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Author Topic: HvZ@ANU Game 2  (Read 812 times)
Leechman
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« Reply #15 on: March 03, 2010, 09:59:37 AM »

145 humans.  143 zombies as of 12:50am, Thursday.

Zombies are becoming much more mobilised and organised, and were able to muster most of the full horde on 2 occasions to take control of the shop.

Day missions had both sides escorting their own NPC 'leaders' to meet to sign a peace treaty for the night.  The Night mission consisted of many mini-games, like dodgeball or a wacky race.  Not techinically a 'game' mission, but fun nonetheless.

I've discovered I'm better at killing people after about 9:30pm... only have 2 kills, but still  Tongue
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chrismelba
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« Reply #16 on: March 03, 2010, 10:31:33 AM »

Humans successfully garrisonned the first shop opening, however as the safe zone around it dissapered I was unable to keep control of the humans and they bolted and ran. We lost 5 people in the space of 20 meters. It was a disaster.

Today has not been good in general for PiP. We lost another central member and many MANY others. We are hoping for more luck tomorrow. At least the night mission wasn't another meat grinder. That would have been a disaster.
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Leechman
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« Reply #17 on: March 05, 2010, 07:06:21 AM »

185 Zombies, 103 humans. as of 10pm friday.

Unfortunately not much happened today.  Rain kept a lot of people away from campus or inside all day and resulted in a cancelled night mission.

On the plus side we finally got our club President today, after a 10 hour siege yesterday and sieging him inside for most of the day today.  Came 6:30pm and the building was starting to be locked up, he made a bolt for it, 5 of us who had been dedicated enough to wait for this moment took our chance.  Stunned 2, missed a few shots, switched to his maverick and... jam. "ARGH! FUCKING MAVERICK!".

Quite a valiant effort  Grin. His Kill Thread

Final day tomorrow
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Ozymandias
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« Reply #18 on: March 05, 2010, 05:36:27 PM »

A Maverick jam is what killed Chris once last game...

It suffered an unfortunate accident shortly thereafter.
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"My name is Ozymandias, king of kings:
Look on my works, ye Mighty, and despair!"

Primary: PS/Fucked if I know...
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Zorg
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« Reply #19 on: March 07, 2010, 11:54:08 AM »

Game now finally over. It was an epic week.

Summary video here: http://www.youtube.com/watch?v=vM1sQMc49TA

Including last-stand gun-cam Cheesy
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Rosewater
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« Reply #20 on: March 07, 2010, 02:34:14 PM »

Nice video dude. Great choice of song.

Also: What was the premise of the final mission?
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Ozymandias
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Lob Rockster
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« Reply #21 on: March 07, 2010, 06:07:03 PM »

Finally, someone using a Punisher.

I loved that Vulcan guy charging the zombies in the gym; when the chain dropped, he must of thought, "O Shit!"
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"My name is Ozymandias, king of kings:
Look on my works, ye Mighty, and despair!"

Primary: PS/Fucked if I know...
Secondary: Recon
Armory: You name it, I got it.
School: Texas A&M
Total Dartage: 10 mags, 8 belts, 3 drums
Zorg
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« Reply #22 on: March 07, 2010, 07:17:23 PM »

The final two missions (friday night equivalent and saturday) were played inside a gym because of rain. The friday night one involved the humans needed to disable 8 jars of "Gun Jam" before 40 minutes was up, or the zombies would be able to call a period when humans could only use socks in the final mission.

The saturday missions was the humans inside a bunker, but zombies had broken through and were charging in waves. The humans just needed to survive for 1.5 hours to win the game (zombies kept a 15 minute stun timer). The humans did not survive Tongue
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Ozymandias
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« Reply #23 on: March 07, 2010, 07:33:39 PM »

Any theories on why they didn't survive?

My guess would be either a lack of ammo or not a high enough aggregate rate of fire.
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"My name is Ozymandias, king of kings:
Look on my works, ye Mighty, and despair!"

Primary: PS/Fucked if I know...
Secondary: Recon
Armory: You name it, I got it.
School: Texas A&M
Total Dartage: 10 mags, 8 belts, 3 drums
Zorg
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« Reply #24 on: March 07, 2010, 07:52:25 PM »

Each round led to 1-5 more humans falling to the zombie hoard. Then a sort of point of critical mass was reached and there was just no way all the zombies could be shot. It was a bit of a doomed mission for the humans, but damned fun Tongue
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Lardman
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« Reply #25 on: March 13, 2010, 09:45:40 AM »

Each round led to 1-5 more humans falling to the zombie hoard. Then a sort of point of critical mass was reached and there was just no way all the zombies could be shot. It was a bit of a doomed mission for the humans, but damned fun Tongue

That and they lost 1/3 of their numbers during gun jam
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