August 22, 2014, 11:32:48 pm *
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 11 
 on: Today at 12:59:48 am 
Started by CybranWarrior22 - Last post by Hardware
That is a good question. Smaller numbers change everything.

If you are the only moderator, then you will only have the ability to keep track of one side consistently. Since this is a small game with friends, I'd think the honor system would apply. If you can trust the other side--devious zombies or trigger-happy humans--to be honest and accept their tags, then yes, you would be able to participate. Be sure to clearly go over the rules with all the players, and have a specific human and an OZ everyone respects willing to follow your lead. It will run smoother that way. Have fun!


 12 
 on: Today at 12:36:30 am 
Started by Minrat - Last post by torukmakto4
Current planned loadout:

Retaliator (primary) (not necessarily set on this-but i can get it cheap and from what I have read modding it seems easier than some of the other similar guns)
Hammershot (secondary) (have already bought this-so would like to use it, but again I got it cheap so not against dropping it that much.  Here in case of jams, and because it seems like it would be easier to shoot while running away [1 handed])

Hopefully with 4 18 shot mags for retaliator reloads (that should be enough?).
I would consider a Rampage or EAT (if your area is not affected by the EAT shortage) versus a Retal; pump action and higher practical ROF. Retals for many users are a bit lacking in volume of fire for HvZ and ergonomically unfavorable to fire rapidly. Also, you need a stock on your primary IMO, and neither Rampage nor EAT come with one. Retals do, however, so if you wanted to consider Retal as a secondary that is an easy option.

4 mags is a good start and enough for a pump gun.

Be careful about "firing while running away" of the variety that would require a pistol over a rifle. Blind firing behind you, or shooting frantically at pursuers while sprinting in general, is a last ditch move with a low success rate. If you are chased, you need to control the engagement; dodge, get some distance, kite them, get them in a position to be shot successfully and start picking them off. Many scouts and skirmishers use pistols, however, so this is not too far off to want one.

I have seen on the forums that socks are also useful.  I am yet to receive a full write up of the rules but it seems like socks were used in previous games and will be available.  How easy are they to use?  What is a good way of holstering them?  Is it actually just balled up socks, or is there a more effective way of preparing them?
Yes, it's a sock ball. Most rulesets permit a "sock" to include 1 or 2 tape bands and velcro, but otherwise only sock material. Typical Florida socks range from a sphere smaller than a golf ball to a cylinder the size of 2 stacked golf balls and good ones are rolled tightly and are quite dense and hard but not hazardous to throw at players. Most players carry them with velcro belts and gear.

Now to mods:

The guide rules to how modded a gun can be is that you have to be able to shoot yourself point blank in the face with it.  Doing this with the Hammershot hurts a bit, but if someone from a foot away shoots me in the back while i'm wearing a jacket I barely feel it.  The 2 common mods I've seen for increasing power have been decreasing the space the spring has to compress, and removing the AR.  Will doing this make it too powerful for the 'shoot yourself in the face' rule?

...Reloading mods:  I've seen vids where the plastic at the bottom that comes over the revolver section has been removed-does this reduce structural integrity to a significant degree?  Additionally I have seen modifications where the plastic that the elite darts sit on within the barrels have been removed.  If I were to place the gun in a holster after a mod like that would the foam bullets still remain in the gun, or would they fall out?  Supposedly this mod also allows for the use of multiple ammo types.  I feel that that is somewhat irrelevant as I will likely stock up on tons of ammo beforehand anyway and put it in a bag or something.
This is a rule cloned from the early HvZ rulesets and a bit misleading. Shooting yourself point blank in the face with anything is potentially dangerous and painful and does not constitute a valid or relevant test, but the wording gets the message across about not causing injury/excessive pain.

So, you should check with the mods and ask for examples of other permitted equipment in your game for an idea of what is legal. Keep in mind that pain tests are subjective, so no guarantees. This is an ongoing problem and some games are chronographing guns now which is far more repeatable and fair.

Hammershot? I would remove the AR and pegs and leave it at that; reliability will be boosted, but velocity, not much. There isn't that much to gain from these, and as a sidearm I would use a stock spring and no spacers/shim pack anyway, for easy cocking. What you describe in the barrels are the pegs. Those do not contact the dart foam normally and removing them will not affect retention of darts. Problems with loss of rounds while holstered are the result of crushed foam from being left loaded (ALWAYS unload and decock when possible).

Additionally once I reach a distance of 5 meters (~16 feet) the shots tend to veer off course really easily (shot inside with no wind).  Is there a way to increase accuracy on a revolver nerf product?
Only 16 feet and 70 fps stock guns and you are seeing accuracy problems? Ammo issues, perhaps, if you are shooting worn darts. Try some new Elite or ZS.

 13 
 on: Today at 12:30:37 am 
Started by CybranWarrior22 - Last post by CybranWarrior22
Quote
We had issues due to random non-players complaining about a "paintball gun"
Ah, i can see how that would be a problem  Undecided

but sense the game i will be running is at a park, i might be able to have one of these (it would be nice for a "oh crap, tons of zombies coming when iam out of darts in my retaliator *pulls out xploder with 200 round mag*) people might get mad but, eh they got a point  Wink


 14 
 on: Today at 12:25:38 am 
Started by Ozymandias - Last post by CybranWarrior22
Quote
Made to hold IV bags or water bottles, these things are freaking perfect for six 18 round extended clips. Comes with a shoulder strap attached and snaps on the back. (no MOLLE straps) The securing strap doesn’t quite reach over the top of the clips — but for those inclined this can be remedied with some additional webbing or swapping in some shock cord.

I bought one to see how it works — and it is awesome. Only 7.99 with free shipping on Ebay. From seller hankssurplus

I am gonna tell Hank to add the words “NERF Mag Pouch” to his listing title…

Sweet! I have been looking for something like this!
mind if you leave a link? that would be awesome, thanks!  Cheesy

 15 
 on: August 21, 2014, 11:59:05 pm 
Started by Katyusha - Last post by torukmakto4
The EAT shortage is old news.

As far as I am aware, the latest on this is that EAT production will resume soon. Speculation of new color scheme, etc. of course.

 16 
 on: August 21, 2014, 11:45:13 pm 
Started by Minrat - Last post by Minrat
Hey.

I'm rather new to HvZ (first game coming up in October at USYD [Australia]) and would like some pointers.  As a preface i've been reading some of the older forum posts and looking at vids and such, but I just want to make sure I will be effective as I can be.  I will be trying to act as a scout and stay as mobile as possible as it will likely be many players first time and I doubt any particularly complex strategies will be in play.

Current planned loadout:

Retaliator (primary) (not necessarily set on this-but i can get it cheap and from what I have read modding it seems easier than some of the other similar guns)
Hammershot (secondary) (have already bought this-so would like to use it, but again I got it cheap so not against dropping it that much.  Here in case of jams, and because it seems like it would be easier to shoot while running away [1 handed])

Hopefully with 4 18 shot mags for retaliator reloads (that should be enough?).  I have seen on the forums that socks are also useful.  I am yet to receive a full write up of the rules but it seems like socks were used in previous games and will be available.  How easy are they to use?  What is a good way of holstering them?  Is it actually just balled up socks, or is there a more effective way of preparing them?

From reading it seems that a secondary is not ultimately necessary.  If it is easier to shoot while running away is that enough of an advantage to justify keeping the Hammershot?

Now to mods:

The guide rules to how modded a gun can be is that you have to be able to shoot yourself point blank in the face with it.  Doing this with the Hammershot hurts a bit, but if someone from a foot away shoots me in the back while i'm wearing a jacket I barely feel it.  The 2 common mods I've seen for increasing power have been decreasing the space the spring has to compress, and removing the AR.  Will doing this make it too powerful for the 'shoot yourself in the face' rule?

Additionally once I reach a distance of 5 meters (~16 feet) the shots tend to veer off course really easily (shot inside with no wind).  Is there a way to increase accuracy on a revolver nerf product?

Reloading mods:  I've seen vids where the plastic at the bottom that comes over the revolver section has been removed-does this reduce structural integrity to a significant degree?  Additionally I have seen modifications where the plastic that the elite darts sit on within the barrels have been removed.  If I were to place the gun in a holster after a mod like that would the foam bullets still remain in the gun, or would they fall out?  Supposedly this mod also allows for the use of multiple ammo types.  I feel that that is somewhat irrelevant as I will likely stock up on tons of ammo beforehand anyway and put it in a bag or something.

Anywho-any response is appreciated.

Thanks

 17 
 on: August 21, 2014, 11:45:03 pm 
Started by Katyusha - Last post by Katyusha
The EAT is listed as not available online and not sold in stores.  A target employee I spoke to this evening believes that it has been discontinued entirely.

 18 
 on: August 21, 2014, 08:53:48 pm 
Started by Ozymandias - Last post by APEX WEAPONS


I didn't see this one come up in a previous post.

NERF Gear Find of the Week: "MOLLE II I.V. Bandolier"

Made to hold IV bags or water bottles, these things are freaking perfect for six 18 round extended clips. Comes with a shoulder strap attached and snaps on the back. (no MOLLE straps) The securing strap doesn’t quite reach over the top of the clips — but for those inclined this can be remedied with some additional webbing or swapping in some shock cord.

I bought one to see how it works — and it is awesome. Only 7.99 with free shipping on Ebay. From seller hankssurplus

I am gonna tell Hank to add the words “NERF Mag Pouch” to his listing title…

 19 
 on: August 21, 2014, 08:37:44 pm 
Started by CybranWarrior22 - Last post by Hardware
Someone showed up to a game with an Xploderz blaster. We had issues due to random non-players complaining about a "paintball gun" on campus. We moderators never found the guy. The campus police banning HvZ because some random student can't tell the difference between a toy blaster shooting gel and a CO2 powered gun is waaaaaay too scary for me to allow them in the game. But if you can clear it with your campus police, awesome! Go for it.

 20 
 on: August 21, 2014, 07:16:02 pm 
Started by CybranWarrior22 - Last post by CybranWarrior22
hey guys, so you have probably heard about the new Xploders line by now:

https://www.youtube.com/watch?v=hiAUxD_sUjA

so, my thoughts where, could this be used in HVZ?
or is it just not even an option,

i like the Xploders, there a unique type of "blaster" that i think is fun and cool (nerf is still the best hands-down  Smiley), they can also hold WAY more ammo than a nerf blaster,

i just saw them at target and was like "hmm, i wonder what it would be like in HVZ"
so what do you guys think?



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