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Author Topic: HvZ @ Liberty University  (Read 10656 times)
bjwilliamshvz


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« Reply #60 on: February 24, 2012, 12:17:00 PM »

It can be a good way to get humans to come out to play.

I sure think so...and itll heighten the stress level for the humans because they will be limited to using Nitefinders, Mavericks, Recons and smaller arms like that (Now how would a Deploy be classified?)
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Dr Remag
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"A warrior never worries about his fear."

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« Reply #61 on: February 24, 2012, 01:25:42 PM »

http://www.celebrateexpress.com/Confetti-Popper/79184/PartyItemDetail.aspx?REF=KNC-PlusBox&gclid=CJuXv_eOt64CFUff4AodZSphnA

Whoops, wrong link. This is what I was talking about. I have never used them so I was going by what they were saying, though I was wondering how spring loaded was one time use.

I would say that deploys, raiders, Rayven's, and the like be legal from the start (unless the administration wants to limit it to smaller Blasters) and have automatics to be allowed only if a mission is a human success.

This would mean that swarmfires, Vortex Nitron, Vulcan, stampede, and other Blasters from Nerf or another company would not be used. Can be good to give zombies a bit if a head start, but enough OZs will do the same thing.
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Squad: Spartans[Disbanded]/Game Breakers/Templars of Steel[TBA]
Play Style: Heavy Grenadier/Blaze of Glory
Primary: Big Bertha
Secondary: Socks/Anything LULZY

Things I'd like to point out about myself:
I act my shoe
bjwilliamshvz


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« Reply #62 on: February 24, 2012, 02:40:16 PM »

http://www.celebrateexpress.com/Confetti-Popper/79184/PartyItemDetail.aspx?REF=KNC-PlusBox&gclid=CJuXv_eOt64CFUff4AodZSphnA

Whoops, wrong link. This is what I was talking about. I have never used them so I was going by what they were saying, though I was wondering how spring loaded was one time use.

I would say that deploys, raiders, Rayven's, and the like be legal from the start (unless the administration wants to limit it to smaller Blasters) and have automatics to be allowed only if a mission is a human success.

This would mean that swarmfires, Vortex Nitron, Vulcan, stampede, and other Blasters from Nerf or another company would not be used. Can be good to give zombies a bit if a head start, but enough OZs will do the same thing.

that has been my whole thought from day 1
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Dr Remag
* Game Organizer

"A warrior never worries about his fear."

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« Reply #63 on: February 24, 2012, 02:56:07 PM »

Yeah, you can use it mid week say wed or thur so that the humans get to work for something they will likely need. That way you get largers Blasters in class rooms later on and people are less blah about the game.

Well it does look like you know what you want, the only thing right now is to try and get approval from campus for you guys to host it.
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Squad: Spartans[Disbanded]/Game Breakers/Templars of Steel[TBA]
Play Style: Heavy Grenadier/Blaze of Glory
Primary: Big Bertha
Secondary: Socks/Anything LULZY

Things I'd like to point out about myself:
I act my shoe
torukmakto4

Inhuman Resistance

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« Reply #64 on: February 24, 2012, 03:02:03 PM »

http://www.celebrateexpress.com/Confetti-Popper/79184/PartyItemDetail.aspx?REF=KNC-PlusBox&gclid=CJuXv_eOt64CFUff4AodZSphnA

Whoops, wrong link. This is what I was talking about. I have never used them so I was going by what they were saying, though I was wondering how spring loaded was one time use.

I would say that deploys, raiders, Rayven's, and the like be legal from the start (unless the administration wants to limit it to smaller Blasters) and have automatics to be allowed only if a mission is a human success.

This would mean that swarmfires, Vortex Nitron, Vulcan, stampede, and other Blasters from Nerf or another company would not be used. Can be good to give zombies a bit if a head start, but enough OZs will do the same thing.

They advertise "one time use" because that sells more of them, of course. It's just a spring-loaded pusher that is released by turning the knob. To recock a fired one, you push it down and turn the knob back to the lock position.

I mainly posted because we do NOT want anyone shooting confetti or anything else that is not reusable/recoverable (like a nerf dart) at zombies in any HVZ game. That is a major reason why nerf, and not anything else, is used in HVZ - no littering and no defacement of property. If you use poppers, they are to fire darts.

Also, I would like to throw in my 2c on weapon restrictions, and that is that they are probably unnecessary and annoying more than anything else. While I only know our game and our zombies, I just don't like moderators' messing around with player selection and use of weapons because that is a big part of having fun in HVZ to a lot of people. Some get a thrill out of blowing away 5 zombies with a mav, but for me that would just be scary and I would find the use of a mav against 5 zombies quite frankly stupid from a tactical perspective.

The belief that fully automatic weapons, big mags, etc. can change game balance seems popular but I also think it does not hold as much water as some people think. Full auto is not equivalent to "automatically kill everything mode" - it's just another way to control the firing of projectiles. While there are benefits to effectiveness, there are also drawbacks, such as requiring more skill to use efficiently and increasing ammo consumption. A good skirmisher with a rayven and a few mags can take down a lot more zeds than someone who brings a 500RPM vulcan and 1000 rounds and Ramboes all day. Furthermore, zombie tactics to counter these weapons exist. A heavily armed squad bristling with stampedes and machine guns can be wiped out with careful planning of charges, so if your geeks are worth their salt they will just adapt and win anyway. HVZ is evolutionary and I am not a believer in interfering with the natural order of things. If the zombies are getting pwned, they will (i.e. should) figure out how to respond.

Restricting size/visibility is an entirely separate issue, and generally size/visibility has nothing to do with whether given weapon is FA or not. There are RF20, magstrike, speedswarm and swarmfire pistols, as well as chopped stampedes, which are FA and quite compact - just as there are Longstrike, Longshot, Raider, Berserker... that are quite big and obvious but are not even SA. Vulcan and Stampede just so happen to be both large and FA.
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CT-2406
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Dr Remag
* Game Organizer

"A warrior never worries about his fear."

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« Reply #65 on: February 24, 2012, 06:57:41 PM »

They advertise "one time use" because that sells more of them, of course. It's just a spring-loaded pusher that is released by turning the knob. To recock a fired one, you push it down and turn the knob back to the lock position.

That's what I get for believing corporate sales pitches I guess.

I mainly posted because we do NOT want anyone shooting confetti or anything else that is not reusable/recoverable (like a nerf dart) at zombies in any HVZ game. That is a major reason why nerf, and not anything else, is used in HVZ - no littering and no defacement of property. If you use poppers, they are to fire darts.

I can see that being a problems. What is a typical range for them?

Also, I would like to throw in my 2c on weapon restrictions, and that is that they are probably unnecessary and annoying more than anything else. While I only know our game and our zombies, I just don't like moderators' messing around with player selection and use of weapons because that is a big part of having fun in HVZ to a lot of people. Some get a thrill out of blowing away 5 zombies with a mav, but for me that would just be scary and I would find the use of a mav against 5 zombies quite frankly stupid from a tactical perspective.

Yeah, I think I would more prefer to have have all weapons legal from the beginning, but if the campus was iffy to do the unlock thing. It just depends on how much free range liberty gives them. Getting any HVZ game would be good, it would be great if a full game was able to be obtained.

The belief that fully automatic weapons, big mags, etc. can change game balance seems popular but I also think it does not hold as much water as some people think. Full auto is not equivalent to "automatically kill everything mode" - it's just another way to control the firing of projectiles. While there are benefits to effectiveness, there are also drawbacks, such as requiring more skill to use efficiently and increasing ammo consumption. A good skirmisher with a rayven and a few mags can take down a lot more zeds than someone who brings a 500RPM vulcan and 1000 rounds and Ramboes all day. Furthermore, zombie tactics to counter these weapons exist. A heavily armed squad bristling with stampedes and machine guns can be wiped out with careful planning of charges, so if your geeks are worth their salt they will just adapt and win anyway. HVZ is evolutionary and I am not a believer in interfering with the natural order of things. If the zombies are getting pwned, they will (i.e. should) figure out how to respond.

Yeah, I was more thinking with 3 zombies going up against a vulcan kind of thing, but if the vulcan weider gets cocky or focused on one zombie they can get killed. I did this in my first game when an admin was playing. I saw a zombie coming behind him and I made a distraction so he wouldn't not notice the other zombie. Better yet he didn't have access to the dorm so he got tagged. LOL.

Restricting size/visibility is an entirely separate issue, and generally size/visibility has nothing to do with whether given weapon is FA or not. There are RF20, magstrike, speedswarm and swarmfire pistols, as well as chopped stampedes, which are FA and quite compact - just as there are Longstrike, Longshot, Raider, Berserker... that are quite big and obvious but are not even SA. Vulcan and Stampede just so happen to be both large and FA.

Oh the Berserker/Maniac. How I want to mod thee.

But yeah, if campus told them they could have blow guns, socks, SA, FA, spring I would likely say yes to all of it. The thought of someone trying to duel wield Vulcan going to class at Liberty amuses me.
Logged

Squad: Spartans[Disbanded]/Game Breakers/Templars of Steel[TBA]
Play Style: Heavy Grenadier/Blaze of Glory
Primary: Big Bertha
Secondary: Socks/Anything LULZY

Things I'd like to point out about myself:
I act my shoe
bjwilliamshvz


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« Reply #66 on: February 24, 2012, 10:10:13 PM »

I'll talk to Jefferson about contacting Student Activities and maybe make a few emails to the chancellor, who is a friend of mine (he is working with me on another matter)
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Dr Remag
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"A warrior never worries about his fear."

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« Reply #67 on: February 24, 2012, 11:13:27 PM »

That's cool. Usually HVZ is not a priority so you might have to show up at the door (within reason of course, following the chain of command).
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Squad: Spartans[Disbanded]/Game Breakers/Templars of Steel[TBA]
Play Style: Heavy Grenadier/Blaze of Glory
Primary: Big Bertha
Secondary: Socks/Anything LULZY

Things I'd like to point out about myself:
I act my shoe
bjwilliamshvz


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« Reply #68 on: February 25, 2012, 08:14:48 PM »

I know. i have quite a few friends in the administration so that shouldnt be a big issue
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Dr Remag
* Game Organizer

"A warrior never worries about his fear."

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« Reply #69 on: February 26, 2012, 05:51:05 PM »

OK, keep me posted on how it is doing.  Cool
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Squad: Spartans[Disbanded]/Game Breakers/Templars of Steel[TBA]
Play Style: Heavy Grenadier/Blaze of Glory
Primary: Big Bertha
Secondary: Socks/Anything LULZY

Things I'd like to point out about myself:
I act my shoe
bjwilliamshvz


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« Reply #70 on: February 28, 2012, 05:21:01 PM »

They advertise "one time use" because that sells more of them, of course. It's just a spring-loaded pusher that is released by turning the knob. To recock a fired one, you push it down and turn the knob back to the lock position.

I mainly posted because we do NOT want anyone shooting confetti or anything else that is not reusable/recoverable (like a nerf dart) at zombies in any HVZ game. That is a major reason why nerf, and not anything else, is used in HVZ - no littering and no defacement of property. If you use poppers, they are to fire darts.

Also, I would like to throw in my 2c on weapon restrictions, and that is that they are probably unnecessary and annoying more than anything else. While I only know our game and our zombies, I just don't like moderators' messing around with player selection and use of weapons because that is a big part of having fun in HVZ to a lot of people. Some get a thrill out of blowing away 5 zombies with a mav, but for me that would just be scary and I would find the use of a mav against 5 zombies quite frankly stupid from a tactical perspective.

The belief that fully automatic weapons, big mags, etc. can change game balance seems popular but I also think it does not hold as much water as some people think. Full auto is not equivalent to "automatically kill everything mode" - it's just another way to control the firing of projectiles. While there are benefits to effectiveness, there are also drawbacks, such as requiring more skill to use efficiently and increasing ammo consumption. A good skirmisher with a rayven and a few mags can take down a lot more zeds than someone who brings a 500RPM vulcan and 1000 rounds and Ramboes all day. Furthermore, zombie tactics to counter these weapons exist. A heavily armed squad bristling with stampedes and machine guns can be wiped out with careful planning of charges, so if your geeks are worth their salt they will just adapt and win anyway. HVZ is evolutionary and I am not a believer in interfering with the natural order of things. If the zombies are getting pwned, they will (i.e. should) figure out how to respond.

Restricting size/visibility is an entirely separate issue, and generally size/visibility has nothing to do with whether given weapon is FA or not. There are RF20, magstrike, speedswarm and swarmfire pistols, as well as chopped stampedes, which are FA and quite compact - just as there are Longstrike, Longshot, Raider, Berserker... that are quite big and obvious but are not even SA. Vulcan and Stampede just so happen to be both large and FA.

I just thought itd make for an interesting mission aspect to have the auto weapons as a mission reward. Its something that Im sure Remag, jefferson and I can work out as we go forward
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Dr Remag
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"A warrior never worries about his fear."

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« Reply #71 on: February 28, 2012, 08:53:16 PM »

Indeed. You could also have it so the first game has minimal rules regarding Blasters the first game. Would be a lot of noobs going heavy and dying. Oh how I love noobs, best way to conserve ammo is to do a fake out on a noob. I make you waste the ammo on me. It is my tactic on some of the better raider users, then you have cocky raider guy...he'll just run away from me w/o shooting.
Logged

Squad: Spartans[Disbanded]/Game Breakers/Templars of Steel[TBA]
Play Style: Heavy Grenadier/Blaze of Glory
Primary: Big Bertha
Secondary: Socks/Anything LULZY

Things I'd like to point out about myself:
I act my shoe
bjwilliamshvz


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« Reply #72 on: February 28, 2012, 09:50:14 PM »

Allow me to reiterate since it seems that it keeps getting missed by people...

I want to see ALL types of weapons be allowed for the game (from the Raiders and Stampedes on down to the Jolts and Secret Strikes and everything in between). My desire is to work the unlocking of heavies into the overall story by having them be a mission reward (probably even the first mission) for humans. I am not saying that they shouldnt be allowed, but to use it as part of the plot and give them some incentive for using them. I think jefferson and I talked about having mod ammo/item drops (I think one thing he suggested is having a max ammo drop and if a human runs into a mod they can get enough to refill their weapon or something like that)
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Dr Remag
* Game Organizer

"A warrior never worries about his fear."

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« Reply #73 on: February 29, 2012, 09:56:20 AM »

Most people carry multiple Blasters and spare ammo...uh...well at least my squad did for the most part.

I've carried a spare drum and 18 clip before to mini games, which pretty much the regulars consist of our squad. LOL.
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Squad: Spartans[Disbanded]/Game Breakers/Templars of Steel[TBA]
Play Style: Heavy Grenadier/Blaze of Glory
Primary: Big Bertha
Secondary: Socks/Anything LULZY

Things I'd like to point out about myself:
I act my shoe
bjwilliamshvz


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« Reply #74 on: March 02, 2012, 06:28:26 PM »

Most people carry multiple Blasters and spare ammo...uh...well at least my squad did for the most part.

I've carried a spare drum and 18 clip before to mini games, which pretty much the regulars consist of our squad. LOL.

thats understandable. We (Jefferson and I) figured that having an extra little incentive might help. You can only carry so much on your person and if you run out (or find yourself dangerously low)after a mission (and that includes socks), itd be a nice little incentive to run into a mod and they be like "Hey, you survived this far, here's a little something that can maybe get you through one more zombie assault" and they get enough for your blaster or something (Jefferson could better explain it)
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