October 19, 2017, 03:12:39 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: If you're a game moderator and don't have the "Game Organizer" custom title, please PM
Sklover.
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: Limits on Modded Guns  (Read 1630 times)
Justplanefun2
* Game Organizer

Embry-riddle Prescott class of 2018

Offline Offline

« on: April 11, 2015, 02:43:00 PM »

Hi everyone,

Background: I'm the head moderator at Embry-Riddle which is a very small college.  We get only 40-150 people per game.  I am the most proficient modder on campus (although there are a couple others but they do small stuff like AR removals) and I rewired a Stryfe with a 9.6v NiMh battery pack.  It was awesome so I made another.  Then I recently took the first one and did a blade 180 motor swap and added a 2s Lipo on it.  It screams like a vacuum cleaner and shoots around 115 fps.

Some of my core players are complaining that these blasters are overpowered and disbalance the game in the humans favor.  Given the number of posts on this forum about how to modify blasters, it's safe to assume they're not truly game-breaking or people wouldn't be using them for the last 7 years.  But the complainers do have a point: my blasters are wayyyyy better than most people's.  Is there a way to balance this in the game?  Like adding special zombies or something to counter special humans with amazing weaponry?  How do I keep my blasters from ruining zombie morale to the point where they quit because they feel I'm invincible?  (I know I'm not invincible, but some of them feel they can't get close because of the blaster).

Any help is appreciated.  Thanks!
Logged

Primary: Blade 180 2S Lipo stryfe "Spectre" with 18rd box mags
Secondary: AR and peg removed hammershot "Wingman" holstered
Specials: brassed Panther shotgun pistol made by TheSilverhead, 3-foot blowgun
legoexpo
* Forum Moderator

Destroyer of Worlds

Offline Offline

« Reply #1 on: August 06, 2015, 02:20:47 PM »

Honestly, just tell your zombies to stop being lazy and come up with new tactics to deal with different nerf threats. everyone said the game was over for zombies when 35 drums were released and shocker, zombies were still winning.

You're ONE guy. With a limited number of darts. If zombies work on focusing you down instead of running in like idiots they'll get you. A lot of zombie complaints come from having little to zero organization. As soon as you get even a bit of organization, humans go down insanely fast because they run out of darts or get complacent.

I've been part of 300-400 person games where my small group of 15 were responsible for about 40% of all tags because we had WAY better organization than any other zombies.
Logged

Purdue HvZ Administrator
Purdue Off Season Coordinator
Got a question about our game? Email me at [email protected]

Pages: [1]
  Print  
 
Jump to:  



All opinions expressed on this web forum are those of the individual authors and not of Gnarwhal Studios INC.

"Humans vs. Zombies" and "HvZ" ® 2005-2012 Gnarwhal Studios INC.
HVZ SOURCE is a project created by Chris Weed (Dreamer of Dreams), Brad Sappington, Joe Sklover, Justin Quick,
Trevor Moorman, Max Temkin, and Ben Beecher.



Powered by SMF 1.1.21 | SMF © 2015, Simple Machines