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Author Topic: Human Defense  (Read 179970 times)
Trevonz
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« on: April 05, 2008, 06:09:50 PM »

Overview
   In this game a squadron of humans have taken control of an area. It is here where they must hide 3 amulets and defend them for as long as they possibly can. There are no starve timers for zombies.

Objectives
   The game is over once all humans have turned into zombies.

Safety Rules
   Standard HvZ safety rules apply.

Required Equipment
   Bandana
   Nerf Gun
   3 Amulets
   The will to survive

Safe Zones
   As this is a Minigame, safe zones for the Humans do not exist

Human Rules
   Humans may stun a zombie by shooting them with a Nerf gun or throwing a sock at them (stun timers will vary based on number of Amulets still in human possession, Specifics in Amulet section). When tagged by a zombie a human must go to the zombie spawn point. Turned humans are not allowed to assist their former comrades (you're a zombie, eat those jerks that let you die). Humans must wear a bandana around their arm or leg. The humans must remain in the designated gameplay area.

Zombie Rules
   Zombies must wear a headband at all times. Once stunned, this headband must be moved to the neck until stun time elapses. A tag is a firm touch to any part of a human.

Amulets
   The humans begin the game with 3 amulets. They must hide these amulets in locations that can be obtained by a zombie without the need to climb or dig and once placed must be able to remain stationary without human assistance. A human may only handle any amulet only once and may possess it to move it for a maximum of 60 seconds. A zombie may retrieve an amulet and CARRY it to their spawn point in order to reduce their respawn time.If a zombie is in possession of an amulet when shot, the amulet must be dropped. The amount of time a zombie is stunned is based upon how many amulets are in possession by the humans.
Humans possess 3: Stun time 15 minutes
Humans possess 2: Stun time 10 minutes
Humans possess 1: Stun time 5 minutes
Humans possess 0: Stun time 1 minute
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Shimmy Shimmy Ya
MaxTemkin
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One (1) Longshot Tall

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« Reply #1 on: April 13, 2008, 02:02:11 PM »

This was mad fun.
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Cweed
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« Reply #2 on: April 28, 2008, 04:05:15 AM »

We had to shorten the stun timers half-way through because everyone was getting bored.  15 minutes is way too long for something like this.
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Spook4563


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« Reply #3 on: December 16, 2009, 09:03:26 PM »

Ive heard of similar varieties to this game, but nice job.
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Primary: duel-wielding barricades.
Secondary: duel-wielding barrel breaks.

"I really like to duel wield."
kfairch
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« Reply #4 on: March 01, 2010, 10:32:35 AM »

I'm starting up a game here at Clemson University, and this mini-game is drawing a lot of positive attention.  We couldn't get enough people right out to start a week long game, so ultimately we decided to start with this mini-game.  Thanks a ton for posting it, our first game only consisted of 15 people, in which the humans had two "amulets" to defend.  The humans had to accomplish 2 missions, set 15 minutes apart from another.  One was to save Bill Murray (print him out from a library computer) and the other was to reach a designated location and retrieve a call sign.  After the humans lost both amulets (human count was down to 5), the Humans shouted a run for the copter mission.  This allowed the zombies to plan more of an ambush right before the designated copter location.  Thanks a ton for the insight on the game.  Had a blast and hopefully we can get a full zombie outbreak sometime soon down here at Clemson.
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kfairch
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« Reply #5 on: March 26, 2010, 02:34:26 PM »

I would like to thank trevonz for creating this rule set.  This rule set is practically the only reason we have HVZ down here at Clemson.  we run this game almost every other weekend, and we are getting a lot more people involved.  Hopefully it won't be too long until we can get a week long game going.  Thanks a ton though.  This game is great.
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Trevonz
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« Reply #6 on: March 29, 2010, 09:13:03 AM »

Thanks homie, I'm glad you folks enjoy it.
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Shimmy Shimmy Ya
Dak
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« Reply #7 on: March 30, 2010, 12:24:15 AM »

Sounds like a great mini-game. We are planning on doing this at the Claremont Colleges as a promotional game before the real one. Quick question about the rules: What is the ratio that people use in terms of humans-to-zombies? Do you start with the OZ like normal for an hour or something like that, or do you just have teams initially set up?
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Steve Jaworski
Moderator: HvZ @ Claremont Colleges
kfairch
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« Reply #8 on: April 01, 2010, 02:56:05 PM »

Our games generally follow the plan of saying they will run for about an hour and 30 minutes.  The humans have a mission to accomplish every 20 minutes.  Our next game is actually going to be story driven.  Zombie respawn time was cut down to about minute to make the game more involved.  we generally run a game with about 20 people.  We found that about a 1/5th ratio is generally good to get the zombies up and running for a more intense game.  4 zombies are going to win a 1 human vs 4 fight, where as 2 or 1 zombies vs 1 human is not generally a good fight for a zombie.  Let me know if you want any more information about how we run our games
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killian141
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« Reply #9 on: July 08, 2010, 09:42:01 PM »

okay i like this game mode but.... how do you get the zombies. As in does it start with one human, or if not tell me the ratio for  this game.
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Known for: having a F____ ton of bull s___ luck.
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HVZ SOURCE is a project created by Chris Weed (Dreamer of Dreams), Brad Sappington, Joe Sklover, Justin Quick,
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