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Author Topic: One great blaster vs multiple normal blasters  (Read 1467 times)
Kythras


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« on: July 30, 2012, 07:19:37 PM »

Hi, I'm preparing for my (and my uni's) first game of HvZ in a couple of months. I've got a bunch of friends together and we're consulting on weapons and tactics and stuff. Here's my problem. I don't want to blow a WHOLE lot of money preparing for this, but I do want to be as effective a Human as I can, so do you guys think I'd be better off getting one gun and modding it a whole bunch (I've already ordered a Stampede and have been looking at modding guides, plus one of my teammates is an engineering student so he'll be keen on the whole modding angle) or going down the primary/secondary/sidearm path and getting two or three but not modding them (as much)?

Thought I'd consult the wisdom of the elders before I spent any more money. Thanks in advance!
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SpookyLucaZ
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« Reply #1 on: July 30, 2012, 07:47:19 PM »

If you're looking to save money, I'd say 1 amazing primary such as a stampede, rayven, or longshot with 1 small sidearm added(Jolt, Tek#, or specter) because any loadout with only 1 blaster is almost guarunteed to fail. Why? Because jams happen on any clip system blaster naturally.
P.S. Engineering friends FTW! Wink
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MoHAlixPr


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« Reply #2 on: July 30, 2012, 08:00:21 PM »

Honestly it depends if you want mobility or not.  If you're going for moblity I'd say either one blaster and a side arm, or two good blasters.  If mobility's not your thing and you'd rather be a walking tank, go with multiples.  Last year I ran with and alpha trooper and a maverick.  However, my buddy ran with a barricade, a blowgun, multiple socks on a bandolier, a mag strike, and an as-20.  He was basically a walking tank.
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catbarf


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« Reply #3 on: July 30, 2012, 08:56:10 PM »

One good blaster, and plenty of socks. You don't need a sidearm in case of jams because socks can easily fulfill that role, not to mention some blasters are more reliable than others, such as my Stampede which has never jammed on me.

The Stampede is pretty much the perfect platform to start with. Lots of options regarding power supply, can be as compact or as bulky (for integrations) as you wish, and depending on internal upgrades can go for rate of fire, range, or both.
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Chevalier Mal Fet
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PREPARE FOR TROUBLE

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« Reply #4 on: July 30, 2012, 09:13:42 PM »

I would advise one amazing blaster over multiple good ones. You can only shoot one at at time anyway, may as well be a good one.

Back it up with about fifty socks and you'll be untouchable, if you're quick enough.
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Kythras


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« Reply #5 on: July 30, 2012, 09:46:15 PM »

One of the big barriers for me is ammunition. I'd like to pick up a Spectre, and I can get one locally for around $17, but it doesn't fire streamlines/elites which my Stampede and most of my team-mates will be using. Using a Recon as a pistol is attractive, but I'm not going to be able to get one for under $30. With basic mods my Stampede will be running me about $90-$100 and then I need accessories and ammunition, probably about another $100. That's about my budget, I think...
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Ghost Reporting


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« Reply #6 on: July 30, 2012, 09:47:28 PM »

If you're looking to save money, I'd say 1 amazing primary such as a stampede, rayven, or longshot with 1 small sidearm added(Jolt, Tek#, or specter) because any loadout with only 1 blaster is almost guarunteed to fail. Why? Because jams happen on any clip system blaster naturally.
P.S. Engineering friends FTW! Wink

If you're on a budget, 1 Primary, 1 small secondary (I like the Jolt), and socks are good enough. 

Multiple larger blasters will slow you down and increase the probability of fumbling when switching weapons.  Troops in actual battle zones typically don't carry multiple primary weapons.  If you look at photos of Special Ops troops in places like Afghanistan, they're usually rolling with an M-4 carbine (or equivalent) as primary, a pistol, and grenades.

If my Alpha Trooper jams, I can immediately grab a primed Jolt or sock off of my bandolier.  They are velcro'd to the bandolier for convenience. 

Post Merge: July 30, 2012, 09:51:55 PM
One of the big barriers for me is ammunition. I'd like to pick up a Spectre, and I can get one locally for around $17, but it doesn't fire streamlines/elites which my Stampede and most of my team-mates will be using. Using a Recon as a pistol is attractive, but I'm not going to be able to get one for under $30. With basic mods my Stampede will be running me about $90-$100 and then I need accessories and ammunition, probably about another $100. That's about my budget, I think...

The Spectre has short posts in the cylinder.  Even in stock form, it'll fire anything, including Streamlines.  That being said, don't bother buying one.  It's a good pistol, but my experience is that revolvers are of limited use.  In situations where everything is going to hell and you need to get a shot off fast, a Jolt or socks are better.
« Last Edit: July 30, 2012, 09:51:55 PM by Ghost Reporting » Logged

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Primary: Alpha Recon (AT+ Recon stock, sight);  Holdouts: Jolt, socks, foam stress toys;  Undergoing Evaluation: None
Dyslexda
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« Reply #7 on: July 30, 2012, 10:03:15 PM »

I would advise one amazing blaster over multiple good ones. You can only shoot one at at time anyway, may as well be a good one.

Back it up with about fifty socks and you'll be untouchable, if you're quick enough.

Bullshit. I managed seven on your first mission two semesters ago, and simply couldn't die. Plus, I can shoot at least two at once. Geez.

But on topic, it doesn't matter two shits what blaster you use, it matters how well you use it. I've seen incompetent Stampede/Vulcan/Raider users die to numbers of zeds that a skilled Maverick user can destroy with ease. Get one or two that you like, maybe mod it a little (you don't have to mod a ton, really; stock Nerf these days is pretty damn good for HvZ purposes), and learn 'em. Or, just run socks, and destroy everything that looks at you funny.
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torukmakto4

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« Reply #8 on: July 30, 2012, 10:17:58 PM »

I don't think modding and carrying 4 or 5 guns are alternatives, nor mutually exclusive, nor individually routes to building an effective loadout even if your preferred tactics favor either of those actions.

Personally, I would keep it simple and clean. My two cents are that at most, you should run a primary, secondary and backup. For me, that is Swarmpede/NSE Vulcan/Rayven, optional Swarmpistol and Jolt/socks.

I would only advocate adding any weapons to that if (1) you just can't reload or clear malfunctions under pressure and prefer a New York Reload instead, or (2) you are what the "TF2 HVZ classes" types call a grenadier, i.e. you have an absolved airgun, rocket launcher, sock cannon or other special weapons.

If you just want to be an effective human...

1. Build that stampede. Make it reliable. You need to be able to trust your life to it, remember. I would just go for the proven SGnerf spring, and 12 cells Ni-cd/Ni-MH (RC packs). That will get you squarely in the "both ROF and range" quadrant but the spring isn't just stupid overkill when applied to streamlines (like my everbilt is...) and the cyclic rate is easily handled by most guns without much tuning to get them stable. Many push trustfire, and other 14500/18650 cells with holders but these are not the most reliable nor the safest nor the highest performance option. Packs are all 3 at once. Avoid tamiya connectors due to unreliability; I use Deans but there are a lot of options out there that will do it.

2. Obtain as many stampede mags as you could possibly need (rule of thumb is to treat this like a firearm, ammo is NOT reusable and if you fire a round it is gone!) to get through a tight situation.

3. Buy decent ammo. Read the dart code thread, and choose streamlines wisely - or if NSE darts are available, use these. Test before stocking up; some guns don't like certain types. My swarmpede chokes quite predictably on T-codes unless I have CA coated the tips to kill friction. Keep game ammo separate from training rounds, and keep it in mint condition until you actually need it.

4. Practice handling and shooting. You should be able to do mag changes in under a second, clear malfunctions in your sleep, and wish you were holding your stampede every time you are away from it. "This is my rifle. There are many like it, but this one..." You get the picture.

Socks seem to be getting some attention, so I will just say that they are specialized. If you can use them effectively, great - but they are not universal. Fair warning. I am hardwired for guns and older defensive tactics, and just can't skirmish, or do much of any damage with socks.

One of the big barriers for me is ammunition. I'd like to pick up a Spectre, and I can get one locally for around $17, but it doesn't fire streamlines/elites which my Stampede and most of my team-mates will be using. Using a Recon as a pistol is attractive, but I'm not going to be able to get one for under $30. With basic mods my Stampede will be running me about $90-$100 and then I need accessories and ammunition, probably about another $100. That's about my budget, I think...

No reason a spectre can't shoot streamlines. Delete pegs, isn't that SOP by now? Elite, do not interfere with pegs anyway, shorter core. I also assume you meant NSE Retaliator, not Recon which is obsolete, saddled with a handful of longstanding problems and worth about $10 used and falling. I have to agree, retaliator is an awesome platform but if you only need a sidearm I would spend the $30 on a swarmfire, and make yourself a swarmpistol - or if no-modding-required factor is desired and you are OK with spendy, flaky, obsolete guns, go RF20. A good subgun is the best insurance policy you can have in this game.
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Ozymandias
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« Reply #9 on: July 31, 2012, 02:07:59 AM »

Everything torukmakto4  said.

Since you're getting a Stampede and your game is still a ways off, I'd suggest picking up the elite recon. My reasoning on that is 1) It uses the same clips and darts as the Stampede, so no need to carry loose darts or multiples, 2) It is small enough to be a class to class blaster or holsterable during missions, and 3) it gets decent ranges when stock, so you don't need to throw money at it or risk increased jammage with a breech job.

In addition to that, pick up a few 18rd clip refills, as well as a dozen socks.
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« Reply #10 on: July 31, 2012, 04:30:59 AM »

One alternative you may want to consider is a combi-blaster, which if you're not up to modding something as involved as a swarmpede may be as simple as a blowgun ducttaped to your stampede's tac rail. 

Whatever you get, back it up with some socks.  If you don't want to shell out for a pack of new ones, ask around your dorm for any castoffs with holes in them, or root around in your laundry room for some abandoned ones.  In any case, wash them before you use them for the sake of the zombies. 
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My 'veppins:  Rapid-fire 20, "Not Yours" with Zombie killmarkers, a blowgun as long as a longshot, a NERF football and a crap-ton of socks.
rekk34


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« Reply #11 on: July 31, 2012, 11:47:06 AM »

just get a rampage for 30$ and you wont be disappointed
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MoHAlixPr


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« Reply #12 on: July 31, 2012, 05:36:13 PM »

One alternative you may want to consider is a combi-blaster, which if you're not up to modding something as involved as a swarmpede may be as simple as a blowgun ducttaped to your stampede's tac rail. 

Whatever you get, back it up with some socks.  If you don't want to shell out for a pack of new ones, ask around your dorm for any castoffs with holes in them, or root around in your laundry room for some abandoned ones.  In any case, wash them before you use them for the sake of the zombies. 

True that.  Integrate the f**k out of a blaster and you'll be good.  At the very least I integrate a secret strike onto most of my primary blasters so in the event of a jam I can pop that zed charging me before he gets to me.
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catbarf


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« Reply #13 on: July 31, 2012, 06:00:02 PM »

True that.  Integrate the f**k out of a blaster and you'll be good.  At the very least I integrate a secret strike onto most of my primary blasters so in the event of a jam I can pop that zed charging me before he gets to me.

Hitting a zed when you jam is what socks are for. As an integration I'd tend more towards something that adds useful secondary functionality, like a Swarmfire.
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SpookyLucaZ
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« Reply #14 on: July 31, 2012, 08:17:26 PM »

Hitting a zed when you jam is what socks are for. As an integration I'd tend more towards something that adds useful secondary functionality, like a Swarmfire.
...or a titan Wink
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