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 11 
 on: May 09, 2015, 10:58:02 AM 
Started by TheMirageEffect - Last post by TheMirageEffect
Use CA glue and Dap contact cement to glue them back on (contact cement goes on all contacting areas of the foam, CA is applied to the tip, join the two while the contact cement is wet). The reglued result will not fail you.

Both should be easy enough to find at most any hardware store, I presume?

 12 
 on: May 09, 2015, 10:03:18 AM 
Started by TheMirageEffect - Last post by torukmakto4
By the way, toruk, I've been following posts about koosh on reddit. How has your latest batch of yutoys worked out for you? For me, it seems like a worthy investment for next year's game. Not having to spend 33 cents a dart would be nice.

I have had nothing but great darts out of yutoys.

The modern koosh is a good dart. The tip bonding and foam diameter issues are all resolved. BW12 seems to carry a lot of darts with protruding messy glue whereas yutoys rarely ships such darts for whaever reason.

Occasionally a tip does debond. When you go through your ammo before the next mission, you will notice these, put them aside for later.

Use CA glue and Dap contact cement to glue them back on (contact cement goes on all contacting areas of the foam, CA is applied to the tip, join the two while the contact cement is wet). The reglued result will not fail you.

 13 
 on: May 09, 2015, 02:06:07 AM 
Started by TheMirageEffect - Last post by TheMirageEffect
Just a quick update. Our HvZ got pushed back a week, so I've had some extra time to test, revise, and build new stuff - not too much though, because what would an 18-credit schedule be like if it didn't suck up all your time?

I have since jury-rigged a surprisingly durable dump pouch which I've decided to mount at my 3 o'clock, thus moving my Triad holster to the 1 o'clock position.

Upon further testing, I've decided to abandon the fanny pack as a sock-holder per some of your recommendations and move the socks to my pants pockets (4 in each). Still not an optimal setup as compared to velcro, yes, but definitely faster than the fanny pack. I've even set them up to ensure a good initial grip when I pull them out. Thankfully, the Boy Scout pants pockets have pretty wide mouths, which also facilitates a fast draw.

The fanny pack has been requisitioned to hold the two Pringles ammo cans and a cheap flashlight at my 5 o'clock. Thankfully, it's super lightweight and non-intrusive.

EDIT: Also adding the sock-under-pistol grip method.

Those are all the changes. I'll definitely continue testing, and probably post an AAR after the game ends.

I recommend you switch to koosh,

By the way, toruk, I've been following posts about koosh on reddit. How has your latest batch of yutoys worked out for you? For me, it seems like a worthy investment for next year's game. Not having to spend 33 cents a dart would be nice.

 14 
 on: May 08, 2015, 11:41:24 PM 
Started by icyblaze13 - Last post by torukmakto4
That is a -17140 which is way too slow. We already had one local buy some of those by mistake.

If you are looking for the 3240, the helicopter repackages are the way to go. Or make the jump to the XP180, which is an absolute beast, or look into the 130 options. Right now the Falcon WFK130SZ-2190 is getting a lot of attention, use a 3s lipo.

 15 
 on: May 08, 2015, 10:03:06 PM 
Started by icyblaze13 - Last post by icyblaze13
http://www.ebay.com/itm/like/121490241100?lpid=82&chn=ps&ul_ref=http%253A%252F%252Frover.ebay.com%252Frover%252F1%252F711-117182-37290-0%252F2%253Fmtid%253D1588%2526kwid%253D1%2526crlp%253D53601919689_324272%2526itemid%253D121490241100%2526targetid%253D87946125489%2526rpc%253D0.17%2526rpc_upld_id%253D48835%2526rlsatarget%253D%2526device%253Dm%2526mpre%253Dhttp%25253A%25252F%25252Fwww.ebay.com%25252Fitm%25252Flike%25252F121490241100%25253Flpid%25253D82%252526chn%25253Dps%2526adtype%253Dpla%2526gclid%253DCjwKEAjwvbGqBRCs3eH4o5C74CYSJAB3TODsCzKZy76qNrMDW7kgYdeOVG9sPdBuwIuRw7dpFfpjfhoCCtnw_wcB%2526srcrot%253D711-117182-37290-0%2526rvr_id%253D827497068412

How close are these to the 3240?

 16 
 on: May 08, 2015, 08:44:04 AM 
Started by Zombona - Last post by Zombona
I love the Rapid Madness. It is definatly my favorite blaster.
I've done a couple mods to this blaster and have dubbed it the URM (Ultimate Rapid Madness).
I can fire an entire 40rd clip.

This is my HVZ loadout.
http://imgur.com/a/BvY86

My loadout has improved. I've picked up two more 40rd clips (5 total now) and have a new primary. See below.

I completed another BOOMco blaster project called the Twisted URM. The write-up for it is below for anyone that wants to build such a magnificent beast.



Here is the Album list of the progress I've made on the RM. I'm hoping to inspire a few people as I want to see what others can do with it.

Lets start with the important pressures.
http://imgur.com/a/dL9cs

Mild OPV tinker (won't hurt your blaster)
http://imgur.com/a/vHEyE

Max OPV mod. Able to clear a 40rd clip now.
http://imgur.com/a/tlTSj

External Bladder and a reminder to double check fitting sizes.
http://imgur.com/a/mwNRb
The completed External Bladde
http://imgur.com/a/V5rGv

The Twisted URM writeup.
http://imgur.com/a/h6PgE

 17 
 on: May 05, 2015, 05:01:34 PM 
Started by mph0017 - Last post by mph0017
Hey all,

I'm looking for your experiences as organizers, especially in regards to the pros and cons of becoming an official student organization.  My university (Auburn) holds informal week-long HvZ games, but has been having trouble relating with the risk management and public safety departments. That sort of stuff has threads on here, such as banning blasters because they might possibly look like firearms, fear of running over the little 80 year old professor, etc.  We have been compliant and done everything possible to meet their criteria for the most recent game.  We are not able to make headway with these issues, however, because we cannot even get them to meet with us to debrief after our last game (which they said they'd want to do).  We'd prefer to meet with them together, since each claims that the rules they have to enforce (no air powered projectile launchers) are the other department's policy.  But getting them together has proven impossible, even with 5 weeks to schedule ahead, due in part to how long it takes them to email back.  One of the assistants to the VP these departments answers to recommended getting a staff adviser to see those employees into a meeting, or becoming an official group recognized by the Student Government Association.  What are your thoughts?

 18 
 on: May 02, 2015, 01:46:46 PM 
Started by agentjonnyb - Last post by agentjonnyb
This semester, I have been working on re-branding AgentJonnyB-Films for one of my class projects to further broaden my skills in design and continue exercising marketing strategies. On the design aspect, I elected to model what would finally be a long-term logo and icon for the channel, and an ending call-to-action page, both to be featured in this new Channel Trailer to effectively re-introduce our channel and two main webseries to both current and future subscribers. The goal is to no longer have audiences remember this channel only by our specific videos, but as a full brand. The logo and icon design had to be carefully planned to accurately convey the sci-fi/action/adventure genres we currently feature on our channel in a memorable way.

This trailer finally shows content that has been shot not only at SUNY Geneseo, but also at RIT and MCC as well. Most is HvZ-themed (Dead Reckoning Series), some is general Nerf action (College Warfare Series). Looking forward to releasing more content soon! Hope you enjoy the new trailer below:

<a href="http://www.youtube.com/watch?v=bMTv2zI3Gdc" target="_blank">http://www.youtube.com/watch?v=bMTv2zI3Gdc</a>

 19 
 on: April 30, 2015, 04:11:09 PM 
Started by TheMirageEffect - Last post by torukmakto4
For the loose darts, when will you actually use them? When will you not be able to reload the triad from the darts on the ground?

Relying on scavenging ammo is never a sound strategy.

Do not expect to scavenge anything at all. Consider a dart a simulated firearm cartridge. Once you fire it, it is gone. Carry enough ammo to have optimal effectiveness given no recovery. If you can then recover something, you are ahead of the game. As with many things, make this a matter of being on track at worst and ahead of the game at best.

where are you going to put spent mags?

Remember that a mag is not worth getting tagged over. A dump pouch is definitely a good idea, but if there is ever a question of your safety over what you do with an empty mag, you should check your priorities.

I tend to play like Alabasterslim on youtube. If under pressure, the mag goes on the ground. I can almost always pick up and store the mags after the fighting stops.

-Fanny pack with socks.

I would reconsider that. If you are going to have socks, they must be accessible. Anything that needs a zipper or mechanical closure is probably out completely. Pockets and pouches are generally not a great option either. A velcro-based rig is optimal. I recommend a velcro belt.

Other than that, this is looking good. I am going to second Herbert West on replacing the oddball 12-round mag.

Something that really needs a guide of its own, is ammo. Watch out for ammo condition, continuously cull garbage ammo as you load/unload before and after missions (if flattened, out of round, torn, bent, or loose fitting in a stock barrel it is at end of life and you should never use it in hvz), never leave mags loaded after a mission is over, and do not buy any more blue Elite because the reliability of that dart is not the greatest. I recommend you switch to koosh, particularly when you get into upgrading guns; but if you need ammo off the shelf, use ZombieStrike Elite or universal suction darts.

Be sure when loading mags to set back the rubber tips from the front of the mag body, and load properly (push down the stack and slide in the next round from the end, don't just stuff it through the feed lips).

Practice mag changes. With a pump gun that is a more serious matter than usual.

 20 
 on: April 30, 2015, 12:49:43 PM 
Started by TheMirageEffect - Last post by Masturcief42
This is really good.

I personally feel that the triad outclasses the strongarm in hvz because of it's small size and equal firepower. The extra 3 shots in a strongarm can be lost to the jerk of an arm during slamfire, and the eaiser reloading helps too. My reccomendation is to keep the Triad. (Even though you said you already were keeping it)
AT is a solid choice for HvZ, as for the stock, go with what is comfortable, which is usually the raider stock. Keep the AT.
I personally would replace the fanny pack and just put the socks in pockets. No zipper required for access.
For the loose darts, when will you actually use them? When will you not be able to reload the triad from the darts on the ground? Is taking this with you hurting you in any way? Think about when you will actually use it? When will you actually use it? When will you actually use it? I personally dislike loose darts, because they never get used. If you know you'll use them, take them.
For running, run more in preparation, even if you already run.

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