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 1 
 on: March 03, 2015, 04:45:50 PM 
Started by Mzzkc - Last post by SubjectOmega
Good god man, there's never any half measures with you, are there?

 2 
 on: March 03, 2015, 10:16:33 AM 
Started by Zombona - Last post by Zombona
I've fallen in love with BOOMco recently. It started with a single Rapid Madness. Since then I've invested in a couple Rapid Madnesses. I've been tinkering over the past few weeks in search of the ultimate RM mod. I want to be able to fire an entire 40rd clip without having to pump back up, as well as have it be compact enough to use in an HVZ game.

Everyone should start here. Scissor screw mod.
http://imgur.com/a/vHEyE

Once I got it open I ran some tests on the air bladder.
http://imgur.com/a/dL9cs

I attempted to make an external air bladder for maximum capacity.
http://imgur.com/a/mwNRb

And finally finished the external air bladder.
http://imgur.com/a/V5rGv

This blaster is incredibly bulky but being able to fire 80+ darts at full auto is a huge advantage.

 3 
 on: March 01, 2015, 06:05:27 PM 
Started by Mzzkc - Last post by rekk34
Current project

 4 
 on: February 20, 2015, 12:04:33 PM 
Started by spineyrequiem - Last post by Zombona
I try spreading them around. Not everyone is on /r/Nerf.

I'm tinkering with my Rapid Madness as well. I'll post some pics here when it's done as it will increase the bladder capacity.
I dream of a day when the RM can nom a 40rd clip without batting an eye.

 5 
 on: February 19, 2015, 12:21:07 PM 
Started by spineyrequiem - Last post by spineyrequiem
I'd love to get a Dynamag, but unfortunately I'm British and they aren't shipping to us yet. Hopefully they'll have fixed the slipping issue by the time I'm able to buy one.

Thanks for the pictures, I remember you showing them on the reddit!

 6 
 on: February 18, 2015, 04:19:35 AM 
Started by agentjonnyb - Last post by agentjonnyb
Over the past set of months, we've formulated a lot of other ideas in addition to our Humans vs. Zombies Webseries, which is to be reborn and expanded as Dead Reckoning later this year. These other ideas however, are for a series of videos meant to be much more true to actual Nerf/HvZ gameplay and player life, but obviously with some extra comedic embellishments. This new series is branded College Warfare, as it is to cover both HvZ and regular Nerf games, thus a more universal title for both.

To kick this off, we launched our first episode of this new series for Valentine's Day, and we are confident many of you will really enjoy this - can't go wrong with two lovely girls waging an Epic Nerf Sword duel over a guy, right?! It's kinda reminiscent of Mean Girls, haha!! Had a fantastic time collaborating with ShiningFoam (www.facebook.com/ShiningFoam) and Duplicitous Dichotomy Cosplay (www.facebook.com/DuplicitousDichotomy) on this one! Several of our ideas for the next installments are back to more HvZ-centric topics! Hope you all enjoy!

<a href="http://www.youtube.com/watch?v=ElayojLuYOw" target="_blank">http://www.youtube.com/watch?v=ElayojLuYOw</a>

-AgentJonnyB-Films (www.facebook.com/AgentJonnyB)

 7 
 on: February 17, 2015, 03:27:00 PM 
Started by Wyzard - Last post by Wyzard
(some of the overview is redundant but this all the information we have at the moment)
When
September 18 & 19
Times not set yet

Where
Grand Williston Hotel
3601 2nd Avenue West
Williston, ND 58801

Overview

-HvZ is a game that pits a team of human players against a opposition of zombie players. The humans are required to go on missions. These missions are to keep the pace of the game mobile and create opportunities for the zombie to score tags. If a human is tagged by a zombie they are considered out and then can go stash their gear so then can join the zombie horde. If a zombie is struck with a projectile (nerf dart, balled up sock, or other approved items) they are stunned. A stunned zombie has to count out loud to 15 and cannot move towards humans or make tags. Zombie can flee after being stunned to gain cover or regroup.


-All the players will start out on side "Human". We will need a few volunteers or moderators to be on side "Zombie" for the start until the side has gotten large enough.

Approved weapons are as follows:

Nerf/Toy Blasters that shoot foam projectiles. These can be darts/balls/discs/ect
All items must look like toys and have orange safety tips!
Slightly modded guns are allowed, all modifications must be shown or explained to the moderators (this includes repaints). There is no rule of thumb but basic mods are mostly ok, spring swaps, air restrictors, electronic locks. Any blasters that reduce dart size will most likely be banned.

Balled up socks/foam noodle gernades/if you have a replacement you can get it checked with the moderators to see if you can use it.

Non-approved weapons are as follows:
While some of these are perfectly safe there are to many variables to check when it comes to this. Please stay with stock darts that come with your blasters.

Melee weapons, the only physical contact allowed in this is two handed tags by the zombie. No bats, swords, or anything. Even foam or boffer weapons. Just don't!


Safe areas will be designated by the moderators during the game. In addition if there is ever a physical injury or emergency play will be stop until the situation is handled.

Safe areas are designated by two types:

Sanctuary - Sanctuary is a location that there is no game going on and cannot be played at. Examples are the vender room and bathrooms. If you use Sanctuary rooms to escape being tagged by zombies you are immediately out. Sanctuary is intended to protect the safety and privacy of non participants.

Refuge - Refuge is a location that zombies cannot enter for game purposes, this allows humans to fall back in being overrun. Zombies can hang around the outside of such locations and camp them. Refuge locations can change throughout the game. No place is safe forever!

How do I tell zombies apart from humans?!
A human player is going to wear a bandana around one of their arms or wrists. A zombie is going to wear their bandana around their head. Easy! Players cannot hide these items they must be displayed as best as the can. Brighter the colors the better.


Checklist:
Dart Blaster!
Bandana
Eye Protection

 8 
 on: February 16, 2015, 09:53:26 AM 
Started by spineyrequiem - Last post by Zombona
I have to agree with this. I picked up a Rapid Madness when Amazon was selling this for cheap. I fell in love with BOOMco from that point on. The reliability is absolutely unbeatable, especially on something with such a large capacity.

If you like the RM you should check out the Dynamag.
It requires a little bit of work.

http://imgur.com/a/AtluR
-Worked on fixing the clip compatability issue.
http://imgur.com/a/NYpbp
-Finally figured out how to fix the issue.
http://imgur.com/a/T84go
-Comparing the different clips.

 9 
 on: February 15, 2015, 11:52:13 PM 
Started by Kato - Last post by Jarvii
Go talk to whoever runs your school's Student Organizations, even if you aren't one they might have some options for you or they might at least be able to help you set up something.

 10 
 on: February 12, 2015, 05:00:24 PM 
Started by Rexar5 - Last post by CS- Tiff
Those are not resistors, they are inductors.

The stock harness is junk, and it does have a lot of stray resistance. Rewiring will help you even if you use the alkaleak tray (note: after throwing away a couple sets of cells, the alkalines are not actually cheapass) and is recommended. I can't say what ROF might be, it will be improved slightly.

If you are concerned about too high a rate of fire, stop worrying and wait until you get out in the field. You will only want it higher. I don't have a problem controlling 10/12rps, you will get 4 max. I don't use these stock pusher motors because I find less than 500RPM is not very effective.

Citation needed on the 2 fps. A Stryfe rewire adds more than 2 fps, and those are colder motors and a stock wiring harness that doesn't suck as badly. Rewiring and removing the flywheel diode drop and all the thin wire will definitely do something to velocity, ROF and response. Plus a rewire leaves a RS ready for a proper battery with no modifications and kills all the shoddy soldering that Hasbro left and all the interlocks that can get you tagged.

Hmmmmmm... didn't consider those factors. I also stand corrected. I was thinking of a switch replacement not a rewire. I came across a video where the guy didn't want to replace the switch because he said it would only ad +2 fps but then again, I'm a person who wants to squeeze every last bit of performance out of my blasters.








EDIT: Anyone have a good link for some fk's? The link that I usually use ($3 for 1 esky lama v4) ran out and I am in need of some more fk's.

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HVZ SOURCE is a project created by Chris Weed (Dreamer of Dreams), Brad Sappington, Joe Sklover, Justin Quick,
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