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 1 
 on: August 23, 2015, 02:54:34 PM 
Started by FrostyFangZX - Last post by Justplanefun2
Personally I would ditch the Triad and half the socks.  I can't see myself using all of that.  Be sure your darts are pretty new and loaded nicely in the mags because otherwise your Slingfire may jam.  Keep a sock in one hand if you can in case this happens.

Like Zombona said, practice running around with your loadout.  If you can get a few friends to chase you around an area as zombies that's really useful.  If something slows you down, wiggles, or falls off consider attaching it in a different way or getting rid of it.  The less you can carry, the faster and less conspicuous you will be.  Happy hunting!

 2 
 on: August 18, 2015, 04:45:19 AM 
Started by HunterRequiem - Last post by mr_ted
Thanks for the article, you can learn more about nerf in here http://nerfshootinggames.blogspot.com/

 3 
 on: August 17, 2015, 08:01:41 AM 
Started by FrostyFangZX - Last post by Zombona
That looks like a pretty decent loadout, a little on the heavy side maybe. But that's not a bad thing if you are okay with it.

You need to make sure you can still run. Is everything secure enough that it's not going to fall off when you sprint?

 4 
 on: August 15, 2015, 02:21:07 PM 
Started by FrostyFangZX - Last post by FrostyFangZX
So recently a friend invited me to a small scale HvZ game,about 50 people and I have no experience with loadouts etc.I just made this one not so long ago,Here goes

Zombie Strike Slingfire,-stock,black breach,primary,with sling
Zombie Strike Flipfury,-stock,secondary,drop leg holster
Elite XD(I know it's just a repaint)Triad,-stock,backup
6 18 Dart Clips/Magazines with elite streamlines
45-50 Loose darts for triad and Flipfury
10 Pairs of socks

That's it,please give me some constructive criticism.Other than what I have above,I have a recon cs-6,Magnus,Retaliator and Hammershot.I keep the loose darts in a pouch attached to my belt and keep the clips in a Holster thingy.Thanks for help in advance.(Note:I haven't modded because the rules of the game only accept stocks blasters)

 

 5 
 on: August 14, 2015, 09:32:02 AM 
Started by Mzzkc - Last post by irishknots
Yo!

Check out https://www.youtube.com/watch?v=fsj_G2gGxoc

One of the best new mod tutorials for Flywheel blasters. To adapt it for IMRs, just wire it to the stock battery tray.
(My suggestion is to get into LiPo packs sooner, as they are much cheaper per cell than IMRs)

Post Merge: August 14, 2015, 09:42:03 AM
This too. https://www.youtube.com/watch?v=Jn5ze5w_Zhc

All flywheel blasters are pretty simple.

 6 
 on: August 13, 2015, 10:35:58 PM 
Started by Mzzkc - Last post by Mzzkc
So I just cracked open my shiny new Modulus to do a half-ass, super-lame thermistor twist mod like you can do with the stryfe, but the wiring is quite a bit different from what I was expecting. I kinda sorta want to get my IMRs working reasonably well in this thing, but my knowledge of nerf modifications is relegated to the olden days where we just had to worry about coefficients of friction, plunger seals, reinforcements to handle stupidly powerful springs and the like. The trickiest thing I've ever done with electronics is wiring up an old barricade to activate on trigger pull--and that was using old speaker wire, e-tape, and other lameness.

I'm guessing I'll need a soldering iron for this, and probably some non-speaker wire, but I really have no clue how to begin sourcing this stuff.

I could probably get away with just using 2 IMRs and leaving everything else stock, but I'm guessing that'll do more harm than good in the long-run...

Any advice for an old-timer who has been putting off dealing with this whole circuit and motor thing 'cause fireflys are still great dammit!

 7 
 on: August 09, 2015, 03:53:41 AM 
Started by Felixnfawkes - Last post by Felixnfawkes
Sorry. Random repost.

 8 
 on: August 09, 2015, 03:51:33 AM 
Started by Felixnfawkes - Last post by Felixnfawkes
I'm not 100% that I would have to pay yet, between flunking college and a full time job I've never connected with the building owner. It's been one big game of phone tag thus far.

Other reasons:

 Ambiance! This place has it in spades with overgrown vegetation, the outside appearing a bit run down, and parking lots slowly returning to grassy field it just screams post apocalyptic! The only thing the site isn't rich in is varied outside terrain.

Colorado: Currently the vibe here is rather anti gun. So not getting into politics but not flaunting it in the publics face would save a lot off player a lot of hassle if some mistakes a nerf gun and calls in an active shooter. And there are plenty of people who are so anti gun they'd call it in just for spite. Rather sidestep the issue as much as possible.

Those are my most compelling arguments as I see them, toss in the advantage of multi day gameplay and less allergies it's kinda what got me trying to get this up and running. Only other idea I've had was renting out the drive in movie theater in pueblo, having all three screens playing different zombie movies and doing a night game in the middle of it. Couple of fire barrels roaring and stereo playing the sounds for all to hear and it would lead to a pretty intense game!


 9 
 on: August 06, 2015, 02:34:55 PM 
Started by steve4835 - Last post by legoexpo
in games where there is not a strong modding presence.

i disagree insanely with this. Because somehow blowguns are destined to blow your mouth out? Anyone who is any amount of intelligent pulls a blowgun out of a mouth instinctively when people charge at you.

I've used a blowgun in my loadout since I started playing in 2009 and it's insanely helpful. Strapped to the top of a primary at 3 or 3.5 ft you can easily and accurately hit a zombie at 40-50 feet away. You have a bunch of zombies grouping up for a charge? You and your squad all with blowguns take shots at the zombies to instantly thin them out. They line up farther away? that's fine too! they're more exhausted after each charge due to the increased distance, PLUS you can still thin them out as they come running at you. Their cohesive charge will be less effective the larger the distance they have to run.

People dont respect blowgun distances enough and I've been to invitationals where I just sit and stun zombies who come within 50 feet of me. We literally changed the meta at a few schools because they see how effective it is. Also spray and pray is NOT what's encouraged. Your blaster is accurate to about 15-20 feet for a center of mass body shot which is all you need to stun a zombie. The key to staying alive and being a good human is to keep moving and not stand still as they are running at you. You have to kite them as much as possible.

 10 
 on: August 06, 2015, 02:20:47 PM 
Started by Justplanefun2 - Last post by legoexpo
Honestly, just tell your zombies to stop being lazy and come up with new tactics to deal with different nerf threats. everyone said the game was over for zombies when 35 drums were released and shocker, zombies were still winning.

You're ONE guy. With a limited number of darts. If zombies work on focusing you down instead of running in like idiots they'll get you. A lot of zombie complaints come from having little to zero organization. As soon as you get even a bit of organization, humans go down insanely fast because they run out of darts or get complacent.

I've been part of 300-400 person games where my small group of 15 were responsible for about 40% of all tags because we had WAY better organization than any other zombies.

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