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Author Topic: What training/drills/habits for HvZ do you practice yourself?  (Read 9039 times)
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« on: November 02, 2012, 02:17:34 AM »

I've read about some drills or training with squads for HvZ. But are there drills or training that you do yourself to prepare for HvZ?

For the past HvZ game I went to, when I Nerf'd with my friends, I used the planned HvZ loadout in the games, in order to make myself comfortable and too see how effective it is. My planned HvZ load out blaster gets a nice testing due to this. I also get used to reloading and handling it, working out it's kinks, and seeing it's weaknesses.

What are things you do yourself to help you practice and prepare for HvZ?

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« Reply #1 on: November 02, 2012, 02:25:11 AM »

For a while we had a veteran player that ran "training camps" a weekend or so before the game started. Basically maybe two or three dozen people got together in a parking lot, and ran small simulations, such as telling ten zombies to hide in the cars, and having three players get from one end of the lot to the other (while often sending in two or three extra zeds while the players were distracted, to teach the lesson of, "There's always more than you think"). That generally doesn't happen anymore, but we substitute with mini Abridged games and our annual Invitational game.

As for myself, I don't do much "training" short of stress testing my blasters. Load every magazine/drum you'll use, pump the darts through as fast as you can, and see how many jams/misfeeds you get. Refine your cocking action until you can do it top speed without jams. Also, practice a little remedial action (my OMW MASSACRE'd AT jams like a mother, so I've gotten quite good at removing the mag in one hand and ripping the offending dart out with my teeth) for the inevitable jam. Other than ensuring your equipment works as intended, you don't need to do a whole lot more than dick around and have fun.

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« Reply #2 on: November 02, 2012, 08:42:05 AM »

When I'm solo it's all about pushing my cardio. Will go running with all my tac gear and my blasters. It's good to make running with your gear feel natural, gives you a much more accurate way of seeing your limits and how efficiently you pack your gear.

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« Reply #3 on: November 02, 2012, 09:12:56 AM »

Mini games. Simple. In my opinion, they are the best way to test any gear (or your own metal) in actual combat situations; it's not enough to sit in  your room and imagine what you should do for the main game (not referring to dyslexda's post). For the most part, mini games can be the physical conditioning you need to stay in shape for the game. It might not be a regular routine like going to the gym, but if you have a two hour mini game every Saturday (like us  Wink) it at least gives you the opportunity to see where you need to improve in your workout routine. Also, there is nothing better than fielding testing equipment to see how it fits in your overall loadout. At every mini game I attend, I use the time to carefully scrutinize what's working in my loadout and what needs improvement by the next main game. Lastly, mini games are simplest way to not only host semi-formal training sessions for hardcore veterans but also to serve as an attractant for potential players throughout the year.

At the same time, there are some pitfalls I have noticed in using mini games only for training. For starters, in order to effectively target the trouble areas in your loadout/self, you need consistent drills to expose these problems to be practiced with. Mini games are too random in natural in order to see these problems unless you play in a butt load of them throughout the game; each one is different and the problems in loadout may not be evident game to game. Also, mini games are not a good place to really test out the steel of a squad. This is because the mini games I have attended are designed to be free-for-alls and to be over as quick as possible. This is not ideal conditions to effectively test the effectiveness of a squad.

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« Reply #4 on: November 02, 2012, 09:39:53 AM »

I tend to smoke less and use my E-Cig more to get my lungs capable of the cardio necessary. Plus, I'm a fan of the Parkour based ZombieFit as an exercise method in general.

There are several things that are necessary in order to work well in squad-based situations:
- Know your equipment. If you don't know instinctively how to reload/jamclear/fieldmaintain under stress, you probably don't know it well enough.
- Know your teammates. Does Jimmy run a little slower then the rest? The whole team needs to slow down to accomodate. Is Suzie blind on her right eye? Better stick her on the left flank. In order to work as a Fireteam, you need to work together as a fireteam in order to gain the pack mentality. Play minigames together; socialize outside of HvZ; etc.

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« Reply #5 on: November 02, 2012, 11:23:51 AM »

Besides the occasional sprint around my apartment complex, nothing really.
I quit smoking as to not get killed in the first few hours and I practice my blowgunning almost everyday such as faster reloading, hitting still targets at 35' away, hitting moving targets from same distance, and even 'pot shotting' at a friend from 100' every so often.
Overall though, I'm not too much of an active trainer and cardio isn't something consistently feasible for my lifestyle. Then again, I don't really need to be sprinting for more than 15minutes at a time at the games I attend.

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« Reply #6 on: November 02, 2012, 05:29:43 PM »

I run 2.25mi/day 5 days/wk the month before our games start, wearing my loadout when I have one.

We get our squad together and do x-on-1, 5 second respawns, to get them used to thinning out hordes on the run.

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« Reply #7 on: November 06, 2012, 08:19:16 PM »

Aside from doing some training drills (snap-firing, etc.) on my own and occasionally grouping up with my friends for a brief combat simulation, I run about a kilometre and a half per day for a week beforehand in full combat load, and do more weights (+25-33%) than usual when I'm working out. I also review all the tactics 'manuals' that I've come to use (the 'Guide to Human Victory' and Chevalier's 'Zombie Tactics' guides; the latter especially is the greatest HvZ instructional manual I've ever seen). Note that these are just for day games - I've never had the opportunity to do a week game.

But mostly, I spend a lot of time running around in my gear practising shooting, reloading, dodging, etc. My gear is extremely specialised, but I've learnt to use it properly very well.

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« Reply #8 on: November 16, 2012, 11:26:41 AM »

I climb trees, jump fences, run,and ride my horse to gain stamina. I prefer a fox technique instead of wolf. I don't "upfront" the zombies, I stalk them. Squads are a little to loud and cumbersome to commit. I do meet with squad I form at the beginning. I give my lieutenant a report, spend a night with them and I am off again. I am from a small country town so in summer games, sleeping outside and hiding in the trees is natural. Parks are generally not my thing as often, they lack underbrush and other important elements of sneaking. I am a combat fan, I just resort to up close shoot and run as a last ditch attempt to save a teammate.
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« Reply #9 on: December 11, 2012, 12:48:56 AM »

I haven't done anything yet, but I've the intent to start a new squad here to revitalize the human political/tactical atmosphere. The training will consist of:

Walks/jogs around hotspots on campus so that the squad will get used to walking/running a lot and will over time notice and ingrain terrain features.
Combat training every now and then.
Playing hide and seek together, especially at noon and night.
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« Reply #10 on: February 06, 2013, 12:44:17 PM »

Here's what I've been doing to prep me and my squad for the next game:
1. Monthly meetings. We get together and talk about basic topics in HvZ, such as what didn't work, what worked, what we need to do better, and other things.
2. I've been doing research over other games. This game is being chalked up as the toughest game I'll play in my whole career. I'm pulling out all the stops to make us prepared.
3. Trying to bond with my team. As a team, we all hang out and we're all friends. I'm devoting little plots of time to connect with each team member 1 on 1 so I know how to work well with them in the field.
4. Building Morale-I'm trying different ideas to unify our team. We all made coins in the past with our squad logo. This semester, we all got callsigns so we don't go by regular names. It's a little thing, but it will help out.

What I'm thinking on implementing.
Training sessions- I like the early poster that mentioned weekend training sessions of 1-2 hours. Test out equipment, and make sure I can run around with gear on.
Running/Endurance-I'm bad at this, but I plan on running at least 2-3 miles a week up until our game. I can't force my team to do the same(because it's up to them) but I want to stay fit so I don't get nommed the first day because of something stupid.
Trying to plan out temporary forward bases on campus- I'm trying to scout out areas that would be safe to setup temporary outposts/meeting spots for our team. That way, we won't always have to meet outside of campus before we go.
Team Video-It's another little thing, but I thought of involving the whole team in a promo video for what our team is about and one small slice of the HvZ game at our school. I've been planning this for a while, but everyone's really apathetic to my responses sometimes.

Another thing: This is my 2nd semester with my full team. We've lost 4 members, and even had some retire because they couldn't play it in their schedule. I'm over-thinking all of this because I want us prepared, but I don't want to be a dick. How do I balance the respect and priorities of my squad with not being an a-hole? I want to do more things with our group, but I understand not everyone is religious with HvZ as am I and the "hardcore" crowd over here. Any thoughts or input would be helpful.

I love my team, but the biggest problem with us is we can talk about HvZ all we want, but when it comes to taking action in the field, I'm unsure how we'll do. Communication was good last time, but I think we could always be better. The ideas posted here are great because it's more action based instead of "theoretical drilling".
« Last Edit: February 06, 2013, 12:56:46 PM by ZERO Leader » Logged

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« Reply #11 on: March 05, 2013, 10:11:23 PM »

 Joking aside, I've seen the most fit players  get turned just from not being aware. Actually a lot of my friends who used to play, constant vigilance was our motto. Interesting enough, most of us still jump and reach for our blasters whenever we see someone wearing a yellow ( the color out school used) head band.

 Also personally, I tell no one my class schedule. I even walk to classes I don't have to throw people off. I might even skip a class I know I can afford to so hey see me out side of it.


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« Reply #12 on: March 06, 2013, 09:14:07 AM »

Agreed WallJack. I am still reaching for a blaster/preparing to charge whenever I see bright orange or gold in the upper arm area.

That is certainly a good tactic for throwing people off, but in my last game, we had a set of "Hardcore Challenges", several of which involved either posting your daily schedule at the beginning of the day and tweeting your location, and the mods might just check that you were there, so that plan would have failed.

I've found that you should:

1) Explore everywhere that you can without getting done for it by security. If it involved someone walking you blindfolded to a spot, taking it off and telling you to find the quickest route to somewhere via another place, then that is how it is.

2) Play Hide-and-Seek - Do this during the day and at night, because good spots during the day, can be rubbish at night and vice versa.

3) BE PARANOID - You can still have fun and be paranoid about things you know! (Most people call this CONSTANT VIGILIENCE!)

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« Reply #13 on: April 01, 2013, 01:00:25 PM »

I always practice getting to and from my different classes as fast as I can using the safest routes possible, either building hopping or using out-of-the-way routes that are less prone to heavy zombie hunting. I'll do this during the few days before the game starts; that way I know exactly what I'm doing when it comes time for me to get from one class to another across the entire campus in less than 10 minutes.

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« Reply #14 on: April 15, 2013, 08:32:34 PM »

I run a club on my campus called Vigil North, inspired by the VIGIL originization that has the snazzy guide on these forums.  We started training as a group at the beggining of this school year and have been meeting either weekly or twice a week since for two to three hour sessions.  In the beginning we focused on personal improvement, and had a lot of drills that put a lone human up against a great deal of zombies.  When it reached the point that several of our better players were only dying when they ran out of all of the ammo that they had readily available on their person(18-40), we began to focus on teams of two training together.  For the most part our training just consists of fighting a lot of zombies at once with various respawn conditions.  We occasionally throw in different sorts of drills, such as defense missions, travelling through infested territory, and survival without a weapon.  We run around a lot and its a lot of fun.  It is currently day 5 of the second hvz game that our group has been organized during, and we are all having a lot of fun.  Its a good feeling to face down a group of ten zombies or so and feel confident that you can take them yourself. 
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