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Author Topic: On the merits of heavy loadouts  (Read 13147 times)

100% not Legit Rapidpistol

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« Reply #30 on: February 23, 2014, 11:36:47 PM »

It is going to require a lot of communication and organization. The idea should work out well if done right. This means designating which heavy shoots which zed, if the scouts or heavies take down zeds, movement patterns, ect. Also if the zeds are smart they will just rush the heavies and not focus on the kiting scouts until their support is down.

Primary: Rapid Strike/Modded Raider
Secondary: Stongarm
Tertiary: Blowgun and socks
Sixth Kira

"I'll take this potato chip... and I'll eat it!"

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« Reply #31 on: February 24, 2014, 12:43:37 AM »

@KreeWest: That's a fair chunk of the idea here - the heavies will be equipped with heavy automatic weapons and should be able to take on enormous numbers of zombies. Plus, with solid tac gear, I suspect that we'll be able to maintain a fair bit of mobility.

@Epochalyptik: So, to summarise, communication will be key?

Wearer of the great and mighty longcoat. Worship my coat and all it stands for, gentlemen.

"Sir, how many darts does this blaster fire per second?"

"all of them"
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« Reply #32 on: February 24, 2014, 04:29:03 AM »

@Epochalyptik: So, to summarise, communication will be key?

Communication is the majority of it. With good enough communication (and positioning, which ultimately falls under the communication heading), you can make most squads work. However, you still need to have good players and a proper balance of roles.

Human role: heavy/sharpshooter
Primary: EAT (AR removal, Stockade stock, dart holder, 18+18 jungle mag) [sharpshooting]
Secondary: Stryfe (mechanical lock removal, foregrip, 18+18 jungle mag) [CQC]
Sidearm: Hammershot, socks, Triad
Utility: Vest
Optional: Rapidstrike (35-dart drum) [support]

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« Reply #33 on: March 09, 2014, 01:50:21 AM »

Having a multi blaster layout is extremely viable, as long as you practice. I've said it a few times around these forums, but I almost always go for the 'Walking Arsenal'. I carry minimum of three blasters on me at all times, but at times as many as six or seven. No need to reload during a small battle, flexability and versatility on use of blasters, and if any one of your squads has a blaster problem you have an extra to lend. I built holsters for all my blasters, and have practiced cycling through them. At the penn st invite last year I rigged an old external frame backpack frame and was carrying 9 blasters in holsters around my person. I ended up using every one at some point in the game, and made it to the end. I'm not much of a runner, and had to only jog most of the day anyway, so the weight and bulk didnt really effect me gameplay wise. And there have been times playing in my home game where I soloed groups of up to 15 zombies at a time by keeping them moving and thinning the herd as we go. Carrying this much does attract alot of Zed attention, so be prepared for that. It can, however, play into planning, where as I've distracted small hordes, drawing them away to let other humans escape or complete a goal while the Zeds are trying to get me.

well fed zombie

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« Reply #34 on: March 13, 2014, 08:01:31 PM »

Carrying this much does attract alot of Zed attention, so be prepared for that.

Ya, that's what I worry about most. People say the trade off for carrying more blasters is less mobility, but more attention is the real issue.

Primary: 2 Stryfes with 35 round drums (I just drop the drums on the ground when I'm done)
Sidearm: Triad for accuracy
Utility: Tactical vest with 7 clips I can use for 1 handed reloading.

I like this loadout because:
-you can fire continuously until you don't have any mags left
-you can shoot in 2 directions at once if you get flanked
« Last Edit: March 14, 2014, 01:18:55 PM by Multi » Logged

Primary: Akimbo Stryfes
Sidearm: Triad
Equipment: Lots and lots of darts and socks
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get the job done

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« Reply #35 on: July 02, 2014, 07:07:45 AM »

Well, my loadout is always heavy due to my play stile and that I'm on the defensive team of our vanguard squad.

"Sweet Justice" = Rampage with a integrated firefly shell in the back(cosmetic), Triad front handle(moddified), and a orange mod works rampage kit
"Bitter Revenge" = Stryfe with all mechanical and eletrical locks removed, three trusfires with a dummy battery, rayven shell integrated in back(I use the mag well/cosmetic), crossfire shell(front half) integrated on front of stryfe, roughcut masterkey(stock)

Retaliator with stock and barrel extension
Slingfire (new)
one of these would be on my back in the nerf back holster

2 Hammer shot (AR removed) these are in duct tape holsters
A bunch of sock bombs on my bandolier

35 round drum for sweet justice
25 round drum and 18 round mag for bitter revenge
12 round mag for retaliator or slingfire
2 extra 18 round mags
loose ammo fannie pack

Now I've used this loadout for a while (last semester i got 72 stuns and survived) and im also a main escort for new players since most zombies are scared of me. I will stand and fight rather then run 80% of the time so it works for me very well
« Last Edit: July 02, 2014, 07:11:19 AM by Gunyboy007 » Logged

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