They advertise "one time use" because that sells more of them, of course. It's just a spring-loaded pusher that is released by turning the knob. To recock a fired one, you push it down and turn the knob back to the lock position.
That's what I get for believing corporate sales pitches I guess.
I mainly posted because we do NOT want anyone shooting confetti or anything else that is not reusable/recoverable (like a nerf dart) at zombies in any HVZ game. That is a major reason why nerf, and not anything else, is used in HVZ - no littering and no defacement of property. If you use poppers, they are to fire darts.
I can see that being a problems. What is a typical range for them?
Also, I would like to throw in my 2c on weapon restrictions, and that is that they are probably unnecessary and annoying more than anything else. While I only know our game and our zombies, I just don't like moderators' messing around with player selection and use of weapons because that is a big part of having fun in HVZ to a lot of people. Some get a thrill out of blowing away 5 zombies with a mav, but for me that would just be scary and I would find the use of a mav against 5 zombies quite frankly stupid from a tactical perspective.
Yeah, I think I would more prefer to have have all weapons legal from the beginning, but if the campus was iffy to do the unlock thing. It just depends on how much free range liberty gives them. Getting any HVZ game would be good, it would be great if a full game was able to be obtained.
The belief that fully automatic weapons, big mags, etc. can change game balance seems popular but I also think it does not hold as much water as some people think. Full auto is not equivalent to "automatically kill everything mode" - it's just another way to control the firing of projectiles. While there are benefits to effectiveness, there are also drawbacks, such as requiring more skill to use efficiently and increasing ammo consumption. A good skirmisher with a rayven and a few mags can take down a lot more zeds than someone who brings a 500RPM vulcan and 1000 rounds and Ramboes all day. Furthermore, zombie tactics to counter these weapons exist. A heavily armed squad bristling with stampedes and machine guns can be wiped out with careful planning of charges, so if your geeks are worth their salt they will just adapt and win anyway. HVZ is evolutionary and I am not a believer in interfering with the natural order of things. If the zombies are getting pwned, they will (i.e. should) figure out how to respond.
Yeah, I was more thinking with 3 zombies going up against a vulcan kind of thing, but if the vulcan weider gets cocky or focused on one zombie they can get killed. I did this in my first game when an admin was playing. I saw a zombie coming behind him and I made a distraction so he wouldn't not notice the other zombie. Better yet he didn't have access to the dorm so he got tagged. LOL.
Restricting size/visibility is an entirely separate issue, and generally size/visibility has nothing to do with whether given weapon is FA or not. There are RF20, magstrike, speedswarm and swarmfire pistols, as well as chopped stampedes, which are FA and quite compact - just as there are Longstrike, Longshot, Raider, Berserker... that are quite big and obvious but are not even SA. Vulcan and Stampede just so happen to be both large and FA.
Oh the Berserker/Maniac. How I want to mod thee.
But yeah, if campus told them they could have blow guns, socks, SA, FA, spring I would likely say yes to all of it. The thought of someone trying to duel wield Vulcan going to class at Liberty amuses me.