was incredibly easy keeping the air tank topped off and ammo was never an issue. It was a bit heavier and bulkier than I am used to but it didn't slow me down much. I didn't even break out the 40rd clips until after the guardrail skirmish. It is very easy to top off this clip system. Just advance the clip a bit and fill in the missing slots. This way while you are reloading you can still fire (albeit from a different spot on the clip but firing nonetheless). Then when reloaded just take the clip out and reinsert it. Next game I will only be taking the 40rd clips and spare darts. A note about the darts however. They are very difficult to see and recover, however at the end of the game I was the only BOOMco user so I was able to get most of the darts back as the zombies pick up darts and turn them back into mods.