January 23, 2018, 02:01:58 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: If you're a game moderator and don't have the "Game Organizer" custom title, please PM
   Home   Help Search Login Register  
Pages: [1]
Author Topic: setting up missions for a Humans vs Humans Vs Zombies  (Read 1488 times)
* Game Organizer

Check out my blog: thenerfviewpoint.wordpress.com

Offline Offline

« on: September 07, 2014, 06:34:14 AM »

So I was considering adding missions to my upcoming invitational, but I have never done anything with missions so I'm pretty in the dark on this. I already have weapons drops to get them out of their bases, and they start with limited ammo, so these are necessary, but should we have more objectives to draw them out?

Check out my Blog!
"This class is boring, can we learn about dragons?"


Offline Offline

« Reply #1 on: September 07, 2014, 07:01:06 PM »

CTF (or the tree for one mission in a recent game at RHUL) is always fun. IIRC, that was HvHvHvZ

Primary: Elite Rayven - Bella
Secondary: Sweet Revenge/SideStrike
Darts, darts and even more darts.

Armoury: Sonic Longstrike w/ OMW Polycarb., 5kg Spring, Xplorer Rapid-fire Grip - Sasha
Zombie Role: Scout (Diversion)

Why Deathwish? Not a clue.
Pages: [1]
Jump to:  

All opinions expressed on this web forum are those of the individual authors and not of Gnarwhal Studios INC.

"Humans vs. Zombies" and "HvZ" ® 2005-2012 Gnarwhal Studios INC.
HVZ SOURCE is a project created by Chris Weed (Dreamer of Dreams), Brad Sappington, Joe Sklover, Justin Quick,
Trevor Moorman, Max Temkin, and Ben Beecher.

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines