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Author Topic: Looking to start your own game of HvZ?  (Read 27158 times)
Gibson


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« Reply #15 on: April 06, 2011, 10:50:41 AM »

I go to Raymond Walters College, of University of Cincinnati, a commuter school.  Is there any hope of starting and maintaining a successful HvZ chapter in a school consisting entirely of commuters?
My hope is to organize a one day (night) game on campus, but the entire idea is sketchy at best and pretty much doomed to fail as far as I can tell.  On the plus side, it is a small, secluded campus.  This prevents much outside interaction, forces an action packed game by keeping the humans and zombies together, and reduces the number of mods required to oversee disputes. On the minus side, I have no experience starting or leading a game, no authority or prior contact with college officials, and am unsure of the students' knowledge or interest in HvZ.
Other note: there are a large number of veterans on campus, if this is of relevance.
After all that rambling, does a game here sound plausible or doomed?
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broken

Accuracy Through Volume

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« Reply #16 on: April 06, 2011, 11:02:26 AM »

I would say it is rather plausible. If I were you, I would try to model your game after some of the single day games. They usually start in the morning, break twice for lunch and dinner, and then go until either all the humans are turned or the humans get extracted. Planning wise, you just have to treat it like any campus would a week long game, you just have much less downtime between missions so you might want to take that into consideration when planning your missions.
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Bruticus
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« Reply #17 on: April 12, 2011, 07:01:18 PM »

I have a question about the forums, is there any way to have our own individual School forum that's associated with this site, either a hidden forum, or just use the same server? Like http://forums.humansvszombies.org/[schools name]
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DaedricSeelen


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« Reply #18 on: July 20, 2011, 01:14:36 PM »

Would a game of HvZ have to be played at a college. I'm trying to start one up but it will only be a 12hour thing with a bunch of friends or anyone in the area. The only downside to that is Location and how to gather up everyone without having a location?
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Chicago Ted
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« Reply #19 on: January 24, 2012, 04:10:39 PM »

Hey guys,

I'm in the process of setting up a game at my school.
Right now, it's just me.

I'd like to get a few moderators to help with logistics and to help the game run smoothly--How many mods do other universities usually run with. I imagine it's some kind of ratio between players and mods, and it likely also changes based on player base and general mindset of your students.

Should I be looking for a mod/player ratio of 1/10? 1/50? 1/100?

I'm hoping for a game of around 300--but that may be a bit ambitious for our first game. we'll just see how many people turn up. I get the feeling (from the people I've talked to and from the number of nerf enthusiasts on campus) that we'll get a pretty good number.

Thanks for the help guys!
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TheGrandKababi
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The Con-Man

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« Reply #20 on: January 24, 2012, 06:48:07 PM »

What I aim for when gathering up moderators I aim for a crew to player ratio of 1/15 but that's when I'm addressing the issue of event staffing as told to school administration. When it comes to actual game day and growth from previous games it works out to rougly 1/20.

We've currently got a group of ~25 moderators, 10 of which are currently dedicated to writing up, proofing and editing the story. We're two moths away from game start so soon the other 15 will jump in to support with advertising, promotion and general preparations. When it comes to missions, in general the number of 20 mods is what you'll need to guarantee everything runs extremely smoothly. There can be a group dedicated to set up, a group for roaming as referees, a group of photographers and a core group to oversee the whole thing and think on the fly to make sure human or zombie craftiness doesn't break the game or story.
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Chicago Ted
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« Reply #21 on: January 25, 2012, 09:08:12 AM »

Do your moderators not play then?

Or do they play as well as fulfill their other functions?
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TheGrandKababi
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The Con-Man

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« Reply #22 on: January 25, 2012, 06:39:47 PM »

What we've done is have a sort of three tier system to it.

The top tier is the game designers and because of this act as the all knowing being. They're the ones who are behind the computers running the game story, setting up objectives and on occassion running as NPCs. Most of these are veterans who have been running the game for two or more years. This group never actually takes part in the game as a player.

The second tier is the actual moderators and NPCs. They have the knowledge of every aspect of the game, but are not required to know all the answers, which actually helps with the scenario they are taking part in. Players are told that they are never to ask a Mod a plot based question for the reason of spoilers and hints, so this group acts as a go between setting up equipment, acting in the story and giving players advice on how to play. This group gets to play for approximatelty 30% of the game.

The final group are the player veterans which we call "Squad Leaders". They fall outside of the group of 25 Mods and are entirely players who volunteer because they love the game that much. Most are veterans of one or two games, some a few more but we give them a run through of important information that we think they'll need and give them access to the information that does not pertain to the plot. So they are the experts that players can talk with as well as the people who describe mission objectives in detail to players. This group is playing the whole game and are fully susceptible to the infection. Players know that if they lose their leader, bad things happen and it adds another point of urgency and immersion for everyone.

It's a sort of convoluted system, but it works fairly well. Players know that people marked as "Mod" are there to make sure the game runs and that they could run into spoilers if they follow the Mods. Squad Leaders gain a sort of Hero status which is rightly deserved, Mods get to enjoy both the game and watching the fails and the Directors get to pull the strings while everyone enjoys the chaos.
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School: University of Victoria

Primary: "The Perforator" Reduced and spring modded Longshot
Sidearm: "Ole Reliable" AR and spring modded Recon
Last Ditch: "Never Reload" Foam KA-BAR
Equipment: Tactical vest with walkie talkie, headset and ammo pouch for 9 spare mags.
BellatrixLestrange


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« Reply #23 on: April 01, 2012, 05:22:00 PM »

Hey guys I'm starting grad school over in Indy this fall and I noticed that there are only two games in the city, one of which is far from my future classrooms and office and the other of which is banned.  I'm about to start at one of the grad programs in the it med school.  Thats not enough games for my liking.  Looks like I got two choices: get hvz unbanned at butler or start a game at iupui.  The advantage of getting the game back at butler is its awesome campus,which has large grassy areas where there's not too much traffic and is therefore ideal for hvz. The advantage to iupui is that I'm actually a student there.  Advice, people? Thanks.
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blendent24


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« Reply #24 on: September 07, 2012, 06:08:16 AM »

You should get the one with more space if you want a quicker game. But if you want one that would offer more excitement you should go and start it at the school which would allow for more strategies and the thrill of surprises!
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Armada1


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« Reply #25 on: September 24, 2012, 10:07:42 PM »


  ???How would one go about introducing the topic to a high school administration board?
Huh
« Last Edit: September 24, 2012, 10:11:36 PM by Armada1 » Logged

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CayugaCC


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« Reply #26 on: March 04, 2013, 05:16:56 PM »

Hey everyone!  I'm looking for some help, and so I turn to you.   I am the S.A.B. adviser to Cayuga Community College in NYS, and I had a student suggest doing a HvZ event.    I am wondering if there are any suggestions or if anyone has any ideas for doing this on a commuter school, which only has one building with no residence?   I have a meeting with campus admin. next week, and the more information I have the better. 
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angelus0991


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« Reply #27 on: March 27, 2013, 08:10:03 PM »

trying to start a group to HvZ with but dont know how to go about it, i've made a few flyers and put them up where i could but im not getting anywhere, anyway i could get some help?
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Zilthai


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« Reply #28 on: April 04, 2013, 03:34:32 PM »

So, we've decided to shift from the normal Nerf free-for-all events that we've been doing at our company, to something a bit more HvZ in nature in the next few months. Since this is an office event instead of a school event, I'm thinking there will be variables to consider that wouldn't normally be issues:

1) We have a group of 30 employees playing and a couple of employees running/moderating/referee-ing/overseeing the event. I'm guessing that's a bit smaller than a normal event. Is there anything that I need to take into consideration for a group this size? Is there a ratio of Zombies to Humans that works best? Is there a good story/plot-line that would be good to start a brand new group with?

2) The time-frame will be greatly reduced from a week-long or day-long event down to only a couple of hours at most. I'm guessing that the scripts will have to be truncated quite a bit to work in such a reduced time window. Would it be better to set up one big objective or a bunch of small ones?

3) The space is limited to (only unrestricted spaces) inside the facility. So we're talking: conference room, training room, cube farm, cafeteria/kitchen/break area, loading dock, a warehouse area, and a couple of the offices. There are plenty of open spaces, but it's obviously not like being in an open, park-like setting. Is there anything that we should take into consideration because of the more confined space? 

4) The age range for the participants is from early 20's to early 40's. So, we're a little more concerned about safety than an all early 20's group would probably be. We thought that if we take some Funnoodles, cut them in half and use them for the zombies to use to tag with might cut down on the potential pushing, shoving, and diving at people that I've seen in some of the YouTube videos.

I'm already writing down some ideas and a tentative script but any constructive comments, tips, hints, suggestions, would be greatly appreciated.
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shadeshadow


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« Reply #29 on: May 04, 2013, 04:18:21 AM »

I am looking to try to make a day/hour (somewhere in between) long game at my local forest. I am in New Zealand and nerf is not a big thing in my home town. for the game I was thinking that I could have a final stand and escort type game so humans have to find a scientist or someone and guard them through the zombie infested woods and have the humans have to guard an area
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