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 1 
 on: July 22, 2014, 07:50:29 pm 
Started by CybranWarrior22 - Last post by Ghost Reporting
The collapsible Raider stock (and its multi-colored relatives) is the best IMO.  I use springer blasters like Alpha Trooper almost exclusively, and I've found that having a stock attachment makes a world of difference when I'm using slam fire.  It's just easier to stabilize the weapon and place a lot of rounds on target with a shoulder stock.

The Recon stock is much maligned, but it's really not that bad.  I've got one on my AT right now, and I do like having that small 6-dart magazine as a quick last-ditch ammo reserve...

 2 
 on: July 22, 2014, 06:33:36 pm 
Started by Kato - Last post by Catastrophe
Invitationals are typically a self-contained game - the missions are just more lethal (to make up for the tags that would happen during day play) and they're squeezed closer together over the day or two period of time. I'd plan the invitational to be a different weekend then your regular week-long game, as mods (as well as players) are typically exhausted after that and want a break.

 3 
 on: July 22, 2014, 11:44:46 am 
Started by Nessess - Last post by Nessess
Longtime forum lurker, first time poster. A few underclassmen at my school asked if I could type up some of the older HVZ stories from Savannah College of Art and Design's (SCAD) early years so that they could compile it into a promo vid. After typing it up, I figured that some of you guys in the forums would enjoy reading it as well.

https://docs.google.com/file/d/0B72SRcLyijI5NGFqLUFrcTJiTmM/edit

Disclaimer: I'm sure there are plenty of spelling mistakes, I typed this entire document up in one shot. Many of the locations and terms are also SCAD-specific so if you're confused, I'd be glad to clarify things Smiley

If you'd like to know more about SCAD's HVZ game, please check out the below links:
http://wiki.humansvszombies.org/index.php/Savannah_College_of_Art_and_Design
https://www.facebook.com/savzombies

 4 
 on: July 22, 2014, 10:15:55 am 
Started by Kato - Last post by Kato
I'm not sure exactly what I thought I read when I made my initial post. Nevermind on what I said previously - I didn't quite grasp it the first time I read about it.

Oh no its okay, i am using questions on here and any ideas to pitch towards the other mods, and if somebody sees a flaw, it allows any of us to come to a reasonable fix so that super can be used and isn't trashed.

 5 
 on: July 22, 2014, 08:05:07 am 
Started by Kato - Last post by Kato
Okay cool!

I was thinking is having the regular week long game that our players can play, but on Friday we have the other schools or non-familiar players show up as kind of a reinforcement group to help fight the zombies, and the we would play all day on Friday and have stuff going on Saturday with a final stand that evening?

Do you think that could work to maintain a high number of regular players and if none of the other schools show up its wouldn't hurt the game as badly?

 6 
 on: July 22, 2014, 01:41:19 am 
Started by Kato - Last post by Catastrophe
I'm not sure exactly what I thought I read when I made my initial post. Nevermind on what I said previously - I didn't quite grasp it the first time I read about it.

 7 
 on: July 22, 2014, 01:35:54 am 
Started by Kato - Last post by Catastrophe
Being able to offer housing - even floor space - is a huge benefit to get players to go, as some will instantly say no at the notion of gas+hotel (although gas is enough for some players to not make the trip).

I wouldn't worry about numbers - just get a rough idea of how many of your regular players will be participating. You wouldn't want to run an invitational and get 20-30 players from other schools to show up, only to have 20-30 of your own player base present.

It's not inappropriate to ask for mods from other schools, but ideally there's an established relationship one way or the other. Keep in mind that a mod from another school will have a harder time contributing, as they aren't as familiar with your campus and don't know the ins and outs of it like you do. You might approach your player base for some moderators from there. I know other schools will have an invitational mod team and a regular game mod team, usually with one or two people overlapping.

 8 
 on: July 21, 2014, 11:43:54 pm 
Started by CybranWarrior22 - Last post by Sixth Kira
I personally far prefer the ergonomics of a weapon with a shoulder stock; it's just much easier to fire accurately from the shoulder, since it allows you a more stable platform from which to sight targets.

I think it largely depends on the person. People with firearms backgrounds, like myself, find shoulder stocks immensely helpful in aiming due to practice; people like, say, my sister (who's never held a non-Nerf gun in her life) physically cannot comfortably shoulder a rifle.

 9 
 on: July 21, 2014, 10:54:27 pm 
Started by Lillith - Last post by Lillith
thanks for the links and advice

 10 
 on: July 21, 2014, 09:27:53 pm 
Started by Ozymandias - Last post by Herbert West
What other term would you use for the "class" of guns that includes things such as the Rapidstrike and Stampede, if you don't call them assault rifles?

I'll second Ross' answer: their names. Besides, "assault rifle" doesn't really describe a separate class of blasters in HvZ, as it does for weapons, because one of the defining characteristics of an AR is a longer effective range than a comparable shorter weapon, whereas the range of a blaster is largely independent of it's length. A Makarov cannot do what an AK can do, but a Stryfe can do what a Rayven can do.

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HVZ SOURCE is a project created by Chris Weed (Dreamer of Dreams), Brad Sappington, Joe Sklover, Justin Quick,
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