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Author Topic: HvZ game in our community...  (Read 316 times)
Apophis775
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« on: March 07, 2010, 09:06:29 PM »

Hi.  I'm intrested in getting a HvZ game going.

Heres our problem:

My college is a community college, and noone lives "on-campus".  So, doing it the way you guys have is kind of not possible for us.

Anyway, we took rules from a few different games and combined them together with some of yours to try and give it a bit of a HvZ feel, while still being short enough to let us play more than once in a day.

Please, tell me what you think and what you would change, as this is our first writeout of the rules before any revisions.

There will be 2 teams. Zombies and Humans.

at the start, each player will reach into a hat and get a card The card will say either Human or Zombie. A moderator will write down what the card says.

All players *WILL* start as humans.


HUMANS:

Equipment:
Each human is **required** to have a green bandanna that is not worn, but is in their pocket.
Each human is permitted 2 nerf guns and 1 sock (for melee).
Humans can also carry as much ammo as they want, but there are rules (see: AMMO).
Each human is permitted one backpack or other type of carrying container that is approved at start (see: Pack)
Body-armor is optional and dependant on game-type (see: HVH)

HUMANS - GAMEPLAY:

Everyone is a human at the start, but once the air-horn is sounded, anyone who received a ZOMBIE card during the draw will turn and attack all nearby huamsn. Human are unable to "kill" zombies, but can stun them. Hitting a zombie with either a nerf-dart or a sock (lightly, and 1 zombie can be hit per swing as well as one per shot), will "stun" the zombie for a set amount of time. Zombies have limited actions while stunned (see: ZOMBIE - Stunned).

(Note:Headshots or shots above the neck DO NOT COUNT and are against the rules, repeat offenders may be turned into zombies).

Humans may talk, yell, or use radios to communicate with other humans.


HUMANS - DEATH:

When a human is tagged by a zombie, he is killed. He will tie his green bandana around his weapon or hand and hold it into the air while he procedes to the game-start. Once he arrives, he will report his death, then leave his nerf guns at the start, only special zombies are allowed weapons. The only exceptions to immediatly tieing the bandana are Original zombies, ZOMBIFIED zombies, and Special zombies. (See: ZOMBIES).

HUMANS - HVH:
Requires an additional, red colored bandanna.
Human vs Human combat will be determined at the start. If there are enough players and they want to, HVH will be allowed.

HVH - WOUNDED: If a human is shot during HVH (again, SHOTS ABOVE THE NECK DO NOT COUNT), the first hit "wounds" them, and the second kills them. A wounded human may not run and must tie their red bandana onto their wrist to show they are wounded. At any time, a moderator may "bleed out" a wounded human and turn them into a zombie that immediatly "turns" and attacks all humans until it is stunned, then it returns to the game start to report it's death.



HVH - Bodyarmor:

If a human is wearing body-armor, they are given one free "hit" that will not count as being wounded, but there are restructions. Humans wearing body-armor are only allowed 1 nerf gun and a sock and must have an additional blue bandanna that is worn on the wrist. Once hit, they blue bandanna is removed, as is the restriction to only carry 1 nerf gun.

HUMANS - AMMO:
Humans are allowed to carry as much ammo as they want, and pick up ammo from the ground after it is shot. However, zombies are allowed to pick up ammo at ANY TIME (even while stunned). The only restriction for this, is that zombies must keep at least 1 foot at the position they were stunned in. Ammo that zombies carry is "dead" ammo and can NOT be fired, even if the zombie drops it and a human picks it up before the zombie can get it back. At the end of the round, the zombies deposit the ammo back at the start and humans can reclaim it.

If humans have any ammo that did not belong to them at the start, they are to deposit it in the ammo box at the end of each round.

AMMO - MARKED AMMO:

Humans are allowed to mark their ammo as long as they follow these rules:

1. must not be marked in Green or Blue (see below)
2. Spray-paint or lead-based paint. Spray-paint chips and if hit in the eye, could cause damage, and lead-based paints are lead-based.
3. The ammo must not be marked in any way that makes it difficult to determine if someone is hit, or that leaves a lasting mark or impression after the hit.
4. The marking of the ammo can not modify it from it's original state beyond changing the color.

The best way to mark your ammo will be your name or initials on the foam with a sharpie or other marker.

BLUE AMMO: This is admin ammo. Anyone hit with blue ammo immediatly follows the admin instructions. These are some example reasons:

BLUE - RULE VIOLATION: Being out of play or playing unsafe. You are killed and must immediatly report to the admin table at the game start. The admins will report this, so if you do not report to the table by the end of the round, you WILL be removed from the remainder of the games for the day.

BLUE - UNSAFE PLAY: If you being playing in an unsafe manner, you will be told to report to the admin table back at the round start location. You will NOT be allowed to return to play the same round you commit an unsafe play violation, and maybe be removed from the games for the remainder of the day

BLUE - ZOMBIFICATION: The admin will shoot you and say "You are now a zombie". When this happens, you will immediatly cease all aggression towards zombies, and attack the nearest humans until stunned. Once stunned, you will return to the game-start and report your death.



GREEN AMMO:

Green ammo is for "special zombies". If you are hit by green ammo, you are "slimed" and immediatly turned into a zombie where you stand, you will attack all nearby humans until you are stunned. Once you are stunned, you will return to the start and report your death. (See: SPECIAL ZOMBIES)





ZOMBIES:
There will be between 2 and 10 original zombies depending on the number of players.

On the sound of the Air-horn (5-15 minutes after play starts, depending on number of players), anyone who was told they were a zombie will immediatly "turn" and attack anyone nearby until stunned (See: ZOMBIE - STUNNED)


ZOMBIES - GAMEPLAY:
Zombies must tie their green bandana somewhere on their body that is visible. an admin will approve where it is. The zombies may however, try to conceal the bandanna by putting it in unusual places.


Zombies are allowed to run, jump, climb, or use any other means to reach humans. Zombies can communicate with other zombies by talking, but may not yell or use radios. Regular zombies may not talk to humans, Special Zombies can speak to humans in small sentences, but must end each sentence with the word BRAINZ.



ZOMBIES - STUNNED: Zombies can only be stunned, not killed. Stunned zombies are unable to interact with the game for a set amount of time. They will either sit or stand in the place they are stunned. The only action they may take, is recovering any ammo they can reach from where they were stunned to keep it out of the hands of humans.

If a zombie is shot again with less than 2 minutes left on his respawn timer, the remaining time is doubled.

A zombie MAY NOT alert people he is stunned, Also, zombies may "pretend" to be stunned.


ZOMBIES - SPECIAL:

Special zombies are awarded to players at the admin-tables discresion. They are "commander" zombies and MUST wear their bandanas on their heads so that it is visible from a distance and have their zombie-guns in their hand at all times. Special zombies get 3 infection bullets that can be re-used if they miss, but not if they hit. If a special zombie hits a player with an infection bullet, the player immediatly attacks all humans nearby, and when stunned retreives the green dart and brings it back to the admin table.

Special zombies are not stunned after the first hit. Special zombies will walk for 5 mins after the first hit. If hit a second time, a special zombie will be forced to crawl for 5 minutes, after the 5 minutes, they change to walking. If a special zombie is crawling and hit again, he must stop and count 5 seconds aloud. then he can continue moving.

A special zombie must tag humans with a sock, and once all 3 of his special darts have hit targets, he will return to the start to turn in his zombie-gun.


THERE IS ALWAYS AT LEAST 1 SPECIAL ZOMBIE.







Again, as I said, we took rules from a bunch of different games, including LARP and paintball/airsoft.  Most of us that are working on it are in the digital media department of our school, and learning to become programmers and game designers, but we are raelly obsessed with zombies.
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zdazzle
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« Reply #1 on: March 10, 2010, 11:14:45 AM »

This is actually really helpful, as I'm at a community college right now too and am trying to set up a game of HvZ to play with everyone once summer roles around again.
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Apophis775
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« Reply #2 on: March 11, 2010, 01:23:44 PM »

Thats just our first write-up of rules, with like 10 of us in a room and grabbing stuff from LARP, HVZ, and Left for Dead.  theres even a flash game called infectonator that we took the dart idea from.

I can post the final rules we are going to use at the end if you want.
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zdazzle
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« Reply #3 on: March 13, 2010, 05:49:18 PM »

Awesome, I think we are going to do something like that, but with a bit less rules/detail. We're going to play it City-wide (40000 people, so its a city I think...?) but yeah. 24/7 with safe zones at: Sports/Art/Music practice, Working, No driving and playing whatsoever, and homes are safezones too. Right now we have 150ish in the Facebook group, so hopefully we will get 300 or so before summer...we should easily. We have adults and young kids expressing interest in playing too!

We're making the rule that if you play you Must wear the bandada's at all time unless at the above mentioned safezones and of course we'll have missions too. I'm excited to see a "zombie" chase a human through the local mall...lol!
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« Reply #4 on: March 24, 2010, 02:13:45 AM »

Sweat deal i like some of the rules. i too am actually trying to get a city wide game in CA going in about 2-3 months. just started advertising hoping to get a lot of people. im planning on it being mostly five days of various missions but it'd be awesome to go to the mall and and see zombies or just out and about getting food and have to defend myself
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