July 23, 2014, 07:39:04 pm *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: If you're a game moderator and don't have the "Game Organizer" custom title, please PM
   Home   Help Search Login Register  
Pages: 1 [2] 3 4 ... 10
 on: July 21, 2014, 09:27:53 pm 
Started by Ozymandias - Last post by Herbert West
What other term would you use for the "class" of guns that includes things such as the Rapidstrike and Stampede, if you don't call them assault rifles?

I'll second Ross' answer: their names. Besides, "assault rifle" doesn't really describe a separate class of blasters in HvZ, as it does for weapons, because one of the defining characteristics of an AR is a longer effective range than a comparable shorter weapon, whereas the range of a blaster is largely independent of it's length. A Makarov cannot do what an AK can do, but a Stryfe can do what a Rayven can do.

 on: July 21, 2014, 08:26:15 pm 
Started by CybranWarrior22 - Last post by Herbert West
Here is the first round of results. All of the darts used for this test had either previously only been used for testing or not used at all.

The Retaliator and the Stryfe were both completely stock, and the Stryfe was run on 4x fresh alkalines. (I have a plan in mind for the Stryfe, but I'd rather not bother with opening it until I have all of the parts). Both blasters were fired whilst gripping the front of the blaster with my left hand.

In both cases, more of the darts went into the box without a stock then with one, which is probably a statistical fluke. In any case, this shows that, at least for me, a stock does not provide a significant accuracy advantage on small blasters.

   Retaliator with stock

J elite   14 / 33
K elite   33 / 83
Total   40.5%

   Retaliator without stock

J elite   14 / 33
K elite   37 / 83
Total   44%

   Stryfe with stock

J elite   11 / 33
K elite   62 / 83
Total   63%

   Stryfe without stock

J elite   21 / 33
K elite   60 / 83
Total   70%

Quick target acquisition would be trickier to test properly, so I'll just stick with my subjective impression for now: having a stock can improve the comfort of use of a blaster, but I have not noticed that it improves performance.

I'll test some pump-action blasters later.

 on: July 21, 2014, 04:38:00 pm 
Started by Kato - Last post by Deathwish
How well did the shields work, for the humans and zombies?

They were effectively used by both sides from what I can remember. The zombies were allowed to use it as a decoy (like a wall) and run off elsewhere to set-up ambush, but I don't remember how effective that was in getting people tagged.

And were there any major tag disputes or moderating problems with the shields?

I was zombie for most of that game and it certainly allowed for some close calls, but with many seasoned players, there weren't any major disputes I was aware of.

Also as a Zombie how would you attack a four walled fort?

With no shields, I wouldn't. I 'd try and get people on their way to it. It's a big thing screaming everyone must congregate here.

As a human, I wouldn't go near a fort unless I was in a group of at least 5-6 alert players because of that.

 on: July 21, 2014, 04:27:51 pm 
Started by Kato - Last post by Kato
I'll assume that you've already ensured that these walls will not be placed in a way that inconveniences nonplayers. I'll assume that you've already ensured that the walls are sturdy enough that a zombie who crashes through them won't be injured by broken PVC (after all, if zombies are not allowed to crash the walls on purpose, they may still do so by accident).

Are humans other than the aforementioned superhuman allowed to move these walls? Are zombies allowed to move and/or knock over the walls? Do the walls have gaps in or between them such that zombies could slip through them (while being slowed, of course)? Could a perversely creative human use some duck tape and string to create a mobile impenetrable fort under a literal reading of the rules?

The Walls will not be allowed to imped NPC foot traffic at all, (so no walk ways, also must be 20ft from any doorway and steps) if they are caught breaking any of those rules we have decided to take the walls that are "breaking" the rule.

The walls are sturdy enough that they will stay together if knocked over, and that will have to be a purposeful attempt, as well the zombies can not touch the wall but can reach through it, this is to help keep the zombies from making a mistake like running in to a wall, or getting to close. Also the humans can shoot through the wall due to the first tier, looks more like a pasture fence (ill add pictures when i get a chance).

We have discussed that as well, it must take 3 humans, 1 being the Engineer, the other 2 it does not matter. They can not shoot while moving the wall either.

The zombies are not allowed to mess with the walls unless no human is present to "defend" them, then the only action allowed is to either notify a mod or pack the wall up and bring it straight to the mod table. Zombies and HUMANS are not allowed to pass through, over or under the wall. They may only go around the wall.

The only walls available to be used are the ones that are Mod Approved and Given to a human by a Mod, if seen breaking this rule a strike will be awarded.

Herbert West thanks for the Questions i appreicate the counters

I am not sure what you mean here.

"Why not?"
What part of my comment are you contesting?

"Puppy Dog a makeshift fort?"
I am unsure what you mean.

I thought the whole premise of the fort was that is was not actually a safe zone and was only safe by being easily defended. This being the case I don't it is something that would be worth "seiging" if there were humans inside, instead my prefered strategy would be to keep them out of the fort or die trying.
IMO zombie time would be better spent chasing humans that were not so well defended.

The why not is directed to the "trapping" humans in the fort, In my eyes this is the same as pinning them inside of a courtyard on campus.

Puppy Dog a makeshift fort i mean that i would as a zombie causing any reinforcement of the fort futile and not worthy of saving.

Also as a zombie if i notice that this fort is not as easily defensible as the humans think, i would use an assortment of both supers and regs to take the fort down, destroying morale of the humans. Plus them building the fort is kind of middle finger towards the zombies and a challenge to be taken. At least in my eyes.

 on: July 21, 2014, 04:26:11 pm 
Started by Ozymandias - Last post by Deathwish
Why are flywheels not your thing?
I personally love all these electronic blasters that are coming out.
I would be at a severe disadvantage if I ever tried playing a game without my Stryfe.

I keep a Rayven in my inventory because I have found myself in situations where two-handed blasters are not practical (missions where one must hold onto something for dear life with one hand and defend yourself with the other).

That aside, I love my LongStrike because it is ridiculous, I don't like rev-up times (even though it takes me longer to prime my Longstrike) and there's something about priming a blaster before each shot.

The only situation to be careful of is the same one where "blaster" is appropriate and "gun" is not. Public relations and anything that might be overheard without it being blatantly obvious what was going on.

I work as a Student Ambassador and this has forced me to switch to using the word blaster.

 on: July 21, 2014, 06:25:22 am 
Started by Lillith - Last post by Metro
I'd say get involved with the current groups and events in South Australia before you try and put something together by yourself. Unfortunately the NERF scene in Adelaide isn't as good as it is in Melbourne or Sydney (Humans vs. Zombies is huge in Sydney at the moment) but here are a few groups and pages to keep an eye on:

NNSA (Nerf Nation South Australia)

Australian Nerf - Adelaide

 on: July 21, 2014, 01:47:33 am 
Started by Ozymandias - Last post by Ross_Varn
What other term would you use for the "class" of guns that includes things such as the Rapidstrike and Stampede, if you don't call them assault rifles?

Their names, usually. I find that "assault rifle" is usually a heavily-loaded term even among players- pardon the pun.

I guess I'm just the odd one out in this case. When I refer to blasters like I would to guns, I start subconsciously assigning the same rules to them that I use when handling firearms, and I get really weirded out, as I've mentioned before. It's just a quirk for me not to call a toy shovel a spade.

I'm also of the opinion that these forums could be considered HVZ's most public face to be "overheard" online, but that's another conversation entirely, not one that we should be having in this thread.

 on: July 20, 2014, 10:59:43 pm 
Started by Lillith - Last post by Lillith
Have you heard anything about HVZ Melbourne in the area? They're vaguely notorious for an incredibly large, city-wide game back in the day, and have organized plenty of events since then from what I've seen.

If that's not up your alley, then I'd just recommend getting out to a park with your friends and some blasters and just playing around for a while. Organize an event like that a few times, and you can start working on playing HVZ and other cool stuff like that.

(also, what on earth is that monstrosity in your picture)

That monstrosity as you call it in the picture was something I found while surfing the net, I have no idea what it is, but it is beautiful.

Also, getting to Melbourne is essentially impossible for me, I have tried to organize games with my friends, but most of them have "grown out of it" so it makes it somewhat more difficult to organize these sort of events

 on: July 20, 2014, 09:39:06 pm 
Started by The Last Vulcaneer - Last post by Jangular
I love suctions, personally I think they are worth the extra money if most of your engagements are in mid to long ranges, you do lose 5-10 feet of range and the darts fly a bit slower, but depending on your play style that might not matter. All that said though, in HvZ where most of the time you're shooting at zombies around maybe 5-15 feet away, the difference in accuracy might not be worth the cost difference.

 on: July 20, 2014, 07:05:52 pm 
Started by Ozymandias - Last post by torukmakto4
The only situation to be careful of is the same one where "blaster" is appropriate and "gun" is not. Public relations and anything that might be overheard without it being blatantly obvious what was going on.

Pages: 1 [2] 3 4 ... 10

All opinions expressed on this web forum are those of the individual authors and not of Gnarwhal Studios INC.

"Humans vs. Zombies" and "HvZ" ® 2005-2012 Gnarwhal Studios INC.
HVZ SOURCE is a project created by Chris Weed (Dreamer of Dreams), Brad Sappington, Joe Sklover, Justin Quick,
Trevor Moorman, Max Temkin, and Ben Beecher.

Powered by SMF 1.1.19 | SMF © 2013, Simple Machines