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 1 
 on: May 02, 2015, 01:46:46 PM 
Started by agentjonnyb - Last post by agentjonnyb
This semester, I have been working on re-branding AgentJonnyB-Films for one of my class projects to further broaden my skills in design and continue exercising marketing strategies. On the design aspect, I elected to model what would finally be a long-term logo and icon for the channel, and an ending call-to-action page, both to be featured in this new Channel Trailer to effectively re-introduce our channel and two main webseries to both current and future subscribers. The goal is to no longer have audiences remember this channel only by our specific videos, but as a full brand. The logo and icon design had to be carefully planned to accurately convey the sci-fi/action/adventure genres we currently feature on our channel in a memorable way.

This trailer finally shows content that has been shot not only at SUNY Geneseo, but also at RIT and MCC as well. Most is HvZ-themed (Dead Reckoning Series), some is general Nerf action (College Warfare Series). Looking forward to releasing more content soon! Hope you enjoy the new trailer below:

<a href="http://www.youtube.com/watch?v=bMTv2zI3Gdc" target="_blank">http://www.youtube.com/watch?v=bMTv2zI3Gdc</a>

 2 
 on: April 30, 2015, 04:11:09 PM 
Started by TheMirageEffect - Last post by torukmakto4
For the loose darts, when will you actually use them? When will you not be able to reload the triad from the darts on the ground?

Relying on scavenging ammo is never a sound strategy.

Do not expect to scavenge anything at all. Consider a dart a simulated firearm cartridge. Once you fire it, it is gone. Carry enough ammo to have optimal effectiveness given no recovery. If you can then recover something, you are ahead of the game. As with many things, make this a matter of being on track at worst and ahead of the game at best.

where are you going to put spent mags?

Remember that a mag is not worth getting tagged over. A dump pouch is definitely a good idea, but if there is ever a question of your safety over what you do with an empty mag, you should check your priorities.

I tend to play like Alabasterslim on youtube. If under pressure, the mag goes on the ground. I can almost always pick up and store the mags after the fighting stops.

-Fanny pack with socks.

I would reconsider that. If you are going to have socks, they must be accessible. Anything that needs a zipper or mechanical closure is probably out completely. Pockets and pouches are generally not a great option either. A velcro-based rig is optimal. I recommend a velcro belt.

Other than that, this is looking good. I am going to second Herbert West on replacing the oddball 12-round mag.

Something that really needs a guide of its own, is ammo. Watch out for ammo condition, continuously cull garbage ammo as you load/unload before and after missions (if flattened, out of round, torn, bent, or loose fitting in a stock barrel it is at end of life and you should never use it in hvz), never leave mags loaded after a mission is over, and do not buy any more blue Elite because the reliability of that dart is not the greatest. I recommend you switch to koosh, particularly when you get into upgrading guns; but if you need ammo off the shelf, use ZombieStrike Elite or universal suction darts.

Be sure when loading mags to set back the rubber tips from the front of the mag body, and load properly (push down the stack and slide in the next round from the end, don't just stuff it through the feed lips).

Practice mag changes. With a pump gun that is a more serious matter than usual.

 3 
 on: April 30, 2015, 12:49:43 PM 
Started by TheMirageEffect - Last post by Masturcief42
This is really good.

I personally feel that the triad outclasses the strongarm in hvz because of it's small size and equal firepower. The extra 3 shots in a strongarm can be lost to the jerk of an arm during slamfire, and the eaiser reloading helps too. My reccomendation is to keep the Triad. (Even though you said you already were keeping it)
AT is a solid choice for HvZ, as for the stock, go with what is comfortable, which is usually the raider stock. Keep the AT.
I personally would replace the fanny pack and just put the socks in pockets. No zipper required for access.
For the loose darts, when will you actually use them? When will you not be able to reload the triad from the darts on the ground? Is taking this with you hurting you in any way? Think about when you will actually use it? When will you actually use it? When will you actually use it? I personally dislike loose darts, because they never get used. If you know you'll use them, take them.
For running, run more in preparation, even if you already run.

 4 
 on: April 30, 2015, 12:13:17 AM 
Started by TheMirageEffect - Last post by Katyusha
I see the merits, but personally I'm acquainted enough with handling/using real firearms that it would throw me off while using the EAT. My pumping hand (giggity) would be concerned with maintaining a good grip on the slide and ensuring proper cycling, while my grip hand is comfortable enough on the pistol grip that putting a sock in its palm disrupts my aim (I've tried), while in my fingertips is distracting and also messes up my trigger pull.

However, I just realized while typing this that I could easily put a sock in my non-firing/priming hand while using my Triad, so there's a bonus. Smiley I might also try rigging a sock to hang from the sling mount on the EAT's pistol grip, so as to have at least one sock handy.

EDIT: It turned out that mounting a sock underneath the EAT's pistol grip was as simple as threading a reasonably thick rubber band through the sling mount and then putting a sock through the two smaller loops that result. Readying it is as simple as pushing on the end facing towards the magazine with your pumping hand's thumb and letting it slide right into your palm. Not instantaneous, but still useful.

Agreed on the sock thing.  Keeping a sock in your off hand tends to only work well if you're using an automatic, where the off hand is just to support the gun.  If you need to actually use that hand to work the action, having a sock in it will get in the way.  I'm totally stealing your idea for attaching a sock to the sling mount, though.

 5 
 on: April 29, 2015, 03:57:14 PM 
Started by Mzzkc - Last post by bbdude101
Here is a commission I just finished up the other day for a client. I call it the Triplestrike (for obvious reasons).



As you can see, it is a Rapidstrike with two additional Rapidstrikes mounted on the sides. Overall the blaster is based off of Coops Hyperstrike, but I have taken it up a notch with "legit internals". Nothing against Coop, his work is clean and functional, but a blaster of this caliber needs to have proper internals.

For those of you who dont know, the original Hyperstrike had stock motors, partial rewire (removed resistors at the motors), main blaster ran off a set of 3 **Fires, both side blasters ran off a set of 3 **Fires, and all the pushers ran off a 9v battery (**Fires were mounted externaly in a AA tray and the 9v was in the front hand guard) and a mess of wires in the rear.

I took this idea and implemented all the usual stuff you see in a built RS: 180s for the main gun flywheel, carbon brushed stock motors on all the others, full rewire with Teflon wire and a microswitch for the rev trigger, all running off one battery source (a 7.4v 2000mAh that is housed in the hand guard). Overall I am very pleased with how it turned out.

https://www.youtube.com/watch?v=6wzA-fG5NmQ







Post Merge: May 01, 2015, 10:14:00 AM
Here is a commission I just finished up the other day for a client. I call it the Triplestrike (for obvious reasons).



As you can see, it is a Rapidstrike with two additional Rapidstrikes mounted on the sides. Overall the blaster is based off of Coops Hyperstrike, but I have taken it up a notch with "legit internals". Nothing against Coop, his work is clean and functional, but a blaster of this caliber needs to have proper internals.

For those of you who dont know, the original Hyperstrike had stock motors, partial rewire (removed resistors at the motors), main blaster ran off a set of 3 **Fires, both side blasters ran off a set of 3 **Fires, and all the pushers ran off a 9v battery (**Fires were mounted externaly in a AA tray and the 9v was in the front hand guard) and a mess of wires in the rear.

I took this idea and implemented all the usual stuff you see in a built RS: 180s for the main gun flywheel, carbon brushed stock motors on all the others, full rewire with Teflon wire and a microswitch for the rev trigger, all running off one battery source (a 7.4v 2000mAh that is housed in the hand guard). Overall I am very pleased with how it turned out.

https://www.youtube.com/watch?v=6wzA-fG5NmQ






 6 
 on: April 29, 2015, 02:05:36 AM 
Started by TheMirageEffect - Last post by TheMirageEffect
Thanks for the responses so far. To address a few points..

Also, make sure your duct-tape pouches and holsters are well-reinforced.  Tape and cardboard can have a habit of keeping together nicely during short practice sessions and then coming apart on you in the middle of a multi-hour mission.  Make sure the belt loops in particular are as secure as you can possibly make them.

I'm reasonably confident on this aspect. Every connection point has multiple layers of duct tape, and the belt loops have that as well as some grocery bag ties that I threaded through the area around the top. Thanks for the reminder, though. A double check never hurts.

Quote
Words on dump pouches.

I definitely see the merits of dump pouches, as you both have mentioned. I'm gonna have to get creative with my resources as I don't have anything similar to or purpose-built to serve as one. My current line of thinking is along the lines of repurposing a plastic bag with reasonably strong plastic, poking holes and threading grocery bag ties through them to form impromptu belt loops. Should plastic strength be a concern, I could double up. My dorm has trash can bags strong enough, if rather oversized.

I take it that you carry that 12-rounder because you don't have more than 4 18-rounders. I'd recommend upgrading it to another 18-rounder, if you can. This isn't just for the 6 extra darts: if all of your magazines have the same capacity, you'll only need to keep track of how many rounds you've fired, not which mag you are using. This is a small reduction in cognitive load, but under pressure, every bit counts.

That would be a correct assumption. I'm hesitant to spend any more on this, as I don't have too much money to spare. I would like to add, however, that my mags will all initially have the last 4 darts be green Zombiestrike darts, to contrast with the blue Elites and give me a heads up that I should reload very soon. Naturally, this will change as the mission progresses and I refill my mags with misc. ammo.

Some players like to keep a sock or two in hand while using a blaster. This will give you a slightly less secure grip, but it will provide a backup toss if your blaster jams or you are suddenly rushed from the side.

I see the merits, but personally I'm acquainted enough with handling/using real firearms that it would throw me off while using the EAT. My pumping hand (giggity) would be concerned with maintaining a good grip on the slide and ensuring proper cycling, while my grip hand is comfortable enough on the pistol grip that putting a sock in its palm disrupts my aim (I've tried), while in my fingertips is distracting and also messes up my trigger pull.

However, I just realized while typing this that I could easily put a sock in my non-firing/priming hand while using my Triad, so there's a bonus. Smiley I might also try rigging a sock to hang from the sling mount on the EAT's pistol grip, so as to have at least one sock handy.

EDIT: It turned out that mounting a sock underneath the EAT's pistol grip was as simple as threading a reasonably thick rubber band through the sling mount and then putting a sock through the two smaller loops that result. Readying it is as simple as pushing on the end facing towards the magazine with your pumping hand's thumb and letting it slide right into your palm. Not instantaneous, but still useful.

Strongarms have an unusual sort of slamfire wherein they fire when the slide is in the rearmost position. This makes them very good for use in emergencies when one zombie gets uncomfortably close. If you can comfortably holster one, use it instead of the Triad.

The Strongarm was my primary fall game, and while I do like it, I'm planning on lending out one or possibly both this next game, so my plans currently hinge on the Triad.  I'm also lacking a holster for a Strongarm or the extra resources to make one, so there's that. And while this might seem silly, I did also put a lot of work into my Triad holster, which works beautifully, so as irrational as it might seem, I would like to use it this game, just for the worksmanship.

If you can find shorts or pants with very big pockets (check your local thrift stores), this makes a great way to carry extra darts/mags/a water bottle / etc. The things in your pockets won't be as easily accessible as the things on your belt, but at least you will have them with you.

I have a pair of Boy Scout cargo pants, which I neglected to mention in my OP, so those pockets and cargo pockets will come in handy. I generally prefer not to put bulky things in them, however, as they hurt my mobility when running. Probably going to keep it to darts.

I have found that the easiest way to get to class during a game of HvZ is to travel to class very early in the morning, just after the buildings unlock and before any significant number of zombies are willing to be awake, let alone on campus. Likewise, staying in a building after it closes (which is easy, unless your security checks every room during closing) and walking home in the wee hours of the morning will keep you safe from zombies. This is really just a more extreme version of taking little-used routes. Depending on your campus and the surrounding community, this might be a bad idea for other reasons, though.

Unique, but I personally doubt I'm going to play that hardcore. For me, it's a bit much. It'd also screw with my sleep schedule, and the resulting interface screw with my senses would probably get me killed.

For a major university, my campus is surprisingly small - 15 minute's fast walk can take you across the whole thing. While I may not feel like using odd hours, I've had my inter-class routes planned for months now, and I've already walked through them several times. For OPSEC, I won't go into detail. Still, I am interested in seeing how other players go about their week, so I appreciate the info.

 7 
 on: April 29, 2015, 12:25:04 AM 
Started by TheMirageEffect - Last post by Herbert West
I take it that you carry that 12-rounder because you don't have more than 4 18-rounders. I'd recommend upgrading it to another 18-rounder, if you can. This isn't just for the 6 extra darts: if all of your magazines have the same capacity, you'll only need to keep track of how many rounds you've fired, not which mag you are using. This is a small reduction in cognitive load, but under pressure, every bit counts.

Ditto Katyusha's advice re: empty mag storage. Make sure that whatever you use as a dump pouch holds your mags very well; they will fall out during a game even if it is at all possible for them to do so.

Some players like to keep a sock or two in hand while using a blaster. This will give you a slightly less secure grip, but it will provide a backup toss if your blaster jams or you are suddenly rushed from the side.

Strongarms have an unusual sort of slamfire wherein they fire when the slide is in the rearmost position. This makes them very good for use in emergencies when one zombie gets uncomfortably close. If you can comfortably holster one, use it instead of the Triad.

If you can find shorts or pants with very big pockets (check your local thrift stores), this makes a great way to carry extra darts/mags/a water bottle / etc. The things in your pockets won't be as easily accessible as the things on your belt, but at least you will have them with you.

I have found that the easiest way to get to class during a game of HvZ is to travel to class very early in the morning, just after the buildings unlock and before any significant number of zombies are willing to be awake, let alone on campus. Likewise, staying in a building after it closes (which is easy, unless your security checks every room during closing) and walking home in the wee hours of the morning will keep you safe from zombies. This is really just a more extreme version of taking little-used routes. Depending on your campus and the surrounding community, this might be a bad idea for other reasons, though.

 8 
 on: April 28, 2015, 06:50:09 PM 
Started by TheMirageEffect - Last post by Katyusha
The loadout seems pretty solid overall.  I do see one potential problem: where are you going to put spent mags?  I can tell you from personal experience that trying to pull a mag out of a pouch, swap it with the empty one, and finagle the empty one back into the same pouch, is not the easiest or most efficient way to do things, especially under fire.  I'd consider a dump pouch, or at a bare minimum, have one empty mag pouch so you have a spot to stick the empty mag before grabbing the new one.  Also, make sure your duct-tape pouches and holsters are well-reinforced.  Tape and cardboard can have a habit of keeping together nicely during short practice sessions and then coming apart on you in the middle of a multi-hour mission.  Make sure the belt loops in particular are as secure as you can possibly make them.

 9 
 on: April 28, 2015, 04:45:59 AM 
Started by TheMirageEffect - Last post by TheMirageEffect
I'm gearing up for spring term HvZ at the University of Oregon, and after my first fall term game as a scared Strongarm-toting freshman, I may have gone slightly overboard with my preparations for the upcoming game. Nonetheless, here they are:

-Elite Alpha Trooper with Raider stock and jury-rigged one/two-point hybrid sling on the stock, along with a 12-round magazine.
-Duct tape mag pouches (with belt loops), capable of holding x4 18-round magazines. (Since taking this picture, I've switched the mags to top-down in order to prevent darts from sliding out and to make mag changes a bit easier.)
-Triad in duct tape/card-stock holster, complete with velcro flap and belt loop.
-Fanny pack with socks.
-2x Pringles cans with 24 darts each, currently have no system for carrying them.

Mag pouch is at my 9 o'clock, fanny pack at 2, and Triad holstered at 3.

I've already done some sprints and maneuvers with everything on, and the setup is surprisingly mobile. Running down my dorm hallway, I found I could pretty much sprint at full speed with maybe at most a 5% decrease in my sprint speed from what it would have been without everything on, if even that. Everything stays in place when I twist rapidly (as if I were swiveling to shoot or round a corner). The mag pouch is the bulkiest thing on my belt, but as mentioned, I have pretty much no problems with it - even if I did, I could always just cut it down the middle and use just one half (would have to make more belt loops, though).

Random tidbits: I'm a good sprinter in short bursts, but only average when it comes to long distance cardio. I like a balance of mobility and firepower. For spring term, we're expecting around 300 players.

I also have access to a pair of Strongarms, another Triad, a Retaliator (without the stock), and a Stockade (with stock). Total dart count is somewhere around 150.

I'm still deciding what my day setup for going to classes should be. I'm definitely sticking with the Triad holster and the fanny pack with socks, but I might also bring my Alpha Trooper along after Day 2ish w/ one 18-mag loaded and another strapped to the side of my pack. My between-class movements do rely on subterfuge and uncommonly-treaded routes, however, so I should probably consider what's best for balancing stealth, speed, and firepower. Obviously for missions, I'll be bringing all of the aforementioned gear.

Overall, I'm fairly satisfied. I'd like to have a small backpack in which to carry water, the extra Pringles ammo, etc. Unfortunately, the only backpack I have up here is too big and like an idiot, I left my REI pack at home. I would also like to have a small dump pouch for spare darts found on the ground, but I might just rig up a small plastic bag. Also, gotta get more socks.

That said, what do you guys think? How does my loadout stack up? Maybe you can catch something I missed - after all, I am a relatively new player.

 10 
 on: April 26, 2015, 09:25:05 PM 
Started by Mzzkc - Last post by Herbert West
If you plan on repainting the whole thing anyway, it would be worthwhile to fill in the gaps in the Nitron shell, or at least neaten the edges. Flattened PVC works well for this. Scrap shell plastic should work well for small holes.

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