August 02, 2014, 02:30:33 am *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: If you're a game moderator and don't have the "Game Organizer" custom title, please PM
Sklover.
 
   Home   Help Search Login Register  
Pages: 1 [2] 3 4 ... 10
 11 
 on: July 26, 2014, 11:49:17 pm 
Started by The Last Vulcaneer - Last post by Hardware
When you say Claymore, do you mean an explosive mine or a medieval sword?

 12 
 on: July 26, 2014, 09:20:09 pm 
Started by The Last Vulcaneer - Last post by Kato
Driving between Raleigh and Charlotte North Carolina all summer.

Im also working on a sort of Nerf Claymore, and the HvZ game at UNCC

 13 
 on: July 25, 2014, 11:12:04 pm 
Started by KreeWest1313 - Last post by reko0418
I think this info does deserve it's own thread.  With the near legendary status of a well modded Longshot and how rare NIB one is any information about this revamping should be grouped in one place and easy to follow.

So pumped for this blaster.

 14 
 on: July 25, 2014, 09:35:08 pm 
Started by Ozymandias - Last post by Herbert West
Back on subject: link!

Here, we have a new picture of the RF, showing the barrels blurred in a back-and-forth direction rather than up and down, and a quote from Hasbro's PR department: “the barrels alternate, and it is an electronic powered blaster… electronic meaning, electronic powered where you hold down a lever.”

"The barrels alternate" might mean that they fire alternately, that they move back and forth to simulate recoil (which is a slightly nifty but ultimately unimpressive gimmick IMHO). Commentors and writers on other blogs have taken both interpretations, though the latter (or both!) seems plausible given the new picture.

"Meaning, electronic powered where you hold down a lever” is reassuring - after all, it would have been quite a disappointment if Hasbro decided to make this semi-auto, like they did with the Hailfire, and this is the first confirmation that we have that it is in fact FA aside from speculation based on the bulges behind the magwel.

Post Merge: July 26, 2014, 09:07:48 pm
How did we all miss this one until now? Link!

The most interesting thing here is a leaked firing video:

<a href="http://www.youtube.com/watch?v=Z7axdvzfHnM" target="_blank">http://www.youtube.com/watch?v=Z7axdvzfHnM</a>

The barrels do alternate, and it fires 31 darts in 9 seconds, if I'm counting correctly - which is close to standard for a stock blaster. This also indicates that each side cannot fired independently.

So far, most of the comments about this blaster that I've seen compare it to two RSs - but, given that each side cannot be fired independently, perhaps it would be more useful to compare it to a Vulcan. It has similar handling and capacity out of the box and, although its capacity can't be extended by linking chains, it should reload much more quickly, so overall it should fill a similar role.

 15 
 on: July 25, 2014, 09:17:11 pm 
Started by CybranWarrior22 - Last post by Herbert West
Here are the results for the Pyragon (orange-rimmed disks were used):

Single fire   Slow slamfire   Fast slamfire   
Stock58 / 6052 / 6042 / 60
No stock   57 / 6054 / 6049 / 60

The fact that disks are more accurate than darts under ideal conditions (i.e. no wind) is not news, but firing both at the same target at the same distance shows just how much more accurate they can be - and it's impressive.

Subjectively, I found the Pyragon to be easier to handle without the stock than with. I suspect that practice and acclimatization could be significant here. Someone who is used to using a stock may feel awkward without one - and vice versa - but in any case the data shows that a stock offers no significant gain in performance to someone who has only practiced a little either way.

Oh, and I probably should have mentioned this earlier: the target is 33 cm wide and I fired from a distance of 5.7 m.

While I could go on to test a Raider, I don't think that this is necessary; the Pyragon, with its low innate inaccuracy, makes my point well enough.


 16 
 on: July 25, 2014, 01:57:57 pm 
Started by KreeWest1313 - Last post by StrawBerryGuy
I'm actually excited for the new longshot because longshots right now are pretty rare so the idea of nerf bringing it back i think is a really good idea. I just hope that nerf doesn't mess around with the internals to make it "elite" because that would suck for modders like myself.

 17 
 on: July 25, 2014, 08:37:37 am 
Started by Kato - Last post by Kato
I was zombie for most of that game and it certainly allowed for some close calls, but with many seasoned players, there weren't any major disputes I was aware of.

That's good, i only expecting any kind of problems would come from new players, seasoned players normally don't care and are just there for fun.

Quote
With no shields, I wouldn't. I 'd try and get people on their way to it. It's a big thing screaming everyone must congregate here.

If you had an assortment of super zombies would that make you more aggressive towards the fort? im asking because at my school we love to add in supers zombies.

 18 
 on: July 25, 2014, 01:20:38 am 
Started by Kato - Last post by Ross_Varn
I thought that was just a joke

It is. The product doesn't exist.

 19 
 on: July 24, 2014, 08:18:54 pm 
Started by Kato - Last post by Kato
If you have the money and it is allowed, you can get the Think Geek Nerf Nuke. That thing demolishes, but it is more of a missile than a trap, so, you know, unless you set it up to be tripwire activated, you have to fire it yourself. (80 darts fly out of it when detonated though, so yeah)

I thought that was just a joke

 20 
 on: July 24, 2014, 06:12:43 pm 
Started by Kato - Last post by dansitube
If you have the money and it is allowed, you can get the Think Geek Nerf Nuke. That thing demolishes, but it is more of a missile than a trap, so, you know, unless you set it up to be tripwire activated, you have to fire it yourself. (80 darts fly out of it when detonated though, so yeah)

Pages: 1 [2] 3 4 ... 10


All opinions expressed on this web forum are those of the individual authors and not of Gnarwhal Studios INC.

"Humans vs. Zombies" and "HvZ" ® 2005-2012 Gnarwhal Studios INC.
HVZ SOURCE is a project created by Chris Weed (Dreamer of Dreams), Brad Sappington, Joe Sklover, Justin Quick,
Trevor Moorman, Max Temkin, and Ben Beecher.



Powered by SMF 1.1.19 | SMF © 2013, Simple Machines